Ovahlord
2edba50bcd
Core/Units: summoned vehicles will now also get a creator guid
2020-04-28 17:47:21 +02:00
Ovahlord
92f8340da3
Core/Spells: allow Victory Rush's damage to crit but keep its healing effect non-critical
2020-04-28 01:27:47 +02:00
Ovahlord
9665da3435
Core/GameObjects: corrected a logic fail when checking for targets on the same map
2020-04-28 01:13:08 +02:00
Ovahlord
c94907814c
Core/Spells: Victory Rush can no longer crit
2020-04-27 23:29:27 +02:00
Ovahlord
2725fdcbbe
Core/Vehicles: update the power display of vehicles before being added to world to avoid building unnecessary update_object packets right after spawning them
...
# Conflicts:
# src/server/game/Entities/Vehicle/Vehicle.cpp
2020-04-27 20:34:50 +02:00
Ovahlord
3f261c2418
Core/Units: do not apply mana regeneration rate for creatures in UpdatePowerRegeneration since we already handle this in the regeneration function itself
2020-04-27 16:56:09 +02:00
Ovahlord
5cf7de6aa7
Core/Units: make health regeneration functions for players and creatures virtual
2020-04-27 14:39:07 +02:00
Ovahlord
e7ba484fcf
Core/Units: reworked creature power regeneration handling
...
* players and creatures now share the same power regeneration regeneration function
* UpdatePowerRegeneration is now virtual and handles creature and player specific formulas individually
* handle update field flag UF_FLAG_UNIT_ALL to handle UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER and UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER for creatures as well
2020-04-27 14:20:33 +02:00
Ovahlord
902d373de5
Core/Objects: 153546acba followup
2020-04-26 21:00:57 +02:00
Ovahlord
153546acba
Core/Units: do not send owner based update fields for units that only have a creator guild but no summoner guid
2020-04-26 16:56:38 +02:00
Ovahlord
07da39c0e1
Core/Spells: fixed Bloodsurge damage bonus for Slam
2020-04-26 00:31:45 +02:00
Ovahlord
416b0edd51
Core/Movement:
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* chase movement will now use simple near point calculations for chase movement without pathfinding enabled
* units with a big boundary radius will no longer reposition themselves
2020-04-24 23:46:04 +02:00
Ovahlord
a2e6b77208
Core/Spells: restored summon number restriction as it needs more research on how to handle it
2020-04-24 22:48:59 +02:00
Ovahlord
c50338ab28
Scripts/BoT: fixed a issue that was causing Ignacious not being interruptible when channeling Rising Flames
2020-04-24 21:21:20 +02:00
Ovahlord
433d97bce5
DB/Vendors: added a elsegroup condition for Guild Herald items in guild vendors since their achievement is getting overriden by a second rank
2020-04-24 19:37:12 +02:00
Ovahlord
9c6ca290f7
Core/Movement: skip catchup calculations for follow movement when the distance between the follower and its destination is just very short
2020-04-23 21:29:59 +02:00
Ovahlord
79f98df65e
DB/Creatures: added gossip and vendor data to Guild Pages and Guild Heralds and fixed their banner holding visual effect
2020-04-23 21:14:32 +02:00
Ovahlord
7556f4948e
Core/Spells: fixed Chug-A-Lug guild perk
2020-04-23 19:23:16 +02:00
Ovahlord
cef6f94953
Core/Spells: implement SPELLVALUE_AURA_DURATION to allow casting spells with a duration value set
2020-04-23 19:22:31 +02:00
Ovahlord
6abab1704f
Core/Spells: implement SPELL_AURA_INCREASE_SKILL_GAIN_CHANCE
...
*this fixes the Working Overtime guild perk
2020-04-23 18:19:59 +02:00
Ovahlord
bc68ecdbcc
Core/Spells: fixed The Quick and the Dead guild perk
2020-04-23 17:04:32 +02:00
Ovahlord
5905ed2606
DB/Spells: updated Battle and Guardian Elixir stacking data to Cataclysm
2020-04-23 15:04:31 +02:00
Ovahlord
d148116ebe
Scripts/Guilds: fixed Cauldron of Battle, Big Cauldron of Battle and their Flask effect
2020-04-23 14:38:21 +02:00
Ovahlord
5c61fcfb19
Core/GameObjects: implement JustAppeared AI hook for gameobjectAI
2020-04-23 14:02:19 +02:00
Ovahlord
06b983bee2
Core/Spells: fixed Mobile Banking spawning a different chest for Alliance players
2020-04-23 12:52:04 +02:00
Ovahlord
a3e97b38ed
Core/GameObjects: implement helper to set the charges of gameobjects
2020-04-23 04:00:35 +02:00
Ovahlord
a850243e89
Core/Spells: fixed Mobile Banking guild perk
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*Misc: moved guild faction define to the other faction enums
2020-04-23 03:45:43 +02:00
Ovahlord
bc178168cd
Core/GameObjects: spellcaster and guild bank gameobjects will now inherits their summoner's guild data if available
2020-04-23 03:26:02 +02:00
Ovahlord
d49579395e
Core/Movement: added another mmap raycast exception for follow movement
2020-04-22 18:17:17 +02:00
Ovahlord
1646f2a53d
Core/Movement: do not use mmap raycasts when the movement generator owner is ignoring pathfinding (units on transport for example)
2020-04-22 17:54:27 +02:00
Ovahlord
b22f52acfa
Core/Spells: fixed build
2020-04-22 17:38:51 +02:00
Shauren
b8077bd939
Misc: Improve gdb script output
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* Switch disassembly to intel syntax
* Remove terminal colors
* Remove terminal line wrapping and pagination
* Start versioning the script
2020-04-22 17:05:24 +02:00
Shauren
95d7b0f2d6
Core/Misc: Improve assert message with more detail
2020-04-22 17:05:11 +02:00
jackpoz
3f7c7dcc30
Core/Spells: Fix assertion triggered
2020-04-22 17:04:57 +02:00
Ovahlord
724121fbb9
Core/Movement: optimized follow movement destination calculation by reducing the number of mmap raycasts down to one
2020-04-22 17:01:25 +02:00
Ovahlord
31a6a23c28
Core/Creatures: restore flag handling for companions
2020-04-22 15:10:30 +02:00
Ovahlord
78acad8f53
Core/Creatures: corrected vehicle requirements to automatically enter a summoned vehicle
2020-04-22 04:27:04 +02:00
Ovahlord
87ec7bd625
Core/Spells: fixed Healing Stream Totem heal formula and updated spell script to new model
2020-04-22 04:15:11 +02:00
Ovahlord
dbe365844b
Core/Movement: fixed a typo in chase movement generator that was causing creatures to move backwards all the time when chasing another creature
2020-04-22 03:46:19 +02:00
Ovahlord
0647e3ca97
Core/Vehicles: restore power display id specific checks to determine if vehicle energy needs to be reset to its full capacity or not
2020-04-22 03:32:58 +02:00
Ovahlord
b653f2f819
Core/Units: ported power type updates from master branch
2020-04-22 03:13:02 +02:00
Ovahlord
e67167e8cf
Core/Creatures: uncontrolled minions such as Army of the Dead and totem elementals will now be stored in the player's controlled list as well to trigger aggro mechanics
2020-04-22 00:40:48 +02:00
Ovahlord
c00858d969
Core/Creatures: removed hacks from SetMinion helper
2020-04-22 00:21:50 +02:00
Ovahlord
d30c811d9e
Core/Creatures: reworked tempoary summon creation
...
* all stats and values will now be set before summons are getting added to map
* cleaned up summon spell effect handler to reduce duplicade code
* summoner guids will no longer be set for every minion and correctly handle assigning creator guids instead. These values will serve as fallback guid if there is no summoner guid
* friendly tempsummons will now inherit the guild data of their player and pass them on to further allied summons. This fixes guild specific visuals for creatures such as Guild Battle Standards and Guild Heralds.
Todo: check for regressions
2020-04-22 00:20:18 +02:00
Ovahlord
bc1a69caa3
Core/Spells: fixed Guild Battle Standard buff effects
2020-04-21 13:34:23 +02:00
Ovahlord
e756c39e31
DB/Vendors: added guild vendor data and conditions for all guild vendors
...
closes #60
2020-04-21 02:44:30 +02:00
Ovahlord
29aac17e2c
Core/Packets: removed unused field from attacker state update field
2020-04-20 22:03:23 +02:00
Ovahlord
0d9b5c7caf
Core/packets: fixed a typo in health frequent packet class name
2020-04-20 21:22:09 +02:00
Ovahlord
736354af54
Core/Spells: fixed Charge not generating any rage
2020-04-20 20:33:00 +02:00
Ovahlord
867b581303
Fixed no pch build
2020-04-20 19:24:59 +02:00