Commit Graph

422 Commits

Author SHA1 Message Date
roc13x
503a382804 Core/Instances: Fix loading entrance location 2017-08-21 09:05:01 +02:00
Shauren
b453e12423 Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
a0a158b5b8 Core/Scripts: Include cleanup 2017-05-28 16:34:44 +02:00
Shauren
3d7c2ef88f Core/Game: Include cleanup, part 4 - packets and largest headers (after preprocessing, except player/objectmgr) 2017-05-21 23:18:43 +02:00
Shauren
c5d3dd90be Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Traesh
c73ce93f4c Core/Entities : Basic Conversation Implementation (#18010) 2017-05-14 11:40:55 +02:00
Shauren
9299e9bde0 Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50 2017-05-13 19:37:33 +02:00
Shauren
8fc527f404 Core/Items: Set and save item context field 2017-05-08 23:56:35 +02:00
joschiwald
036f67c0c1 Core/Collision: Replaced phasemask with proper phases in GameObject collision calculation 2017-05-05 21:22:58 +02:00
Shauren
713783531c Core/Corpses: Misc fixes
* Updated corpse flags
* Fixed corpse guid during creation
* Properly set corpse faction
* Fixed setting weapon inventory types if transmogrified
* Fixed corpse location query response when corpse cannot be found
2017-05-01 20:20:18 +02:00
treeston
ec9c5b19ac Map/InstanceMap: Ease up on a somewhat overzealous error message regarding instance saves.
(cherry picked from commit 820e843391)

# Conflicts:
#	src/server/game/Maps/Map.cpp
2017-03-02 21:09:24 +01:00
Treeston
9b4ad0022b Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)
(cherry picked from commit cf628880d5)
2017-02-28 20:25:20 +01:00
r00ty-tc
8a71e4255e [Core/Maps] Activate creatures and objects during opening cinematics and other flyby cameras (sunwell etc).
Requires re-running map extractor to extract camera m2 files from data
files. These are very small.
2017-02-19 14:47:20 +01:00
Aokromes
92b746eb88 Core/Misc: Even better description for logs
(cherry picked from commit fad58ad099)

# Conflicts:
#	src/server/game/Maps/Map.cpp
2017-02-04 18:38:56 +01:00
Aokromes
84fded2e42 Core/Misc: Even better description for a log
(cherry picked from commit bd7dc87b02)

# Conflicts:
#	src/server/game/Maps/Map.cpp
2017-02-01 22:53:24 +01:00
Aokromes
10bb5fa86e Core/Misc: Better description for a log
(cherry picked from commit 54d4769d4b)

# Conflicts:
#	src/server/game/Maps/Map.cpp
2017-02-01 22:53:23 +01:00
Traesh
6ab3877c91 Core/Entities: Basic AreaTrigger System (#18035)
* Implemented AreaTrigger Templates
* Implemented AreaTrigger Splines
* Implemented SPELL_AURA_AREA_TRIGGER
* and many more
2017-01-29 00:00:43 +01:00
jackpoz
954b3c9617 Core/VMaps: Fix some vmap height edge cases
Fix Map::GetWaterOrGroundLevel() checking dynamic object only in phase 1 instead of current Unit phase.
Improve DynamicMapTree::getHeight() dynamic object check by casting the ray at +0.5f from the passed Z coordinate, this value will be tuned to improve even more the results.

(cherry picked from commit 1347d7cf7a)
2017-01-12 00:13:55 +01:00
vincent-michael
86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Krudor
8444ab7365 Core/Instances: Implemented base scenario system and objectives in dungeons
Closes #17905
Closes #18034
2016-11-06 23:30:49 +01:00
Shauren
a9a13d10f7 Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion 2016-07-17 17:37:06 +02:00
Krudor
649e3a9ac5 Core/Instances: Add functionality for modifying instance entrance locations
Instances have since MoP (Possibly even Cataclysm) been able to set new locations for players when they zone into the instance.
A theoretic example of this could be after a certain boss has been defeated, a new entrance location is set to bring players entering the instance closer to the relevant content.
A real example would be Siege of Orgrimmar changing entrance locations many times as the raid progresses.

Added SetEntranceLocation for setting entrance locations that will be saved to DB the next time the instance is saved, and SetTemporaryEntranceLocation for when you don't want the value to be saved to the database.

Closes #17167
2016-07-16 14:58:33 +02:00
Shauren
d2733eb6f1 Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion 2016-06-13 21:00:25 +02:00
Shauren
c529566ac4 Core/GameObejcts: Fixed disconnects happening when viewing nearby players on elevators
Closes #17335
2016-06-12 00:11:00 +02:00
Shauren
70102f32fe Core/DataStores: Updated opcodes and db2 to 7.0.3.21414 2016-05-20 23:49:53 +02:00
Shauren
885d9b53c3 Core/DataStores: Updated dbc/db2 to 7.0.1.20994 2016-05-20 23:48:48 +02:00
Ovalord
948146f3ee Core/Instances: Updated and enabled encounter packets and implemented combat resurrection limit
Closes #16966
2016-04-24 12:46:26 +02:00
r00ty-tc
bf85d8d07f Solve many of the creature falling through floor issues.
This seems entirely wrong to discount the returned map height if we're
already below it. In many cases this is exactly why we want the height!

(cherry picked from commit 10550fe8cf)
2016-04-16 16:49:56 +01:00
Naios
dac0773759 Core/Maps: Fix non PCH build
(cherry picked from commit 131ef5f2d6)
2016-04-11 23:18:51 +02:00
Naios
59e3cf82ac Core/Game: Move scheduled map scripts counter methods into MapManager
* Since those have nothing to do with core scripts and are
  not wished inside the ScriptMgr
2016-04-11 20:07:24 +02:00
r00ty-tc
0bf70423f8 Core/Maps: Implement optional pre-loading of maps.
- Option to preload basemaps upon server load (BaseMapLoadAllGrids)
- Option to preload instance maps upon map load (InstanceMapLoadAllGrids)
- Change default logging to only log mmap errors to server log
- Add new public to map to load all cells in map
- change debug loadcells to use new function instead

(cherry picked from commit 971f4ccab8)
2016-04-09 17:08:41 +02:00
Treeston
9476726edc Merge pull request #16676 from ccrs/summonsinit
Core/TempSummons: avoid use MoveInLineOfSight before InitSummon
(cherry picked from commit 472e78d682)
2016-04-08 22:58:28 +02:00
Shauren
4e67383621 Merge branch '3.3.5-instanceextend' into 3.3.5 (PR #16392)
(cherry picked from commit 62aff401f6)
2016-04-05 20:35:59 +02:00
Naios
bf33159a70 Core/Game: Converted the game library to a shared library.
* There is still the possibility to static link against game.
2016-03-24 01:31:51 +01:00
Treeston
8225fb09c2 Merge pull request #16156 from Treeston/3.3.5-instancerevive2
Game/Maps: Instance handling bug-fix follow-up
(cherry picked from commit ae4fcc3685)
2016-03-21 22:41:02 +01:00
Treeston
7422557d03 Merge pull request #16110 from Treeston/3.3.5-instancerevive
Game/Maps: Clean up instance zone-in handling
(cherry picked from commit eb3dc8a4f0)
2016-03-21 19:41:28 +01:00
Shauren
397519debf Core/PacketIO: Updated and enabled SMSG_PENDING_RAID_LOCK 2016-03-01 23:44:18 +01:00
Shauren
4c94108ba9 Core/PacketIO: Updated and enabled SMSG_OVERRIDE_LIGHT 2016-02-29 23:54:20 +01:00
Rochet2
beb394bad4 Fix build failing since 52758c1a0b
/TrinityCore/src/server/game/Maps/Map.cpp:2448:22: fatal error: 
      variable 'areaId' is used uninitialized whenever 'if' condition is false
      [-Wsometimes-uninitialized]
        if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
2016-02-14 22:36:05 +02:00
Shauren
52758c1a0b Core/Maps: Use map.dbc zone fallback if no area is found in grid files, not only if grid files don't exist
Closes #16583
Closes #16584

Extracting new maps is NOT needed.

(cherry picked from commit fa3f106693)
2016-02-12 20:40:43 +01:00
Shauren
c09f72a2c8 Core/Maps: Moved min height calculation to worldserver for more precise results
Closes #16530
2016-02-10 22:04:04 +01:00
Shauren
4f78efd463 Core/Maps: Parse MFBO adt chunk to properly handle height where player counts as falling under the map
* This fixes the height at which player is instantly killed when falling from The Frozen Throne
* Set PLAYER_FLAGS_IS_OUT_OF_BOUNDS on players under the map to enable release spirit button while still falling

Note: Extracting new maps is required
2016-02-09 00:14:58 +01:00
Shauren
db0b8bf24e Core/Maps: Changed the way area data is stored in maps, it now uses ID field from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing)
Note: Extracting maps is required
2016-02-02 19:13:04 +01:00
Vincent-Michael
478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Shauren
ec1583df67 Core/Corpses: Fixed a possible crash adding bones to grid
Closes #15808
2015-11-06 21:30:08 +01:00
Naios
b7b49fe35f Core/Globals: Use std::string rather than char* to pass script names around. 2015-11-04 20:52:13 +01:00
Shauren
d8391f23b1 Build fix after cherry-picks 2015-10-31 00:05:09 +01:00
Shauren
d72293bdf7 Core/Corpses: Fixed a crash happening when a corpse is added to a grid that was not yet fully loaded
Closes #15684

(cherry picked from commit 8c9ea7782a)
2015-10-30 18:05:35 +01:00
Shauren
60370d0c03 Core/Corpses: Fixed map crash happening during map unload when there are corpses inside
(cherry picked from commit 1d17475791)
2015-10-30 18:04:58 +01:00
Shauren
bd16520ecc Core/Corpses: Fixed leaking bones
Ref #15765
2015-10-28 21:43:44 +01:00