Commit Graph

23656 Commits

Author SHA1 Message Date
Malcrom
5ffe5bd43a DB/Scripts: Move Quest "Aces High!" gossip menu to database (#28300) 2022-10-02 13:45:23 +02:00
Malcrom
c0758ae6f3 Scripts/BoreanTundra: Modernized Unfit for Death (11865) implementation (#28297) 2022-10-02 04:47:02 +02:00
Ovah
c1dd282c07 fixed build 2022-10-01 18:27:00 +02:00
Ovah
750b522853 Core/Spells: fixed sending partial blocks in SMSG_SPELL_GO packets 2022-10-01 18:20:49 +02:00
Ovah
b47ef3ce90 Core/Spells: fixed up block mechanics (#28286)
* Ranged attacks can now be blocked
* Implement SPELL_ATTR3_COMPLETELY_BLOCKED
* Fixed a bug which was causing blocking to block entire spell effects regardless if the attribute was present or not
* Fixed a logic mistake which was causing blocks to roll twice (once for effect negation and once on hit)
* No longer send blocked miss conditions in spell_go packets when the spell is not completely blocked to match sniff data
2022-10-01 17:21:07 +02:00
Lloyd Dilley
2b8fc95fde Core/Misc: Fix *BSD compile errors (#28287) 2022-10-01 17:17:46 +02:00
Shauren
753a901928 Scripts/Hyjal: Change boss state management from SetData to SetBossState 2022-09-29 00:39:44 +02:00
Shauren
2dc1b69a70 Core/Players: Added error message for death knights attempting to leave their starting zone early 2022-09-28 01:02:21 +02:00
Shauren
08d2b6743a Scripts/Karazhan: Mark optional boss as completed when it dies 2022-09-28 00:40:06 +02:00
Shauren
6260a95763 DB/Ahn'Qiraj Temple: Added spawn groups for bosses 2022-09-28 00:15:00 +02:00
Shauren
349ba4e74a DB/Ruins of Ahn'Qiraj: Added spawn groups for bosses 2022-09-27 23:40:04 +02:00
Shauren
ace57b11c2 DB/Zul'gurub: Added spawn groups for bosses and prevent multiple Gahz'ranka summons 2022-09-27 20:14:11 +02:00
Shauren
7114bc6881 Scripts/Halls of Reflection: Prevent repeating Falric kills after wiping on Marwyn or add waves > 5 2022-09-27 16:17:43 +02:00
ihm-tswow
ee6bbd68bd Core/Guilds: Improve HandleRoster performance (#28290)
- takes call time from ~400 microseconds to ~260 microseconds on my machine in a guild with 900 members
2022-09-27 12:35:45 +02:00
Shauren
2d027e56ad Scripts/The Escape From Durnholde: Minor improvements
* Converted to BossAI
* Prevent repeating boss kills on Thrall event wipe
2022-09-27 00:08:16 +02:00
Shauren
7eb482ed84 Nopch build fix 2022-09-26 00:25:02 +02:00
Shauren
e3ac84b929 Scripts/The Underbog: Added spawn groups for bosses and implemented boss state tracking 2022-09-25 23:10:09 +02:00
Ovah
9ef9b79e84 Scripts/Halls of Lightning: reworked Volkhan encounter (#28282)
* modernized the whole code
* moved several mechanics to spell script where they belong
* handle missing visuals for Volkhan's Anvil
2022-09-25 20:21:44 +02:00
Shauren
9082eca660 DB/Icecrown Citadel: Migrate linked_respawn to spawn groups 2022-09-25 00:15:12 +02:00
Ovah
f82f97305d Scripts/Halls of Stone: Modernized Halls of Stone instance script (#28280) 2022-09-24 15:06:08 +02:00
Shauren
881950c1d5 Core/Spawns: Added startup error for incorrect map assignments in instance_spawn_groups 2022-09-23 19:27:56 +02:00
Shauren
7893c52fb7 Nopch build fix 2022-09-23 19:30:38 +02:00
Ovahlord
8b87b6a058 Scripts/HoL: follow naming standards for boss enums and dropped unused overriden methods from instance script 2022-09-23 19:06:12 +02:00
Ovahlord
9dcb602138 Scripts/HoO: removed a redudant summons.DespawnAll() call from Ionar's script 2022-09-23 19:06:12 +02:00
Ovahlord
dfcc9c69e7 Scripts/HoL: converted Ionar's AI to BossAI 2022-09-23 19:06:12 +02:00
Ovahlord
0efe2a0fa5 Scripts/HoL: converted General Bjarngrim's to BossAI 2022-09-23 19:06:12 +02:00
Ovahlord
7a73b8412a Scripts/HoL: modernized instance script 2022-09-23 19:06:12 +02:00
Shauren
63275e7316 Dynamic build fix 2022-09-23 19:04:35 +02:00
Shauren
46560070ae DB/The Sunwell: Migrate linked_respawn to spawn groups
* Also fixed Felmyst not spawning after server reset if Brutallus was killed

Closes #27904
2022-09-23 17:56:50 +02:00
Shauren
8962d80224 Scripts/The Sunwell: Move Brutallus and Felmyst to BossAI 2022-09-23 16:43:41 +02:00
Shauren
01f0f83139 Scripts: Fixed missing boss count initialization in The Slave Pens and The Botanica as well as incorrect map id assignment to Auchenai Crypts spawn groups
Closes #28278
2022-09-23 09:59:58 +02:00
Shauren
9fcc820016 Nopch build fix 2022-09-21 21:51:20 +02:00
Shauren
4af8548206 DB/Mana-Tombs: Migrate linked_respawn to spawn groups 2022-09-21 01:02:50 +02:00
Shauren
400d7e20d0 Scripts/Serpentshrine Cavern: Move to BossAI 2022-09-20 19:53:50 +02:00
Shauren
c0c8c3bf5d DB/The Slave Pens: Migrate linked_respawn to spawn groups 2022-09-20 19:01:12 +02:00
Shauren
f982e566a7 DB/Shattered Halls: Migrate linked_respawn to spawn groups 2022-09-20 16:24:31 +02:00
Shauren
9cac8d88cf DB/Naxxramas: Migrate linked_respawn to spawn groups 2022-09-20 16:00:21 +02:00
Shauren
cc6e0bfeb4 DB/Karazhan: Migrate linked_respawn to spawn groups 2022-09-19 22:56:20 +02:00
Shauren
ec085ffc85 DB/Deadmines: Migrate Deadmines linked_respawn to spawn groups 2022-09-19 21:54:28 +02:00
Neonix
18121ae24a Tools/vmapextractor: Fixed undeclared identifier 'assert' on OSX (#21994)
(cherry picked from commit 4279bfb6cb)
2022-09-14 12:28:48 +02:00
Giacomo Pozzoni
de4920de81 Core/World: Include more details about MaxCoreStuckTime asserts (#28188)
* Core/World: Include more details about MaxCoreStuckTime asserts

Include more details about MaxCoreStuckTime asserts that might help find why FreezeDetector gets triggered with idle MapThreads

* Codestyle fix
2022-09-11 18:45:14 +02:00
lee
fea9de5b17 Scripts/Battle for Mount Hyjal:Fix wrong npc text,trash movment,archimode last phase (#27910)
* Fix wrong npc text,trash movment,archimode last phase

1.Fix wrong npc text for Jania,Thrall,Tyrande.
2.Change Hyjal trash movement from walk to run.
3.Fix archimode drain worldtree event.
4.Fix archimode below 10% hp phase.Case Protection of elune on player.

* fix code style

fix code style

* fix wrong type

* Revert "fix wrong type"

This reverts commit 204c45f7d7.

* fix wrong type

* Update boss_archimonde.cpp

* add missing Creature Text

* fix code style

* Update hyjalAI.cpp

* do some work to prevent respawn mobs in combat

* remove dup yell at alliance base

* fix code style

* fix SPELL_METEOR unvisiable when spawn Giant Infernal

* change to DoCastSelf

* hide archimonde doomfire spirit visual

* fix code style

* fix SQL warning when startup server

* fix code style

* move SetRun out of constructor

* remove target list

* move setRun

* fix code style

* Change npctext ID to high ID.Fill text into Creature Text

Change npctext ID to high ID.
Fill text into Creature Text.

* Remove Magic Numbers

* change npctext high ID

* fix change high npc_text id in code

* remove setCanFly,add flight state to db

* change npc_text id

* change npc yell condition after second boss dead

* update npc_text IDs taken from sniff file.

Updated IDs taken from sniff file provided by Aokromes.

* remove MoveInLineOfSight

* move protection_of_elune immuity effect to spell script

* move worldtree channel target to db

Move worldtree channel target to db
Fix wrong position and movement_type of worldtree channel target

* update wrong npc_text IDs in code

* remove CastProtectionOfElune

* remove SetVisible(false),change flags_txtra of doomfire(18095) and doomfire_spirit(18104)

* update sql

* fix compile error

* revent spawntime,move guards say slay and say death to db

* Move code from Initialize() to Reset()

Move code from Initialize() to Reset()

Move code from Initialize() to Reset()

Update boss_archimonde.cpp

* remove unneeeary ->AI()

* Update hyjal_trash.cpp

* Update src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp

* Update src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp

* Rename 9999_99_99_world.sql to 2022_09_11_00_world.sql

Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2022-09-11 17:33:25 +02:00
Shauren
a55a566602 Core/Auras: Fixed requireImmunityPurgesEffectAttribute logic for school immunities
Closes #28237
2022-09-09 21:48:35 +02:00
M'Dic
5ec5e1e1d0 Scripts/Events: Ironforge hourly bell event correction (#28234)
Changes go_bells script to play the BellTollDwarfGnome once at every hour.

References:
https://www.reddit.com/r/classicwow/comments/ou0rw5/question_what_is_that_super_loud_bellowing/
cherry-pick commit (Hourly bell: Dwarf horn sound should only play once vmangos/core#1569)

Co-authored-by: schell244 <9536270+schell244@users.noreply.github.com>
2022-09-08 18:19:15 +02:00
Shauren
3306a4d06c Core/Auras: Improve aura interactions with immunities on spell effect level
* Effects that target is immune to will be suppressed instead of completely removed

Closes #28096
2022-09-05 18:22:39 +02:00
Shauren
f3384fecaa Core/Spells: Move entering combat for caster and calculating crit chance to separate function called only once for each target instead of doing it once for every effect on every target 2022-09-05 00:30:17 +02:00
Shauren
e2840a3f81 Core/Spells: Simplify combat flagging code on spell launch and impact 2022-09-04 22:49:08 +02:00
Shauren
e8dfd8c25c Core/Combat: Allow PvE combat references to become suppressed, just like PvP ones 2022-09-04 22:49:08 +02:00
Alan Deutscher
b59706c8b6 Core/Spells: Delay combat flagging for spell targets until spell missile lands 2022-09-04 22:49:08 +02:00
Tony Konzel
052dfe27fc Core/Spells: Removed gathering failure chance from herbalism and mining nodes (#28227) 2022-09-02 19:29:54 +02:00