Keader
47a89b8dcc
Core/Pet: Fixed pets dont lose auras on join arena ( #17185 )
2016-07-20 18:04:54 +02:00
Aokromes
f35df037b6
Core/Spells: Implement SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER
2016-07-20 18:03:54 +02:00
Aokromes
4c09550b0f
another compile fix
2016-07-20 17:12:59 +02:00
Aokromes
6d86976904
compile fix
2016-07-20 17:11:09 +02:00
Aokromes
bf5db53da6
Another build fix
2016-07-20 16:53:36 +02:00
Aokromes
8a6cbf2b89
compile fix
2016-07-20 16:48:32 +02:00
Aokromes
4e31162a42
Core/Scripts: Extended SMART_ACTION_SET_INST_DATA to also set BossStates. ( #16739 )
...
Scripts/Dire Maul: Initialize boss states array so it may be called from SmartAI. (Ref #6429 )
2016-07-20 16:44:24 +02:00
Alan Deutscher
7cfe75acf0
Adjustment to Player::SetViewpoint to allow for Mind Vision "hops". ( #17041 )
...
* Adjustment to Player::SetViewpoint to allow for Mind Vision "hops".
* Dynamic objects should not be a valid viewpoint for spells like Mind Vision.
* Dynamic objects should not be a valid viewpoint for spells like Mind Vision.
* Removed redundant TYPEMASK_PLAYER check.
* Moved SetSeer outside of if statement.
2016-07-20 16:36:39 +02:00
Tiuz90
eafbdb2678
[Core/Spells]Warrior, fixed bladestorm aura remove due to weapon swap ( #16873 )
2016-07-20 16:24:20 +02:00
SnapperRy
f7ac30867f
Core/Movement: interrupt a creature's current cast when fleeing for assistance, and (if spell is not castable while moving) when running random/fleeing movement generators. ( #17271 )
...
Also make sure the creature is alive before updating.
Fixes #12823 .
2016-07-20 16:23:41 +02:00
Shauren
05f11a46ba
build fix
2016-07-20 16:05:51 +02:00
DDuarte
d8bd7aa551
Core/Items: Missing renames 5faaddcf6b
2016-07-20 16:04:39 +02:00
DDuarte
3f90a9ac87
Core/Items: Rename some ITEM_PROTO_FLAG
...
Source: vanilla alpha pdb
2016-07-20 16:04:18 +02:00
Aokromes
d202a88b65
Core/GameObjects: Update GameObjectTemplate structure and defined more GO flags
2016-07-20 16:03:06 +02:00
Aokromes
ef28a6c817
Core/Quest: send SMSG_QUESTGIVER_STATUS_MULTIPLE after a quest is rew…
...
…arded.
This updates the status of nearby questgivers and prevents them from being stuck in a state that's no longer valid (for example, stuck with yellow question mark until area update).
2016-07-20 15:54:01 +02:00
jackpoz
4aa993607a
Core/Player: Fix duel edge case crash
...
Fix a crash that could be triggered if an aura removed after duel finished would have caused damage to one of the players.
2016-07-20 15:50:04 +02:00
treeston
a509a209c6
Revert "PvP/Dueling: Fix an edge case crash that could happen if a duel ended while an aura effect was being removed (Living Bomb, Unstable Affliction and similar). Closes #17177."
...
This reverts commit 73cfbdcf9f .
2016-07-20 15:49:51 +02:00
treeston
08b78720bb
PvP/Dueling: Fix an edge case crash that could happen if a duel ended while an aura effect was being removed (Living Bomb, Unstable Affliction and similar). Closes #17177 .
2016-07-20 15:49:23 +02:00
Snapper
7185ae680c
Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted/stunned.
...
Prevents creatures from teleporting around when fleeing while stunned/rooted.
2016-07-20 15:46:31 +02:00
jackpoz
d9f485273c
Core/VMaps: Fix some vmap height edge cases
...
Fix Map::GetWaterOrGroundLevel() checking dynamic object only in phase 1 instead of current Unit phase.
Improve DynamicMapTree::getHeight() dynamic object check by casting the ray at +0.5f from the passed Z coordinate, this value will be tuned to improve even more the results.
2016-07-20 15:45:05 +02:00
treeston
2f15b10342
AI/PlayerAI: Fix potential edge case crash.
2016-07-20 15:41:57 +02:00
Aokromes
2387591f1a
Core/Creatures: Remove resetting of UNIT_FLAG_IMMUNE_TO_PC on combat clearing
2016-07-20 15:39:16 +02:00
Aokromes
d59e84fcb2
Core/SmartAI: Allow SMART_ACTION_FORCE_DESPAWN on no-SmartAI GameObjects
2016-07-20 15:33:33 +02:00
treeston
34ad561ff5
AI/PlayerAI: Code style cleanup.
2016-07-20 15:23:58 +02:00
Aokromes
00fa7d03ed
AI/PlayerAI: Finally implement cast logic for controlled players.
2016-07-20 15:19:53 +02:00
Aokromes
59b4b36bdc
Core/World: Remove unused config CONFIG_SIGHT_GUARDER
2016-07-20 14:45:41 +02:00
Aokromes
7cc54c08bb
Revert "Merge pull request #16433 from Tonghost/3.3.5"
...
This reverts commit e3d5299 , reversing
changes made to 6d8e39f .
2016-07-20 14:39:58 +02:00
Aokromes
20ac85954b
Core/Quests: Remove wrong call to SendQuestComplete()
2016-07-20 14:30:52 +02:00
Aokromes
74cb8608c3
compile fix
2016-07-20 14:16:33 +02:00
Aokromes
d3083df169
Core/Guilds: Fix Guild::HandleSetMemberNote logic according to method declaration. ( #17078 )
...
This change has no effect on server behavior.
2016-07-20 14:02:11 +02:00
Shauren
e58f0e805c
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything
2016-07-20 13:56:16 +02:00
Trond B Krokli
d716e6049a
[3.3.5] Core/Spell: restore old pet values after dismount ( #16551 )
...
* Core/Spell: restore old pet values after dismount & re-summon
Original PR #15667 by ghost
Closes #873
2016-07-20 13:54:49 +02:00
Shauren
85e2bf54eb
Core/Loot: Fixed resaving looted items from containers
...
Closes #15299
2016-07-20 13:51:07 +02:00
Shauren
1aed8daf9a
Core/Spells: Implemented SPELL_ATTR1_DISMISS_PET
...
Closes #7372
2016-07-20 13:50:29 +02:00
Aokromes
006d89310b
Core: updated creature type flags enum ( #17128 )
...
Core/Misc: Update CreatureTypeFlags enum according to TrinityCoreWiki
2016-07-20 13:47:25 +02:00
sirikfoll
712baeba27
Core/Unit Do not allow addition of threat to units in evade mode
2016-07-20 13:29:22 +02:00
treeston
1bd85c1a9b
Conditions/ConditionMgr: Add a comment so MitchesD can go away.
2016-07-20 13:29:05 +02:00
Alan Deutscher
fabc7f02dd
Core/Spells Make certain spells (e.g. Mind Control) properly flag the caster for PvP ( #17145 )
...
* This issue was caused by PvP-flagging being done calculated after the target's flag was turned off by becoming a pet.
2016-07-20 13:22:13 +02:00
Shauren
0233ced55e
Core/Auras: Implemented auras SPELL_AURA_PREVENT_DURABILITY_LOSS and SPELL_AURA_PREVENT_DURABILITY_LOSS_FROM_COMBAT
...
(cherry picked from commit 17118f4832 )
2016-07-20 13:21:47 +02:00
Aokromes
218fe7ba24
Core/Spells: Perform proc roll after all conditions passed to only consume spellmods when the aura is allowed to proc in the first place
2016-07-20 13:16:27 +02:00
Shauren
5c6802d509
Core/Spells: Fixed flat SPELLMOD_DAMAGE_MULTIPLIER calculation
...
(cherry picked from commit 35ab476f16 )
2016-07-20 13:04:59 +02:00
Aokromes
7fcaf84c49
Core/Spells: Fixed spell mod application order
2016-07-20 13:03:43 +02:00
Aokromes
11636faadf
Core: define CREATURE_FAMILY_NONE to avoid magic numbers in code
2016-07-20 12:49:38 +02:00
mik1893
13c5e4be65
Core/Spells: Fix Blood Tap activation when Blood Rune is in cooldown as Death Rune ( #17132 )
2016-07-20 11:00:56 +02:00
mik1893
4f6c7158a1
Core/Unit: Pet shouldn't be notified for DOT damage on the owner ( #17133 )
...
- Fix by @MrSmite
- Closes #16894
2016-07-20 11:00:40 +02:00
r00ty-tc
d219b18c68
Core/Cinematic: Optimize cinematic loading
...
- Remove pointless cast string->char*->string
2016-07-20 10:59:53 +02:00
Aokromes
0db05c610c
Coverity: Correct two static analysis catches
...
#1355242 - Uninitialized scalar field
#1355240 Resource leak in object
2016-07-20 10:59:10 +02:00
treeston
330167da7a
Seriously, who doesn't support std::string instead of char* in 2016?
2016-07-20 10:49:52 +02:00
treeston
7279304c7c
Add a LOG_WARN when attempting to summon a non-existing summon group.
2016-07-20 10:49:36 +02:00
treeston
ee10877d52
Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself (optional argument).
2016-07-20 10:48:44 +02:00