Commit Graph

423 Commits

Author SHA1 Message Date
Shauren
33c3ea1013 Core/Conditions: Fixed CONDITION_AURA to allow effect index greater than 2 2022-06-24 21:36:08 +02:00
Antonio Martín Berti
bd401af091 Core/Conditions: Added CONDITION_SCENE_IN_PROGRESS, useful for cases where you need phase things when a scene is in progress. (#28011) 2022-06-21 23:26:07 +02:00
Antonio Martín Berti
5002e5d352 Core/Conditions: Added CONDITION_SCENARIO_STEP (#27928) 2022-05-09 19:33:55 +02:00
Shauren
d800c87137 Core/Misc: Remove implicit conversions from RaceMask class, fixes racemask check failing during loading from db 2022-05-06 18:45:51 +02:00
Shauren
7260fcb5c6 Core/Conditions: Fixed conditions not working for area auras
(cherry picked from commit 8693ee5695)
2022-03-20 00:29:35 +01:00
Gildor
81e9f0ef79 Core/Disables: Fixed params_1 (SPELL_DISABLE_AREA) data loading for DISABLE_TYPE_SPELL (#26878)
(cherry picked from commit 188b074f3c)
2022-03-14 23:53:42 +01:00
Giacomo Pozzoni
a66b968f91 Core/Misc: Fix static analysis issues (#25924)
* Core/Misc: Fix static analysis issues

* Fix infinite loop in ".debug send opcode"
Fix using uninitialized memory in ".debug send opcode"

(cherry picked from commit 661f554b9e)
2022-03-06 01:35:01 +01:00
Kargatum
373ed8f46b Core: whitespace cleanup, reduce double blank line to single (#25795)
* Core/Misc: fix double empty line

* worldserver.conf

(cherry picked from commit a32b6b8ac4)
2022-03-05 20:07:57 +01:00
Shauren
5bf9a01648 Core/Conditions: Add missing null checks for PlayerCondition 2022-02-08 15:32:12 +01:00
Shauren
7efc3df815 Core/Conditions: Fixed PlayerCondition checking after std::arrayification of DB2Structures 2022-02-08 14:50:44 +01:00
Antonio Martín Berti
b5a67cf17d Core/Conditions: Implemented new condition type CONDITION_BATTLE_PET_COUNT to check how many copies of a battle pet are collected (#27689)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
2022-02-06 18:57:19 +01:00
Treeston
9f97fdd31a Core/Common: Tokenizer -> Trinity::Tokenize (PR: #25327)
(cherry picked from commit 534a2388b7)
2022-02-04 00:27:14 +01:00
Shauren
88659dcebf Core/Gossip: Sync naming and db structure with 3.3.5 2022-01-26 23:49:42 +01:00
Treeston
fa8ab6eb98 Core/Common: Move old-style pointer+size HexStr methods to Trinity::Impl where they can't hurt anyone
(cherry picked from commit 7b8b999516)
2022-01-26 14:36:42 +01:00
Peter Keresztes Schmidt
44ea32ace4 Build: Enable -Wimplicit-fallthrough on clang (#25056)
* Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs

Related: #25006

* Misc: Add some missing breaks (no-ops) to satisfy clang

Related: #25006
Closes #25055

* Build: Enable -Wimplicit-fallthrough on clang

Closes #25006
2022-01-23 22:16:15 +01:00
Peter Keresztes Schmidt
ad340466d0 Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs (#25054)
Related: #25006
(cherry picked from commit 85b5b842ca)
2022-01-23 22:02:03 +01:00
jackpoz
68faf5bc4b Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")
(cherry picked from commit 54c701cf0d)
2022-01-19 22:17:42 +01:00
Shauren
bf357312e0 Core/Conditions: Implemented many more UnitCondition types 2022-01-15 23:30:00 +01:00
Shauren
72286dc5e4 Core/Conditions: Initial support for UnitCondition.db2 2022-01-15 00:52:55 +01:00
ModoX
b987a8968b Core/Conditions: Added conditions for object visibility (#27565) 2022-01-12 21:54:03 +01:00
Wyrserth
edf12fd6a1 Core/Conditions: allow spellclick conditions to properly work for aura apply/remove (#23527)
(cherry picked from commit 12e545f7e2)
2021-12-14 20:52:13 +01:00
ForesterDev
27886c7f5d Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender (#23520)
* Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender and fix some cases, where we should get player gender, instead of modified by display gender

* fix merge

* Add virtual methods for Unit class

(cherry picked from commit b47bb59e2a)
2021-12-13 00:42:20 +01:00
ccrs
4e6c59dca7 Core/Unit: rename several getters to follow codestyle
uint8 GetLevel()
        uint8 GetLevelForTarget(WorldObject const* /*target*/)
        void SetLevel(uint8 lvl)
        uint8 GetRace()
        uint32 GetRaceMask()
        uint8 GetClass()
        uint32 GetClassMask()
        uint8 GetGender()

(cherry picked from commit 5c09ff51f7)
2021-12-13 00:42:20 +01:00
Shauren
3d3d255a47 Core/Conditions: Sync CONDITION_QUEST_OBJECTIVE_PROGRESS implementation with 3.3.5 2021-12-11 16:13:45 +01:00
Meji
0d0f9784a9 Core/Conditions: Added CONDITION_SOURCE_TYPE_TRAINER_SPELL (#27321) 2021-12-04 14:42:54 +01:00
jackpoz
71cb10afe0 Core/Misc: Fix static analysis issues
Fix static analysis issues spotted by Coverity Scan

(cherry picked from commit a12ea482f3)
2021-11-24 23:45:27 +01:00
ForesterDev
b26c2f5c13 Core/Conditions: implement CONDITION_GAMEMASTER (#23108)
(cherry picked from commit 262ddaf819)
2021-11-24 22:56:14 +01:00
Aokromes
268e0bea18 Core/Disables: Implement SPELL_DISABLE_ARENAS (#23103)
* Core/Disables: Implement SPELL_DISABLE_ARENAS and SPELL_DISABLE_BATTLEGROUNDS

By fredimachado

(cherry picked from commit 73d2e5da37)
2021-11-24 21:20:46 +01:00
PolarCookie
f377dc23f3 Quest: Ruthless Cunning and Returning the Favor (#22806)
* Ruthless Cunning and Returning the Favor

* no more magic numbers

* now with scripted ai and condition

* travis

* more travis

* jackpoz

* now with no banner spellscripts

* typo

* Rename 9999_99_99_99_world.sql to 2018_12_03_00_word.sql

(cherry picked from commit 9d93504f34)
2021-11-16 00:51:51 +01:00
ModoX
6ebd5926fb Core/Conditions: Added conditions for old areatrigger system (AreaTrigger.db2) (#27174) 2021-10-26 22:58:49 +02:00
ModoX
03c0f787a1 Core/Conditions: Added conversation line source type (#27167) 2021-10-25 16:24:51 +02:00
Shauren
322a71dfb2 Core/Players: Allow disabling creating characters in Exile's Reach by disabling map 2175 2021-10-12 21:17:28 +02:00
ModoX
3548467c93 Core/Conditions: Implemented conditions for areatriggers (#27021)
* also added example fix for Death's Power Grows quest
2021-10-06 10:22:41 +02:00
jackpoz
330881518a Core/Quest: Fix crash caused by disabled quests
Fix crash happening when a disabled quest was added and rewarded (through a GM command). Disabled quests are not validated on startup and they can reference invalid spells.

(cherry picked from commit 5f6af8c6cb)
2021-09-26 16:21:11 +02:00
Shauren
8a4e1119ac Core/Spells: Unify spell effect access api in both branches 2021-09-04 15:13:15 +02:00
ariel-
962f6d7988 Core/Spells: rework part 5: GameObject casting
Closes #21330
Closes #18885
Ref #18752

(cherry picked from commit 45c5e1b9d6)
2021-08-28 15:59:11 +02:00
ariel-
08f4f9b324 Core/Conditions: validate object types when conditioning implicit spell targets with CONDITION_OBJECT_ENTRY_GUID
Closes #21569

(cherry picked from commit 34c3962b09)
2021-08-23 20:02:44 +02:00
Traesh
fb6761c273 Core/Spells Implement targets 133, 134, 135 : TARGET_UNIT_LINE_CASTER_TO_DEST_*** (#26786) 2021-08-15 11:09:46 +02:00
Shauren
8aaf750be1 Core/Conditions: Implemented missing PlayerCondition columns - time and weather 2021-06-04 21:47:43 +02:00
Shauren
91b91b502f Core/Quests: Quest improvements
* Add quest log slot argument to functions dealing with objective progress
* Implemented QUEST_OBJECTIVE_FLAG_SEQUENCED (prevent progressing hidden objectives)
2021-05-09 20:21:32 +02:00
Shauren
14098b28b3 Core/Chat: Allow incorrect spell/skill language assignments to mirror client behavior 2021-05-03 23:53:24 +02:00
Matan Shukry
3b578fc6b9 Core/Chat: Load chat language data from db2 and implement serverside chat translations 2021-05-03 23:53:24 +02:00
Aokromes
93552510ab Core/Logs: Fix more logs
the others have exit,so they continue to be error because they are critical

(cherry picked from commit b68484cfb0)
2021-01-21 22:30:40 +01:00
Shauren
b82a3a557a Core/DataStores: Updated db2 structures to 9.0.2
* Includes support for new character customization
2020-12-08 18:16:47 +01:00
Shauren
b231903932 Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port 2020-09-04 13:38:24 +02:00
r00ty-tc
03b125e6d1 Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object
 - Toggleable spawn groups (with C++/SAI/command options to use them)
 - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
 - Backward compatibility mode (set via group and for summons)
   to support creatures/gos that currently don't work well with this
   (this should be removed once the exceptions are fixed)

Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222.

(cherry picked from commit 59db2eeea0)
2020-08-22 12:59:57 +02:00
Shauren
1c52d5fff7 Core/Misc: Replace NULL with nullptr 2020-08-14 17:06:03 +02:00
Carbenium
9969d6e194 Fix non-PCH build
(cherry picked from commit 05025d79f3)
2020-06-24 14:35:10 +02:00
Shauren
c7306439e7 Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower 2020-06-12 01:29:18 +02:00
Shauren
4d69cc1c56 Core/Misc: GCC build and warning fixes 2020-05-21 22:15:58 +02:00