Commit Graph

119 Commits

Author SHA1 Message Date
leak
6115b0bd5f Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100%
R.I.P

--HG--
branch : trunk
2010-12-22 00:12:03 +01:00
leak
fd694cd232 Streamlining loading functions for server startup
- Added a couple of timer outputs
- Improved code consistency between loading functions
- Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files)

--HG--
branch : trunk
2010-12-19 17:06:33 +01:00
Shauren
f4581f67b8 Core: Fixed uninitialized variable warnings
--HG--
branch : trunk
2010-12-14 15:58:45 +01:00
click
2642894342 Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.

--HG--
branch : trunk
2010-12-13 22:37:56 +01:00
Spp
e621f5fe98 Core/Dungeon Finder: Code cleanup and minor optimizations
- Extend LfgState to keep control of the state of group and players using LFG
- Move scripts to its own class and initialize only if Dungeon finder is enabled
- Updated comments to doxygen format
- Use constructor initialization list
- All variables are declared in the inner most scope
- Fix some mem leaks
- Remove no longer needed code (Cleaner)
- Normalize handler function names

--HG--
branch : trunk
2010-12-05 17:50:26 +01:00
Shauren
e0c992a8ba Scripts/Icecrown Citadel: Added script for Blood Queen Lana'Thel
Scripts/Icecrown Citadel: Fixed Invocation of Blood announcement emote for Blood Prince Council
Scripts/Icecrown Citadel: Fixed intro for Lady Deathwhisper
Scripts/Icecrown Citadel: Fixed Bone Spike for Lord Marrowgar

--HG--
branch : trunk
2010-12-03 17:47:33 +01:00
azazel
3cb4a52d59 Core/Misc: fix some warnings. As a result removed one redundant hook from FormulaScript.
--HG--
branch : trunk
2010-11-29 15:50:38 +06:00
Spp
d3c9478153 Core/Groups: Add kicker and kick reason to RemoveMember
--HG--
branch : trunk
2010-11-23 20:49:36 +01:00
azazel
4fb572015a Core/Scripts: pass message parameter by reference in OnChat methods to make it possible to be modified inside the script.
--HG--
branch : trunk
2010-11-17 18:14:35 +06:00
click
95e956a0b5 Core/Scripts: Convert more commands over to CommandScripts (moves gobject, honor, quest, reload, titles and wp commands to scripts) - Patch by Paradox
(Also fixes a minor visual error on GM-listings (gm ingame/gm list) when the respective user had an R in his/her name).
Closes issue 4792.

--HG--
branch : trunk
2010-11-16 21:27:25 +01:00
Shocker
48d90fab32 Misc: Some engrish fixes, thanks to ZxBiohazardZx, closes issue 4740
--HG--
branch : trunk
2010-11-14 23:46:34 +02:00
click
c48b74e2bb Fix typo *sigh*
--HG--
branch : trunk
2010-11-14 03:25:33 +01:00
click
61fea572ab Core/Scripts: Add missing scriptloading for tele/event commands
--HG--
branch : trunk
2010-11-14 03:05:20 +01:00
click
c374f3245a Scripts/Commands: Add tele and event commands to commandscripts system and streamlining the command selection process to ensure the correct command is run when using abbreviations
Patch by Paradox (some cleanups was needed)

--HG--
branch : trunk
2010-11-13 22:29:46 +01:00
click
e22426c7c0 Core/Scripts: Reinstate commandscripts, now with extra bling and working commands (and yes, we did test it thoroughly this time)
Thanks to Paradox for sorting the commandscripts and chanhandlers out to work as they were intentionally ment to be like.

--HG--
branch : trunk
2010-11-12 20:47:03 +01:00
click
03e4ecfbfd Core: Partial revert of rcb3188281e, rc85b35f076, r97f9a0fa3e due to missing loader implementation.
(files disabled but kept in repo, and will be fully reinstated once everything is sorted out)
Note: SQL-update-data is NOT supplied for 're-converting' to old help-system - this is after all considered a workrepo untill we tag a commit as stable!

--HG--
branch : trunk
2010-11-10 05:22:27 +01:00
Paradox
de1798e4ac Core/Scripts Part 1 of moving all commands to commandscripts
closes issue 4669
(first 5 patches rolled into 1)
Patch by Paradox

--HG--
branch : trunk
2010-11-09 10:15:35 -05:00
Shauren
f2fdcdf8f3 Core/Scripts: Added enum for generic script texts, fixed one broken text
Scripts/Icecrown Citadel: Blood-Queen Lana'Thel will no longer spawn for Blood Princes intro if they were already killed

--HG--
branch : trunk
2010-11-03 16:44:34 +01:00
Spp
afb3e790de Core/Scripts: add example_commandscript as an example of how to use commandscripts to add your own commands to the core
Patch by Paradox
Closes issue 4630

--HG--
branch : trunk
2010-11-03 08:44:03 +01:00
Rat
51f17678de Typo O.o
--HG--
branch : trunk
2010-11-02 17:47:47 +01:00
Rat
f27b6f6097 Core/SmartAI: do not report not used smart scripts as error
--HG--
branch : trunk
2010-11-02 17:29:36 +01:00
Rat
5cb119e617 Core/AI: implemented SmartScripts System (still beta) not 100% complete
WARNING: Use scripts at own risk. You were warned.
NOTE0: creature, gameobject, areatrigger type scripts should be fully functional
NOTE1: has no effect on any core related stuff if not using any SmartScript
NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h

SmartScripts is a reloadable DB-Sript system, with full control for special scripting,
like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more
with a total of 66 events, 78 actions, 22 target types, and can be easily extended

--HG--
branch : trunk
2010-10-27 21:01:47 +02:00
Spp
3fc2d414b1 Core/Dungeon Finder: Use scripts to interact between groups and LFG
--HG--
branch : trunk
2010-10-25 07:29:53 +02:00
Shauren
d03aeab9ad Scripts/Icecrown Citadel: Added Blood Prince Council script
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets
Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony)
Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance
Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage
Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter
Scripts/Quests: Fixed quest "Unholy Infusion" (24749)

--HG--
branch : trunk
2010-10-24 21:27:02 +02:00
azazel
c0faed2251 Core/Guilds: guild code was completely refactored and rewritten.
* OOP desing and implementation;
* all the queries are moved to prepared statements;
* guild loading is optimized;
* all the possible interaction with guild's data is done inside the guild class;
* added more hooks to GuildScript class;

WARNING: Make sure you backup your characters database before applying this change (just in case).

Known problems with guilds:
* when new member is added to the guild, MOTD is not displayed for him in guild tab of social window;
* if you add item with random property to guild bank visual representation of item below it becomes wrong (it displays wrong stack number);
* packets order differs from official: currently guild bank packet traffic is twice as more than on offy.

--HG--
branch : trunk
2010-10-17 19:54:13 +06:00
Shauren
9a47bc96a1 Scripts/Icecrown Citadel: Added Rotface script
Scripts/Icecrown Citadel: Corrected death speech for Stinky and Festergut
Scripts/Icecrown Citadel: Fixed Boned! achievement conditions

--HG--
branch : trunk
2010-10-09 16:50:03 +02:00
click
613b81f36f REALLY fix the CRLF-crap...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click
dd29d9e422 More copyright header updates (will this ever end?)
--HG--
branch : trunk
2010-10-07 14:50:05 +02:00
click
8ea4b32fab Update copyright headers (following the same standard in all files = good)
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
QAston
caaa77deb2 Core/ScriptSystem:
Add basic code for runtime checks of function calls in AuraScripts
 Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function
 Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead
 Unload aura scripts memory on aura delete

--HG--
branch : trunk
2010-10-04 17:44:49 +02:00
Shocker
78803c9f09 Magic numbers cleanup:
- Replace many magic numbers with constants
- Use enum for vehicle flags/seat flags
- Correct structure for ItemRandomSuffixEntry

--HG--
branch : trunk
2010-09-28 08:21:51 +03:00
click
461590832a Core: Generic cleanup (tab2spaces/whitespace removal)
--HG--
branch : trunk
2010-09-25 22:03:57 +02:00
Machiavelli
154d11acc0 Core/DBLayer:
- Fix another pesky linux specific compile error. (Thanks to Derex/Aokromes)
- Fix a typo in an assertion. (Thanks to Derex/Aokromes)
- Add proper zero termination in SetStructuredValue to get rid of memory issues that arose in the last few commits.
- Fix a crash caused by vsprintf´ing std::string in SystemMgr::LoadVersion()

--HG--
branch : trunk
2010-09-25 01:02:40 +02:00
Rat
d2af10618f Core/ConditionMgr: added placeholder for CONDITION_GUID
renamed targetOverride to invoker
removed targetOverride code (had no use)

--HG--
branch : trunk
2010-09-24 18:16:29 +02:00
azazel
eae0e5c822 Scripts/DB_Scripts: massive cleanup of SCRIPT_COMMAND_* related staff
* add union into ScriptInfo structure (thanks NoFantasy for the idea);
* move scripts methods from Map.cpp to new file MapScripts.cpp;
* remove magic numbers and introduce eScriptFlags enumeration.

It's just a beginning and more changes to come. Stay tuned!

--HG--
branch : trunk
2010-09-22 18:13:57 +06:00
Spp
cc3d4cc823 Core/Scripts: Add OnPlayerLogin, OnPlayerLogout, OnPlayerCreate and OnPlayerDelete
--HG--
branch : trunk
2010-09-15 13:23:07 +02:00
Spp
e12c01950a Code style (remove double blank line)
--HG--
branch : trunk
2010-09-14 20:10:48 +02:00
Spp
80051c6d3c Core/Scripts: Add GroupScript class
--HG--
branch : trunk
2010-09-14 16:37:54 +02:00
Spp
8c74993a43 Core: Fix includes in ScriptMgr files
--HG--
branch : trunk
2010-09-14 16:37:40 +02:00
Shocker
4908187578 Core/ScriptMgr: Add hooks for duel phases: OnDuelRequest, OnDuelStart, OnDuelEnd
--HG--
branch : trunk
2010-09-13 01:42:14 +03:00
Machiavelli
a41e99223e Core/DBLayer:
* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class

--HG--
branch : trunk
2010-09-11 21:10:54 +02:00
click
5f6b73fcec Core/ScriptMgr: Remove incorrect assertion in OnGameObjectDestroyed, and clean up code style (fix by Zor)
--HG--
branch : trunk
2010-09-11 16:11:07 +02:00
click
da5569bee6 Core/Scripts: Ensure Example and spell-scripts are loaded at all times in the AddScripts() function
--HG--
branch : trunk
2010-09-06 22:09:55 +02:00
Spp
cdef980af4 Core: Fix some warnings
--HG--
branch : trunk
2010-09-06 15:23:08 +02:00
Shauren
ae2bf64b0a Core: Fixed compile
Core/Scripts: Compile and use spell scripts always, even if SCRIPTS not defined

--HG--
branch : trunk
2010-09-06 11:51:07 +02:00
silinoron
2dae023649 Core/[Mail, WorldPacket]: Pull mail packet handlers out of Mail.cpp into MailHandler.cpp
Core/ScriptSystem: Remove unneeded TODO.

--HG--
branch : trunk
2010-09-04 13:46:01 -07:00
silinoron
0f997162ee Core/ScriptSystem: Refactor ScriptMgr::OnPlayerChat to no longer accept a C-style parameter of type void*.
Instead, use overloaded methods for the different types.

--HG--
branch : trunk
2010-09-04 12:49:39 -07:00
Shauren
0f9fe8dbeb Core/Players: Don't set instanceId to 0 when player is on transport during loading, there CAN be transports inside instances
Core/Scripts: Added waypoint id to OnRelocate transport hook
Core/Scripts: Make use of ZoneScript::GetGameObjectEntry at gameobject creation (makes it possible to override gameobject entries in instances)
Core/Transports: Call InstanceScript::EventInform for transport events
Core/Transports: Use guid from db for transports, not just its entry - adds partial support for instancing them (still cannot use transports table for it, but can spawn manually now)
Scripts/Icecrown Citadel: Fixed crash in Deathbringer Saurfang when event is started by more than one person (can't do this anymore)

Closes isssue #3749.

--HG--
branch : trunk
2010-09-02 10:40:32 +02:00
silinoron
d2c259fe76 Core/ScriptSystem: Add a PlayerScript::OnSpellCast(Player *player, Spell *spell, bool skipCheck) function.
Requested by Zor.

--HG--
branch : trunk
2010-09-03 19:58:16 -07:00