* Scripts/Midsummer: Burning hot pole dance
By zwerg, closes#6876
(cherry picked from commit b0e5f6de47)
Rename 2016_99_99_99_world_.sql to 2016_06_26_01_world_.sql
(cherry picked from commit 184e64fa33)
Rename 2016_06_26_01_world_.sql to 2016_06_26_01_world.sql
(cherry picked from commit 4cc88b5f09)
Remove use of flags UNIT_FLAG_NON_ATTACKABLE and UNIT_FLAG_REMOVE_CLIENT_CONTROL
Replace with correct one, UNIT_FLAG_UNK_31, imunity part now is fully handled by auras
Fix a problem with bugged orientation while casting SPELL_SYNCH_HEALTH
Use std::crono notations
Remove unneeded code
Move one spell_linked_spell to SpellScript
Fix Loot issue
Fix Possible Crash
(cherry picked from commit f1639a30ba)
Rename 2016_99_99_99_world.sql to 2016_06_26_00_world.sql
(cherry picked from commit fdf0092ac2)
Fix an error in Prismatic Shield auras and Fatal Attraction teleport points selection (was introduced in fb63c8e915)
(cherry picked from commit 325ccab595)
Fix assertion triggered when a Creature was summoned at an invalid position with Auras loaded as Creature addons.
Fix#17415
(cherry picked from commit 75319e4a68)
Fix bug of ghost players appearing as swimming to other players instead of water walking.
Ref #16256
(cherry picked from commit f8e87a445a)
# Conflicts:
# src/server/game/Server/WorldSession.cpp
- Energized! spell should target only the caster and any player around.
- Prevent trigger from gaining threat from beneficial spell casts, getting stuck in a "gaining threat but cannot attack, reset" situation.
- The Power Core Fragment near the zeppelin crash should always be active.
(cherry picked from commit 764daeb9cc)
Rename 9999_99_99_99_world.sql to 2016_06_18_01_world.sql
(cherry picked from commit ce236d37c8)
File: zone_borean_tundra.cpp
Script: npc_hidden_cultist
Quest: The Hunt is On, 11794
NPC: Tom Hegger, 25827
Before this change, Tom Hegger does not target player when saying his
aggro text "You don't know who you're messing with, $c! Death beckons!"
and hence the text $c will be shown instead of the player class.
(cherry picked from commit 736843fbb5)
Scripts/Dire Maul: Initialize boss states array so it may be called from SmartAI. (Ref #6429)
(cherry picked from commit d1d0c64ad1)
# Conflicts:
# src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
- removes Professor Dabiri from zone script and adds him to smart_scripts.
- also removes one more line of hardcoded text in core scripts
(cherry picked from commit 8e84603090)
* Adjustment to Player::SetViewpoint to allow for Mind Vision "hops".
* Dynamic objects should not be a valid viewpoint for spells like Mind Vision.
* Dynamic objects should not be a valid viewpoint for spells like Mind Vision.
* Removed redundant TYPEMASK_PLAYER check.
* Moved SetSeer outside of if statement.
(cherry picked from commit 2df6a9126a)