* added warning texts for Onyxia's Electrical Charge levels
* update Onyxia's power level only when her own periodic aura ticks instead of updating it as well when Nefarian's aura kicks in
* use a proper method for handling SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
* updated Lava Lash damage bonus formular to work with new weapon effect handling
* Nefarian will now enter phase three when the first Chromatic Prototype has died
* Onyxia can no longer die before Nefarian has landed in phase one
* inital work on the Shadowblaze Flame spreading
* implement achievement 'Keeping it in the Family
* corrected Bloodthirst formular and handling so it will no longer ignore armor values and use correct amounts
* removed hacks from Charge spell script and handle talents properly
* weapon effect values can now be manipulated via spell scripts
* moved Kill Shot attack power bonus to spell_bonus_data
* converted Warrior's Devastate effect handler hack to spell script
* Festering Strike will now increase the duration of Frost Fever and Blood Plague up to 6 seconds
* Diseases will now properly benefit from their mastery bonus
* Core/PacketIO: Update UpdateFlags for SMSG_UPDATE_OBJECT movement update
* 1
* Core/NetworkOI: corrected connection type for SMSG_MOVE_UPDATE
* suggestions
* updated script to new model
* use Helix as spawning handler instead of the Lumbering Oaf
* added missing visuals when throwing Helix
* corrected several timers and get rid of some jerky code
* added missing spawn event for Helix' 2nd crew when Lumbering Oaf dies
* increased Helix melee damage to get closer to sniff values
The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.
Core/Movement: use helpers for validation
Core/Movement: crashfix workaround
* update script to new model
* use sniffed spline points and velocity for Glubtok's firewall platter
* corrected several timers
* re-order death sequence to reflect sniff data perfectly
* optimized several condition handlings
* increased Glubtok's melee damage
* added missing instance bind flag to Glubtok