Commit Graph

5189 Commits

Author SHA1 Message Date
Keader
458d91d3ec Core/Scripts: Fixed Ingvar evade issue 2017-03-13 10:09:25 +01:00
ariel-
68c4606725 Core/Scripts: converted Argent Tournament pennants to AI
Closes #14616
2017-03-13 10:08:59 +01:00
Aokromes
41c30413c9 Core/Misc: Minimize branch differences 2017-03-13 09:52:07 +01:00
Aokromes
08a118c87e Compile fix 2017-03-03 12:48:37 +01:00
ariel-
04d3783664 Core/Scripts: Change null-check to assert
- ToPlayer() should never be null in this context
2017-03-03 01:31:04 +01:00
Keader
e90a90d760 Core/Scripts: Fixed crash in Sindragosa
Closes #19227
2017-03-03 01:30:54 +01:00
ariel-
2acac2c9f7 Core/Scripts: implement Moss Covered Feet
Closes #19022
2017-03-03 01:30:02 +01:00
ariel-
c777589d70 Core/Scripts: kill a warning 2017-03-03 01:26:22 +01:00
ariel-
891b8369e6 Core/Scripts: Thrusting Hodir's Spear
- Everything is sniffed, enjoy this hell of a quest!

Closes #12808
2017-03-03 01:26:12 +01:00
Gustavo
d21bb8f5ca Core/Unit: Correct speed calculus when affected by SPELL_AURA_MOD_MINIMUM_SPEED (#18136) 2017-03-03 01:26:03 +01:00
Keader
708d2c5272 Core/Scripts: Fixed Illidan epic sounds again (#19184) 2017-03-03 01:22:41 +01:00
Keader
382c852f73 Core/Scripts: Fixed epic sounds on Illidan Fight (#19172)
Thanks Kittnz for notice <3
2017-03-03 01:18:46 +01:00
Kittnz
5b057ed5a0 Script/GO: Alliance Bell, Horde Bell and Karazhan Bell will now send a bell sound on the start of each hour. (#19145)
* Script/GO: Alliance Bell, Horde Bell and Karazhan Bell will now send a bell sound on the start of each hour.

How many times it rings depence on the hour.

* fix little things from pr comments

* Added OnGameEvent

* Fix braces

* almost finished

* fix enum

* Add gameobjects to the game event

Fix override for InitializeAI

* enum squash

* remove braces

* Rename 9999_99_99_99_world.sql to 2017_02_19_01_world.sql
2017-03-03 01:18:00 +01:00
xinef1
62111a8c4a Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
- Possible crashes fixed
- Memory leak fixed
- Implemented checking of vehicle conditions
- Extended eventphasemask to 12 bits (sql required to change DB field type)
- SMART_EVENT_GOSSIP_HELLO - added possibility to detect for gameobject reportUse call
- Renamed action SMART_ACTION_SET_FLY to SMART_ACTION_SET_DISABLE_GRAVITY (to reflect actual functionality)
- Added targetsLimit to action SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAST to limit max amount of targets (selected randomly)
- Action SMART_ACTION_TALK corrected to always work as intended
- Properly call GroupEventHappens in action SMART_ACTION_CALL_GROUPEVENTHAPPENS if invoker was charmed or owned by the player
- Properly utilize followAngle in action SMART_ACTION_FOLLOW (db orientation should be in degrees), but keep backward compatibility
- Added action SMART_ACTION_SET_CAN_FLY (119) 0/1
- Added action SMART_ACTION_REMOVE_AURAS_BY_TYPE (120) AuraType, can be used to exit vehicle for example
- Added action SMART_ACTION_SET_SIGHT_DIST (121) sightDist
- Added action SMART_ACTION_FLEE (122) fleeTime
- Added action SMART_ACTION_ADD_THREAT (123) +threat, -threat
- Added action SMART_ACTION_LOAD_EQUIPMENT (124) equipmentId
- Added action SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT (125) minId, maxId
- Added action SMART_ACTION_REMOVE_ALL_GAMEOBJECTS (126), removes all owned gameobjects
- Added action SMART_ACTION_STOP_MOTION (127), stopMoving, movementExpired
- Extended target SMART_TARGET_HOSTILE_SECOND_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_LAST_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM_NOT_TOP with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_THREAT_LIST with maxdist
- Extended target SMART_TARGET_OWNER_OR_SUMMONER to be able to get charmer/owner of current owner
- Added new target SMART_TARGET_FARTHEST with maxDist, playerOnly, isInLos restrictions
- Added SpellHit hook to GameObjectAI and extended SmartGameObjectAI to call SMART_EVENT_SPELLHIT when gameobject is hit by spell
- Call GameObjectAI Reset hook on gameobject respawn (for ex. to reset one time events in smart scripts)
- Fixed some logic errors in code
- SmartAI Escorts properly despawn escortee if no players are in range
- Disable Evading while charming creature with SmartAI
- Don't call SMART_EVENT_RESPAWN for dead units before they actually respawn
- Don't call SMART_EVENT_RESPAWN for not spawned gameobjects
- Properly call SMART_EVENT_RESPAWN for gameobject respawn
- Allow action SMART_ACTION_SET_IN_COMBAT_WITH_ZONE to utilize targetlist
- Allow action SMART_ACTION_CALL_FOR_HELP to utilize targetList
- Allow action SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL to utilize targetList
- Allow action SMART_ACTION_SET_VISIBILITY to utilize targetList
- Allow action SMART_ACTION_SET_ACTIVE to utilize targetList
- Allow action SMART_ACTION_ATTACK_START to select random attack target instead of first on the list
- Allow gameobjects to summon gameobjects with action SMART_ACTION_SUMMON_GO
- Properly store action invokers for action SMART_ACTION_WP_START, if no player invokers are found, distance despawn check won't be used
- Allow action SMART_ACTION_WP_RESUME to compensate for the state the unit actually is in (eg. combat)
- Allow action SMART_ACTION_MOVE_TO_POS to select random of the avaiable targets, not only the first one.
- Allow action SMART_ACTION_MOVE_TO_POS to utilize x, y, z parameters as an offset to calculated coordinates
- Action SMART_ACTION_RESPAWN_TARGET should never modify respawntime of already spawned gameobjects, use dedicated function
- Properly delete ontime events created by SMART_ACTION_CREATE_TIMED_EVENT
- If action could not be started because conditions were not satisfied, do not recalculate the waittime to action repeattime, use smaller value to recheck more frequently
- Allow target SMART_TARGET_CLOSEST_PLAYER to be used by gameobjects
- Allow target SMART_TARGET_OWNER_OR_SUMMONER to be used by gameobjects
- Fixed SMART_EVENT_COUNTER_SET to be only called for the id that was incremented
- Changed the way counters work
- Protect PhaseInc from surpassing maximum phase
- Added loading checks for missing NON_REPEATABLE flag if no repeatmin, repeatmax is set
- Added spell validation for SMART_ACTION_CROSS_CAST
2017-02-19 09:10:29 +01:00
Aokromes
ca20d34f59 Make travis happy 2017-02-17 16:16:00 +01:00
Aokromes
7ddb8a7486 Coding standards 2017-02-17 16:11:51 +01:00
Flameshot
1be7b106a3 Codestyle 2017-02-17 16:50:17 +02:00
Flameshot
499f7d3d5b Removed unedeed things 2017-02-17 16:46:52 +02:00
Flameshot
267d2805d7 Dungeon/The Stockade: Randolph Moloch is now 100% Scripted 2017-02-17 16:40:20 +02:00
Aokromes
00622f0ad9 Core/Misc: Fix static analysis issues 2017-02-17 09:30:02 +01:00
Gustavo
08687e2fca Core/Scripts Update boss Skadi the Ruthless (#19114) 2017-02-17 09:23:47 +01:00
Aokromes
ce5a361470 Compile fix 2017-02-10 05:58:52 +01:00
Aokromes
d57462bf0f Core/Scripts Rework boss Terestian Illhoof (Karazhan) 2017-02-10 05:33:28 +01:00
Keader
9363b3528a Build fix and codestyle 2017-02-10 05:27:36 +01:00
Afgann
7edac2b441 Core/Scripts: Moorabi encounter updated. (#19013) 2017-02-10 05:27:27 +01:00
Gustavo
55b002e357 Core/Scripts Update boss Maiden of Virtue (#19058) 2017-02-10 05:23:57 +01:00
Gustavo
bf87734b2e Core/Scripts: boss The Curator (Karazhan) rework (#19040)
Closes #16099
2017-02-10 05:21:38 +01:00
Keader
90223b79b4 Core/Scripts: Illidan Stormrage Rewrite (#18963)
Closes #5018
2017-02-10 05:20:09 +01:00
xinef1
2c05a59815 Core/Misc: Fix various crashes, also related to multithreading (#19012)
* When iterating groups we have to either do it not in multithreaded context (map updates) or start with checking maps (they are guaranteed to change in single thread update).
* Properly clear ComboPoint references on player remove 
* remove some possible references item may have when it is deleted during save. 
* Also clear all hostile references when unit is removed from map.
2017-02-05 01:58:11 +01:00
Gustavo
44503ff4d0 Core/Scripts: boss Nightbane rework (Karazhan) (#18899)
Closes #10017
2017-02-05 01:55:22 +01:00
Keader
37cb06e294 Core/Scripts: Updated Ruby Sanctum instance model 2017-02-05 01:54:58 +01:00
Keader
e015d7f7b9 Core/Ruby Sanctum: Improved General Zarithrian encounter
* Fixed spell timers
* Improved Codestyle
* Fixed minions number in 25 man
* Fixed movement
* Implemented DespawnAtEvade
*
2017-02-05 01:54:48 +01:00
Aokromes
e40037a989 Core: add some missing Player Name normalization on input data 2017-02-01 16:59:11 +01:00
Aokromes
8bb777ef5c Few small optimizations here and there 2017-02-01 16:51:21 +01:00
ariel-
6ceb407273 Core/Scripts: fix penance procs with Unchained magic
Closes #19005
2017-02-01 01:29:50 +01:00
ariel-
b5d32cd2b4 Core/Scripts: remove GMs from Sindragosa's Fury's targetlist
By Keader
Ref #18452
2017-02-01 01:27:13 +01:00
Keader
8f3cb43870 Core/Scripts: Removed double check of CheckRequiredBosses in Sindragosa 2017-02-01 01:26:09 +01:00
Keader
cf88bcfa16 Core/Entities: Implemented CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE (#18980) 2017-02-01 01:26:01 +01:00
Gustavo
c91661f622 Core/Scripts Fix issue with Lady Deathwhisper's door 2017-02-01 01:18:56 +01:00
Keader
b45652e8a5 Core/Scripts: Fixed Crok event not starting
[*] Fixed Svalna entering in combat with people ouside of room
Closes #8186
2017-01-21 15:06:28 +01:00
Aokromes
31484029a0 Revert "[3.3.5][master] Core/Movement: Smooth movement 2017-01-20 16:26:38 +01:00
Aokromes
73e7ebdeac Core/Scripts: update npc_eagle_spirit
By Malcrom
2017-01-14 15:08:13 +01:00
Aokromes
96be616942 Core/Scripts: update to sharpbeak
By Malcrom
2017-01-14 15:05:05 +01:00
Keader
33d582e429 Core/Scripts: Removed unneeded check in Blood Prince Council 2017-01-14 06:46:24 +01:00
Aokromes
6c078793fb Script/Quest: Update Sharpbeak 2017-01-13 04:50:30 +01:00
Keader
0e78aad096 Core/Scripts: Fixed issues in Gal'darah fight
Closes #16219

* Added DespawnAtEvadeMethod
* Fixed Agro
* Implemented Stampede
* Fixed Rhino Spirit flags
* Updated codestyle
2017-01-12 08:48:53 +01:00
Aokromes
4aa3df71aa typo fix 2017-01-12 03:03:11 +01:00
Aokromes
022d59093e DB/Quest: Script Quest 24125 Rite of the Winds
By Malcrom, closes #107
2017-01-12 03:02:03 +01:00
Aokromes
2110993b9e typo fix 2017-01-12 02:47:28 +01:00
Aokromes
79df6eb1b2 Core/Scripts: Sharpbeak update
By Malcrom
2017-01-12 02:45:21 +01:00