Commit Graph

170 Commits

Author SHA1 Message Date
Rat
3c05d4d544 added script hook for gameobject's destroyed event
--HG--
branch : trunk
2010-06-03 14:29:04 +02:00
Rat
ad753b3f67 SOTA update
-proper warning text (under attack, destroyed, capture..)
-proper icons on map for gate states
-fixed second round starting

--HG--
branch : trunk
2010-06-01 23:55:09 +02:00
click
7a13839178 Add support for random battlegrounds - port by n0n4me, original code by Vladimir and Griffonheart (Big thanks to all of you!)
--HG--
branch : trunk
2010-05-26 11:34:37 +02:00
Rat@walamy
9771757c4c you can now reload creatures from creature_template table
NOTE: reload is limited to one creature at a time
Usage: .reload creature_template $entry
Warning: this is mainly for developers, reloading a creature can cause unexpected behaviors!!

--HG--
branch : trunk
2010-05-16 17:45:45 +02:00
Spp
19010df80f Force animprogress for GameObjects Type FishNode
Original patch by beberlescaraber

--HG--
branch : trunk
2010-05-10 12:48:35 +02:00
Spp
3b3f0caa69 Fix a crash in GameObject::TakenDamage
Fixes issue 2082

--HG--
branch : trunk
2010-05-09 21:32:49 +02:00
Spp
e3caa446aa Show GameObject HealthBar
Original patch by beberlescaraber
Closes issue 2056

--HG--
branch : trunk
2010-05-09 06:25:06 +02:00
Spp
d6df19cd99 Add GUID to groups
--HG--
branch : trunk
2010-05-08 01:58:47 +02:00
Spp
7f81217d68 Fix trap spell casting.
Improved version of Supabad's patch
Closes issue 1910.

--HG--
branch : trunk
2010-04-30 13:09:38 +02:00
click
2f21081904 Block battleground-flag from being picked up while player is on a vehicle
Fix by Scazzato - closes issue #1161

--HG--
branch : trunk
2010-04-30 00:24:25 +02:00
Spp
74dd02d024 Remove LOTS of compile warnings
--HG--
branch : trunk
2010-04-19 09:26:37 +02:00
Trazom62
d9367da5f2 Fix script started twice for Gobber (GO type=10) with eventID.
Fixes issue #1589.
With help of Az@zel, thanks.

--HG--
branch : trunk
2010-04-11 23:49:00 +02:00
Spp
2454c290b8 Code Style (game + scripts only):
"==" --> " == " (when needed)

--HG--
branch : trunk
2010-04-07 23:25:02 +02:00
Spp
49d05ba9aa Code style (game + scripts only):
"( " --> "("
" )" --> ")"

--HG--
branch : trunk
2010-04-07 22:59:46 +02:00
Spp
d19e127080 Code style (game + scripts only):
"if(" --> "if ("

--HG--
branch : trunk
2010-04-07 19:14:10 +02:00
Spp
f490ad5ac2 Code Style: tab to spaces
--HG--
branch : trunk
2010-04-07 17:24:07 +02:00
Trazom62
917193eda5 Fix Fishing skill in low level zones, where the zone_skill is < 0. The formula was not correct for those cases.
Fixes isssue #1387.

Note: junk loot is still not yet implemented.

--HG--
branch : trunk
2010-04-04 00:30:11 +02:00
malcromdev@gmail.com>
7c4f2f520f Fix Go type 10 spell handling by QAston
--HG--
branch : trunk
2010-04-01 20:08:22 -02:30
Trazom62
ed8c5ef6ff Implement group loot for chest having GroupLootRules (go type=3, data15=1).
Implement round robin loot.
Implement round robin for underthreshold items (group loot and need befor greed).
Fix "all players pass" bug on creature.
Add SMSG_LOOT_LIST message to indicate looter (round robin or master).
And some other minor loot bugs.

Fixes issue #167.
Fixes issue #247.

--HG--
branch : trunk
2010-03-11 22:55:02 +01:00
raczman
91b8ee104e Added new type-safe cast functions.
This, when properly used, should get rid of most memory corruption issues,
currently, casting types C-style with no checks leads to some abstract crashing.
Functionality is same as with dynamic_cast<>, but with no RTTI check - so when
casting into invalid type you will receive NULL, and most probably crash.
At the same time, i took the liberty to convert most Player* casts to ToPlayer().
Still needs crapload of casts being moved to new facility.

--HG--
branch : trunk
2010-03-07 15:20:19 +01:00
Brian
aea3151d7b * As of patch 3.3.2 there is no longer a maxlevel requirement for meeting
* stones.
* Credits Kaelima

--HG--
branch : trunk
2010-02-24 05:03:22 -07:00
Brian
486c00891b * Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.

--HG--
branch : trunk
2010-02-14 19:13:14 -07:00
silver1ce
a307ba784c *Move object's field\visibility update functions to object from accessor
removed useless SendUpdateObjectToAllExcept - anyway fields will be updated, there is no sense to force update them

--HG--
branch : trunk
2010-02-03 16:53:40 +02:00
Brian
cfa8ff7bd6 * Set the default spawntimesecs for creatures / gameobjects added in game to 5 minutes
* Was 25 seconds
* Thanks Paradox

--HG--
branch : trunk
2010-01-30 08:05:08 -07:00
XTZGZoReX
9f00ca3eb8 * Remove CellLock class and all cell-level thread locking.
** It was wasting CPU power as cell-level locking is not needed.
** Our multithreading is on map-level, not cell-level.
** CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data.
** Some minor cleanup in Cell::Visit/Map::Visit.

--HG--
branch : trunk
2010-01-23 22:24:41 +01:00
QAston
216d32e8a7 *Prevent assertion fail in Unit::_AddAura after creature add to remove list.
--HG--
branch : trunk
2010-01-22 20:03:47 +01:00
n0n4m3
99f66a6bc9 Updated copyright for new year.
--HG--
branch : trunk
2010-01-16 20:19:18 +03:00
n0n4m3
ed5152316f Rewrite parts of GameObject use for GO type 10, by NoFantasy.
--HG--
branch : trunk
2010-01-16 19:31:10 +03:00
Anubisss
cff7923be1 Fix a meam leak in GameObject's destructor.
main part of my log:

==19804== 584 bytes in 73 blocks are definitely lost in loss record 107 of 298
==19804==    at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==19804==    by 0x930A2B: GameObject::GameObject() (GameObject.cpp:43)

--HG--
branch : trunk
2010-01-16 14:49:09 +01:00
Trazom62
4276bd87b9 fishing: send correct message when fish escape.
--HG--
branch : trunk
2010-01-07 20:16:16 +01:00
Brian
6cd8d1286f * Re-Fixed GO type 6 and type 8 to use radius for distance calculations instead
* of diameter. This will prevent things like people getting burned even though
* you aren't touching the fire.

--HG--
branch : trunk
2009-12-31 09:30:39 -07:00
n0n4m3
bb2b212e84 Fixed crash in lookup GO gossip
--HG--
branch : trunk
2009-12-26 17:16:11 +01:00
n0n4m3
2a97429a93 Fix typo in GO gossipID check for type 10. by NoFantasy
--HG--
branch : trunk
2009-12-25 16:05:18 +01:00
n0n4m3
250a00cc1c Temporary revert 6743 commit. I fix this patch across 1-2 days.
--HG--
branch : trunk
2009-12-24 10:20:15 +01:00
n0n4m3
3fe0bc5254 Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.

--HG--
branch : trunk
2009-12-23 08:04:10 +01:00
Rat
6fe36efe0f *apply trinity style to whole source
*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear

--HG--
branch : trunk
2009-12-20 15:20:04 +01:00
win32
7c9f6b4bc3 Merge MaNGOS, Gossip System. Autor NoFantasy.
* DB support required
* Closes #859

--HG--
branch : trunk
2009-12-20 13:35:08 +02:00
Brian
31c6b10a19 * Add support for the use of Gameobject type 10 (GOOBER) use when not on quest
* if data1=-1

--HG--
branch : trunk
2009-12-20 09:03:45 -07:00
win32
bf2c3fd8cf MaNGOS merge: Mail System.
* Store loot in mail_loot_template indexed by mail template ids.
* Implement proper creating mail text copy item from mail template based mail.
* Move send functions to new MailDraft class from WorldSession.
* Implement mails sending at player levelup.
* Autor VladimirMangos, converted by me.

--HG--
branch : trunk
2009-12-16 18:58:36 +02:00
Machiavelli
f6d80f9da4 Fix some issues with fishing. Closes #421, patch by make_the_king
--HG--
branch : trunk
2009-11-30 16:54:33 +01:00
Kudlaty
9bd797d402 Apply #412.
Add support to gameobject type Transport (11) that should stop like Orgrimmar arena Elevators or pilars.
Patch by Spp and Opterman

--HG--
branch : trunk
2009-11-27 01:41:26 +01:00
maximius
c767576d92 *Cleanup, more consistant HandleDummyAuraProc code (added basepoints1 and basepoints2 and edited some spell cases to use these instead of more hacky custom methods..)
--HG--
branch : trunk
2009-11-21 17:59:24 -08:00
maximius
1d7f2fc243 *Update WorldSession::HandleMovementOpcodes with some new information on how vehicles behave, and do a little bit of cleanup.
--HG--
branch : trunk
2009-11-03 22:28:04 -08:00
maximius
b257a28fa9 *Cleanup, fix many cases of unoptimized loops, potential crashes, excessively large data types, unnecessary or wrong casts, non-standardized function calls, and so on..
*Proper Maexxna Web Spray locations (old locations sent players flying into the air)

--HG--
branch : trunk
2009-11-01 17:53:07 -08:00
maximius
12622ee1a2 *More precise method for determining whether or not a seat is occupied (disregarding object size).
--HG--
branch : trunk
2009-10-28 20:05:20 -07:00
maximius
f4d76b8216 *Implement new LootMode system, and add some basic support in boss_sartharion.cpp. Requires database support.
--HG--
branch : trunk
2009-10-28 16:31:19 -07:00
maximius
d5b8ad0080 *One player per slot on bench/chair, original patch by Trojan for TC1.
--HG--
branch : trunk
2009-10-28 15:59:45 -07:00
maximius
d22768a6b5 *Cleanup
--HG--
branch : trunk
2009-10-18 18:38:46 -07:00
maximius
3f338cc1c3 *Massive cleanup redux.
--HG--
branch : trunk
2009-10-17 16:20:24 -07:00
maximius
e585187b24 *Backed out changeset 3be01fb200a5
--HG--
branch : trunk
2009-10-17 15:51:44 -07:00