- Removed hacked control mechanism, use proper PlayerAI instead
- Port old hacky code to new SimpleCharmedPlayerAI class
- Make adjustments to aforementioned code to fix bugs:
- Properly clean up movement after charm ends
- Only try to attack a target if charmer is engaged in combat
Fix a problem, previous worked for me due to have duplicated timed action lists as originally got id wrong ie 22335 instead of 22355, had corrected id but failed to update the action to call timed action lists but failed to spot this has had timed action lists with both ids.
* A PCH is still generated for every target which was passed to the macro
* Resolves naming conflicts when using the same PCH header from multiple projects
* Ref #15671
* Each subdirectory contains it's own translation unit now
which is responsible for loading it's directory
* Improves merging & decoupling between 3.3.5 <-> 6.x
* Removes unused Battleground loader
* Ref #15671
(cherry picked from commit 5534915f74)
* Adds CMAKE_COMMAND and CMAKE_BINARY_DIR to revision_data.h
* Move the source and mysql exe path handling out of the DBUpdater.
* Make some Config methods const for correctness.
* Remove C & CXX flags from revision_data.h
(was unused and didn't capture all cxx vars)
* Reorder the link order to prevent `ld` from ignoring the file
* Ref #15671
(cherry picked from commit 719159e207)
Each network thread has its own io_service - this means that all operations on a given socket except queueing packets run from a single thread, removing the need for locking
Sending packets now writes to a lockfree intermediate queue directly, encryption is applied in network thread if it was required at the time of sending the packet
(cherry picked from commit 97a79af470)
This is an attempt to proofread standard error messages and system messages
from both core and DB. The corrections span typos, grammar and punctuation.
Because some of these messages can have multiple meanings depending on context,
this PR will stay in "WIP" status until the corrections have been validated and approved.
You are welcome to suggest improvements and files not yet included in this list.
Thanks to @Kinzcool for suggesting this line of work. :)
Script all instances of Kwee Q. Peddlefeet to give option to give Lovely Charm Collector's Kit. Player does not need quest for this option to be available, gossip menu already existed in db and all but 2 of the Kwee Q. Peddlefeet already had gossip menu set in creature template but no gossip npc flags.
* Fixes Mr. Smite announcing to instance once doors have been destroyed.
* Add missing dialogue to encounter phases.
* Now properly runs in front of his chest, kneels down and equips items, stands, and reengages like he's supposed to.
* Fix weapon model for first phase when he switched to double axes.