Commit Graph

153 Commits

Author SHA1 Message Date
Ovahlord
5cd48b2afc Core/Movement: fixed a typo in MoveTakeoff that was causing flying creatures not lifting off properly 2019-10-06 06:57:18 +02:00
ccrs
94980ab362 Core/Movement: move MoveSplineInit (#21857)
The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.

Core/Movement: use helpers for validation

Core/Movement: crashfix workaround
2019-10-06 04:55:46 +02:00
Ovahlord
e135d35551 Core/Movement: implement cyclic path motion master helper to allow creatures to move along hardcoded spline points that are perfect circles 2019-10-05 06:30:55 +02:00
Ovahlord
f526fc9768 Core/Movement: fixed a crash in MotionMaster that was caused in combination with MovementInform and DoZoneInCombat 2019-08-04 03:24:19 +02:00
Ovahlord
b6cbd70533 Core/Movement: added a velocity argument for MoveSmoothPath motion master 2019-07-06 23:09:13 +02:00
Ovahlord
f351eac0af Core/Movement: Liftoff and Takeoff will now always use fly and catmullrom movement flags 2019-05-28 20:27:07 +02:00
Shauren
96faf78409 Core/Movement: Use correct root check 2019-05-12 01:26:20 +02:00
Shauren
e610b8440c Core/Movement: Prevent rooted units from falling
* Fixes a client freeze

Closes #23042
2019-05-12 01:26:00 +02:00
Ovahlord
eb15db4522 Core/Movement: first part of porting the new creature hover handling 2019-02-18 01:52:15 +01:00
Ovahlord
50a91bd590 Core/Movement: merged Collision height handling from 335 branch to reduce the probability that creatures are falling under the map 2019-02-17 23:40:24 +01:00
Ovahlord
7edabcbd88 Core/Movement: ported and merged Follow and Chase movement generator rewrite 2019-02-07 23:51:45 +01:00
Ovahlord
bf03f41b15 Core/Movement: MoveCirclePath will now add the owner's original position to the path the EnterCycle spline flag will remove that vertex later on 2018-11-13 02:49:39 +01:00
Ovahlord
2ead9a1d24 Core/Movement: merged FlightPath movement generator splitting
* up to e19bb7a1a5
2018-08-29 09:31:02 +02:00
Ovahlord
78e0328356 Core/Movement: fixed waypoint movement commits up to 2ce9a0a094 2018-08-02 16:20:02 +02:00
Ovahlord
075a79dac1 Core/Movement: first batch of followup commits 2018-08-02 16:03:19 +02:00
Ovahlord
c808b981f7 Core/Movement: merged smooth waypoint movement. Followup commits will be merged soon (tm) 2018-08-02 15:38:35 +02:00
Ovahlord
14cdb1aa1d Core/Movement: merged FormationMovementGenerator 2018-08-02 13:35:56 +02:00
Ovahlord
0d46b893fc Core/Objects:
*merged 3.3.5 renaming of GetObjectSize() to GetCombatReach()
*made GetBoundaryRadius virtual and use it to determine the actual spell radius distance with it instead of using CombatReach
2018-07-13 14:50:10 +02:00
Ovahlord
0db0f35cae Revert "Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo"
This reverts commit 157719d4b0.
2018-03-28 18:45:36 +02:00
Ovahlord
2cfdd3cbe0 Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
# Conflicts:
#	src/server/game/AI/CoreAI/PetAI.cpp
#	src/server/game/Battlegrounds/Battleground.cpp
#	src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
#	src/server/game/DungeonFinding/LFGMgr.h
#	src/server/game/DungeonFinding/LFGQueue.h
#	src/server/game/Entities/Creature/Creature.h
#	src/server/game/Entities/Pet/Pet.cpp
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Player/Player.h
#	src/server/game/Entities/Unit/Unit.h
#	src/server/game/Globals/ObjectMgr.h
#	src/server/game/Groups/Group.cpp
#	src/server/game/Groups/Group.h
#	src/server/game/Guilds/Guild.cpp
#	src/server/game/Guilds/Guild.h
#	src/server/game/Handlers/GuildHandler.cpp
#	src/server/game/Handlers/LFGHandler.cpp
#	src/server/game/Handlers/MiscHandler.cpp
#	src/server/game/Handlers/NPCHandler.cpp
#	src/server/game/Instances/InstanceScript.cpp
#	src/server/game/Maps/Map.cpp
#	src/server/game/Maps/Map.h
#	src/server/game/Maps/ZoneScript.cpp
#	src/server/game/Server/WorldSession.cpp
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/game/Weather/Weather.cpp
#	src/server/game/Weather/WeatherMgr.cpp
#	src/server/scripts/Commands/cs_reload.cpp
#	src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
#	src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
#	src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
#	src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
#	src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.h
#	src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp
#	src/server/scripts/Kalimdor/VortexPinnacle/vortex_pinnacle.h
#	src/server/scripts/Spells/spell_dk.cpp
#	src/server/scripts/Spells/spell_druid.cpp
#	src/server/scripts/Spells/spell_generic.cpp
#	src/server/scripts/Spells/spell_hunter.cpp
#	src/server/scripts/Spells/spell_mage.cpp
#	src/server/scripts/Spells/spell_pet.cpp
#	src/server/scripts/Spells/spell_shaman.cpp
#	src/server/scripts/Spells/spell_warrior.cpp
2018-03-28 12:35:52 +02:00
ariel-
5ff847159c Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources 2018-03-28 04:41:59 -03:00
Ovahlord
53e989dcd3 Revert "Core/Movement: merged smooth waypoints (commit: 05fb27dae4)"
This reverts commit 6dddfc812c.
2018-03-27 22:04:30 +02:00
Ovahlord
157719d4b0 Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo 2018-03-20 01:39:11 +01:00
Ovahlord
617b3a8a11 Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
# Conflicts:
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Maps/Map.cpp
#	src/server/game/Maps/Map.h
2018-03-14 08:22:00 +01:00
Ovahlord
e44bb5f387 Core/Entities: Phase Rework (main commit) 2018-03-08 22:58:50 +01:00
Ovalord
6dddfc812c Core/Movement: merged smooth waypoints (commit: 05fb27dae4) 2018-02-15 13:28:36 +01:00
Ovalord
5da35b1d82 Core/Movement: make flying cyclic movement uncompressed 2018-02-14 11:26:35 +01:00
Ovalord
6654e3a1e8 Core/Movement: make MoveCirclePath movement smooth 2018-02-14 11:16:43 +01:00
Ovalord
a64c9f5d0e Revert "Core/Movement:"
This reverts commit 154d283d3a.
2018-02-14 10:48:01 +01:00
Ovalord
154d283d3a Core/Movement:
*cyclic movement will now always use catmullrom and enter_cycle flags. Fixes visual issues when spline gets sent via update_object packet
*MoveCirclePath motion master will now always make the creature fly. According to sniffs all cyclic moving creatures are flying
*remove hack from cyclic monster_move packet. The first vertex is getting deleted by the client when using enter_cycle spline flag.
*recalculate cycle path when completing first loop to get rid of the first vertex
*implement SMSG_FLIGHT_SPLINE_SYNC opcode. according to sniffs this opcode gets sent every 5 seconds to fix client / server asynch movement issues. thx to Morgoporc for the unit.cpp part
2018-02-12 20:09:02 +01:00
Aokromes
4bd0525edd Update copyright note for 2018 2018-01-01 01:06:19 +01:00
Aokromes
91affef0c6 Misc: Kill trailing white spaces 2017-11-25 01:36:21 +01:00
Aokromes
93e0e0c291 Core/Movement: MotionMaster & MovementGenerators cleaning 2017-08-13 14:55:54 +02:00
ccrs
227a4d8ccb Core/Movement: ee2d7c1d53 followup 2017-08-13 03:38:52 +02:00
Aokromes
eab24df48a Core/Movement: PropagateSpeedChange should only be called on the top (current active) movement generator 2017-08-13 03:36:13 +02:00
ccrs
591019d9f6 Core/Movement: add new helper that cleans the referenced MovementSlot 2017-08-13 03:31:28 +02:00
Aokromes
1c6021ba96 Core/AI: Factory functions cleanup
- Get rid of fugly void pointers
- Streamlined AI selection code, using Permissible as it should've been instead of harcoded checks on the selector code
- Moved IdleMovementGenerator singleton to factory code
2017-06-01 13:22:24 +02:00
Aokromes
0fbcdca05e Core/Collision: Replaced phasemask with proper phases in GameObject c…
…ollision calculation
2017-05-06 01:55:17 +02:00
Aokromes
386c126e83 kill whitespace 2017-04-16 15:15:11 +02:00
Aokromes
43aecc42aa Commit name: Add flying check to MoveSmoothPath
By Malcrom
2017-04-12 23:21:58 +02:00
Aokromes
51594356dd Core/MotionMaster: Initialize SetFly 2017-04-09 23:51:40 +02:00
ccrs
7ea5c422cb Core/Movement: 96f4c7c followup 2017-03-26 06:15:26 +02:00
ccrs
2683f6cf6b Core/MotionMaster: cleanup use of _expireList
And restore broken _cleanFlag check/use on update (eca3645d8b)
2017-03-26 06:15:18 +02:00
ccrs
a29bae966d Core/Movement: cleanup MovementGeneratorType 2017-03-26 06:14:57 +02:00
ariel-
3ceeffde86 Core/Movement: Corrected all speed checks after 23b6991273
Ref issue #19210
2017-03-03 01:30:15 +01:00
Aokromes
31484029a0 Revert "[3.3.5][master] Core/Movement: Smooth movement 2017-01-20 16:26:38 +01:00
Aokromes
50e68d7149 Core/Movement: Update MoveSmoothPath for flying creatures 2017-01-14 15:01:51 +01:00
Aokromes
719a317a67 Update copyright note for 2017 2017-01-02 07:26:38 +01:00
Chaouki Dhib
935a4cbeab Core/Movement: minor MotionMaster refactor (#18367) 2016-12-06 11:08:10 +01:00
Aokromes
f6160d4d0b Core/Movement: Smooth movement
Implement smooth movement for all waypoint pathing and escortai
2016-11-27 16:59:31 +01:00