megamage
572a9191d9
*Some creature display id update. By VladimirMangos and GriffonHeart
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--HG--
branch : trunk
2009-06-15 18:02:12 -05:00
megamage
85a50c7ce2
[8007] Do not create empty maps while sending packets. Author: Ambal
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--HG--
branch : trunk
2009-06-14 10:06:01 -05:00
megamage
67a356767d
[7995] Check display id correctness for creature and gameobjects. Author: VladimirMangos
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--HG--
branch : trunk
2009-06-13 09:40:44 -05:00
megamage
ee9c12b480
*Some fix of vehicles. Thanks to Seizerkiller.
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--HG--
branch : trunk
2009-06-13 09:18:54 -05:00
megamage
9d670fe6f5
*Switch to support client version 3.1.3
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*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
--HG--
branch : trunk
2009-06-11 00:45:59 -05:00
megamage
3e2fd1a380
Backed out changeset: d111c6daf588
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--HG--
branch : trunk
2009-06-05 17:44:27 -05:00
megamage
47a1477213
*Revert part of Mangos [7911] because it may causes client crash. Thanks to onkelz28.
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--HG--
branch : trunk
2009-06-02 17:35:00 -05:00
megamage
11456447da
[7929] Some fixes and optimizations for work with packet guids. Author: VladimirMangos
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* Allocate only minimal required buffer size for object packet guid cache, avoid it realocation.
* At adding aboyher buffer content copy only until wpos (really writed to buffer data)
* In appendPackGUID check buffer size before data write.
--HG--
branch : trunk
2009-06-01 12:15:43 -05:00
megamage
76e4dfe8dd
*Store creatureData and goData for creatures and gos.
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--HG--
branch : trunk
2009-05-31 21:04:04 -05:00
megamage
f92e8315cf
[7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos
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* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
--HG--
branch : trunk
2009-05-31 16:15:12 -05:00
megamage
5ed5513ca8
Mangos [7911]. Author: tomrus88
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Very big patch. May cause bugs.
--HG--
branch : trunk
2009-05-31 15:56:51 -05:00
megamage
da871e2fc0
*Move addcre/go functions from opvp to objmgr.
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*Do not save respawn time for internally added cre/go.
--HG--
branch : trunk
2009-05-31 14:26:57 -05:00
megamage
8d1f4f9ea0
*Provide another way to implement dynamic spawns. Now a creature will call its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
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*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.
--HG--
branch : trunk
2009-05-30 22:15:05 -05:00
megamage
89f4c1c444
*Add function FindNearestCreature and FindNearestGameObject to replace old FindCreature and FindGameObject
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--HG--
branch : trunk
2009-05-29 16:49:28 -05:00
megamage
106766e4ac
*Add an assert to find a bug.
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--HG--
branch : trunk
2009-05-29 12:08:06 -05:00
megamage
4a7a63e438
*Add an errorlog in HasInArc function to find a bug.
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--HG--
branch : trunk
2009-05-28 15:49:23 -05:00
megamage
ba934b35d6
*Try to fix a freeze bug. (atan2(0,0) returns invalid value)
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--HG--
branch : trunk
2009-05-27 13:22:21 -05:00
megamage
cb72853dc6
*Cleanup message deliver functions. Remove unused parameters.
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--HG--
branch : trunk
2009-05-27 09:09:22 -05:00
megamage
d971d0121f
*Do not consider possessed creatures as pet. Also fix the bug that possessed creature does not display spells.
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--HG--
branch : trunk
2009-05-25 22:52:08 -05:00
megamage
452bda72a1
*When alliance and horde are in same group, also display pets as friendly.
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--HG--
branch : trunk
2009-05-24 12:56:09 -05:00
megamage
a4c88418ea
*Fix the bug that warlock pet is not shown in stat window.
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--HG--
branch : trunk
2009-05-24 12:28:26 -05:00
megamage
5ca07b38d3
*Fix a bug that cause quest GO cannot be open.
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--HG--
branch : trunk
2009-05-23 10:08:35 -05:00
megamage
4ed847a6e3
*Implement spell effect wmo damage.
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--HG--
branch : trunk
2009-05-21 10:01:03 -05:00
megamage
d99e66d931
[7836] Fixes for distance range checks. Author: VladimirMangos
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* ignore 0.0f min range limit (this correct case when 2 object overlapped)
Also use int32 for temporary store GetSessionDbLocaleIndex result.
--HG--
branch : trunk
2009-05-17 10:09:06 -05:00
megamage
047cc95388
*Add some distance check functions. By VladimirMangos.
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--HG--
branch : trunk
2009-05-14 16:50:47 -05:00
megamage
40a8e6d3ab
*Rename some script functions (no real change).
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--HG--
branch : trunk
2009-05-10 14:29:28 -05:00
megamage
e35d07ad81
*Update Sapphiron script.
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--HG--
branch : trunk
2009-05-09 10:50:41 -05:00
megamage
80bec6788c
*Try to fix some bugs about pet spells and talents.
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--HG--
branch : trunk
2009-05-08 17:15:19 -05:00
megamage
fa1dcd16cf
*Update summon system.
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--HG--
branch : trunk
2009-05-06 13:34:11 -05:00
megamage
e69d2cbed9
[7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
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For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
--HG--
branch : trunk
2009-05-05 16:56:15 -05:00
megamage
1cfc04f1f5
[7745] Fixed gcc warnings. Author: AlexDereka
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--HG--
branch : trunk
2009-05-03 22:21:46 -05:00
megamage
206556b111
*Fix broken creature trigger spell visual effect.
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--HG--
branch : trunk
2009-05-03 11:06:48 -05:00
megamage
122d944945
*Update summon system.
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*Fix the bug that shaman cannot summon fire elemental.
*Fix the bug that totem meters cannot be displayed.
--HG--
branch : trunk
2009-05-02 19:24:22 -05:00
megamage
182a04f5ea
*Do not update object visibility immediately when object is added to map.
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--HG--
branch : trunk
2009-05-01 11:26:19 -05:00
megamage
207c3f7aff
*Fix a bug that player summoned creature does not count player as summoner.
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--HG--
branch : trunk
2009-04-29 00:12:28 -05:00
megamage
5ac67c27f7
[7715] Provided way for scripts set alternative gameobject state for client show. Author: VladimirMangos
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Also use enum for gsmeobject states.
--HG--
branch : trunk
2009-04-27 18:36:10 -05:00
megamage
bce871f253
*Fix a client crash caused by transport.
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--HG--
branch : trunk
2009-04-23 00:12:29 -05:00
megamage
1cd8ea8c1a
*Fix some bugs about vehicle.
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--HG--
branch : trunk
2009-04-22 17:50:26 -05:00
megamage
06667c40dd
*Fix some bugs about vehicle.
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--HG--
branch : trunk
2009-04-21 15:43:03 -05:00
megamage
0c56b79e96
*Merge.
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--HG--
branch : trunk
2009-04-20 20:31:20 -05:00
megamage
df26c17a11
*Try to fix compile in linux.
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--HG--
branch : trunk
2009-04-20 19:57:01 -05:00
megamage
95a0928190
*Merge.
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--HG--
branch : trunk
2009-04-20 18:05:32 -05:00
megamage
dc99a44797
*Add m_map in worldobject to make getmap faster.
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--HG--
branch : trunk
2009-04-20 17:37:59 -05:00
megamage
f0cbed1ad8
*Merge.
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--HG--
branch : trunk
2009-04-17 15:29:55 -05:00
megamage
c7d78b5ff9
*Some work on vehicles.
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--HG--
branch : trunk
2009-04-17 15:08:58 -05:00
Anubisss
96ffb827ae
*Better names for var Modelid.
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--HG--
branch : trunk
2009-04-16 00:11:48 +02:00
megamage
ea3e950758
*Fix build.
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--HG--
branch : trunk
2009-04-11 23:42:50 -05:00
megamage
0010f7ffe3
[7648] Resolve problems with expected fall damage at near teleport. Author: VladimirMangos
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Move near teleport landing code to WorldSession::HandleMoveTeleportAck.
This make Player::TeleportTo code working in same way for both far/near teleports.
Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag).
Skip movement packets until landing confirmation for near teleport from client.
--HG--
branch : trunk
2009-04-11 23:07:07 -05:00
megamage
dda2fdff33
*Implement spell Disengage and Death Grip.
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--HG--
branch : trunk
2009-04-11 22:41:15 -05:00
megamage
c9005f636e
*Improve setupatebit code. Also can get more debug info.
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--HG--
branch : trunk
2009-04-11 12:00:43 -05:00