Commit Graph

951 Commits

Author SHA1 Message Date
Cron
564fa1a557 Scripts/Commands: Killed some more engrish in debug CommandScripts. 2011-08-09 07:40:49 -03:00
Cron
dd6be6b2fd Scripts/Commandes: Kill some engrish. 2011-08-08 09:31:15 -03:00
LihO
19d5177d39 Scripts/AQ20: Crash fix 2011-08-06 16:44:22 +02:00
Shauren
68d34ab3c2 Scripts/Icecrown Citadel: Blood-Queen Lana'thel will now target every player only once during air phase
Closes #764
2011-08-04 10:36:27 +02:00
Spp
7e53a73059 Core/Vehicles: Remove Vehicle.h dependency from other header files 2011-08-03 12:28:42 +02:00
Spp
e7327e7e94 Core: Fix compile without PCH and fix some warnings 2011-08-03 11:23:08 +02:00
Machiavelli
fc52f0846e Core/Spells: Fix Soul Preserver trinket 2011-08-01 23:57:16 +02:00
Spp-
c69b149d7e Core: Typo fix introduced in previous commit (:S) 2011-08-01 14:57:30 +02:00
Spp-
079f292b15 Core: Some more missing changes from previous commit (Pass by const reference for simple objects replaced with pass by value). Also fix unintended change 2011-08-01 14:51:44 +02:00
Spp-
acd0fc79f6 Core: Pass by const reference for simple objects replaced with pass by value 2011-08-01 14:23:27 +02:00
Spp-
1fc1da842e Core: Fix annoying compile warning and some other minor changes here and there 2011-08-01 13:46:00 +02:00
Shauren
f736c64836 Scripts/Icecrown Citadel: Added emote warning for Mutated Infection at Rotface 2011-08-01 12:49:12 +02:00
Machiavelli
f26edf09d3 Fix gcc build and remove redundant check from 0afc3c 2011-07-31 22:27:57 +02:00
Machiavelli
0afc3cf110 Core/ChatLog: Properly filter out addon messages in whisper, party, raid and battleground.
Original patch by tassader1000
2011-07-31 14:40:15 +02:00
Shauren
0cb2a95a04 Scripts/Icecrown Citadel: Fixed orientation of Ice Bomb trigger spawns, spell should now work as intended 2011-07-29 23:06:25 +02:00
Shauren
c063639ce0 Scripts/Icecrown Citadel: Sindragosa will no longer attempt to enter both last phase and air phase 2011-07-29 21:37:33 +02:00
Spp-
e47b96af3e Core: Append single character to stream as character, not as a string 2011-07-29 14:18:28 +02:00
Lopin
06b46ba203 Scripts/Ulduar: Fixed disappearing of Hodir's Rare Chest 2011-07-29 13:48:21 +02:00
Azazel
c5d0c6b464 Core/Misc: cleanup npc_professions script (shouldn't the whole script go to DB?). Fix some warnings. 2011-07-29 15:25:52 +06:00
Spp-
0b5c03f66b Core/Scripts: ScriptRegistry is no longer the part of ScriptMgr public interface, it is not required by caller side. Also remove extra function call to GetScriptId in scripts 2011-07-27 14:52:59 +02:00
Shauren
3e5aa2d1ff Core/Movement: Implemented methods to animate creatures landing and takeoff and use them in Sindragosa script 2011-07-27 12:40:14 +02:00
Spp-
b2a84d9f1e Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons) 2011-07-27 12:14:27 +02:00
Spp-
fa50c0a464 Fix some warnings here and there 2011-07-27 11:00:39 +02:00
QAston
b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Shocker
0cedb54219 Core/Achievements: Fix Didn't Stand a Chance 2011-07-27 03:33:11 +07:00
Sarjuuk
ef57bc3439 Scripts/Blackwing Lair: Fix access to loot from Vaelastrasz 2011-07-24 06:58:29 +07:00
tassader
8bf7af541f Scripts/Ahn'kahet: Fix a bug with Herald Volazj after party wipe 2011-07-24 04:09:55 +07:00
Sarjuuk
f526b61e1a Core/Spells: Grounding Totem should respect line of sight 2011-07-24 00:44:29 +07:00
tobmaps
bb0634c7c2 Core/Spells: Bonuses from SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN should be multiplicative 2011-07-23 22:17:16 +07:00
crackm
d06d174a4f Scripts/Sholazar Basin: Add support for areatrigger conditions for Quest: The Etymidian (12548)
Closes #896
Closes #1638
2011-07-23 18:25:19 +07:00
Shauren
bd45e59e9f Merge branch 'master' of github.com:TrinityCore/TrinityCore 2011-07-23 00:23:27 +02:00
Shauren
18d4daf539 Revert "Scripts/Icecrown Citadel: Fixed Sindragosa first air phase entering condition (when reaching 85% health, not timed)"
This reverts commit c1fb71fefc.
2011-07-23 00:22:38 +02:00
tobmaps
a0f1a5c789 Core/Spells: Removed remaining part of old global cooldown handler 2011-07-23 03:30:43 +07:00
Shauren
7303adf1eb Core/Scripts: Merged ZoneScript::ProcessEvent methods into one accepting WorldObject* parameter 2011-07-22 21:52:53 +02:00
Shauren
74e2d981ac Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair 2011-07-22 21:22:05 +02:00
Shauren
0a4f18fab3 Compile fix and removed unneeded call in HomeMovementGenerator initialization 2011-07-22 20:10:48 +02:00
Shauren
6b1a7497dc Scripts/Icecrown Citadel: Fixed Precious' Plagued Zombies duration
Closes #2365
2011-07-22 19:05:46 +02:00
tobmaps
6a89bd767f Scripts/Trial of the Crusader
* Use spells instead of scripts to handle summons used by Lord Jaraxxus
* Fix stacks for spell Nether Power used by Lord Jaraxxus
* Make some triggers invisible

Closes #829
2011-07-22 06:04:10 +07:00
Machiavelli
bcdbc9517e Scripts/Naxxramas: Remove improper unit flags from Gothik the Harvester and properly make him ignore damage taken in phase 1. 2011-07-19 20:32:31 +02:00
click
7fe3f55b5e Core: Fix non-PCH build + clean up some sporadic warnings 2011-07-18 14:49:08 +02:00
tobmaps
f7737f5660 Core/Spells: Moved part of improved presences code to spell scripts 2011-07-16 00:46:58 +07:00
Shauren
19036d260a Scripts/Icecrown Citadel
* Fixed Gas Spore resistance debuff
* Removed obsolete scripts since aura stacking changes

Closes #2285
2011-07-15 14:41:49 +02:00
L30m4nc3r
52afb27efa Core/Misc: Fix typo in Corpse Explosion code
Closes #2310
2011-07-15 18:45:42 +07:00
Shauren
1e3c23a4e8 Core/Spells: Set UNIT_FIELD_TARGET to current spell cast target for proper facing the target 2011-07-15 12:33:03 +02:00
QAston
72ea9c9fa8 Core/Spells: Add a base for brand new proc system, this is a WIP and doesn't affect currently working code. 2011-07-10 13:13:02 +02:00
Shauren
34124f6ce9 Scripts/Icecrown Citadel
* Lord Marrowgar's Coldflame will now spread slower
* Lord Marrowgar will no longer attempt to target tanks with Bone Spike Graveyard
* Valithria Dreamwalker will now properly cast Dreamwalker's Rage and kill enemy creatures
* Blood-Queen Lana'Thel will now warn the player who is under effects of Frenzied Bloodthirst
2011-07-08 18:15:57 +02:00
Shauren
3ea03b0aaf Scripts/Spells: Fixed Shadowmourne after recent changes to auras 2011-07-08 16:44:58 +02:00
Nay
0c23e1597a DB/Misc: Add scripts & gossip to npc 10578; Template update and auras for corpses in Grizzly Hills; Remove a console error (Closes #2247) 2011-07-07 18:56:44 +01:00
QAston
0dc90a2cbb Core/Spells: use spell caster as a target of spells triggered by SPELL_EFFECT_FORCE_CAST 2011-07-07 18:02:59 +02:00
Nay
4147106373 DB/NPCs: Add some random gossips and template updates. Should fix some combat bugs in Ulduar. Closes #2241 2011-07-06 18:17:44 +01:00