Commit Graph

439 Commits

Author SHA1 Message Date
Nefarion
49fd11ab5a First step of comment style refactoring to doxygen-style. 2013-03-08 21:55:37 +01:00
Trista
17061cb9e5 Scripts/Icecrown: Add script* support for Borrowed Technology/Volatility quests
* There are heavy core problems that make it not fully functional for now.
1) Enter vehicle of 31578 is being overriding the vehicle aura of the accessory so it kicks it out. (both get applied to 1, but instead decoy should be to 0).
2) Even if mentioned above get fixed the accessory is supposed to implicitly hit another passenger with explosion
and no seat flags for it even unknown.
3) Armored Decoy doesn't keep emote from freeze mechanic when enter vehicle connected with a not supported flag.
4) Vehicle speed seems too fast (there is some general vehicle not correct speed problem with spline being involved).

Connected with: #5757
2013-03-08 04:55:44 +02:00
click
3a9c26225e Core: Fix non-PCH compile (missing headers on some of the scripts) 2013-03-07 22:21:21 +01:00
Nay
e7dbb4296c Scripts/Spells: Fix Winter Veil PX-238
Ref #9238
Thanks @joschiwald
2013-02-18 22:15:58 +00:00
Shauren
e49aaab6f6 Scripts/Icecrown Citadel: Improvements to Shadowmourne quest line 2013-02-17 02:10:08 +01:00
zwerg
e5e970baec Core/Spells: Fix cooldown problems for Val'anyr, Hammer of Ancient Kings
Closes #9162
2013-02-09 23:19:18 +01:00
Spp
61979f8591 Scripts/Player: Add OnMapChanged to PlayerScripts (after map changed)
Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw
- Also move code to force party update to LfgPlayerScript
- Remove some obsolete Lfg code after recent commits
2013-02-04 16:52:43 +01:00
Spp
ec5d16db8a Core/Dungeon Finder: Declare some functions private as those are not used outside LFGMgr. Also do not expose LFGDungeonData outside LFGMgr 2013-02-04 06:43:03 +01:00
Spp
f743424f63 Core/Dungeon Finder: Corrections to previous commit
- player::inRandomLfgDungeon was supposed to return if current player map and difficulty are the ones player applied for
2013-02-04 05:50:52 +01:00
Spp
f753c989f2 Core/Dungeon Finder: Simplify Spell Luck of the draw code
Core/Dungeon Finder: Partial recode of "group list" using existing Lfg functions
2013-02-04 04:43:49 +01:00
w1sht0l1v3
ffb4c63fe3 DB/Misc: Add full script for Pilfering Perfume (A:24656 H:24541)
Closes #5205
2013-02-04 05:22:09 +02:00
Vincent_Michael
480c847156 Core: Some cosmetic changes 2013-01-26 19:49:53 +01:00
joschiwald
af50ce6223 Core/Spell: convert more spells to SpellScripts 2013-01-22 23:36:51 +01:00
joschiwald
c38d95ac33 Core/Spells: convert some spells to SpellScripts 2013-01-20 04:30:17 +01:00
Spp
802657250c Core/Misc: Apply codestyle to multiple files 2013-01-14 09:50:59 +01:00
Gacko
0b07912622 Fix nonpch build and warning. Move script to spell_quest.cpp 2013-01-13 15:37:01 +01:00
joschiwald
2f1bbb2c7a Misc: Reorder more scripts in some script files and some cosmetic stuff 2013-01-13 02:41:40 +01:00
blub
41817bc259 Merge pull request #8917 from joschiwald/spellscripts_reorder2
Misc: Reorder more scripts in some script files and some cosmetic stuff
2013-01-11 17:50:48 -08:00
joschiwald
95f8068a6f Misc: Reorder more scripts in some script files and some cosmetic stuff 2013-01-12 02:16:30 +01:00
Vincent_Michael
2fcd4c381c DB/Conditions: Convert shadowstep spell script in conditions 2013-01-11 23:37:54 +01:00
Vincent_Michael
ecbcca8794 Core: Whitespace cleanup 2013-01-11 14:49:38 +01:00
joschiwald
0c16b95905 Misc: Reorder scripts in some script files and some cosmetic stuff 2013-01-11 04:18:02 +01:00
Vincent_Michael
cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
Trista
8c82c075cc Scripts/Quest: Defending Wyrmrest Temple
* insert complete db sniff support, appart from missing spawns
* remove achievement from disables (supported by core - timed one)
* insert core support for spells and the defender itself, since SAI makes it act weird (maybe in future when SAI get integrated someone will convert it)

Closes #1861 on 90% (except spawns (there are enough, but a lot more needed and minnor stuff that are core side connected with vehicles spellcastresults)
2012-12-24 00:51:39 +02:00
Kaelima
05c38b20ea Merge pull request #8668 from joschiwald/random_changes
Core/Misc:
2012-12-19 23:48:00 -08:00
joschiwald
f4e7cde1b5 Core/Misc:
- some simplifications in reputation calculation
- removed aura in SPELL_AURA_LINKED should depends on SpellDifficulty
- remove some unneeded variable declarations when it's already declared
- remove some hacks
- fix some warnings in Lfg stuff
- some codestyle changes
2012-12-19 12:55:51 +01:00
Vincent_Michael
7dd019e7bb Misc/Script: Convert winter veil mistletoe event in sai 2012-12-18 22:27:48 +01:00
Trista
323989cc47 Core/Spells: Fix a typo in Bombing Run quests
* no idea how this number left like this for so long unseen, good it filters 1 target
2012-12-18 02:03:29 +02:00
Vincent_Michael
d2cc278283 Core/Spells: Rename spell script scripts in correct script name 2012-12-14 23:19:03 +01:00
CeIa
b87cc31106 Scripts/Events/Achievement: fix 'Out With It'
Credits to @darkman1983

Closes #8211
Closes #8126

Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-14 01:23:53 +00:00
Vincent_Michael
ebae4ab249 Core/Hunter: Fix Call of the Wild targets
Closes #8618
Closes #8610
2012-12-10 10:36:59 +01:00
Vincent-Michael
082c3f4267 Core/Hunter: Fix Furious Howl targets 2012-12-04 20:50:01 +01:00
Vincent-Michael
ddb6c95042 Core/Spells: Convert Replenishment in spell script 2012-11-30 18:27:34 +01:00
Spp
b5c9ab8802 Core/Misc: Reduction of header dependencies - Step II 2012-11-20 12:30:30 +01:00
Spp
bf8b642a47 Fix compile without PCH (Also added some minor changes to minimize differences with 4.3.4) 2012-11-19 12:02:33 +01:00
Spp
b99c347747 Core: Remove Player.h dependency from all the possible headers 2012-11-17 05:18:37 +01:00
Spp
013fb1f4d9 Core/Misc: reduced amount of string memory allocations (Step I) 2012-10-24 15:34:48 +02:00
Spp
67a03027ae Proper naming of LfgDungeon structures 2012-10-19 17:47:51 +02:00
Spp
d0334bf948 Core/Dungeon Finder: Some optimizations.
- Store teleport coordinates to avoid recalculations each time someone has to be teleported
- Correct teleport error msg when player is charming or using vehicle
- Internal changes in storage types
- Proper code for missing achievement lock type
- Better debug msgs
- Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
2012-10-18 09:15:10 +02:00
Nay
abe81119b4 Core/Script: Fix item unusual compass.
By Kaelima and Retriman

Closes #8039
2012-10-12 01:28:37 +02:00
Gigatotem
2b1a8004ba Spells/Hunter: Readiness
Fixes Readiness resetting the cooldown of Gift of the Naaru. Needs testing
2012-10-07 13:44:05 +02:00
Kandera
2e247bd99a Core/Spells: Master's Call should not remove stun effects. 2012-10-05 11:45:22 -04:00
Spp
02d68e4610 Core: Fix build without PCH 2012-10-03 15:40:01 +02:00
Spp
380db44583 Core/Utilities: Use generic templates with AddPct, ApplyPct and CalculatePct 2012-10-02 12:17:42 +02:00
Nay
8a18449a74 SQL: Rename file merged in PR; Core: cleanup whitespace and tabs 2012-09-30 15:33:56 +01:00
Vincent-Michael
118825601b Core/Spells: fix misdirection removal on cancel. Closes #7776 2012-09-24 12:39:02 -04:00
Kandera
3cf359068e Core/Spells: Fix things from commit da4067cb30 thx dracosvk 2012-09-24 12:16:37 -04:00
faq
58d3758f4c Core/Spell: Correcting previos PR. splitamount is already calculated in core and removing not in. variable 2012-09-24 18:35:10 +03:00
faq
da4067cb30 Implementing split dmg cap to Divine Sacrifice. Author Tibbi
+correcting previos sql

Closes #6024
2012-09-24 18:18:30 +03:00
Faq
0e7ed5ec85 Core/Spells: Implementing some hooks for split damage taken, fixes the limitation of dmg such auras can split, for example at Hand of Sacrifice. Might have unexpected results, but they are called unexpected for a reason.. .Author Tibbi
closes #6025

Made new one as https://github.com/TrinityCore/TrinityCore/pull/7423/ was closed.
2012-09-18 23:28:46 +03:00