Ovahlord
318e58aa42
Core/Spells:
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* fixed Combat Potency talent
* fixed Restless Blades talent
* corrected Blade Twisting spell range
* fixed Bandit's Guile
* fixed startup errors
2020-02-04 22:17:55 +01:00
Ovahlord
5501cafca2
Core/Spells: added missing object return for spell_rog_murderous_intent
2020-02-04 19:50:05 +01:00
Ovahlord
a30baa9acd
Core/Spells: fixed Improved Expose Armor and Murderous Intent
2020-02-04 19:44:12 +01:00
Ovahlord
c0ef41897d
Core/Spells:
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* fixed Deadly Momentum talent
* fixed Blackjack talent
* updated Ruthlessness proc entry
* added proc entry to Cold Blood to remove the effect uppon triggering the proc
* fixed Master Poisoner
2020-02-04 18:02:25 +01:00
Ovahlord
bc84e6371e
Scripts/Deadmines: handle missing text for Helix Gearbreaker when throwing his first sticky bomb
2020-02-03 20:34:04 +01:00
Ovahlord
35bb4770d5
Core/Spells: simplified Shadow Orb bonus amount handling and added missing damage bonus for Mind Spike and Mind Blast
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* fixed missing proc part for Harnessed Shadows
2020-02-02 14:11:23 +01:00
Ovahlord
a9cc2a9954
Core/Scripts: removed dev tool scriptloader... again
2020-01-31 21:42:21 +01:00
jackpoz
183789053e
Core/Misc: Fix GCC 8 warnings
2020-01-31 21:19:25 +01:00
Ovahlord
986a75fc2f
Scripts/Westfall: fixed quest "Livin' the Life"
2020-01-31 12:54:28 +01:00
Ovahlord
01be7e130f
Scripts: make travis happy
2020-01-31 11:56:18 +01:00
Ovahlord
b97b41276b
Core/Scripts: removed a not existing dev tool command script registration
2020-01-31 11:31:37 +01:00
Ovahlord
6073f1fe54
Scripts/BoreanTundra: duc-taped Beryl Sorcerer script to function "properly" again
2020-01-31 07:38:17 +01:00
Ovahlord
1aaf004064
Core/AI: followup fixes
2020-01-31 07:34:12 +01:00
Treeston
e156f8d571
Scripts/FollowerAI: Some cleanup:
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- FollowerAI properly resumes follow after evading.
- Removed duplicated getters from CreatureAI (IsEscorted vs IsEscortNPC), they were used to do the same thing
- FollowerAI properly assists in combat.
- FollowerAI properly despawns if quest is abandoned.
- FollowerAI now supports dynamic respawning for escort NPCs.
2020-01-31 07:34:11 +01:00
Ovahlord
445c018e6b
Scripts/Westfall: fixed quest "It's alive!"
2020-01-30 14:52:20 +01:00
Ovahlord
7f6e63f850
Scripts/Westfall: scripted Overloarded Harvest Golem visuals
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* removed somple duplicate spawns and event related spawns that are already spawnt
2020-01-30 05:42:24 +01:00
Ovahlord
045ae21e49
Scripts/Elwynn: scripted horse riding sequence for quest 'Further Concerns'
2020-01-28 11:13:15 +01:00
Ovahlord
dfaa49c87b
Core/Vehicles: expand vehicle seat addon table implementation to support passenger exit options
2020-01-28 11:09:05 +01:00
Ovahlord
f336d6032b
Scripts/Spells: moved Magmaw's involved eject passenger spells to generic spell script and use vehicle exit position script hook
2020-01-28 08:17:06 +01:00
Ovahlord
ee41e6260d
Scripts: dropped unused scripts from Halls of Origination and fixed remaining startup errors
2020-01-26 03:18:03 +01:00
Ovahlord
fcb79fee07
Core/Datastores: updated DBC structure names to generated member format
2020-01-25 12:36:32 +01:00
Ovahlord
ec3ff7f085
Scripts/SFK: corrected a timer check that was preventing Baron Ashbury from casting Asphyxiate
2020-01-21 06:05:04 +01:00
Ovahlord
b306111498
Scripts: re-organize Scarlet Enclave and Gilneas script files to reduce build time
2020-01-16 05:30:00 +01:00
Ovahlord
b210320df0
Core/Spells: unify successful spell cast and interrupt AI hooks into one helper with different cast results to reduce duplicate code
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* fixed position update logic that was responsible for interrupting channeled spells because of a missing movement generator update call that was kicking in after the interrupt already happened
* improved Baron Ashburys timer layout
2020-01-16 05:01:39 +01:00
Ovahlord
7760d95962
Core/Creatures: backported trainer update and skill initialization
2020-01-12 23:53:35 +01:00
Ovahlord
02c12f7e77
Scripts/BWD: corrected a file name
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*thx Keader for noticing
2020-01-11 21:43:07 +01:00
Ovahlord
c88a6193f6
Scripts/SFK: rewrite Lord Godfrey encounter
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* updated scripts to new model
* corrected timer handling
* removed unneeded script for Bloodthirsty Ghouls
* properly handle left / right cast visuals for summoning Bloodthirsty Ghouls and Pistol Barrage
* reset achievement progress on each new attempt
2020-01-11 15:03:37 +01:00
jackpoz
131986d1c2
Core/Misc: Replace time(nullptr) with GameTime::GetGameTime()
2020-01-11 03:30:41 +01:00
Ovahlord
8d3ce54758
Scripts/SFK: removed unneeded tabs from Lord Walden's script and restrict the clear emote state event to his intro phase only
2020-01-10 13:10:47 +01:00
Ovahlord
029b61761c
Scripts/SFK: rewrite Lord Walden encounter
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* updated script to new model
* removed hacks
* added out of combat talk events and movement
* scripted missing abilities
2020-01-10 04:20:53 +01:00
Ovahlord
19a1566a68
Scripts/SFK: fixed a typo and do not trigger Lord Godfrey's intro when he has been defeated already
2020-01-10 01:04:58 +01:00
Ovahlord
0aa4b560df
Scripts/SFK: scripted Lord Godfrey intro events for both factions and cleaned up header file
2020-01-09 21:39:09 +01:00
Ovahlord
741dba7cdf
Scripts/SFK: reworked spawn group handling for boss related spawns and corrected some spawn group spawn id assignments for Horde spawn groups
2020-01-09 17:32:57 +01:00
Ovahlord
559d4a7fd7
Scripts: added Dragon Soul instance script to scriptloader to fix a startup error
2020-01-08 18:22:08 +01:00
Ovahlord
7898f35492
DB/SFK: scripted Alliance event sequence when defeating Baron Ashbury
2020-01-08 17:58:20 +01:00
Ovahlord
9d16c1edb2
Scripts/SFK: added missing movement for Veteran Forsaken Troupers in Baron Silverlaine's hall and scripted Alliance exclusive events after defeating Commander Springvale and moving outside
2020-01-08 14:16:15 +01:00
Ovahlord
b0c37fa08e
Scripts/CoT: added instance script files for End Time, Well of Eternity, Hour of Twilight and Dragon Soul in preparation for the instance lock rewrite portover
2020-01-08 02:34:23 +01:00
Ovahlord
23b17ec6e5
Scripts/SFK: scripted event sequence for both faction troups after defeating Baron Silverlaine
2020-01-08 00:10:13 +01:00
Ovahlord
665b0a2b82
Scripts/SFK: handle faction group spawning after defeating Lord Walden
2020-01-07 20:53:07 +01:00
Ovahlord
4ac44f388e
Scripts/SFK: handle Alliance faction troup spawning when defeating Commander Springvale and when walking on the walls afterwards
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* handle announcement message when a player triggers the gargoyle area trigger events
2020-01-07 20:25:27 +01:00
Ovahlord
0c04267e52
Scripts/SFK: handle faction troup spawning after defeating Baron Silverline and scripted area trigger talk event when a player enters the floor leading to Commander Strinkvale
2020-01-07 19:38:35 +01:00
Ovahlord
22a1777237
Scripts/SFK: handle faction troup spawning after defeating Baron Ashbury and spawn dead faction troups in Lord Godfrey's room after defeating Lord Walden
2020-01-07 18:33:59 +01:00
Ovahlord
8f47cdd667
Scripts/SFK: moved poison clouds for the Horde version to spawn groups and handle them properly again
2020-01-07 16:34:24 +01:00
Ovahlord
1b65daaae5
Scripts/SFK: wiped prototype scripts for events and cleaned up instance script
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* reworked entrance spawns and handle them via spawn groups instead of summon groups
* added text event for Ivar Bloodfang at the entrance
2020-01-07 15:21:58 +01:00
Warpten
61d579601f
Scripts/ICC: Strip out code related to raid weeklies and heroic retry counter since those got removed when Cataclysm launched ( #22 )
2020-01-05 20:42:47 +01:00
Aokromes
d6d3f06f06
New year
2020-01-04 18:32:38 +01:00
Warpten
c69627f4b4
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. ( #23 )
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Original research by @xvwyh.
2020-01-04 15:05:22 +01:00
Ovahlord
21e8b34e35
Scripts/Deadmines: added a missing eject passenger spell cast to Helix Gearbreaker encounter
2020-01-03 23:20:02 +01:00
funjoker
6c56916b29
Misc: Update copyright information
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Happy new year
2020-01-01 18:47:28 +01:00
Ovahlord
2262bf4b90
Scripts/SFK: Lord Godfrey will now wear his christmas hat while Winter Veil is active
2019-12-23 09:58:54 +01:00