Nefarion
49fd11ab5a
First step of comment style refactoring to doxygen-style.
2013-03-08 21:55:37 +01:00
Trista
17061cb9e5
Scripts/Icecrown: Add script* support for Borrowed Technology/Volatility quests
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* There are heavy core problems that make it not fully functional for now.
1) Enter vehicle of 31578 is being overriding the vehicle aura of the accessory so it kicks it out. (both get applied to 1, but instead decoy should be to 0).
2) Even if mentioned above get fixed the accessory is supposed to implicitly hit another passenger with explosion
and no seat flags for it even unknown.
3) Armored Decoy doesn't keep emote from freeze mechanic when enter vehicle connected with a not supported flag.
4) Vehicle speed seems too fast (there is some general vehicle not correct speed problem with spline being involved).
Connected with: #5757
2013-03-08 04:55:44 +02:00
click
3a9c26225e
Core: Fix non-PCH compile (missing headers on some of the scripts)
2013-03-07 22:21:21 +01:00
Nay
e7dbb4296c
Scripts/Spells: Fix Winter Veil PX-238
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Ref #9238
Thanks @joschiwald
2013-02-18 22:15:58 +00:00
Shauren
e49aaab6f6
Scripts/Icecrown Citadel: Improvements to Shadowmourne quest line
2013-02-17 02:10:08 +01:00
zwerg
e5e970baec
Core/Spells: Fix cooldown problems for Val'anyr, Hammer of Ancient Kings
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Closes #9162
2013-02-09 23:19:18 +01:00
Spp
61979f8591
Scripts/Player: Add OnMapChanged to PlayerScripts (after map changed)
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Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw
- Also move code to force party update to LfgPlayerScript
- Remove some obsolete Lfg code after recent commits
2013-02-04 16:52:43 +01:00
Spp
ec5d16db8a
Core/Dungeon Finder: Declare some functions private as those are not used outside LFGMgr. Also do not expose LFGDungeonData outside LFGMgr
2013-02-04 06:43:03 +01:00
Spp
f743424f63
Core/Dungeon Finder: Corrections to previous commit
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- player::inRandomLfgDungeon was supposed to return if current player map and difficulty are the ones player applied for
2013-02-04 05:50:52 +01:00
Spp
f753c989f2
Core/Dungeon Finder: Simplify Spell Luck of the draw code
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Core/Dungeon Finder: Partial recode of "group list" using existing Lfg functions
2013-02-04 04:43:49 +01:00
w1sht0l1v3
ffb4c63fe3
DB/Misc: Add full script for Pilfering Perfume (A:24656 H:24541)
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Closes #5205
2013-02-04 05:22:09 +02:00
Vincent_Michael
480c847156
Core: Some cosmetic changes
2013-01-26 19:49:53 +01:00
joschiwald
af50ce6223
Core/Spell: convert more spells to SpellScripts
2013-01-22 23:36:51 +01:00
joschiwald
c38d95ac33
Core/Spells: convert some spells to SpellScripts
2013-01-20 04:30:17 +01:00
Spp
802657250c
Core/Misc: Apply codestyle to multiple files
2013-01-14 09:50:59 +01:00
Gacko
0b07912622
Fix nonpch build and warning. Move script to spell_quest.cpp
2013-01-13 15:37:01 +01:00
joschiwald
2f1bbb2c7a
Misc: Reorder more scripts in some script files and some cosmetic stuff
2013-01-13 02:41:40 +01:00
blub
41817bc259
Merge pull request #8917 from joschiwald/spellscripts_reorder2
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Misc: Reorder more scripts in some script files and some cosmetic stuff
2013-01-11 17:50:48 -08:00
joschiwald
95f8068a6f
Misc: Reorder more scripts in some script files and some cosmetic stuff
2013-01-12 02:16:30 +01:00
Vincent_Michael
2fcd4c381c
DB/Conditions: Convert shadowstep spell script in conditions
2013-01-11 23:37:54 +01:00
Vincent_Michael
ecbcca8794
Core: Whitespace cleanup
2013-01-11 14:49:38 +01:00
joschiwald
0c16b95905
Misc: Reorder scripts in some script files and some cosmetic stuff
2013-01-11 04:18:02 +01:00
Vincent_Michael
cc65aba789
Update copyright note for 2013.
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Happy new year.
2013-01-01 00:41:01 +01:00
Trista
8c82c075cc
Scripts/Quest: Defending Wyrmrest Temple
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* insert complete db sniff support, appart from missing spawns
* remove achievement from disables (supported by core - timed one)
* insert core support for spells and the defender itself, since SAI makes it act weird (maybe in future when SAI get integrated someone will convert it)
Closes #1861 on 90% (except spawns (there are enough, but a lot more needed and minnor stuff that are core side connected with vehicles spellcastresults)
2012-12-24 00:51:39 +02:00
Kaelima
05c38b20ea
Merge pull request #8668 from joschiwald/random_changes
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Core/Misc:
2012-12-19 23:48:00 -08:00
joschiwald
f4e7cde1b5
Core/Misc:
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- some simplifications in reputation calculation
- removed aura in SPELL_AURA_LINKED should depends on SpellDifficulty
- remove some unneeded variable declarations when it's already declared
- remove some hacks
- fix some warnings in Lfg stuff
- some codestyle changes
2012-12-19 12:55:51 +01:00
Vincent_Michael
7dd019e7bb
Misc/Script: Convert winter veil mistletoe event in sai
2012-12-18 22:27:48 +01:00
Trista
323989cc47
Core/Spells: Fix a typo in Bombing Run quests
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* no idea how this number left like this for so long unseen, good it filters 1 target
2012-12-18 02:03:29 +02:00
Vincent_Michael
d2cc278283
Core/Spells: Rename spell script scripts in correct script name
2012-12-14 23:19:03 +01:00
CeIa
b87cc31106
Scripts/Events/Achievement: fix 'Out With It'
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Credits to @darkman1983
Closes #8211
Closes #8126
Signed-off-by: Nay <dnpd.dd@gmail.com >
2012-12-14 01:23:53 +00:00
Vincent_Michael
ebae4ab249
Core/Hunter: Fix Call of the Wild targets
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Closes #8618
Closes #8610
2012-12-10 10:36:59 +01:00
Vincent-Michael
082c3f4267
Core/Hunter: Fix Furious Howl targets
2012-12-04 20:50:01 +01:00
Vincent-Michael
ddb6c95042
Core/Spells: Convert Replenishment in spell script
2012-11-30 18:27:34 +01:00
Spp
b5c9ab8802
Core/Misc: Reduction of header dependencies - Step II
2012-11-20 12:30:30 +01:00
Spp
bf8b642a47
Fix compile without PCH (Also added some minor changes to minimize differences with 4.3.4)
2012-11-19 12:02:33 +01:00
Spp
b99c347747
Core: Remove Player.h dependency from all the possible headers
2012-11-17 05:18:37 +01:00
Spp
013fb1f4d9
Core/Misc: reduced amount of string memory allocations (Step I)
2012-10-24 15:34:48 +02:00
Spp
67a03027ae
Proper naming of LfgDungeon structures
2012-10-19 17:47:51 +02:00
Spp
d0334bf948
Core/Dungeon Finder: Some optimizations.
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- Store teleport coordinates to avoid recalculations each time someone has to be teleported
- Correct teleport error msg when player is charming or using vehicle
- Internal changes in storage types
- Proper code for missing achievement lock type
- Better debug msgs
- Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
2012-10-18 09:15:10 +02:00
Nay
abe81119b4
Core/Script: Fix item unusual compass.
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By Kaelima and Retriman
Closes #8039
2012-10-12 01:28:37 +02:00
Gigatotem
2b1a8004ba
Spells/Hunter: Readiness
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Fixes Readiness resetting the cooldown of Gift of the Naaru. Needs testing
2012-10-07 13:44:05 +02:00
Kandera
2e247bd99a
Core/Spells: Master's Call should not remove stun effects.
2012-10-05 11:45:22 -04:00
Spp
02d68e4610
Core: Fix build without PCH
2012-10-03 15:40:01 +02:00
Spp
380db44583
Core/Utilities: Use generic templates with AddPct, ApplyPct and CalculatePct
2012-10-02 12:17:42 +02:00
Nay
8a18449a74
SQL: Rename file merged in PR; Core: cleanup whitespace and tabs
2012-09-30 15:33:56 +01:00
Vincent-Michael
118825601b
Core/Spells: fix misdirection removal on cancel. Closes #7776
2012-09-24 12:39:02 -04:00
Kandera
3cf359068e
Core/Spells: Fix things from commit da4067cb30 thx dracosvk
2012-09-24 12:16:37 -04:00
faq
58d3758f4c
Core/Spell: Correcting previos PR. splitamount is already calculated in core and removing not in. variable
2012-09-24 18:35:10 +03:00
faq
da4067cb30
Implementing split dmg cap to Divine Sacrifice. Author Tibbi
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+correcting previos sql
Closes #6024
2012-09-24 18:18:30 +03:00
Faq
0e7ed5ec85
Core/Spells: Implementing some hooks for split damage taken, fixes the limitation of dmg such auras can split, for example at Hand of Sacrifice. Might have unexpected results, but they are called unexpected for a reason.. .Author Tibbi
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closes #6025
Made new one as https://github.com/TrinityCore/TrinityCore/pull/7423/ was closed.
2012-09-18 23:28:46 +03:00