Commit Graph

117 Commits

Author SHA1 Message Date
horn
676967c9ac Core/Achievements: Fix The Sickly Gazelle
Closes #2154
2011-07-01 19:32:41 +03:00
Spp-
6fd41ae50e Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts 2011-06-30 14:24:56 +02:00
click
4ec9ecd3e0 Scripts/EmeraldDragons: Fix a few small snaggs:
- Teleport highest aggro player to front of dragon if exceeding 50 yards
- Clean up target selection/handling slightly
- Remove UpdateAI-segments from the dragons, it's already handled in the base AI
2011-06-24 17:07:31 +02:00
QAston
31d32e28ee Fix build 2011-06-23 13:49:22 +02:00
click
235e164ba7 Scripts/Emerald Dragons: Fix Aura of Nature being refreshed on already affected targets 2011-06-17 01:22:22 +02:00
click
b138bc31ca Scripts/EmeraldDragons: Clean up a bit on the scripts:
- Remove script for Shade of Taerar, replaced with SAI equivalent (Malcrom)
- Remove script for Demented Druids, replaced with SAI equivalent (Malcrom)
- Add supportscript for Mark of Nature (Kaelima)
- Some other minor changes here and there
2011-06-12 17:13:28 +02:00
click
f16df538ee Core: More codestyle cleanups 2011-06-12 01:47:45 +02:00
click
158966dc79 Core: Codestyle cleanup 2011-06-11 22:35:29 +02:00
kaelima
195cd813b1 Scripts/World: Fixed movement for dream fog when changing from MoveChase to MoveRandom.
Also removed unneeded line for their victim searcher.
2011-06-01 00:54:13 +02:00
click
4ccb21e51a Scripts/World: More dragonAI fixes 2011-05-31 18:36:11 +02:00
kaelima
53db8f4fb6 Scripts/World: Small cleanup 2011-05-31 18:04:47 +02:00
click
c49ce7fd83 Scripts/World: Fix silly mistakes - don't code and sleep at the same time (and good night from me!) 2011-05-31 09:06:35 +02:00
click
21e687f9e1 Scripts/World: Minor timer adjustments to the "shared" abilities for the Emerald Dragons - now even more blizzlike \o/ 2011-05-31 08:52:08 +02:00
click
7f7c5c4c89 Scripts/World: Fix some more on the Emerald Dragon AI:
- Add spellscript for Dream Fog sleep - now it ticks like it should
- Adjust movement-speed and timers for the Dream Fog NPC spawns (can now be outrun, and doesn't spawn like mad)
2011-05-31 05:52:29 +02:00
kaelima
ae0d349a3c Core/Defines: Update enum TextEmotes, values and names from client. (These emotes comes in CMSG_TEXT_EMOTE). 2011-05-30 22:57:37 +02:00
click
bef55b91ec Scripts/World: Emerald Dragon AI - summon dreamfog properly. Thanks to Kaelima, Shauren and others for assisting in finding this idiotic bug. 2011-05-30 20:41:01 +02:00
click
eccbc87f6b Scripts/World: Add some TODO-comments on the worldboss scripts, and fix an event-mishap (wrong eventname in eventlist) 2011-05-30 06:16:52 +02:00
click
864957b403 Scripts/World: Add a lost change to the dreamfog 2011-05-30 04:31:59 +02:00
click
7e49fa92f0 Scripts/World: Update WorldBoss scripts for the Emerald Dragons (Ysondre, Emeriss, Taerar and Lethon) + create base "Emerald Dragon" AI
(They are still WIP, so do not consider them "workable" unless you are willing to report issues).
2011-05-30 04:12:07 +02:00
Shauren
0ad14aeafd Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically 2011-05-26 23:57:17 +02:00
Shauren
a644206f88 Scripts: Removed SEND_VENDORLIST and SEND_TRAINERLIST defines 2011-05-26 23:31:46 +02:00
Shauren
64adce7b8b Scripts: Removed CAST_SUM define 2011-05-25 15:55:14 +02:00
Shauren
24a8cc24da Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS 2011-05-14 12:26:49 +02:00
Shauren
83989e49f8 Scripts/Achievements: Removed unneeded script, its now handled by auras 2011-04-30 15:39:58 +02:00
Shauren
acd81d6570 Core/Achievements: Fixed Children's Week achievements 2011-04-30 12:41:14 +02:00
leak
1003f30448 Add spaces after commas 2011-04-29 20:47:02 +02:00
Azazel
6fb2bf4224 Core: use enum InventoryResult as return type for functions working with player items.
Original patch by TOM_RUS.
2011-04-29 16:48:15 +06:00
leak
c51c817a45 Core/ObjectMgr: Refactor sCreatureStorage 2011-04-28 22:57:08 +02:00
leak
a82654debd Core/ObjectMgr: Refactor sItemStorage 2011-04-28 22:42:33 +02:00
click
9762c17833 Core/Buildsystem: Update copyright-headers for 2011, and adjust with the correct teamname as well. 2011-04-27 18:17:00 +02:00
Supabad
3b99e173f0 Scripts/Achievements: Move some achievement scripts to database.
Add database support for Ancient Protector and Ancient Courtyard Protector.
2011-04-21 23:38:15 +02:00
Shocker
d3cb2f4873 Scripts/NPCs: Remove Membership Cards requirement from npc_engineering_tele_trinket, they were removed in 3.1 2011-04-18 18:26:39 +03:00
Supabad
35c238050a Scripts/Achievements: add multiple achievement scripts for Strand Of The Ancients.
add kill counter reset related to Battleground achievements.
2011-04-17 11:11:40 +02:00
Shauren
e1bacef346 Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll) 2011-04-01 20:31:15 +02:00
Shauren
2f79b0f266 Core: Removed all double (and more) empty lines 2011-03-21 10:52:14 +01:00
Shauren
c2c40a4750 Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now 2011-03-09 21:32:04 +01:00
Shauren
36f848a4c2 Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Professor Putricide encounter
Scripts/Spells: Added blizzlike error messages for certain spells
Scripts/Items: Removed obsolete scripts
2011-03-04 23:53:11 +01:00
click
d92fb9ad65 Core: Clean up some rogue whitespace and tabs 2011-02-27 18:34:24 +01:00
Machiavelli
5236bf4511 Fix build with scripts included 2011-02-20 21:19:32 +01:00
Machiavelli
c1445cd475 Fix build with scripts included 2011-02-20 21:07:03 +01:00
Manuel Carrasco
6b2ffc9039 Core/GuardAI: Guards don't evade if the target casts Vanish and also can detect players with Feign Death.
Core/Scripts: Moved scripts from ScriptedGuardAI to guards.cpp
Core/Creature: Removed custom npcflags UNIT_NPC_FLAG_GUARD (now moved to flag_extras) and UNIT_NPC_FLAG_OUTDOORPVP (not used)

Thanks to Kaelima, Xanadu, Shauren and linencloth.

Signed-off-by: Manuel Carrasco <manue.l@live.com.ar>
2011-02-10 22:36:35 -03:00
Shauren
82b7f30271 Scripts/Misc: Fixed rogue trainers not teaching dual spec 2011-01-31 15:58:20 +01:00
leak
137b079eea Core: Generic cleanup (tab2spaces/trailing whitespace removal) 2011-01-26 01:03:35 +01:00
Machiavelli
de8d5a9236 Scripts/Borean Tundra: Add Support for areatrigger conditions for Quest: Breaking Through (11898). Thanks to Svannon for original code and joint brainstorming session.
Closes issue #194
2011-01-14 00:59:52 +01:00
Machiavelli
d399daab59 Core/Quests: Resolve ambiguity between QUEST_STATUS_COMPLETED and rewarded state by implementing QUEST_STATUS_REWARDED. The latter is not used in the database explicitly, only in the core. This is to prevent overhead by iterating over the rewarded quests storage multiple times.
All relevant upper level code has been updated accordingly to the best of my ability.
2011-01-13 23:06:59 +01:00
Spp
bd2728eb74 Core: Fix some warnings 2011-01-11 11:18:00 +01:00
Manuel
014714fb17 Core: Killing magic numbers. 2011-01-09 20:44:33 -03:00
Manuel
5cf76896eb Core/Battleground: Implemented blizzlike script for Isle of Conquest, written by gyullo and me, based on Socolin's and Josh's patch -BIG THANKS TO THEM-
Anyway the map is not yet playable, there are issues not related with the script.

I also want to thanks to QAston, linencloth, Shauren and Machiavelli to be so patient with my questions.
2011-01-09 00:00:08 -03:00
Shauren
9c0cd63e93 Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon 2011-01-02 21:33:37 +01:00
Machiavelli
957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00