Shauren
677834dca7
Core/SAI: Add missing break (fixes incorrect db errors)
2020-01-03 13:44:42 +01:00
dr-j
a04a80b906
DB/Quest: Move "Gyromast's Revenge" to SAI
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Closes #24034
2020-01-02 23:34:10 +01:00
Gildor
78e77a086b
Core/Spells: Fix Sacred Shield (Paladin) absorb amount with ICC buff ( #24023 )
2020-01-02 13:07:39 -03:00
Aokromes
ed93932537
New year
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Say bye bye to every year changing dates
2020-01-02 06:25:50 +01:00
ccrs
7ffe018571
Scripts/ICC: little bit of cleanup in Valithria after the "recent" changes
2020-01-02 01:06:38 +01:00
jackpoz
be65f7d60e
Core/Misc: Fix no-pch build
2020-01-01 22:57:13 +01:00
Lopfest
443a425c4c
Core/SAI: Implement new action to set movement speed
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(cherry picked from commit 5dd6d31c01 )
# Conflicts:
# src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
# src/server/game/AI/SmartScripts/SmartScriptMgr.h
2020-01-01 19:56:05 +01:00
Killyana
9f057d7082
Core/Movement: Remove a wrong set SetWalk from HomeMovementGenerator
2020-01-01 19:42:10 +01:00
Killyana
0eb9e4d805
line
2020-01-01 17:38:52 +01:00
Killyana
a32aeceb0d
Core/Creature: Clear creature focus after an evade
2020-01-01 17:19:37 +01:00
Giacomo Pozzoni
4ccf01de39
Fix fleeing speed to 66% run speed ( #24025 )
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* Core/Movement: Fix fleeing speed to 66% run speed
Fix fleeing speed to 66% run speed until the creature starts returning home
* Fix build
* Don't check speed type
* Don't apply speed reduction twice
* Fix no-pch (1st try)
* Make sure every spell focus is interrupted when seeking assistance
2020-01-01 16:28:33 +01:00
Killyana
7fb7432620
Core/AI: Fix creatures not updating their target properly once engaged
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Closes #21562
2019-12-30 19:03:14 +01:00
Giacomo Pozzoni
88a14251e2
Core/MMaps: Fix charge underwater/falling ( #24010 )
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* Core/MMaps: Fix charge underwater
Fix charge sometimes returning "no path available" when swimming/underwater.
Fix charge selecting a destination point 4 yards above swimming/underwater targets
* Allow falling units to charge targets that are below (lower Z coordinate)
* Disable "raycast" pathfinding as it's not blizzlike.
This might show some strange paths when charging with a target in front.
It also fixes some falling undermap issues.
This Reverts 272009ebee
* Remove Z offset when charging a target as it never made sense
2019-12-30 15:58:39 +01:00
Keader
2f31119ea3
Scripts/ICC: Fixed Valithria Archmages casting while dead
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After 9c603ea87f , dead creatures will tick UpdateAI
Closes : #24012
2019-12-30 11:26:07 -03:00
Gildor
617e9dacc8
Core/Spells: Fix Power Word: Shield (Priest) absorb amount ( #23985 )
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Closes #22090
2019-12-30 10:46:10 -03:00
Keader
e15354dc7f
Scripts/Spells: Fixed Black Magic proc with some druid spells ( #24002 )
2019-12-30 10:42:21 -03:00
Giacomo Pozzoni
e698c17a26
Core/Movement: Fix wrong orientation set when pausing movement ( #23986 )
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* Core/Movement: Fix wrong orientation set when pausing movement
* Update MoveSpline.h
* Update Unit.cpp
2019-12-29 16:24:53 +01:00
Eridium
b60786a916
Spell/Script: Egg Nog ( #24007 )
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Closes #23996
2019-12-29 12:09:31 -03:00
Killyana
cb11ad97fb
Creature/AI: Reset CoolDowns on evade
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Closes #24008
2019-12-29 14:05:03 +01:00
Michael
6b19f4a0ab
additional output for additem command ( #24006 )
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* additional output for additem command
when removing items with additem:
if the user provides an amount too large of a negative amount, the command will now output the amount of items that could not be destroyed.
* renamed sql file to hopefully avoid conflicts
* added clarification to failure string
* changed unneeded else if condition to else
* code style; braces
* Update and rename 9999_99_99_99_world.sql to 2019_12_28_01_world.sql
2019-12-28 22:58:18 +01:00
jackpoz
862d47394b
Core/Movement: Fix fleeing speed to 66% run speed
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Fix AssistanceMovementGenerator using 100% MOVE_RUN speed instead of 66% . Please note that the fleeing mechanic still has some open issues that this single commit doesn't fix
2019-12-27 17:28:09 +01:00
Giacomo Pozzoni
8f94c9ef6b
Core/Movement: Fix stunned falling units freezing the client ( #24000 )
2019-12-27 16:33:16 +01:00
Keader
9f7b464a6a
Scritps/ICC: Fixed resistance calculation for Mutated Transformation (Professor Putricide) ( #23858 )
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More Info in: #23837
2019-12-26 13:22:04 -03:00
Giacomo Pozzoni
18a4cbee5e
Core/Creatures: Fix spell_school_immune_mask being applied against positive spells too ( #23999 )
2019-12-26 13:58:45 +01:00
Giacomo Pozzoni
7920347f43
Core/Spells: Fix Spellsteal stealing Silence buff of Arcane Torrent ( #23992 )
2019-12-26 13:57:50 +01:00
Giacomo Pozzoni
13ad8b66d9
Core/Movement: Add more LOS checks ( #23991 )
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Add more LOS checks to ensure Units don't cross trees/walls when fleeing/moving
2019-12-26 13:56:51 +01:00
jackpoz
afbc478919
Core/Map: Load the grid of TempSummons owned by Players
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Ensure to load the grid of TempSummons owned by Players when the relocate to another cell
2019-12-21 16:27:46 +01:00
Shauren
175eba74ae
Scripts: Add missing killer nullptr checks in JustDied hooks
2019-12-21 13:30:59 +01:00
Shauren
046e98bc5d
Core/Creatures: Fixed crash when guards get killed by periodic auras whose caster is offline or despawned
2019-12-21 13:06:42 +01:00
jackpoz
68fa3091a2
Scripts/Misc:Code cleanup
2019-12-20 18:02:00 +01:00
Killyana
c5c46fed6a
Creature/Script: Fire Bomb
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Closes #23977
2019-12-20 17:26:04 +01:00
Killyana
9bed0aa8d8
Creature/Script: Toravon Frozen Orb Stalker
2019-12-20 16:53:01 +01:00
Killyana
26faca51cd
Spell: Move Crystal Spike aura to the cpp
2019-12-19 22:27:31 +01:00
Killyana
462b63957a
Spell: Move Shadow Trap aura to the cpp
2019-12-19 21:46:16 +01:00
Eridium
efcbfa5c24
Boss/Script: Fix Mechano-Lord Capacitus's Nether Charges ( #23976 )
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* Boss/Script: Fix Mechano-Lord Capacitus's Nether Charges
Closes #23973
* Update boss_mechano_lord_capacitus.cpp
* Update boss_mechano_lord_capacitus.cpp
* Update boss_mechano_lord_capacitus.cpp
* Rename 2019_12_99_99_world.sql to 2019_12_19_00_world.sql
2019-12-19 07:57:26 +01:00
Killyana
74f92d776b
Spell: Move Column of Frost & Mana Void to the cpp
2019-12-18 21:41:40 +01:00
Killyana
4d89da56c1
Spell/Script: Move the spell "Flame Sphere Spawn Effect" from the DB to the cpp
2019-12-16 21:17:10 +01:00
Giacomo Pozzoni
f20265feaf
Core/Creature: Remove empty spell ids from CreatureAddon.auras vector
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Close #23969
2019-12-16 10:44:50 +01:00
jackpoz
54f9456764
Core/Creature: Log an error for Creatures spawned with temporary auras
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The errors still need to be addressed.
Close #23225
2019-12-15 19:59:39 +01:00
Keader
ecd4ffc1ce
Build fix
2019-12-15 12:40:26 -03:00
Keader
58b5ea9f95
Scripts/Azjol-Nerub: Fixed Gatewatcher pets evading when kill a player
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Making Aokromes happy
2019-12-15 12:35:41 -03:00
Killyana
6ca4f340bd
Tabs
2019-12-15 16:33:00 +01:00
Killyana
c22b1e6cb4
DB/Quest: Take Down Tethyr!
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Closes #22407
2019-12-15 16:27:21 +01:00
Killyana
8b03fe9506
Core/Log: Gameobjects may have faction template id = 0
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Ref https://github.com/TrinityCore/TrinityCore/pull/22922
2019-12-14 23:28:45 +01:00
Killyana
366ec08160
DB/Spawns: Rampart of skulls
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Closes #23966
2019-12-13 21:28:58 +01:00
Gildor
f661bc6c39
Scripts/VioletHold: Minor improvements ( #23961 )
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* Scripts/VioletHold: Minor improvements
* Now we can teleport inside with gossip if event is in progress
* Improve HavePlayers() check logic
* Remove a pointless comment
suggested by shauren
* Move CheckWipe function to execute every 3 seconds instead every map update
suggested by Riztazz
* I supose Riztazz forgot add this to repeat every 3 seconds
2019-12-11 15:01:27 +01:00
Giacomo Pozzoni
dfc5dc3dff
Core/Grid: Code cleanup
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Remove unused method that should not be used anyway
2019-12-09 09:12:04 +01:00
Killyana
d8e12d826c
Tabs
2019-12-07 19:14:31 +01:00
Treeston
d4b00df781
Core/Spell: Reset threat to zero when the hunter use Feign Death
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Closes #23874
2019-12-07 19:13:06 +01:00
Killyana
6db4bf6671
Quest: Weakness to Lightning
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Closes #23916
2019-12-07 16:57:16 +01:00