DDuarte
66a8d41f59
Auth/Networking: Use non-throw resolves in realmlist updates
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Fixes #12737
2014-08-05 15:14:52 +01:00
Aokromes
6f52115e61
Update 2014_08_05_01_world_misc.sql
2014-08-05 11:10:57 +02:00
Aokromes
127a5405c2
Update 2014_08_05_02_world_page_text.sql
2014-08-05 11:10:38 +02:00
Aokromes
3cfa22f21b
Update 2014_08_05_03_world_page_text.sql
2014-08-05 11:10:20 +02:00
Aokromes
6de01936ae
Update 2014_08_05_05_world_page_text.sql
2014-08-05 11:09:39 +02:00
Aokromes
cb419fe218
DB/Quest: The Perfect Stout
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By Crysicle, closes #12692
2014-08-05 06:03:16 +02:00
Aokromes
129e640a1d
DB/Misc: Senir's Report
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By Crysicle, closes #12693
2014-08-05 06:01:10 +02:00
Aokromes
015ba9b300
DB/Creature: Rockjaw Backbreaker
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By Crysicle, closes #12694
2014-08-05 05:58:21 +02:00
Aokromes
f1d74198f3
DB/Misc: Brock's List
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By Crysicle, closes #12721
2014-08-05 05:56:20 +02:00
Aokromes
ab3407eee6
DB/Misc: A Bloodstained Journal Page
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By Crysicle, closes #12722
2014-08-05 05:49:10 +02:00
Aokromes
7f45cb4ebc
DB/Misc: Gramma Stonefield's Note
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By Crysicle, closes #12723
2014-08-05 05:46:01 +02:00
Aokromes
6f71aa0dd8
DB/Quest: Me Brother, Nipsy
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By Crysicle, closes #12744
2014-08-05 05:42:29 +02:00
jackpoz
6c7ad9bc0b
Delete 2014_08_03_03_world_creature_template.sql
2014-08-05 00:28:39 +02:00
Malcrom
818ffd47e1
DB/Creature_template: Update creature_template table for mod calculations. Will require core devs to update core to support it.
2014-08-04 19:51:01 -02:30
Shauren
d3c6a03c3b
Delete 2014_08_03_03_world_creature_template_sql
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This must come together with proper damage calculations in core - to be done
2014-08-04 23:53:27 +02:00
Malcrom
50338edac5
DB/Creature_template: Update creature_template table for mod calculations. Will require core devs to update core to support it.
2014-08-04 19:15:07 -02:30
Malcrom
b5261b4222
DB/SAI: Fix two npc's spamming errors.
2014-08-04 17:25:55 -02:30
Vincent-Michael
52b7fd40ef
Core: Fix typo
2014-08-04 19:43:17 +02:00
Vincent-Michael
551fdb61c9
Core/World: Small cleanup on headers in World.cpp
2014-08-04 19:40:57 +02:00
Shauren
e4d6d34f6e
Core/Spells: Fixed LoS checks for spells like shadowfury
2014-08-04 18:56:17 +02:00
jackpoz
15b1d41740
Core/NetworkIO: Adjust more packet throttling values
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Adjust more packet throttling values by increasing some limits, this might fix some random kicks.
2014-08-04 18:43:15 +02:00
DDuarte
0affa9168c
SQLs: Move world_database.sql to dev folder
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Simply because people can't read instruction guides...
2014-08-04 14:11:03 +01:00
DDuarte
6e9d7486fe
Build/CMake: Compile the minimum of dependencies possible
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mysql if SERVERS, zlib, g3d and recast if SERVERS or TOOLS
2014-08-03 18:12:48 +01:00
Duarte Duarte
02a3b3d949
Core/Spell: Correct the hit and miss counters in WriteSpellGoTargets
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Fixes a client crash when spells hit (or miss) more than 255 targets (it was capped at 256 in 80b61fa584 )
Thanks to @joschiwald for finding the mistake
Closes #12733
2014-08-03 17:55:13 +01:00
Duarte Duarte
a99bf38d81
CI/Travis: Do not use Jemalloc
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It generates a lot of warnings and it is not useful to test build
2014-08-03 15:52:16 +01:00
DDuarte
8a36b385f7
DB/NPCs: Set basic immunities to most bosses
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Charm, Fear, Root, Sleep, Freeze, Polymorph and Sapped
Thanks to Aokromes for the idea
2014-08-03 15:04:24 +01:00
Dr-J
b27eebaf30
DB/Creature: Chicken Escapee
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Closes #12606
2014-08-03 11:09:03 +01:00
DDuarte
42decaa360
Core/Server: Add mutex lock to PacketLog
2014-08-02 23:38:25 +01:00
DDuarte
cb453fa093
Core/Shared: Fix world and auth crash on shutdown (PCQ & DbWorker)
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Fixes #12704
2014-08-02 19:30:55 +01:00
Dr-J
56c0581e55
DB/Quest: The Chain Gun and You
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Script by me, closes #1867
2014-08-02 19:28:29 +01:00
Vincent-Michael
4f9b57eddf
DB/Spells: Added missing sql in 479afc0ed0
2014-08-02 05:20:48 +02:00
Vincent-Michael
479afc0ed0
Core/Spells: Fix Bloodworms summon count
2014-08-02 05:17:42 +02:00
Vincent-Michael
a05497bc61
Core/Trade: Fix warnings
2014-08-02 01:36:40 +02:00
Shauren
58ecb73674
Core/Trade: Replaced SendNotification hacks with proper trade packets
2014-08-01 22:06:33 +02:00
Malcrom
648abaa2f6
DB/SAI: entries up to 10000 now using CMC where required.
2014-07-31 21:59:03 -02:30
Kinzcool
2ae7ea5dde
DB/Creature: Set the proper faction for Kormok
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* Closes #12716
2014-07-31 20:10:52 -04:00
Dr-J
f9c44078ee
DB/SAI: Rise Obsidion (3.3.5 Script update)
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A video of this quest from 2009 came to light, which showed a few things
* One text is yell not say, updated
* Added 2 missing texts first text and an emote text
* Dorius will now despawn when Lathoric enters
* Added some cooldown to event so event cannot be spammed, wont work again for minimum 60 seconds once started
* Lathroic the Black wont spawn until just before Dorius despawns
Closes #12712
2014-07-31 21:41:41 +01:00
Shauren
45e9ef3d93
Core/Loot: Fixed pickpocket refill timer and use send proper loot error packets to master looter
2014-07-31 21:41:41 +02:00
Shauren
daecbd67e8
Core/Waypoints: Fixed memory leaks happening when loading waypoints with invalid move_type
2014-07-31 20:28:32 +02:00
Malcrom
5e825ce9d4
DB/Waypoints: A few paths for Shadowmoon Valley
2014-07-31 11:12:12 -02:30
Dr-J
95dfbced0b
DB/SAI: Plagued Lands 2118
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Fix 2118 Plagued Lands http://www.wowhead.com/quest=2118/plagued-lands
http://youtu.be/wj8CiZAaP8E , Script in SAI, Kill credit and way bear gets captured may need to be changed in the future but at this moment the server side spells have no effects in spell_dbc.
Id Name
9372 Bear Enters Auberdine
9439 Bear Captured in Trap,
2014-07-31 11:22:13 +01:00
Dr-J
3f8c1000c6
DB/SAI: Sholazar Guardians (Update)
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Update my previous scripts for Zepik, Dajik, Moodle, Jaloot, Lafoo and Goregek as the spells which that these must cast in order to ping treasure, chickens abd the sholazar guardian heartbeat aura which was needed to trigger some texts was failing when just casting on summon, changing so these spells are cast periodically.
2014-07-31 09:50:14 +01:00
Dr-J
ba901590d6
DB/QUEST: Foolish Endeavors (Update)
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Update to my previous script for this, fixes a couple of things
* Getry is less likely to bug out leaving him at bottom with no quest flags if player leaves grid after event started, can still happen but much rarer (This has had 7 months of testing)
* And preventing event been started if varidus is currently dead as this will also cause event to bug out.
2014-07-31 09:38:55 +01:00
Malcrom
ac02bad3fa
DB/SAI: More SAI corrected to use CMC. All entries up to 7000 requiri… …ng caster movement control now using CMC
2014-07-31 00:37:58 -02:30
Malcrom
4c9258d586
DB/SAI: More SAI corrected to use CMC. All entries up to 7000 requiring caster movement control now using CMC
2014-07-30 21:10:18 -02:30
Dr-J
3622202dff
Merge pull request #12707 from dr-j/master
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Remove redundant Eversong_woods cpp
2014-07-31 00:33:32 +01:00
Dr-J
9253ff7cb7
Update CMakeLists.txt
2014-07-31 00:29:54 +01:00
Dr-J
bfbfc1f08c
Update ScriptLoader.cpp
2014-07-31 00:28:10 +01:00
Dr-J
5418844f15
Delete zone_eversong_woods.cpp
2014-07-31 00:24:08 +01:00
Dr-J
5b311690d1
Remove Script from zone_eversong_woods.cpp
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This cpp is now currently redundant
2014-07-31 00:12:33 +01:00