Commit Graph

33354 Commits

Author SHA1 Message Date
xinef1
4380fe2751 Properly stop attacking after player leaves ffa area (like Gurubashi Arena) (#18952)
(cherrypicked from 4eae29d421)
2019-08-17 20:04:14 +02:00
ariel-
025ffe11d1 DB/Loot: remove some incorrect drops of three quest reward items
- Items reward of the Hakkari Urn, it must always contain the 3 items (previous had a very little chance of being less than 3)
- Hakkari Urn is the reward from "Secret of the Circle (3447)"

(cherrypicked from e9d527b70f)
2019-08-17 20:04:14 +02:00
Keader
ae0a429e52 Core/Scripts: Fixed epic sounds on Illidan Fight (#19172)
Thanks Kittnz for notice <3

(cherrypicked from 50973e9d6f)
2019-08-17 20:04:14 +02:00
Killyana
491d67fb4e DB/Creature: Fix respawn time for some npcs added in a previous commit
(cherrypicked from 0666740086)
2019-08-17 20:04:14 +02:00
Dr-J
aa8c52d9dd DB/SAI: Zangen Stonehoof
Remove part of script which rings bell at start of nights event when his nightly script activates as this should no longer be needed.

(cherrypicked from d535b98b05)
2019-08-17 20:04:14 +02:00
Kittnz
1c926d0171 Script/GO: Alliance Bell, Horde Bell and Karazhan Bell will now send a bell sound on the start of each hour. (#19145)
* Script/GO: Alliance Bell, Horde Bell and Karazhan Bell will now send a bell sound on the start of each hour.

How many times it rings depence on the hour.

* fix little things from pr comments

* Added OnGameEvent

* Fix braces

* almost finished

* fix enum

* Add gameobjects to the game event

Fix override for InitializeAI

* enum squash

* remove braces

* Rename 9999_99_99_99_world.sql to 2017_02_19_01_world.sql

(cherrypicked from 495339a2c7)
2019-08-17 20:04:14 +02:00
Shauren
973c97777d Add missing sql to previous commit
(cherrypicked from 0bd0602948)
2019-08-17 20:04:14 +02:00
xinef1
a32d5cfa17 Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)
- Possible crashes fixed
- Memory leak fixed
- Implemented checking of vehicle conditions
- Extended eventphasemask to 12 bits (sql required to change DB field type)
- SMART_EVENT_GOSSIP_HELLO - added possibility to detect for gameobject reportUse call
- Renamed action SMART_ACTION_SET_FLY to SMART_ACTION_SET_DISABLE_GRAVITY (to reflect actual functionality)
- Added targetsLimit to action SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAST to limit max amount of targets (selected randomly)
- Action SMART_ACTION_TALK corrected to always work as intended
- Properly call GroupEventHappens in action SMART_ACTION_CALL_GROUPEVENTHAPPENS if invoker was charmed or owned by the player
- Properly utilize followAngle in action SMART_ACTION_FOLLOW (db orientation should be in degrees), but keep backward compatibility
- Added action SMART_ACTION_SET_CAN_FLY (119) 0/1
- Added action SMART_ACTION_REMOVE_AURAS_BY_TYPE (120) AuraType, can be used to exit vehicle for example
- Added action SMART_ACTION_SET_SIGHT_DIST (121) sightDist
- Added action SMART_ACTION_FLEE (122) fleeTime
- Added action SMART_ACTION_ADD_THREAT (123) +threat, -threat
- Added action SMART_ACTION_LOAD_EQUIPMENT (124) equipmentId
- Added action SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT (125) minId, maxId
- Added action SMART_ACTION_REMOVE_ALL_GAMEOBJECTS (126), removes all owned gameobjects
- Added action SMART_ACTION_STOP_MOTION (127), stopMoving, movementExpired
- Extended target SMART_TARGET_HOSTILE_SECOND_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_LAST_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM_NOT_TOP with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_THREAT_LIST with maxdist
- Extended target SMART_TARGET_OWNER_OR_SUMMONER to be able to get charmer/owner of current owner
- Added new target SMART_TARGET_FARTHEST with maxDist, playerOnly, isInLos restrictions
- Added SpellHit hook to GameObjectAI and extended SmartGameObjectAI to call SMART_EVENT_SPELLHIT when gameobject is hit by spell
- Call GameObjectAI Reset hook on gameobject respawn (for ex. to reset one time events in smart scripts)
- Fixed some logic errors in code
- SmartAI Escorts properly despawn escortee if no players are in range
- Disable Evading while charming creature with SmartAI
- Don't call SMART_EVENT_RESPAWN for dead units before they actually respawn
- Don't call SMART_EVENT_RESPAWN for not spawned gameobjects
- Properly call SMART_EVENT_RESPAWN for gameobject respawn
- Allow action SMART_ACTION_SET_IN_COMBAT_WITH_ZONE to utilize targetlist
- Allow action SMART_ACTION_CALL_FOR_HELP to utilize targetList
- Allow action SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL to utilize targetList
- Allow action SMART_ACTION_SET_VISIBILITY to utilize targetList
- Allow action SMART_ACTION_SET_ACTIVE to utilize targetList
- Allow action SMART_ACTION_ATTACK_START to select random attack target instead of first on the list
- Allow gameobjects to summon gameobjects with action SMART_ACTION_SUMMON_GO
- Properly store action invokers for action SMART_ACTION_WP_START, if no player invokers are found, distance despawn check won't be used
- Allow action SMART_ACTION_WP_RESUME to compensate for the state the unit actually is in (eg. combat)
- Allow action SMART_ACTION_MOVE_TO_POS to select random of the avaiable targets, not only the first one.
- Allow action SMART_ACTION_MOVE_TO_POS to utilize x, y, z parameters as an offset to calculated coordinates
- Action SMART_ACTION_RESPAWN_TARGET should never modify respawntime of already spawned gameobjects, use dedicated function
- Properly delete ontime events created by SMART_ACTION_CREATE_TIMED_EVENT
- If action could not be started because conditions were not satisfied, do not recalculate the waittime to action repeattime, use smaller value to recheck more frequently
- Allow target SMART_TARGET_CLOSEST_PLAYER to be used by gameobjects
- Allow target SMART_TARGET_OWNER_OR_SUMMONER to be used by gameobjects
- Fixed SMART_EVENT_COUNTER_SET to be only called for the id that was incremented
- Changed the way counters work
- Protect PhaseInc from surpassing maximum phase
- Added loading checks for missing NON_REPEATABLE flag if no repeatmin, repeatmax is set
- Added spell validation for SMART_ACTION_CROSS_CAST

(cherrypicked from b0ae5fadd1)
2019-08-17 20:04:14 +02:00
Riztazz
2caec4f4d2 Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)"
This reverts commit 05fb27dae4.

(cherrypicked from a3c6880579)
2019-08-17 20:04:14 +02:00
KobeSagami
7d60b9a289 Core/Misc: Minor change to racial wisp handling to make custom easier (or so i heard) (#22954) 2019-08-17 17:07:16 +02:00
Ovah
9bd8d90728 Core/Spells: implement SPELL_AURA_OVERRIDE_AUTOATTACK_WITH_MELEE_SPELL (#23467) 2019-08-17 14:56:22 +02:00
Shauren
b054a3f526 Core/Items: Defined new item flags 2019-08-15 12:03:38 +02:00
Shauren
f884e5a856 Core: Updated allowed build to 8.2.0.31429 2019-08-11 12:19:56 +02:00
Shauren
c22b2f0c7b Core/DataStores: Fixed loading parent indexes for files with multiple sections 2019-08-11 12:17:33 +02:00
Shauren
420e0d0fd7 Tools/Extractors: Swapped to new casclib 64bit file size functions 2019-08-10 19:03:24 +02:00
Shauren
cd720efbfa Dep/CascLib: Update to ladislav-zezula/CascLib@b91f87c770 2019-08-10 19:01:24 +02:00
Sebastien Levy
0d6320dfd3 Core/Misc: MSVC build error (#23637)
- fixed a constness error leveraged by msvc 16.2

(cherry picked from commit 7e10438b27)
2019-08-08 09:06:16 +02:00
Killyana
da5531f013 DB/Instances: Update parent map for Kalimdor Cataclysm instances 2019-08-07 00:17:05 +02:00
Shauren
ee081084d6 Core/PacketIO: Fixed updatefield structures 2019-08-06 19:45:00 +02:00
funjoker
245b6db202 Core/Loot: Fix setting UNIT_FLAG_LOOTING (PR #23666) 2019-08-01 21:52:13 +02:00
Keader
dc1cddf3bb Core/Spells: Split ProcFlags of PROC_HIT_INTERRUPT
Followup: 44d0d24af8
2019-08-01 15:23:08 -03:00
Killyana
d6302b108d DB/SAI: Altered Beast
Closes #12770
2019-08-01 19:30:07 +02:00
Keader
44d0d24af8 Core/Spells: Fixed PROC_HIT_INTERRUPT not triggering by PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS
Cherrypick of 3ffe570b21
2019-08-01 11:38:25 -03:00
DintyGadget
788d522f3c DB/Hotfixes: tact_key
Closes #23393
2019-07-28 22:09:02 +02:00
Shauren
176cb72b70 Core/PacketIO: Fixed SMSG_INSPECT_RESULT structure 2019-07-28 16:14:14 +02:00
MaxtorCoder
2e8d7194a9 Core/PacketIO: Fixed inspect client crash 2019-07-28 16:14:14 +02:00
Shauren
f2ef5f878d Core/PacketIO: Added missing packet array size checks 2019-07-28 00:07:19 +02:00
Shauren
168fd20709 Core/Proto: Update client protobuf messages 2019-07-27 14:11:46 +02:00
Shauren
13440434c3 Core/DBLayer: Prevent mixing databases with query holders 2019-07-27 11:45:56 +02:00
Shauren
f6e2b8cdc1 Core/DBLayer: Prevent committing transactions started on a different database 2019-07-27 10:52:33 +02:00
Shauren
e8e89f58fb Core/DBLayer: Prevent using prepared statements on wrong database 2019-07-27 01:00:37 +02:00
Shauren
1dcbceba81 Nopch fix4 2019-07-26 19:09:29 +02:00
Shauren
d211d20b8d Nopch fix3 2019-07-26 19:00:34 +02:00
Shauren
030cb72bdc Nopch fix2 2019-07-26 18:58:37 +02:00
Shauren
d57f020a34 Nopch fix 2019-07-26 18:31:45 +02:00
Shauren
71cbb0ae1c Core: Updated allowed build to 8.2.0.31229 2019-07-26 18:25:25 +02:00
Aokromes
c04899c1b9 DB/Misc: Delete a lot of duplicate spawns
By Ovahlord
2019-07-24 21:36:56 +02:00
treeston
6455f1c256 DB/Creature: The instance_encounters extra flag (CREATURE_FLAG_EXTRA_DUNGEON_BOSS) now properly propagates to all difficulty entries (not just difficulty 0).
This lets us simplify IsDungeonBoss() on Creature (and move it to header).

Closes #18824.

(cherrypicked from 1beb2e5fd6)
2019-07-21 21:06:54 +02:00
r00ty-tc
83e2777249 [Core/AH] Correctly check player can pay deposit
- Deposit amount wasn't correctly checked in the case of multiple items,
   player with insufficient funds could auctin more items than they should

(cherrypicked from 6bd9aa2787)
2019-07-21 21:06:54 +02:00
Aokromes
00454fdd45 DB/Misc: Fix typo on game_tele for Greymane Wal
Closes #19163 by MrSmite

(cherrypicked from 7ed8cf65c9)
2019-07-21 21:06:54 +02:00
xinef1
fb5c07ffe8 Fixed setting and unsetting of m_spellModTakingSpell (#19116)
- A problem when a different spell tries to overwrite existing ModTakingSpell should no longer happen

(cherrypicked from e261754c9c)
2019-07-21 21:06:54 +02:00
Killyana
146e93b563 DB/Creature: Fix wrong map for Rotting Agam'ar
(cherrypicked from 577324cc1c)
2019-07-21 21:06:54 +02:00
offl
16d48f811e DB/Loot: Remove some wrong loots
Update #18182

(cherrypicked from 6d127007d6)
2019-07-21 21:06:54 +02:00
xinef1
ecb44f82a4 Core/Creatures: Remove template immunities only for hunter pets (#19100)
(cherrypicked from 949b38b048)
2019-07-21 21:06:54 +02:00
Killyana
963aa8c1b0 DB/Creature: Add and fix some trash mobs in Ulduar
(cherrypicked from 8fb6a3f411)
2019-07-21 21:06:54 +02:00
xinef1
fc9f00d351 Core/Spells: Fixed some item ranged spells dealing wrong damage (#19104)
(cherrypicked from e7a9549422)
2019-07-21 21:06:54 +02:00
xinef1
cfefd27cb8 Added some missing SetFallInformation calls (#19121)
Fixed HP drop bug on zeppelins
Fixed possible packet relocation problems on huge transports

(cherrypicked from b3f04ec157)
2019-07-21 21:06:54 +02:00
xinef1
89f728cd5b Core/Misc: Fixed player corpse looting, added player corpse loot and some more (#19122)
* Fixed corpse looting in wintergrasp
Added corpse loot for wintergrasp quests and To the Looter Go the Spoils (1166) achievement
Don't generate money for loot if no loot mode is available
Simplified few things

(cherrypicked from 2412886ef6)
2019-07-21 21:06:54 +02:00
Gustavo
c860522ecf Core/Scripts Update boss Skadi the Ruthless (#19114)
(cherrypicked from 4536846d7d)
2019-07-21 21:06:54 +02:00
jackpoz
5b78f19879 Core/Misc: Fix static analysis issues
(cherrypicked from 865a3a47ea)
2019-07-21 21:06:54 +02:00