Commit Graph

18 Commits

Author SHA1 Message Date
Giacomo Pozzoni
cfc8f7b442 Core/Misc: Fix issues reported by static analysis (#25351)
* Core/Misc: Fix issues reported by static analysis

* Core/Vmaps: Code cleanup after e777161888
2020-08-29 13:02:42 +02:00
Carbenium
228696bf80 Core/Common: Merge TimeTrackerSmall with TimeTracker 2020-08-01 12:43:55 +02:00
Peter Keresztes Schmidt
202fd41389 Core/Misc: Replace boost::optional with std::optional (#25047)
C++17 is already mandatory, so it's a safe thing to do
2020-07-15 10:22:29 +02:00
Shauren
b304f4ad8d Nopch fix 2020-06-27 20:34:19 +02:00
Shauren
0468c70dfe Core/Maps: Implemented getting area id from gameobject spawns
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel

(cherry picked from commit 42f9deb21e)
2020-06-27 20:23:30 +02:00
Aokromes
ed93932537 New year
Say bye bye to every year changing dates
2020-01-02 06:25:50 +01:00
Treeston
fcfcb0eb6f Happy New Year, folks. It's 2019! 2019-01-01 15:45:25 +01:00
Shauren
2dadbda24a Revert "Core/Entities: Reduce the probability of units dropping under the map (#21322)"
This reverts commit 9e0faace9a.
2018-04-07 21:36:14 +02:00
Jeremy
9e0faace9a Core/Entities: Reduce the probability of units dropping under the map (#21322)
Reduce the probabilty of going under the map
2018-02-16 20:59:19 +01:00
tkrokli
f6b6f57a6d Update copyright note for 2018
Best wishes for the new year.
2018-01-01 01:55:29 +01:00
Jeremy
e42903ec16 Core/Entities: Fix some weird movement due to los issues (#21125)
* Core/Entities: Fix some weird movement due to los issues
- Made LoS check use collisionHeight instead of midsection. Value was too low.
- Gnomes will now have a breath bar more quickly than for example a tauren.
- Changes have been made to checking for ground z as well, some tweeking might be needed but removed most of the scattered +2.0f/+0.5f/we
* Add 0.05f to isInAir check in Creature::UpdateMovementFlags
2017-12-29 22:32:07 +01:00
ariel-
85a7d5ce9a Core: ported headers cleanup from master branch 2017-06-19 23:20:06 -03:00
Shauren
cfb0f9fb19 Core/Vmaps: Fixed getting map height near large gameobjects like LK platform
Updates #19865
2017-06-08 21:39:56 +02:00
HelloKitty
01d715eaef Core/Vmaps: Stop M2s from occluding for spellcast LoS
Closes #18528
2017-01-21 14:44:31 +01:00
tkrokli
6a51a88767 Update Copyright notice for 2017
Happy new year!
2017-01-02 19:52:45 +01:00
jackpoz
1347d7cf7a Core/VMaps: Fix some vmap height edge cases
Fix Map::GetWaterOrGroundLevel() checking dynamic object only in phase 1 instead of current Unit phase.
Improve DynamicMapTree::getHeight() dynamic object check by casting the ray at +0.5f from the passed Z coordinate, this value will be tuned to improve even more the results.
2016-06-04 15:01:39 +02:00
Rushor
923a368ac7 Update copyright note for 2016 2016-01-01 12:02:33 +01:00
StormBytePP
1f66d719f2 Core/BuildSystem: Merge collision, debugging, threading, utilities and configuration into "common" which does not depend on shared anymore and moved database out of shared library
These changes enables to build tools only without even having MySQL installed
2015-08-16 21:23:15 +02:00