- Get rid of fugly void pointers
- Streamlined AI selection code, using Permissible as it should've been instead of harcoded checks on the selector code
- Moved IdleMovementGenerator singleton to factory code
(cherry picked from commit ce3787f190)
Fixes the following issues:
- Player pets would aggro neutral mobs as soon as they start autocasting (Imp's Firebolt) if they're in react range (due to victim != null, autocast counts as autoattack and sets victim)
- Neutral mobs would randomly evade when aggro switched between targets.
Closes#19768, #19485 and #10921.
(from PR #19814)
(cherry picked from commit 69fd6245dc)
- Creatures should no longer get stuck in evade mode following a target if a spell hits the creature just as it's entering evade mode.
- Fixes and closes#4943. Finally.
(cherry picked from commit 1945874f96)
- Update clients whenever target has more than one application of an aura that applies such aurastate
- Update again when one application gets removed
- Fixed Fire and Brimstone computing damage if any warlock applied the Immolate (should only count for own)
Closes#19790
(cherry picked from commit e27c385b48)
Improvements done to initial work by joschiwald:
- Fixed stormhammer casting and visuals
- Fixed spell credits
- Implemented removal of Impale when HP is higher than 90%
- Corrected faction templates for the pre combat creatures
- Implemeted Leap on the arena adds (thanks to joschiwald for implementing conditions)
- Scripted lighting charge using AuraScript periodic
- Fixed timings
- Corrections on the hallway encounters (added knockback immunity to minibosses too)
- Fixed multiple blizzards issue
- Lever will now reset properly, should players fail to get inside. This allows the door to be opened more than once during the combat
- Corrections in the outro event
- Implemented paralytic field traps on the hallway.
- Implemented Ancient Gate of the Keepers opening.
- Changed blizzard bunny targetting to conditions entirely.
- Removed obsolete scripts
- Standards: delete spell script names by ScriptName instead of spell_id
- Swapped factions for pre-adds (alliance should get horde trash and vs)
- Fixed Leap setting home position for adds
- Removed a bunch of magic numbers
- Runic Colossus should finish current Runic Explosion before beginning to attack
- Fixed UpdateAI logic to put it in line with other scripts (ie don't stop casts)
Special thanks to:
- chaodhib for the blizzard trigger waypoints and investigation on spell radius
- Malcrom for creating the Conditions Creator :P
Closes#15008Closes#17072
(cherry picked from commit 4a69f5bda5)
Closes#7651
Fix logic fail in achievement:
SPELL_LIGHTNING_CHARGE aka 62279 is casted on Thorim itself to buff him, not the damage spell tracked by the achievement.
(cherry picked from commit 5e90c76fd4)
- Game client should show an on-screen message for explored quest objectives
(AreaExploredOrEventHappens) when the objective has been completed.
Closes#19543
(cherry picked from commit 538f60a880)
justStopped was always set true, but when transports spawn and remain stationary timer, _currentFrame->ArriveTime and _currentFrame->DepartureTime are set to 0, making justStopped always remain true and triggering incorrect calls.
(cherry picked from commit dd2151cc7a)
Handle correctly move allowed channels: IsChannelActive checks if channel phase has started (after cast if any)
Must skip the other checks since all channels focus target.
ref #19532
(cherry picked from commit b74264aef4)
* Fixed output file name case normalization - exclude names built from file ids (starting with FILE)
* Skip antiportal WMO groups
Closes#23972Closes#24798