Commit Graph

11432 Commits

Author SHA1 Message Date
Azazel
3973d1b454 CharDB Schema/Cleanup: cleanup channels table:
* rename columns (remove m_ prefix and convert to lowerCamel case);
* rename prepared statements to conform to standards (there is no CLEAN statement).
2011-03-11 17:18:17 +06:00
Shauren
20b44e82d5 Scripts/Icecrown Citadel: Added intro scene at Light's Hammer and SAI for The Damned 2011-03-11 11:07:23 +01:00
leak
4f892bbba1 Core/ObjectMgr: Use a map rather than a vector for indexing guilds by their guid (might contain large gaps). 2011-03-11 00:18:49 +01:00
Shauren
0aa015d897 Core/Items: Don't allow equipping polearms/staves while offhand is not empty (Titan's Grip) 2011-03-10 23:52:13 +01:00
leak
b6074f90da Core: Cleaned up leftovers from loading functions streamlining 2011-03-10 22:22:29 +01:00
leak
5b481d36bf Core/Battlegrounds: BG instances are not saved to the database and thus need no deletion. 2011-03-10 22:22:28 +01:00
leak
4569e4852a Core/Instances: Recycle instance IDs. Should fix instance ID shifting and related issues with instance binding.
fixes #736
2011-03-10 22:22:27 +01:00
kaelima
c28c3233ef DB/SAI: Fixed Quest: Who Are They? (10040,10041) 2011-03-10 20:56:47 +01:00
kaelima
8d4b04318f Scripts/Spells: Added spell script for Shadowy Disguise(48917) 2011-03-10 20:54:24 +01:00
Studioworks
d7fd0726a2 DB/Conditions: Delete wrong condition 2011-03-10 18:11:37 +00:00
amnell
4663aee6ee DB/Conditions: Add Condition to Fairy Fire (Feral)
fixes #886
2011-03-10 14:38:08 +01:00
ZxBiohazardZx
10d26dd13a DB/Quest: Set Correct Start/Finish NPC for Andormu
fixes #919
2011-03-10 14:32:57 +01:00
ZxBiohazardZx
401c923894 DB/Disables: Disable Achievement: Not In My House untill a proper script is in place 2011-03-10 14:28:33 +01:00
Nay
3dce3bff35 DB/Loot: Use Correct item for Tharon'ja Quest drop 2011-03-10 14:21:33 +01:00
Svannon
25086529d9 DB\AI: Set different AI for Grizzly Bear
Fixes: #265
2011-03-10 14:13:52 +01:00
Shauren
abaf5fad35 DB/Pools: Remade ICC quest pools 2011-03-10 11:24:38 +01:00
Shauren
ea71e8941d DB/Instances: Deleted spawns for Gunship Battle, added missing trigger flags in ICC 2011-03-10 10:40:32 +01:00
Shauren
ca201cc491 Scripts/Icecrown Citadel: Fixed Mutated Abomination problems introduced recently 2011-03-10 10:38:07 +01:00
Shauren
3ba47e529b Core/Spells: Attempts at summoning player to an instance will result in fail if the targeted player is saved to another instance instead of summoning him at summoner's position in a different instance 2011-03-09 23:07:50 +01:00
Nay
aaf377d983 DB/Quests: Remove missing quest from the disables table 2011-03-09 21:26:44 +00:00
Shauren
c2c40a4750 Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now 2011-03-09 21:32:04 +01:00
Nay
6e1e6957e2 DB/Pages: Add missing page_text data 2011-03-09 19:33:37 +00:00
Nay
6e158f90a3 SQL: Fix typo in previous commit 2011-03-09 16:32:44 +00:00
Nay
d8a4011945 DB/Quests: Remove some quests from the disables table. This should fix some of them (might require scripts)
DB/Items: Add missing item_templates to DB
DB/NPC: Correct a DB startup error related to creature_addon table
Closes #913 & #929
2011-03-09 15:51:03 +00:00
Shauren
9710c41a40 More warning fixes 2011-03-08 19:11:02 +01:00
Shauren
cbbfb52ca7 Scripts/Ulduar: Use proper parameter type in DoAction (Assembly of Iron) 2011-03-08 17:48:09 +01:00
Shauren
ca0adc6a75 Core/CLI: Use proper define in platform checks 2011-03-08 17:44:28 +01:00
Shauren
e25a5ca4f8 Core/Scripts: Changed SummonList::DoAction to take signed int as action identifier to be consistent with AI()->DoAction parameter type 2011-03-08 17:17:41 +01:00
Shauren
e5347a3bda Core: Fixed warnings:
C4100: 'variable' : unreferenced formal parameter
C4701: potentially uninitialized local variable
C4389: '!=' : signed/unsigned mismatch
C4245: 'argument' : conversion from 'X' to 'Y', signed/unsigned mismatch
2011-03-08 16:42:00 +01:00
kaelima
00f2ded757 Scripts/Scarlet Enclave: Fix model for scarlet mine cart. 2011-03-08 09:43:38 +01:00
kaelima
8340e5e1dc Scripts/Spells: Corrected naming typo from recent Map of the Geyser Fields fix. 2011-03-08 09:41:23 +01:00
ZxBiohazardZx
2fe06ac566 DB/SAI: Fixed Quests: Scouting the Sinkholes (11684/11713) 2011-03-08 00:10:25 +01:00
ZxBiohazardZx
95a7b253a6 Scripts/Spells: Modified range for targeting script for Map of the Geyser Fields by Shauren 2011-03-08 00:03:04 +01:00
Shauren
e4c0a80336 Scripts/Spells: Added targeting script for Map of the Geyser Fields 2011-03-07 23:05:44 +01:00
Nay
05d6bef5f6 DB/NPC: Spawn Shango with pathing.
SQL: Fix typo and add missing changes to world_database.sql
Closes #883
2011-03-07 21:20:31 +00:00
Shauren
4bed6b7831 Core/Creatures: Make use of delay parameter for TempSummon case in Creature::DespawnOrUnsummon 2011-03-07 21:25:34 +01:00
Machiavelli
e1ac75afe2 Core/Spells: Proper implementation of SPELL_EFFECT_PLAYER_NOTIFICATION (131) - should send SMSG_PLAY_SOUND with EffectMiscValue as soundId.
Research by Kaelima
2011-03-07 21:13:18 +01:00
Machiavelli
28b14f36c8 Core/Vehicle: Use db table GuidLow instead of normal GuidLow (which may differ per instance) for vehicle_accessory definitions. 2011-03-07 20:48:53 +01:00
Machiavelli
ebca4c0326 Scripts/ToTC: Reset vehiclekit on generic_vehicleAI_toc5::Reset()
Fixes accessory installation
2011-03-07 20:25:57 +01:00
Machiavelli
311d0cf989 Core/Commands: Make vehicle_accessory and vehicle_template_accessory reloadable with commands 2011-03-07 20:25:56 +01:00
Machiavelli
27680e420f Core/Vehicles:
- Remove some wrong checks in vehicle_accessory loading.
- Remove Reset() call from Vehicle::Install() - reset is already called by AI functions
2011-03-07 20:25:55 +01:00
Nay
c264b173bb DB/NPC: Vehicles inside ToC5 shouldn't have any auras.
Vehicles in AT shouldn't have any ScriptName assigned
2011-03-07 18:57:16 +00:00
Shauren
85107faa0b DB/Achievements: Enabled "Leeeeeeeeeeeeeroy!" 2011-03-07 19:42:47 +01:00
GWRde
22703bc58d Core/Spells: Fixed Glyph of Shadow Word: Pain 2011-03-07 19:36:34 +01:00
Nay
11ea7a2ea9 DB/Misc: Remove auras from mounts inside ToC5 and reset their faction to 35 (core scripts should be able to change auras and factions)
Revert Emblematic achievement reward (it will be implemented later with a better achievement system)
Delete a typo in npc_spellclick_spells.
Closes #853
2011-03-07 17:51:06 +00:00
Machiavelli
d6ddc6410c Core/Vehicles: Rename vehicle_accessory to vehicle_template_accessory, and implement a new table named vehicle_accessory to allow accessory definitions based on GUID that will overwrite defeinitions based on entry.
Fixes #Nay
2011-03-06 23:45:22 +01:00
Nay
4437cb9e3c DB/NPC: (Vehicles) continuation of last commit 2011-03-06 22:24:22 +00:00
Nay
a59f5ce349 DB/NPC: Fix more vehicles. No more startup errors. 2011-03-06 18:54:27 +00:00
Nay
cf6865f05c DB/NPC: Kill more vehicle errors and update their templates 2011-03-06 18:05:18 +00:00
Shauren
ac401e0c73 Missed changes 2011-03-06 18:18:31 +01:00