vincent-michael
5620eb9463
Update copyright note for 2019
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auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shocker
8981120383
Core/Spells: Implement PROC_FLAG_JUMP
2018-10-13 12:11:14 +03:00
Shocker
937d6b1e6f
Core/Spells: Implement AURA_INTERRUPT_FLAG_JUMP
2018-10-13 12:11:07 +03:00
Krudor
7d353acde9
Core/Instances: Fix an issue where instance greet messages were not properly sent out due to fetching the greet message for the instance difficulty selected by the player in the GUI, instead of the actual map difficulty in case a fallback difficulty was issued. ( #22157 )
2018-07-14 20:46:43 +02:00
Shauren
42f9deb21e
Core/Maps: Implemented getting area id from gameobject spawns
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Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
2018-03-28 22:01:22 +02:00
Shauren
bea7faa8f9
Core/Entities: Take terrain swaps into account when calculating LoS/height/area
2018-03-25 19:28:36 +03:00
xinef1
044a38629e
Core/Movement: Typo fix for falling to void case ( #18611 )
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(cherry picked from commit 3ea9f3b0e2 )
2018-03-18 00:19:40 +01:00
Shauren
007b5a68c5
Core/DataStores: Fixed db2 structures after 7.3.5
2018-03-12 23:11:49 +01:00
vincent-michael
7d00ae4045
Update copyright note for 2018
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auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren
e86a2c439a
Core/Auras: Implemented using all aura interrupt flag fields
2017-12-17 16:45:50 +01:00
Shauren
43d268d75c
Core/PacketIO: Renamed "movementInfo" to "Status" in movement packets in effort to preserve original naming (and to follow codestyle for naming public data members)
2017-08-16 23:22:41 +02:00
Shauren
a12a34b1dc
Core/Game: Include cleanup - removed G3D classes from packets
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* Use our own Position class instead, with the coords written to packets being part of type
2017-05-16 22:16:21 +02:00
Shauren
e253bb5a17
Core/PacketIO: Updated client packet structures to 7.2.0
2017-04-13 19:36:53 +02:00
Shauren
fcb50c5e65
Core/Movement: Remove PLAYER_FLAGS_IS_OUT_OF_BOUNDS flag if player manages to move back in bounds (pretty much gms only)
2017-03-20 20:30:28 +01:00
Shauren
047c6f072b
Core/Movement: Handle move stop embedded in spell cast requests
2017-02-25 22:13:00 +01:00
Treeston
346e4824be
Entities/Unit: Cleanup refactor. Changes: ( #17819 )
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+ Unit::m_movedPlayer -> Unit::m_playerMovingMe
+ Player::m_mover -> Player::m_unitMovedByMe
+ Unit::GetMover() -> Unit::GetUnitBeingMoved()
+ Unit::GetPlayerMover() -> Unit::GetPlayerBeingMoved()
+ NEW: Unit::GetClientControllingPlayer()
(cherry picked from commit 8deda7ed7f )
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Handlers/MovementHandler.cpp
# src/server/game/Handlers/SpellHandler.cpp
# src/server/game/Server/WorldSession.cpp
# src/server/game/Spells/SpellEffects.cpp
# src/server/game/Spells/SpellInfo.cpp
2017-02-12 16:24:25 +01:00
vincent-michael
86b98686a9
Update copyright note for 2017
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Happy new year
2017-01-01 16:23:13 +01:00
Shauren
807488df8a
Core/PacketIO: Minor refactor in Opcode definitions, packet class type no longer needs to be defined manually, it is now inferred from handler argument
2016-08-06 12:34:38 +02:00
Shauren
d2733eb6f1
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
2016-06-13 21:00:25 +02:00
Shauren
2fe6fc63d7
Core/Movement: Fixed weird loading screen behavior (progress bar loading to full then disappearing) - also makes teleporting between maps faster
2016-06-13 18:00:55 +02:00
Shauren
c529566ac4
Core/GameObejcts: Fixed disconnects happening when viewing nearby players on elevators
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Closes #17335
2016-06-12 00:11:00 +02:00
Shauren
70102f32fe
Core/DataStores: Updated opcodes and db2 to 7.0.3.21414
2016-05-20 23:49:53 +02:00
Shauren
41ae38d94d
Core/DataStores: Updated dbc/db2 to 7.0.1.20914
2016-05-20 23:48:24 +02:00
Chaouki Dhib
3cbbcdb51a
Core/Movement: Clean up and improvements on Unit::SetSpeed ( #16843 )
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- Clean up of Unit::SetSpeed (mostly cherry picks from the 6.x branch):
- the opcode sent depends on the unit. until now, MSG_MOVE_SET_* were sent for every units which isn't like retail behavior.
- Removed the unused method parameter "forced" from Unit::SetSpeed
- Renamed Unit::SetSpeed to SetSpeedRate
- Removed the unused method parameter "forced" from Unit::UpdateSpeed
- Added utility method Unit::SetSpeed which take the new flat value.
(cherry picked from commit dc3327f9c5 )
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Handlers/MovementHandler.cpp
# src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
# src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
# src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
# src/server/scripts/Kalimdor/zone_azshara.cpp
# src/server/scripts/Kalimdor/zone_durotar.cpp
# src/server/scripts/Outland/zone_hellfire_peninsula.cpp
2016-04-16 02:26:24 +01:00
Treeston
7422557d03
Merge pull request #16110 from Treeston/3.3.5-instancerevive
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Game/Maps: Clean up instance zone-in handling
(cherry picked from commit eb3dc8a4f0 )
2016-03-21 19:41:28 +01:00
Shauren
4f78efd463
Core/Maps: Parse MFBO adt chunk to properly handle height where player counts as falling under the map
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* This fixes the height at which player is instantly killed when falling from The Frozen Throne
* Set PLAYER_FLAGS_IS_OUT_OF_BOUNDS on players under the map to enable release spirit button while still falling
Note: Extracting new maps is required
2016-02-09 00:14:58 +01:00
Vincent-Michael
478cc756eb
Update copyright note for 2016
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Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Shauren
67c57c4b5b
Core/PacketIO: Updated and enabled /mountspecial packets
2015-12-19 23:43:39 +01:00
Shauren
cd27fd38b9
Core/Maps: Moved corpse management to map level
2015-09-28 17:20:27 +02:00
Shauren
f34bae89d3
Core/PacketIO: Disabled CMSG_TAXI_REQUEST_EARLY_LANDING
2015-09-19 17:39:01 +02:00
StormBytePP
196f935cd8
Core/Taxi: Implemented taxi routes, thanks to @MitchesD patch for initial work, and @Shauren for IDA help
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Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Handlers/TaxiHandler.cpp
2015-09-14 01:51:38 +02:00
Vincent-Michael
2e586bc520
Core: Header cleanup in game/*/*.cpp
2015-07-25 20:18:42 +02:00
MitchesD
cf9fa507d0
Core/PacketIO: updated CMSG_SUMMON_RESPONSE
2015-07-16 22:01:22 +02:00
jackpoz
1915a4ad49
Core/Instances: Fix some Instance Lock chat messages
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Always send a Welcome type Instance Lock chat message when entering an instance instead of changing type based on remaining time.
Fix scheduled warning message to always send "Your instance lock for ... will expire in 0 minutes." even if there are hours left, issue added in 4193806dba , closes #11519 .
Update warning messages based on remaining time so that the most meaning is always used (6 hours left, 59 minutes left, etc).
(cherry picked from commit fae8269589 )
Conflicts:
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Maps/Map.cpp
2015-07-12 12:47:43 +01:00
Shauren
5b725db033
Core/Garrisons: Basics for garrisons
2015-05-08 00:03:15 +02:00
Shauren
68bd33b654
Core/Player: Implemented seamless teleporting
2015-05-01 15:44:43 +02:00
Shauren
d83c930a94
Core/PacketIO: Updated and enabled most movement _ACK packets
2015-04-12 19:43:59 +02:00
Shauren
0878a42b7e
Core/PacketIO: Updated and enabled collision height opcodes
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* Removed old 4.3.4 movement structures
2015-04-05 01:39:32 +02:00
Shauren
14b475e865
Core/PacketIO: Enabled CMSG_MOVE_KNOCK_BACK_ACK, SMSG_MOVE_UPDATE_KNOCK_BACK and SMSG_MOVE_UPDATE
2015-04-04 23:49:14 +02:00
Shauren
a7f2171274
Core/PacketIO: Uncommented all switches on opcodes
2015-04-01 11:13:10 +02:00
Shauren
5389180778
Core/PacketIO: Updated all client opcode values
2015-04-01 01:44:10 +02:00
Shauren
cc4d79495f
Core/Misc: Warning fixes
2015-03-22 13:47:55 +01:00
MitchesD
a5b662e0d9
Core/PacketIO: CMSG_SET_ACTIVE_MOVER, SMSG_MOVE_SET_ACTIVE_MOVER updated and enabled
2015-03-20 15:41:13 +01:00
Gigi1237
5a8db92e62
Core/PacketIO: Updated and enabled _SPEED_CHANGE_ACK
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Added packet structure for MovmentAck
2015-03-15 17:26:19 +01:00
joschiwald
c61bcf1206
Core/NetworkIO: sync opcodes with wpp
2015-01-25 21:08:54 +01:00
Shauren
5fed109cbf
Core/Loot: Implemented automatic assignment of Heroic/Mythic item bonuses when dropped in appropriate instance difficulty
2015-01-24 20:28:42 +01:00
joschiwald
fd6668d17a
Core/NetworkIO: sync opcode values with wpp and removed duplicate ones
2015-01-18 23:56:01 +01:00
Shauren
faa583c784
Core/Maps: Updated map difficulties
2015-01-10 01:35:47 +01:00
Vincent-Michael
ab90f74486
Update copyright note for 2015
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Happy new year
2015-01-01 00:28:09 +01:00
Intel
44cede7684
Core/Misc: Fixed some of the Coverity defects
2014-12-01 02:25:29 +02:00