treeston
62d5113252
Two more refactors I missed for #19930 . Last ones for now, I promise.
2017-07-03 17:49:54 +02:00
treeston
2739a5c5f5
Some more refactoring prep for combat/threat ( #19930 ).
2017-07-03 17:33:34 +02:00
treeston
5d3c69bf44
Creatures now release spell focus on projectile launch (for spells that have a projectile portion) as opposed to projectile impact.
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This should make some very slow projectiles (f.ex. Professor Putricide's Malleable Goo) a lot smoother.
2017-07-03 00:17:31 +02:00
Keader
0048d4b618
Core/Custom: Fixed Duel Reset Exploits
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Close #17419
*Fixed exploit with SPELLMOD_COOLDOWN
*Fixed exploit with some items (like Sylvanas' Music Box)
*Little cleanup
2017-07-01 16:56:30 -03:00
Shauren
c8480f171a
Nopch fix 5 and should be last
2017-07-01 21:47:00 +02:00
Shauren
235194bf54
typo fix
2017-07-01 21:37:07 +02:00
Shauren
7a72a170be
Nopch fix 4
2017-07-01 21:33:34 +02:00
treeston
0f47868d34
nopch fix episode 3: revenge of that one boss in slabs that is borked anyway
2017-07-01 21:21:16 +02:00
Shauren
383b30041f
Nopch fix
2017-07-01 20:40:07 +02:00
Treeston
e2a1ccd118
[3.3.5] Combat/Threat rewrite - prep & refactor ( #19966 )
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* Combat/Threat rewrite (PR #19930 ) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.
2017-07-01 20:18:02 +02:00
Shauren
5879eb2198
Core/Spells: Add missing validate
2017-07-01 11:57:16 +02:00
treeston
e07a322a3e
Combustion will now properly go on cooldown when the buff is manually cancelled. Fixes #19968 .
2017-06-30 18:25:11 +02:00
treeston
e35092c6a1
Combat/threat rewrite prep - merge RBAC/DB changes.
2017-06-28 17:27:34 +02:00
Treeston
7dfd472f8d
Proper client timeout detection ( #19906 )
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- Properly detect client timeout when logged into a character after a configurable time (default 60s) has passed without the client sending any packets.
- Fixes issues with crashed clients leaving characters in the world for a very long time (default 15 minutes), as well as edge case exploits involving intentionally pausing client execution for some amount of time.
2017-06-27 00:22:33 +02:00
Rushor
0770848322
Core/Creature: Implement Mangos GroupAI flags (allows formation without following) ( #18733 )
2017-06-25 12:29:05 +02:00
Treeston
489478b74d
Core/Entities: Extend combo point system to all Units and fix numerous quirks with rogue CP and vehicles (Malygos P3) ( #19914 )
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- Implement Wolverine Bite (fixes #752 )
- General combo point system cleanup
2017-06-24 22:41:16 -03:00
ariel-
641c2036ab
Core/Spells: fix runtime log spam
2017-06-24 22:28:00 -03:00
ariel-
d790f86a94
Core/Movement: silence warning
2017-06-24 17:27:38 -03:00
ariel-
30f9426b5b
Core/Movement: New names for a few spline flags
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(cherry picked from commit c7cd51e8f5 )
2017-06-24 17:19:32 -03:00
Gildor
629095ae21
Warrior: Fix T10 Melee 4P Bonus ( #19954 )
2017-06-24 15:20:59 +02:00
Shauren
dcc43de72f
Buildsystem: Exclude ScriptPCH from all targets when building dynamic scripts (except MSVC)
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(cherry picked from commit 550c57a0df )
2017-06-22 02:37:09 -03:00
Shauren
da9de83454
Core/Scripts: Optimize PCH contents
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(cherry picked from commit a9b64d737d )
2017-06-22 02:36:13 -03:00
Shauren
5024813fe3
Buildsystem: Minor PCH building changes
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* *PCH.cpp are now only compiled with MSVC, other compilers use custom helper commands to generate the precompiled header
* Don't call the linker for pch helpertargets
(cherry picked from commit 137f5e7887 )
2017-06-22 02:33:12 -03:00
Shauren
9d37c2b8eb
Core/Maps: Fixed initializing instance free ids when compiled with WITH_COREDEBUG
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Closes #19931
2017-06-21 17:55:38 +02:00
ariel-
9f765a1620
Core/Spells: fixed crash
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Closes #19924
2017-06-20 13:31:36 -03:00
ariel-
faf299459b
Core/Globals: fix VS2015 build
2017-06-20 00:02:34 -03:00
ariel-
c106177f20
Core/Achievement: fix linking
2017-06-19 23:47:55 -03:00
ariel-
85a7d5ce9a
Core: ported headers cleanup from master branch
2017-06-19 23:20:06 -03:00
treeston
052fc24315
Fix an overly strict check that was causing guardians to evade loop. Also make players properly enter combat when their pets are engaged by a creature.
2017-06-20 00:58:32 +02:00
ariel-
fd07c4985e
Core: fix warning
2017-06-19 13:38:01 -03:00
Shauren
d6201e5dbb
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50
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(cherry picked from commit 9299e9bde0 )
2017-06-19 13:16:13 -03:00
Shauren
7874bee7bf
Core/Misc: Cleanup worldserver/authserver main() functions to run destructors in predictable order
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* world/auth servers will now fail to startup if listen ports are in use
* Restored "Network.OutUBuff" config option lost during boost transition
(cherry picked from commit 6c92a481a3 )
2017-06-19 04:04:21 -03:00
joschiwald
46cb32c99f
Core/Misc: Added Creature::CanGiveExperience helper function
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(cherry picked from commit c1cc0e9949 )
2017-06-19 02:35:22 -03:00
Keader
b74ed00f4e
Core/Spells: Fixed range issue with Killing Spree
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Closes #19913
2017-06-18 14:44:02 -03:00
S.V
3eba093704
Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being opened with .gobj act ( #19342 )
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Closes #19261 .
2017-06-18 15:23:45 +02:00
ariel-
08d0105396
Core/Scripts: fix array out of bounds in Pit of Saron doorData
2017-06-18 05:34:04 -03:00
treeston
4b9b1d485d
Revert "Cross-check client-submitted fall time with server-measured time. When excessive difference is detected, punish player. ( #19895 )" due to really random edge case client behavior causing false positives.
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Going to need to find a different approach for dealing with the underlying issue.
This reverts commit 27cbfc3a93 .
2017-06-18 01:25:36 +02:00
Treeston
27cbfc3a93
Cross-check client-submitted fall time with server-measured time. When excessive difference is detected, punish player. ( #19895 )
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Fixes an exploit that could trivialize the Lich King encounter.
2017-06-17 03:31:53 +02:00
treeston
41eddd59aa
Correct some missing auth DB changes from b59ca1c.
2017-06-17 01:24:53 +02:00
treeston
c81f221e48
30ac4f5 follow-up. (Finally, Keader. Finally.)
2017-06-16 23:04:35 +02:00
treeston
30ac4f5377
Fix an issue where temp summons were ignoring m_regenHealth. (Hi Keader.)
2017-06-16 22:28:41 +02:00
treeston
b59ca1cc81
Rename .debug uws to .debug worldstate (clarity change).
2017-06-15 16:56:15 +02:00
treeston
250e8d998b
Group creation again (follow-up to 132538d). Groups now only disband if all members reject the invitation (as opposed to if any member rejects the invitation).
2017-06-15 13:08:26 +02:00
treeston
4b6351e6a5
Fixes to all-reputation and all-skill custom option handling:
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- Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login. Fixes #19839 .
- Add Wrath factions to all reputations custom (it only had BC factions).
- Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point #1 ).
- Fix all weapon skills max custom to properly apply on learning new weapon skills.
2017-06-15 04:19:28 +02:00
Gildor
d58fe103bf
Hunter: Fix Piercing Shot dot clipping ( #19882 )
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Closes #19881
2017-06-15 03:11:29 +02:00
Cannix
c14b448d63
Core/Player: Keep shared quests through map changes instead of getting stuck in busy state ( #19821 )
2017-06-15 01:27:37 +02:00
Gustavo
23f2646adf
Core/Entities Allow DynamicObjects with UNIT_FLAG_IMMUNE_TO_PC to select targets ( #19168 )
2017-06-14 14:31:46 +02:00
Gustavo
3bfe67792d
Core/Spells Allow bosses to receive KnockBack under certain conditions ( #19312 )
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Conditions: Not player, not controlled by player and not hunter's pet
2017-06-14 14:16:12 +02:00
Treeston
132538db1d
Modify group invite behavior while creating group to be blizzlike: ( #19870 )
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- Leader can invite multiple people before the first invite is accepted
- Leader can cancel group formation by sending CMSG_GROUP_DISBAND (using /run LeaveParty() or similar)
Fixes #17258 .
2017-06-14 00:34:38 +02:00
treeston
6f29aac936
Add new command 'npc showloot'. Does exactly what it says on the tin.
2017-06-12 19:10:41 +02:00