- Spell attributes research
- Container optimization
- Do not skip damage immunity checks on SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY present
- Added additonal arguments support to SendCastResult / CheckCast, spells can now send proper error messages
- Loads spell immune masks/states/effects at startup.
- This cached info is used whenever a spell cast requires immunities to be known beforehand (to see if an aura could be applied for example)
Closes#16658Closes#16901Closes#18114
Update some sql scripts to summon creatures via spell instead of just summoning and kill the startup errors caused by my last commit to fix the spells.
* Core/Loot: Fix master looting of conditional items
follow_loot_rules was a flag intended to force certain quest items to be
master looted. It should not be used for the
NonQuestNonFFAConditionalLoot.
The flag was originally introduced in 869ea349
"Core/Loot: fix the way quest items are handled. so far ive only found 3
quest items that should be able to be masterlooted. added a new flag to
item_template.flagsCustom to allow for making a quest item always follow
loot rules. a bonus may be the fix of the handlelootmasteropcode crash!"
* Core/Loot: Rename QuestItem to NotNormalItem
QuestItem struct was being used for quest items, ffa items, and
conditional items. Renaming it to avoid confusion when working with ffa
and conditional items
* Core/Loot: Use existing AddAllowedLooter rather than reaching into allowedGUIDs directly
* Core/Loot: Rename NotNormalItem to NotNormalLootItem
Implement boss script for Archmage Arugal
- add yells used in boss event to DB
- use proper spells instead of only melee fighting
- add DataType in shadowfang_keep.h
- add event scheduling in the script
By Riztazz
Closes issue #17916
1) Player no longer needs to make killing blow on ghouls for Darrowshire Spirit to spawn
2) Use correct server side spell to summon darroshire spirit
3) Add missing spirit particles and make it so the gossip is actually displayed rather than setting non selectable flags which causes gossip to immedietley close, in sniffs from 3.3.0 and 4.2.2 cant see any updates to unit flags and gossip is already in db.
Will remove core scripts later as want to try and convert the last cpp script in eastern plaguelands after these