DanVS
5b0f4009df
Core/Scripts: Unify Chrono Literals ( #22420 )
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* Unify Chrono Literals
* Retire IN_MILLISECONDS
* Build fix
* Build fix (sequel)
* Retire urand()
* Edge cases
* Build
* Whitespaces
* More edge cases
* Additional cases
2018-09-17 18:38:22 +02:00
ccrs
8ebf375183
Build: missing case from previous commit
2018-09-12 18:20:47 +02:00
Full-Stack Developer
8f60d48ea9
Scripts/VoA: Update events to use std::chrono (PR #22415 )
2018-09-11 00:12:00 +02:00
Full-Stack Developer
3c5b1f0258
Scripts/VoA: Archavon no longer leaps in melee range (PR #22414 )
2018-09-10 18:49:10 +02:00
Aokromes
cc49b7bb30
kill some whitespaces
2018-09-09 16:15:45 +02:00
Keader
ca7ee982db
Scripts/Ulduar: Algalon the Observer fixes ( #22320 )
2018-08-31 21:48:56 -03:00
Keader
c78f454c0e
Scripts/Misc: Removed more UpdateEntry on InstanceScripts
2018-08-30 11:00:16 -03:00
Keader
7ab8a8b70b
Scripts/ICC: Removed not needed entrys added in last commit
2018-08-30 09:26:38 -03:00
Keader
92f260c5f9
Scripts/ICC: Fixed Deathbringer after Delay zone script's OnCreatureCreate
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Also removed some UpdateEntry hacks
Followup: b4a1887c4d
2018-08-30 09:22:06 -03:00
Treeston
5cea572a9a
Core/Threat: Threat system adjustments:
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* Online states are now re-evaluated before victim update instead of continuously. Closes #22226 . Tagging #21501 .
* Victim update now happens every 1s as opposed to every server tick unless current target goes away.
* Suppressed threat is no longer re-established until the victim gains additional threat (by hitting the target, for instance).
* Assistance threat is now split between non-controlled units threatened by target, as opposed to all units threatened by target.
2018-08-27 19:08:17 +02:00
Keader
183c6e630d
Build fix
2018-08-26 01:52:15 -03:00
Keader
81a6e2e510
Scripts/Uduar: XT002 Rework ( #21566 )
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Closes #21489
2018-08-26 01:14:18 -03:00
Treeston
042f5515e4
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans
2018-08-23 16:34:42 +02:00
Treeston
c00a2efb21
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
2018-08-22 21:51:16 +02:00
Treeston
eb1972f21d
Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while working out #22226 .
2018-08-20 19:04:21 +02:00
Keader
8b9d18f29c
Scripts/Trial Of The Crusader: Fixed Anub'arak Pursuing Spikes
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Closes #21420
2018-08-18 22:46:03 -03:00
Shauren
6cf12bcb4c
Scripts/Icecrown Citadel: Fixed target selection for Vampiric Bite and Blood Mirror after threat rewrite
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Closes #21537
2018-07-28 16:31:45 +02:00
Treeston
2ef9d301f0
Misc: Pass std::chrono types by value everywhere.
2018-07-18 17:48:15 +02:00
Keader
3102a6c903
Scripts/Ruby Sanctum: Fixed Baltharus target amount of Enervating Brand part 2
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(I forgot the clones, ty Gildor)
2018-06-08 19:02:52 -03:00
Keader
8a312046b2
Scripts/Ruby Sanctum: Fixed Baltharus target amount of Enervating Brand
2018-06-07 22:45:06 -03:00
Keader
ee7c0c16f1
Kill a whitespace
2018-06-04 22:18:26 -03:00
Keader
6cf8bd5ae7
Scripts/Pit of Saron: Fixed Ick not updading victim
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Closes #22001
2018-06-04 21:52:22 -03:00
ccrs
982643cd96
Core/Movement: MotionMaster reimplementation ( #21888 )
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Internal structure and handling changes, nothing behavioural (or thats the intention at least).
2018-06-03 10:06:57 -07:00
jackpoz
953640d563
Scripts/Icecrown Citadel: Fix "intended" crash
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Change an assert (that can happen easily using ".npc add") to a sanity check
2018-05-05 19:46:45 +02:00
Treeston
1d27f83bda
Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word. Corrected to "fixate".
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fd33b1c follow-up
2018-05-04 21:57:18 +02:00
Treeston
081eab3cf5
Core/Unit: UNIT_FLAG renames
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[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED]
[UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED]
Signed off by: Shauren, Warlockbugs.
2018-05-02 19:09:37 +02:00
Jorge Turrado Ferrero
f13de80834
Scripts/Ulduar: Fixed Vehicles when flame leviathan die( #21897 )
2018-05-01 20:11:40 -03:00
ccrs
2a45418032
Core/Movement: move MoveSplineInit ( #21857 )
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The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.
2018-04-23 20:33:14 +02:00
ariel-
bcc7427fbc
Core/Misc: whitespace/tab cleanup
2018-04-02 20:37:44 -03:00
Treeston
ebc96af6bb
Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPoint2D (from movement generators); functionality should be unchanged
2018-04-01 18:27:29 +02:00
Treeston
4692e10ca2
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
2018-04-01 13:52:36 +02:00
ariel-
f87da3a306
Scripts/ICC: use script searchers instead of saving list of creature pointers
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Closes #21644
2018-03-19 14:59:26 -03:00
Treeston
43491ba7f4
Scripts/Naxxramas: Fix an issue that could cause Sapphiron to stop using Drain
2018-03-11 13:05:41 +01:00
ariel-
45c5e1b9d6
Core/Spells: rework part 5: GameObject casting
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Closes #21330
Closes #18885
Ref #18752
2018-03-09 14:41:28 -03:00
ariel-
080d2c6cd4
Core/Spells: rework part 4: iterate over effects first
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Ref #18395
Implement far spell queue processing
Closes #7395
2018-03-09 14:41:28 -03:00
Shauren
241109327b
Core/Creatures: Remove hover on death
2018-03-08 23:13:51 +01:00
joschiwald
e9aba10695
Scripts/Misc: Fixed hover movement for Stormcaller Brundir
2018-03-08 23:13:51 +01:00
Chaouki Dhib
510bc0b7a0
Scripts/Misc: Hover script fixes
2018-03-08 23:13:51 +01:00
Treeston
df639d85e4
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does. Also moved to public so spellscript can use it.
2018-03-08 18:41:46 +01:00
ariel-
0c1e485e13
Core/Entities: ghouls start with full energy
2018-03-07 04:19:06 -03:00
ariel-
6e0b9a7916
Core/Creatures: port power type updates from master branch
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Core/Misc: Added helper function Unit::SetFullPower
Cherry-picked from 8199eef81c
Core/Creatures: Updated power type handling (#20981 )
Cherry-picked from 16a7a414ab
2018-03-07 03:34:45 -03:00
ariel-
98d6258efd
Core/Entities: kill unused return value from Unit::HandleSpellClick
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- AI hook will now receive the result by copy, as modifying it had no effect
- Some renaming: result->spellClickHandled, clickPair is actually clickBounds, the clickPair is the pair <creatureID, SpellClickInfo>
2018-02-24 15:52:09 -03:00
Wilcalaf
2dd5735bd9
Scripts/Nexus: Fixed a rare bug when sometimes Magus telestra managed to die while invisible preventing players from looting. ( #21436 )
2018-02-17 23:02:58 -03:00
sirikfoll
076bd11002
Scripts/Icecrown Citadel: Prevent Lady Deathwhisper movement during first phase.
2018-02-17 20:11:37 -02:00
Wyreth
56874b44f0
Core/Entities: remove grid-wide visibility from setActive and implement another method for it ( #20725 )
2018-02-17 15:09:54 +01:00
Keader
f609589e22
Scripts/Ulduar: Fixed amount of Mole Machines in Razorscale 10 man
2018-02-16 00:03:40 -03:00
Treeston
789f3c5d37
Scripts/TotC: Reduce Twin Val'kyr berserk timer from 10 minutes to 8 minutes on normal mode (match DBM). This closes #15367 , no matter what ccrs' bong says.
2018-02-16 00:13:43 +01:00
ariel-
29f7258dc8
Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_CHANNEL_TRACK_TARGET
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- Creatures stuck here wouldn't try attacking because of this
- Remove one workaround in halion script, now it's unneeded
Ref #11311
2018-02-15 17:50:15 -03:00
Treeston
4da9321d2b
Core/Combat: Unify combat permitted checks between CvC and PvC - only require "not friendly" in all cases. Fixes Yogg-Saron encounter. Closes #21380 .
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Also some bonus cleanup to Yogg's script to make transition cleaner.
2018-02-15 12:23:05 +01:00
Keader
63c436f5fb
Core/Scripts: Fixed some delayed enrage
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Closes #15367
2018-02-14 17:32:29 -03:00