Commit Graph

11726 Commits

Author SHA1 Message Date
Nay
310af5bb76 Core/DBLayer: Yet Another Typo Fix To Player::SaveToDB() 2011-11-26 15:40:10 +00:00
Machiavelli
fcd28e5dad Core/DBLayer: Fix player saving 2011-11-26 15:15:04 +01:00
Nay
5a4636c145 Core|DB/Quests: Rename and re-order fields in quest_template table, for the sake of consistency
Order should match SMSG_QUEST_QUERY_RESPONSE
2011-11-26 03:00:06 +00:00
kaelima
a919265623 Core/DB: Fix character creation in Player::SaveToDB.
And some misc comments/whitespaces
2011-11-26 01:53:44 +01:00
Shocker
754f6f29ac Merge branch 'master' of github.com:TrinityCore/TrinityCore 2011-11-25 19:48:52 +02:00
Shocker
002ba537fe Core/Player: Typo in player flags 2011-11-25 19:48:29 +02:00
Nay
f8ffe0f1e3 Core/DB: Fix a typo in commit 72675d55d8
Closes #4068
2011-11-25 15:41:06 +00:00
Machiavelli
72675d55d8 Core/DBLayer: Use prepared statements in Player::SaveToDB. Also split the function up between an INSERT part (new character creation) and UPDATE part (existing character). 2011-11-25 15:14:00 +01:00
Stalker_Riddick
d8ffeed476 Core/Quests: Add new field RequiredClasses for quest_template Credits to
NoFantasy.

* SkillOrClass is converted to RequiredSkill (and then field can contain skill id only)
* Field ZoneOrSort has no longer a function in quest requirement, and RequiredClasses must be used instead where class limits are expected.

To restrict a quest to one class or more, use bitmask of class in RequiredClasses. RequiredSkill works like before.

Signed-off-by: NoFantasy <nofantasy@nf.no>
Signed-off-by: Stalker_Riddick <nenad_kuza@hotmail.com>
2011-11-25 13:11:53 +00:00
Shocker
d2b4f33112 Core/DisableMgr: Fixed spells disables 2011-11-24 19:09:01 +02:00
Shocker
414987541c Core/Pets: Fix pet saving typo from recent cleanups (spotted by Nay) 2011-11-24 15:31:07 +02:00
Shauren
afb2289d02 Core/DisableMgr: Fixed possible crashes at startup 2011-11-23 19:55:05 +01:00
megamage
f116960b2a Remove a check which always returns true. Correct me if I am wrong. 2011-11-23 13:21:10 -05:00
Shauren
358b33239a Core: Fixed remaining C6246: Local declaration of 'x' hides declaration of the same name in outer scope. from previous commit 2011-11-23 19:17:33 +01:00
megamage
f091360940 Do not allow base map be accessed from outside if map is instanceable. 2011-11-23 13:14:59 -05:00
megamage
0eb193f2b4 Revert 2f83db28f2. Note that here we only want to check baseMap->canEnter, but not instanceMap->canEnter.
Thanks to SignFinder.
2011-11-23 12:55:00 -05:00
megamage
5a0ffefecc Remove unnecessary const_cast<Map*>. 2011-11-23 12:51:20 -05:00
megamage
98be413ce0 Clean up very some confusing MapManager functions (create/find map/base map). 2011-11-23 12:45:59 -05:00
megamage
b3fef1e280 Fix build. 2011-11-23 12:42:11 -05:00
Shauren
638693e78f Core: Fixed more warnings (C6246: Local declaration of 'x' hides declaration of the same name in outer scope.) 2011-11-23 17:55:16 +01:00
Shauren
44693cfa99 Core: Fixed a few warnings and silly typos in scripts 2011-11-23 16:57:08 +01:00
megamage
298c162c86 Do not allow an instance map to be created twice if it already exists. Fix #4018. 2011-11-23 09:34:08 -05:00
Shocker
1b3017472b Scripts/Naxxramas: Patchwerk's Hateful Strike's timer should be 1s.
Closes #4036
2011-11-23 14:22:50 +02:00
Shocker
e9cd4c6e80 Merge pull request #3988 from kandera/tempbranch2
Core/Mechanic: Resurrection (fixed the issue with players ressing in pla...
2011-11-23 04:03:47 -08:00
Shauren
fffe60b0d9 Scripts/Icecrown Citadel: Corrected an overlooked frenzy spam by Shambling Horrors on heroic mode (does not change anything in the fight) 2011-11-23 09:44:34 +01:00
Machiavelli
8444532746 Core/Units: Second part of SMSG_MOVE_SET_COLLISION_HGT implementation: compute proper collision height according to client formulae and send this to the client when mounting up. 2011-11-22 20:28:10 +01:00
Spp
99ad58233b Core/Opcodes: Change status of CMSG_MOVE_SET_COLLISION_HGT_ACK to Unhandled to kill spam log 2011-11-22 13:26:54 +01:00
Machiavelli
367122dd62 Core/Packets: Allow CMSG_MOVE_SET_COLLISION_HGT_ACK to be received from the client (currently unhandled) 2011-11-22 06:02:53 +01:00
megamage
23186b24e2 Merge pull request #3421 from Chipsi/master
Core/Items: Added case for Darkmoon Card: Madness trinket
2011-11-21 14:12:46 -08:00
megamage
811d1f85a5 Merge pull request #3990 from kandera/lfgfix
Core/LFG: Fix being unable to enter an instance to retrieve body when yo...
2011-11-21 13:58:23 -08:00
megamage
0992f27cad Fix the correct exit from the dungeon finder queue.
By Giuseppe Montesanto

Conflicts:

	src/server/game/DungeonFinding/LFGScripts.cpp
2011-11-21 16:56:39 -05:00
Machiavelli
a14cbcaa3e Core/Units: Partial implementation of SMSG_MOVE_SET_COLLISION_HGT - send proper character collision height on dismount.
Fixes #2642

NOTE: Still have to properly implement collision height calculation for mounting up.
2011-11-21 22:54:25 +01:00
Machiavelli
32bcee40bf Core/Spells: Fix crash in Glyph of Rake 2011-11-20 16:05:41 +01:00
Machiavelli
682c3289c7 Tabs 2011-11-20 13:46:53 +01:00
thumsoul
831f2f4a9d Core/Commands: Allow "$home" to be second parameter of .tele name, to teleport players to homebind
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
2011-11-20 13:43:58 +01:00
Machiavelli
cab3def3a4 Core/Units: Revert previous 3 commits about Unit::_IsValidAttackTarget and Unit::GetReactionn until some conclusive research can be done 2011-11-20 12:56:14 +01:00
Kandera
04183cb8de Core/LFG: Fix being unable to enter an instance to retrieve body when you have 5 or more instances in the database. 2011-11-18 16:47:06 -05:00
Kandera
e814cd8c35 Core/Mechanic: Resurrection (fixed the issue with players ressing in place then being ported to the person who revived them.) 2011-11-18 14:57:30 -05:00
Machiavelli
28d1cc9cfe Core/Units: Fix more issues in Unit::_IsValidAttackTarget. (Documentation on changes compared to the client function included) 2011-11-17 19:05:25 +01:00
Machiavelli
8ea8dd4f3d Core/Units: Replace wrong usage of UNIT_FLAG_PVP_ATTACKABLE with UNIT_FLAG_PLAYER_CONTROLLED in Unit::IsValidAttackTarget, Unit::IsValidAssistTarget and Unit::GetReactionTo. Using 4.1 flags in 3.3.5 doesn't always work out like it should... Also remove now unneeded change from 70b558d
Fixes SPELL_AURA_FORCE_REACTION amongst other things
2011-11-16 23:12:31 +01:00
Machiavelli
70b558dd39 Core/Units: Fix Unit::_IsValidAttackTarget (UNIT_FLAG_OOC_NOT_ATTACKABLE check specifically)
Closes #3172
2011-11-16 21:02:37 +01:00
Machiavelli
c67af87eda Core/Spells: Fix SPELL_EFFECT_SEND_EVENT handler being executed more than once when targets != (0, 0). Closes #3934 2011-11-16 19:09:51 +01:00
Shauren
6cd78a520a Core/World
* Update character name cache after player rename
* Add character name data for characters loaded with PlayerDump

Closes #3653
Closes #3970
2011-11-16 10:31:38 +01:00
megamage
10b89d976f A temp fix for crash caused by remove corpse. 2011-11-14 21:01:53 -05:00
Machiavelli
28102c5683 Scripts/Ulduar/Freya: Fix chest spawning when completing the encounter properly (in addition to spawn support when abusing .die for testing purposes) 2011-11-14 20:49:46 +01:00
Shauren
65af41a14a Scripts/Icecrown Citadel: Prevent possible respawns of Sindragosa by despawning her fully after corpse disappers 2011-11-13 19:48:19 +01:00
Shauren
c5c06f4b72 Core/Commands: Fixed .account set gmlevel to correctly use realmId specified instead of id of the realm that the command was executed on 2011-11-13 18:52:46 +01:00
Discover-
6a009702aa DB/SAI: Move some areatriggers to sai.
Quests: 11686, 13315/13351 and 6681
Closes #3719
Closes #3720
Closes #3721
2011-11-13 17:08:30 +01:00
kaelima
17e1f8a0d5 Core/SmartAI: Remove the requirement for only players to trigger SMART_ACTION_SOUND.
Closes #517
2011-11-13 06:40:14 +01:00
megamage
0bb964285f Fix a crash caused by removecorpse 2011-11-12 23:04:51 -05:00