Giacomo Pozzoni
cfc8f7b442
Core/Misc: Fix issues reported by static analysis ( #25351 )
...
* Core/Misc: Fix issues reported by static analysis
* Core/Vmaps: Code cleanup after e777161888
2020-08-29 13:02:42 +02:00
Carbenium
228696bf80
Core/Common: Merge TimeTrackerSmall with TimeTracker
2020-08-01 12:43:55 +02:00
Peter Keresztes Schmidt
202fd41389
Core/Misc: Replace boost::optional with std::optional ( #25047 )
...
C++17 is already mandatory, so it's a safe thing to do
2020-07-15 10:22:29 +02:00
Shauren
b304f4ad8d
Nopch fix
2020-06-27 20:34:19 +02:00
Shauren
0468c70dfe
Core/Maps: Implemented getting area id from gameobject spawns
...
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
(cherry picked from commit 42f9deb21e )
2020-06-27 20:23:30 +02:00
Aokromes
ed93932537
New year
...
Say bye bye to every year changing dates
2020-01-02 06:25:50 +01:00
Treeston
fcfcb0eb6f
Happy New Year, folks. It's 2019!
2019-01-01 15:45:25 +01:00
Shauren
2dadbda24a
Revert "Core/Entities: Reduce the probability of units dropping under the map ( #21322 )"
...
This reverts commit 9e0faace9a .
2018-04-07 21:36:14 +02:00
Jeremy
9e0faace9a
Core/Entities: Reduce the probability of units dropping under the map ( #21322 )
...
Reduce the probabilty of going under the map
2018-02-16 20:59:19 +01:00
tkrokli
f6b6f57a6d
Update copyright note for 2018
...
Best wishes for the new year.
2018-01-01 01:55:29 +01:00
Jeremy
e42903ec16
Core/Entities: Fix some weird movement due to los issues ( #21125 )
...
* Core/Entities: Fix some weird movement due to los issues
- Made LoS check use collisionHeight instead of midsection. Value was too low.
- Gnomes will now have a breath bar more quickly than for example a tauren.
- Changes have been made to checking for ground z as well, some tweeking might be needed but removed most of the scattered +2.0f/+0.5f/we
* Add 0.05f to isInAir check in Creature::UpdateMovementFlags
2017-12-29 22:32:07 +01:00
ariel-
85a7d5ce9a
Core: ported headers cleanup from master branch
2017-06-19 23:20:06 -03:00
Shauren
cfb0f9fb19
Core/Vmaps: Fixed getting map height near large gameobjects like LK platform
...
Updates #19865
2017-06-08 21:39:56 +02:00
HelloKitty
01d715eaef
Core/Vmaps: Stop M2s from occluding for spellcast LoS
...
Closes #18528
2017-01-21 14:44:31 +01:00
tkrokli
6a51a88767
Update Copyright notice for 2017
...
Happy new year!
2017-01-02 19:52:45 +01:00
jackpoz
1347d7cf7a
Core/VMaps: Fix some vmap height edge cases
...
Fix Map::GetWaterOrGroundLevel() checking dynamic object only in phase 1 instead of current Unit phase.
Improve DynamicMapTree::getHeight() dynamic object check by casting the ray at +0.5f from the passed Z coordinate, this value will be tuned to improve even more the results.
2016-06-04 15:01:39 +02:00
Rushor
923a368ac7
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
StormBytePP
1f66d719f2
Core/BuildSystem: Merge collision, debugging, threading, utilities and configuration into "common" which does not depend on shared anymore and moved database out of shared library
...
These changes enables to build tools only without even having MySQL installed
2015-08-16 21:23:15 +02:00