Ovahlord
11f32a2427
Core/Creatures: moved combat pulse into heartbeat handling and implemented CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT ( #29946 )
2024-04-28 16:09:43 +02:00
Shauren
605e5f94c0
Core/Creatures: Moved autoattack handling from scripts to game
2024-01-08 22:23:12 +01:00
ModoX
0e2f041728
Core/InstanceScript: Refactored door types to reflect its behavior ( #29406 )
2023-11-06 00:11:42 +01:00
Shauren
2e7e49b749
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript uses
2023-07-24 10:48:50 +02:00
Teleqraph
88ff97c1f9
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE ( #29159 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2023-07-20 19:09:27 +02:00
Shauren
622eed752b
Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffect
2023-06-03 23:17:28 +02:00
Shauren
f8a6a9b017
Scripts/Spells: Added spell effect validation helper
2023-05-30 19:34:19 +02:00
Shauren
3df16c12b7
Core/Scripts: Move EvadeReason outside of CreatureAI class
2023-01-19 21:23:06 +01:00
Shauren
d8a4668c77
Core/Misc: Add missing Containers.h include where neccessary
2023-01-06 16:44:11 +01:00
Shauren
46e0056196
Scripts/Instances: Add dungeon encounter data
2022-10-04 00:19:38 +02:00
Shauren
b47185cabf
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
2022-03-27 18:14:47 +02:00
offl
83b4c8cd37
Scripts/Spells: Small cleanup for gen/item spell scripts ( #27311 )
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(cherry picked from commit ef4c878d26 )
2022-03-23 00:06:37 +01:00
offl
c4906ce60b
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE ( #26913 )
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(cherry picked from commit c4741a131a )
2022-03-15 23:03:26 +01:00
Giacomo Pozzoni
71c2f0af46
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken ( #26787 )
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* Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken
* Update scripts
(cherry picked from commit 0800ab20a8 )
2022-03-12 14:45:04 +01:00
offl
b0745fab33
Scripts/BT: Remove unconfirmed parts of Teron's intro ( #26670 )
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(cherry picked from commit b15359a1e2 )
2022-03-11 15:44:01 +01:00
offl
8e9e15629f
Core/Scripts: Verify & migrate spell school immunities to DB
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Some already are stored in DB. Looks like they all are still valid for master
(cherry picked from commit 1ed79d7a2e )
2022-03-06 16:30:51 +01:00
Kargatum
373ed8f46b
Core: whitespace cleanup, reduce double blank line to single ( #25795 )
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* Core/Misc: fix double empty line
* worldserver.conf
(cherry picked from commit a32b6b8ac4 )
2022-03-05 20:07:57 +01:00
Keader
281aef7c40
Scripts/Black Temple: Some little fixes
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- Fixed Reliquary of Souls ignoring boundary
- Fixed Maiev texts timer
- Fixed Shadow Prison hitting every single npc on black temple
Many thanks to Ovahlord
(cherry picked from commit 83e0a70ddc )
2022-02-28 23:46:41 +01:00
Shauren
439b027d48
Core/Misc: Cleanup unused includes
2022-02-13 15:07:00 +01:00
Maks Szokalski
bc04acb726
Add "On" to some gossip methods in AI ( #25415 )
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* Add "On" to some methods
* Update npc_innkeeper.cpp
* Update zone_borean_tundra.cpp
(cherry picked from commit 41188eb535 )
2022-02-05 22:18:19 +01:00
Treeston
358dc78e47
Scripts/AreaTrigger: Rename OnlyOnceAreaTriggerScript::_OnTrigger to TryHandleOnce, and make its return value useful.
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(cherry picked from commit 0c7f6ac89f )
2022-02-05 14:53:54 +01:00
Shauren
0a1acb9c05
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remove it
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(cherry picked from commit 7d4fbf706a )
2022-02-04 00:27:10 +01:00
Carbenium
82fce41852
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
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Also fix intended despawn time of GOs used by the "Engineering a Disaster" quest
(cherry picked from commit 8642aaaf92 )
2022-01-24 12:55:43 +01:00
Carbenium
3bba8d50b1
Core/WorldObject: Remove non-std::chrono SummonCreature overload
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Remove
TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0);
(cherry picked from commit a41f599be7 )
2022-01-24 12:39:59 +01:00
Carbenium
eeffb310de
Core/EventProcessor: std::chrono-ify CalculateTime
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uint64 CalculateTime(uint64 t_offset) has been replaced with Milliseconds CalculateTime(Milliseconds t_offset).
Also add the std::chrono-ified overload void AddEvent(BasicEvent*, Milliseconds, bool)
(cherry picked from commit 92a02a5c87 )
2022-01-24 12:00:35 +01:00
Carbenium
27c1f47598
EventMap: Change GetTimeUntilEvent to return std::chrono types
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(cherry picked from commit 8cb35b0d5f )
2022-01-23 23:59:46 +01:00
Carbenium
330e7100cb
Core/Scripts: Fix timing issue of EVENT_FLY_TO_RANDOM_PILLAR during Illidan encounter
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The intention here is to add additional 30 seconds of delay to the current delay of EVENT_FLY_TO_RANDOM_PILLAR.
Instead of EventMap::GetNextEventTime, EventMap::GetTimeUntilEvent has to be used which returns the currently
scheduled delay until the event occurs.
EventMap::GetNextEventTime instead exposes the timer value internal to EventMap at which the event should occur.
(cherry picked from commit f1f251eb38 )
2022-01-23 22:19:24 +01:00
Peter Keresztes Schmidt
44ea32ace4
Build: Enable -Wimplicit-fallthrough on clang ( #25056 )
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* Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs
Related: #25006
* Misc: Add some missing breaks (no-ops) to satisfy clang
Related: #25006
Closes #25055
* Build: Enable -Wimplicit-fallthrough on clang
Closes #25006
2022-01-23 22:16:15 +01:00
Peter Keresztes Schmidt
ad340466d0
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs ( #25054 )
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Related: #25006
(cherry picked from commit 85b5b842ca )
2022-01-23 22:02:03 +01:00
Peter Keresztes Schmidt
c4098897a8
game/AI: Convert SelectAggroTarget to enum class ( #24818 )
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* game/AI: Convert SelectAggroTarget to enum class
* game/AI: Rename SelectAggroTarget to SelectTargetMethod
(cherry picked from commit 418c3b1fd5 )
2022-01-06 21:53:27 +01:00
ForesterDev
3171cd3fa9
Core/AI: refactor SpellHit and SpellHitTarget. ( #24691 )
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* Core/AI: refactor SpellHit and SpellHitTarget.
- now caster/target is WorldObject instead of Unit
- remove SpellHitByGameObject / SpellHitTargetGameObject (handled by SpellHit / SpellHitTarget)
- rename parameters in scripts according parent methods
* Restore logic in Algalon script
* Changed check for REMORSELESS_WINTER hit to avoid dublicate call, because it has TARGET_UNIT_CASTER for effects 0/1 and TARGET_GAMEOBJECT_SRC_AREA for effect 2
* Fix build after merge
(cherry picked from commit e3b232fe0e )
2022-01-06 20:46:25 +01:00
Keader
c11288af78
Making travis happy
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(cherry picked from commit ee218a5642 )
2022-01-01 20:16:05 +01:00
Keader
a21ad2079a
Scripts/Black Temple: Fixed Reliquary of Souls after combat rewrite changes.
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Closes #23879
* Fixed combat start/evade issue
* Fixed visual issue in Soul Release spell
* Fixed some timers issue
* Fixed some codestyle issues
PS: Please, stop break my black temple babys.
(cherry picked from commit d8e726de58 )
2022-01-01 20:15:51 +01:00
Shauren
5d02739b98
Scripts: Fix rbac permission for skipping default boss sequencing check
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(cherry picked from commit e660c8bc19 )
2021-12-20 21:40:47 +01:00
jackpoz
d5d04a6c55
Core/Misc: Fix C++17 build errors
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(cherry picked from commit 30823f9b79 )
2021-12-18 22:51:50 +01:00
ForesterDev
529ca2dd5d
Scripts/Defines: cleanup some magic numbers in factions ( #23631 )
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(cherry picked from commit 0c317498a5 )
2021-12-17 20:48:31 +01:00
Aokromes
30cec73c61
Coding standards ( #23514 )
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* Coding standards
* revert part
(cherry picked from commit fe744977c9 )
2021-12-13 00:42:17 +01:00
Keader
dba7e2507f
Scripts/Illidan: Fixed Parasitic shadowfiends reproducing like rabbits
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(cherry picked from commit a617cc4097 )
2021-11-23 23:16:43 +01:00
Keader
4af2894626
Scripts/Black Temple: Mother Shahraz fatal attraction need be random
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Higher distance showed in my sniffs is 48 yards (rounding 50 yards). If someone find more then that, please let me know.
Ty killerwife
(cherry picked from commit fd69c133b1 )
2021-11-22 23:57:54 +01:00
Keader
c3210798f0
Scripts/Black Temple: Fixed some issues in Illidari Council
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Ty killerwife for all help :)
(cherry picked from commit ef6240312c )
2021-11-22 23:57:19 +01:00
Keader
fe4da71f1d
Scripts/Illidari Council: Changed urand to SelectRandomContainerElement
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(cherry picked from commit 6cb754ca4e )
2021-11-15 00:15:39 +01:00
Keader
f69c8c2e60
Scripts/Black Temple: Fixed a crash on Illidari Council ( #22652 )
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Ty Sirikfoll :)
(cherry picked from commit 9a443306fb )
2021-11-15 00:15:16 +01:00
Shauren
f2456ff319
Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter and exit instead of only on enter
2021-11-10 00:01:50 +01:00
DanVS
28cb2af1c5
Core/Scripts: Unify Chrono Literals ( #22420 )
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* Unify Chrono Literals
* Retire IN_MILLISECONDS
* Build fix
* Build fix (sequel)
* Retire urand()
* Edge cases
* Build
* Whitespaces
* More edge cases
* Additional cases
(cherry picked from commit 5b0f4009df )
2021-11-09 00:26:59 +01:00
Keader
37c9553372
Scripts/Black Temple: Fixed some issues on Illidan
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(cherry picked from commit 0ebb315d6c )
2021-10-23 00:22:53 +02:00
Keader
f78c1bed5d
Scripts/Black Temple: Removing double hook call in Spiritual Vengeance
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(i realy dont remember why i did it lol)
(cherry picked from commit c9b09fc2cb )
2021-10-14 18:59:24 +02:00
Shauren
3bf6698116
Core/Misc: Fix appleclang 12 warnings
2021-10-01 11:18:29 +02:00
ccrs
426f9f2f92
Core/Movement: MotionMaster reimplementation ( #21888 )
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Internal structure and handling changes, nothing behavioural (or thats the intention at least).
(cherry picked from commit 982643cd96 )
2021-09-28 00:15:13 +02:00
Treeston
f69d12504c
Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPoint2D (from movement generators); functionality should be unchanged
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(cherry picked from commit ebc96af6bb )
2021-09-23 22:28:06 +02:00
Treeston
bc89e1cdb0
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
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(cherry picked from commit 4692e10ca2 )
2021-09-23 22:21:29 +02:00