Commit Graph

4392 Commits

Author SHA1 Message Date
Keader
333a403409 Core/Scripts: Fixed wrong calculation of Aura of Desire
Closes #19322
2017-03-20 16:49:42 -03:00
ariel-
6f69f67f78 Core/Scripts: Updated Zul'Aman instance model
- Codestyle/indent fixes
- Use of DoorData and ObjectData
- Added GetZulamanAI for creatures
- Moved bosses to BossAI
2017-03-20 01:04:21 -03:00
Chazy Chaz
a63bd06ec6 Core/Players: Rename "heroic character" to "death knight"
Closes #19287
2017-03-17 19:03:59 +01:00
ariel-
f7758954f7 Core/Scripts: add condition check for npc_wyrmrest_defender
minor code refactors

Closes #19299
2017-03-14 20:38:16 -03:00
Gustavo
8c6fa411e8 Core/Scripts: implement boss Apothecary Hummel ("Love is in the Air" event boss) (#19076)
Closes #5114
2017-03-13 10:30:32 -03:00
Keader
bf5661e2fd Core/Scripts: Fixed Ingvar evade issue 2017-03-08 09:43:10 -03:00
ariel-
804257b99a Core/Scripts: converted Argent Tournament pennants to AI
Closes #14616
2017-03-07 13:33:19 -03:00
Shauren
a1b622e9cc Core/Unit: reduce differences between branches
Very partial cherry pick of:

Core/Units: Updated melee/spell hit chance calculation
(cherry picked from commit 61c7161a10)
2017-03-06 21:37:46 -03:00
ariel-
9c62acdf42 Core/Scripts: fix Glyph of Siphon Life
by Keader
2017-03-05 13:24:33 -03:00
ariel-
32c5d4f53f Core/Scripts: implement Hammer of the Righteous stacking Seal of Vengeance/Corruption
- Patch 3.2.0 Notes: Only auto-attacks and Hammer of the Righteous can place the debuff on the paladin's current target(s).

Closes #19239
2017-03-03 20:09:23 -03:00
xinef1
7567cafec8 Ensure that all actions are compared to fixed point in time (ie. world update start) (#18910)
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
2017-03-01 22:19:25 -03:00
ariel-
12c680f9b1 Core/Scripts: Change null-check to assert
- ToPlayer() should never be null in this context
2017-03-01 19:35:39 -03:00
Keader
ecfb346d1a Core/Scripts: Fixed crash in Sindragosa
Closes #19227
2017-03-01 18:58:47 -03:00
ariel-
f302b3d68d Core/Scripts: implement Moss Covered Feet
Closes #19022
2017-02-28 14:09:25 -03:00
Naios
01168775ca Revert "Build: Create static libraries for each static script project."
This reverts commit bb46bfb864.

* Closes #19224
2017-02-28 15:16:32 +01:00
Naios
bb46bfb864 Build: Create static libraries for each static script project.
* Add some more comments and cleanup the build  script.
* Closes #18671
2017-02-27 22:52:48 +01:00
ariel-
c69a7d1223 Core/Auras: reworked multiplicative AuraEffects calculation
- Splitted containers for flat modifiers and pct modifiers, as they now have different handling
- Amount is now multiplied only on apply; on unapply, iterate through auras and reset the counter
- Fixes many cases of rounding error due to applying/unapplying of small factors
- Allows amounts to be zeroed (ie with an AuraEffect of amount -100)
- Do a partial revert of 6dc37a9add, auras should update amounts only for items allowed (ie no more giving crit to a sword while having an axe in the other hand and being Poleaxe spec'd)
- SPELL_AURA_MOD_SCALE now scales additively, rather than multiplicatively (checked in sniffs)

Closes #18687
2017-02-27 14:24:20 -03:00
jackpoz
6940071994 Core/Misc: Fix static analysis issues 2017-02-25 15:54:11 +01:00
ariel-
ace2a75197 Core/Scripts: kill a warning 2017-02-25 05:17:33 -03:00
ariel-
01f5befcec Core/Scripts: Thrusting Hodir's Spear
- Everything is sniffed, enjoy this hell of a quest!

Closes #12808
2017-02-25 04:46:02 -03:00
Gustavo
4224259d83 Core/Unit: Correct speed calculus when affected by SPELL_AURA_MOD_MINIMUM_SPEED (#18136) 2017-02-24 12:20:20 +01:00
ariel-
9934a43e09 Core/Scripts: kill a warning 2017-02-23 11:33:40 -03:00
ariel-
32e2207ab9 Core/Scripts: Victory Rush and Rune Strike proc correction
(d0f760420a follow up)
Closes #19192
2017-02-23 11:30:25 -03:00
ariel-
d0f760420a Core/Scripts: remove no longer needed scripts, use db attribute for disabling procs
(e7ccd8ea3f followup)

- Fix some broken procs after c0cb823a91

Closes #19068
2017-02-22 17:54:12 -03:00
Keader
bb3c964e7c Core/Scripts: Fixed Illidan epic sounds again (#19184) 2017-02-22 13:13:22 -03:00
ariel-
eac9c1f0b9 Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60
Closes #15734
2017-02-21 22:38:30 -03:00
Gustavo
3a67c8e361 Core/Misc Remove Tabs and Whitespaces (#19179) 2017-02-21 18:37:34 +01:00
xinef1
ae9d01a324 Store cached static data queries, instead of building them in every query opcode (#18637)
- Added config option to enable / disable cache
- Reinitialize data on reload command use
- Always send WDB fields in item query
2017-02-20 16:27:08 -03:00
Keader
50973e9d6f Core/Scripts: Fixed epic sounds on Illidan Fight (#19172)
Thanks Kittnz for notice <3
2017-02-20 08:38:30 -03:00
Kittnz
495339a2c7 Script/GO: Alliance Bell, Horde Bell and Karazhan Bell will now send a bell sound on the start of each hour. (#19145)
* Script/GO: Alliance Bell, Horde Bell and Karazhan Bell will now send a bell sound on the start of each hour.

How many times it rings depence on the hour.

* fix little things from pr comments

* Added OnGameEvent

* Fix braces

* almost finished

* fix enum

* Add gameobjects to the game event

Fix override for InitializeAI

* enum squash

* remove braces

* Rename 9999_99_99_99_world.sql to 2017_02_19_01_world.sql
2017-02-19 20:47:40 +01:00
xinef1
b0ae5fadd1 Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
- Possible crashes fixed
- Memory leak fixed
- Implemented checking of vehicle conditions
- Extended eventphasemask to 12 bits (sql required to change DB field type)
- SMART_EVENT_GOSSIP_HELLO - added possibility to detect for gameobject reportUse call
- Renamed action SMART_ACTION_SET_FLY to SMART_ACTION_SET_DISABLE_GRAVITY (to reflect actual functionality)
- Added targetsLimit to action SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAST to limit max amount of targets (selected randomly)
- Action SMART_ACTION_TALK corrected to always work as intended
- Properly call GroupEventHappens in action SMART_ACTION_CALL_GROUPEVENTHAPPENS if invoker was charmed or owned by the player
- Properly utilize followAngle in action SMART_ACTION_FOLLOW (db orientation should be in degrees), but keep backward compatibility
- Added action SMART_ACTION_SET_CAN_FLY (119) 0/1
- Added action SMART_ACTION_REMOVE_AURAS_BY_TYPE (120) AuraType, can be used to exit vehicle for example
- Added action SMART_ACTION_SET_SIGHT_DIST (121) sightDist
- Added action SMART_ACTION_FLEE (122) fleeTime
- Added action SMART_ACTION_ADD_THREAT (123) +threat, -threat
- Added action SMART_ACTION_LOAD_EQUIPMENT (124) equipmentId
- Added action SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT (125) minId, maxId
- Added action SMART_ACTION_REMOVE_ALL_GAMEOBJECTS (126), removes all owned gameobjects
- Added action SMART_ACTION_STOP_MOTION (127), stopMoving, movementExpired
- Extended target SMART_TARGET_HOSTILE_SECOND_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_LAST_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM_NOT_TOP with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_THREAT_LIST with maxdist
- Extended target SMART_TARGET_OWNER_OR_SUMMONER to be able to get charmer/owner of current owner
- Added new target SMART_TARGET_FARTHEST with maxDist, playerOnly, isInLos restrictions
- Added SpellHit hook to GameObjectAI and extended SmartGameObjectAI to call SMART_EVENT_SPELLHIT when gameobject is hit by spell
- Call GameObjectAI Reset hook on gameobject respawn (for ex. to reset one time events in smart scripts)
- Fixed some logic errors in code
- SmartAI Escorts properly despawn escortee if no players are in range
- Disable Evading while charming creature with SmartAI
- Don't call SMART_EVENT_RESPAWN for dead units before they actually respawn
- Don't call SMART_EVENT_RESPAWN for not spawned gameobjects
- Properly call SMART_EVENT_RESPAWN for gameobject respawn
- Allow action SMART_ACTION_SET_IN_COMBAT_WITH_ZONE to utilize targetlist
- Allow action SMART_ACTION_CALL_FOR_HELP to utilize targetList
- Allow action SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL to utilize targetList
- Allow action SMART_ACTION_SET_VISIBILITY to utilize targetList
- Allow action SMART_ACTION_SET_ACTIVE to utilize targetList
- Allow action SMART_ACTION_ATTACK_START to select random attack target instead of first on the list
- Allow gameobjects to summon gameobjects with action SMART_ACTION_SUMMON_GO
- Properly store action invokers for action SMART_ACTION_WP_START, if no player invokers are found, distance despawn check won't be used
- Allow action SMART_ACTION_WP_RESUME to compensate for the state the unit actually is in (eg. combat)
- Allow action SMART_ACTION_MOVE_TO_POS to select random of the avaiable targets, not only the first one.
- Allow action SMART_ACTION_MOVE_TO_POS to utilize x, y, z parameters as an offset to calculated coordinates
- Action SMART_ACTION_RESPAWN_TARGET should never modify respawntime of already spawned gameobjects, use dedicated function
- Properly delete ontime events created by SMART_ACTION_CREATE_TIMED_EVENT
- If action could not be started because conditions were not satisfied, do not recalculate the waittime to action repeattime, use smaller value to recheck more frequently
- Allow target SMART_TARGET_CLOSEST_PLAYER to be used by gameobjects
- Allow target SMART_TARGET_OWNER_OR_SUMMONER to be used by gameobjects
- Fixed SMART_EVENT_COUNTER_SET to be only called for the id that was incremented
- Changed the way counters work
- Protect PhaseInc from surpassing maximum phase
- Added loading checks for missing NON_REPEATABLE flag if no repeatmin, repeatmax is set
- Added spell validation for SMART_ACTION_CROSS_CAST
2017-02-17 21:33:18 +01:00
Gustavo
4536846d7d Core/Scripts Update boss Skadi the Ruthless (#19114) 2017-02-12 05:43:55 -03:00
jackpoz
865a3a47ea Core/Misc: Fix static analysis issues 2017-02-11 21:01:11 +01:00
Gustavo
87f2cb04ca Core/Scripts Rework boss Terestian Illhoof (Karazhan) (#19057) 2017-02-09 23:01:39 -03:00
Keader
8f00aa92de Build fix and codestyle 2017-02-09 21:12:12 -03:00
Afgann
21b5a377e4 Core/Scripts: Moorabi encounter updated. (#19013) 2017-02-09 21:07:29 -03:00
ariel-
149e449506 Update spell_item.cpp
Small indent and codestyle fixes
2017-02-09 16:01:43 -03:00
Gustavo
d06391d062 Core/Scripts Update boss Maiden of Virtue (#19058) 2017-02-05 19:45:13 -03:00
xinef1
14dfc377b4 Core/Misc: Various crash fixes (#19059)
* Replaced some FindPlayer calls with GetPlayer
Fixed some more crashes

* Correction
2017-02-05 23:42:31 +01:00
xinef1
59ce3d6c9b Core/Misc: Moved CharacterInfo out of world to separate class
Closes #19030
2017-02-05 23:14:19 +01:00
Gustavo
169e150628 Core/Scripts: boss The Curator (Karazhan) rework (#19040)
Closes #16099
2017-02-05 17:52:14 -03:00
Keader
8731975187 Core/Scripts: Illidan Stormrage Rewrite (#18963)
Closes #5018
2017-02-05 12:45:29 -03:00
Xinef
7c7b877c3f Core/Achievements: Optimized resetting achievement criteria by condition and changed the functionality to properly reset all possible criteria with given condition
Closes #18905
2017-02-05 16:41:45 +01:00
xinef1
e1f14215d8 Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others (#18998)
* Made some changes to kiting mechanics, simplified code and made taunt auras prolong combat no matter the distance from the spawn
Unified some creature despawning code, removed some brutal direct calls in scripts
Don't play death anim on forced despawn
Removed some redundant visibility changes on creature despawn
Fixed possible problem with pet initializing template info from difficulty greater than normal
Properly keep UNIT_FLAG_IN_COMBAT on UpdateEntry call
Moved RegenerateMana function to general Regenerate(Power) function
Fixed increased health regeneration from polymorph for pets
Implemented CREATURE_TYPE_FLAG_GHOST_VISIBLE, those creatures will be properly seen when player is dead also
Removed hackfix from Gaeriyan and Franclorn Forgewright, fixed properly
Simplified ForcedRespawnTime code in ForcedDespawn
Do not allow to assist unit while evading or when enemy is evading
Do not allow to attack other units when evading or when the unit is evading
Corrected distance checking code before creature is allowed to evade, should fix some common problems
Properly return summon position for summoned creatures as their respawn position
Properly stop all moving units on gossip hello, no matter their npc flags
2017-02-05 15:39:22 +01:00
xinef1
93746e8c4a Implemented binary resistances and some more (#18933)
- Fixed possible exploit with tamed pets having template immunities
- Implemented binary resistances
- Corrected resistances calculations
- Pets properly inherit players spell penetration
- Fixed doubled block calculation for damaging melee spells
- Auras removing snare effects will only remove the snaring component
- Shapeshifting will properly remove movement impairing auras only and not crowd control (dragon's breath)
- Immunities are properly checked versus all schools appearing in spell, unit is immune only if immune to all schools
- Spells with melee and magic school mask should compare armor reduction with resistances and select smaller reduction
- Demonic Circle: Teleport no longer removes root effects
2017-02-04 19:50:32 -03:00
xinef1
86da1a19bb Core/Misc: Fix various crashes, also related to multithreading (#19012)
* When iterating groups we have to either do it not in multithreaded context (map updates) or start with checking maps (they are guaranteed to change in single thread update).
* Properly clear ComboPoint references on player remove 
* remove some possible references item may have when it is deleted during save. 
* Also clear all hostile references when unit is removed from map.
2017-02-04 22:37:16 +01:00
Gustavo
ad8a71c084 Core/Scripts: boss Nightbane rework (Karazhan) (#18899)
Closes #10017
2017-02-04 11:56:00 -03:00
Keader
ce774918a7 Core/Scripts: Updated Ruby Sanctum instance model 2017-02-04 10:13:22 -03:00
Keader
c58dd6c166 Core/Ruby Sanctum: Improved General Zarithrian encounter
* Fixed spell timers
* Improved Codestyle
* Fixed minions number in 25 man
* Fixed movement
* Implemented DespawnAtEvade
*
2017-02-03 22:28:20 -03:00
ariel-
5e46bb3e8c Core/Scripts: fix penance procs with Unchained magic
Closes #19005
2017-01-30 02:43:24 -03:00