Treeston
971ed856a4
Core/Scripts: Implemented OnlyOnceAreaTriggerScript ( #20288 )
2017-09-14 22:53:02 -03:00
Aokromes
7ed36d353a
Core/Scripting: remove long time dead code
2017-09-11 18:03:57 +02:00
Yehonal
4ee16fb536
Core/Scripts: FOR_SCRIPTS macro shouldn't return early ( #20187 )
...
FOR_SCRIPTS, insteadof FOR_SCRIPTS_RET, shouldn't return
otherwise methods such as void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player) will end prematurely
2017-08-22 21:24:22 +02:00
ccrs
7fff83d675
Core/Movement: waypoint movement ( #20121 )
...
Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.
Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)
2017-08-12 01:40:25 +02:00
r00ty-tc
59db2eeea0
Dynamic Creature/Go spawning:
...
- True blizzlike creature spawn/respawn behavior - new creature = new object
- Toggleable spawn groups (with C++/SAI/command options to use them)
- Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
- Backward compatibility mode (set via group and for summons)
to support creatures/gos that currently don't work well with this
(this should be removed once the exceptions are fixed)
Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222 .
2017-07-31 21:21:04 +02:00
treeston
fb87ac8e8d
Core/Scripts: Implement generic script loaders (and script registry macros) to greatly reduce code duplication ( #19526 ) (cherry-picked from commit a9174d5).
2017-07-20 00:27:20 +02:00
ariel-
85a7d5ce9a
Core: ported headers cleanup from master branch
2017-06-19 23:20:06 -03:00
ariel-
3e7b64b2f7
Core/OutdoorPvP: refactor using Position and Quat to pack parameters
...
- Moved statics to cpp
- Save scriptids into an array
2017-06-11 17:02:01 -03:00
treeston
aeaa8ecfab
Fix an issue where CanSpawn would never get invoked on creatures without per-guid script.
2017-05-31 14:03:48 +02:00
DoctorKraft
04dfd78dac
Core/Hotswap: Fix Reload on Linux
...
* Closes #19465
2017-05-23 18:17:40 +02:00
Shauren
cb5d22a6cb
Core/Hotswap: Replace #ifdef conditions with comparisons of values defined in CompilerDefs.h
...
(cherry picked from commit 43510a258c )
2017-05-23 18:16:02 +02:00
ForesterDev
abea8bf4cb
Core/Defines: define faction templates and replace magic numbers from scripts
2017-05-23 12:30:27 +02:00
ariel-
f913f3bb89
Core/Scripts: unified scripted gossip/quest api
...
- Changed self-accessor on GameObjectAI to "me", like UnitAI
- Moved all related functions to AI, now Unit and GameObject have the same function names with identical behaviour
- Remove "OnUpdate" from CreatureScript/GameObjectScript, was never used and we already have AI Update method
- Quest methods no longer return a bool, the return value was used to call the AI version if the ScriptMgr one returned false
- Implemented GameObjectAI::Destroyed hook (was never called), implemented Damaged method
- Rename OnStateChanged to OnLootStateChanged to reflect when it's really called, and created a new hook OnStateChanged that only gets called on GOState change
- Since the functions are now only getting called from AI, made GetAI methods full virtual. (CanSpawn method is anyways going to be used on creatures with AI)
2017-05-01 18:19:36 -03:00
ariel-
b6b59f6c23
Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook
...
- Duplicated logic never used, sometimes only ScriptMgr version was called, sometimes only AI
- They only encourage bad scripting practices
- You can still use OnSpellHit or a SpellScript
2017-04-28 18:59:14 -03:00
S.V
f3d795d8dd
Core/ScriptReloadMgr: Fixed scripts hot swapping on OS X ( #19365 )
2017-03-31 23:10:18 +02:00
Aokromes
0999ef0b77
Core/Scripts: Add support for spawn specific C++ scripts
...
By Krudor
2017-03-26 13:32:28 +02:00
ariel-
eac9c1f0b9
Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60
...
Closes #15734
2017-02-21 22:38:30 -03:00
Kittnz
9d74252e8d
Reverting: Game/Scripting: Add OnGameEvent hook for game objects.
2017-02-17 20:30:52 +01:00
Kittnz
a5ccbe9906
Fix tabs
2017-02-17 20:19:05 +01:00
Kittnz
343d2c7f91
Game/Scripting: Add OnGameEvent hook for game objects.
...
Called when specific game event starts
2017-02-17 20:16:22 +01:00
Kittnz
d550ba7392
Game/Scripting: Add OnPlayerRepop hook
...
Called when a player presses release when he died
2017-02-07 17:28:16 +01:00
ariel-
57798b649c
Core/Scripts: fix dynamic build
2017-02-06 21:32:40 -03:00
Shauren
bf2121680f
Core/Misc: Added regex compatibility layer to fall back to boost::regex for really old compiler
...
(cherry picked from commit b6f1f8405f )
2017-02-06 21:12:27 -03:00
sirikfoll
afa8527338
Core/Scripting: Fixed hotswap calling evade mode for dead creatures
2017-01-13 14:26:43 -03:00
tkrokli
6a51a88767
Update Copyright notice for 2017
...
Happy new year!
2017-01-02 19:52:45 +01:00
Gustavo
7e0a616657
Core/Misc Remove WhiteSpaces ( #18379 )
2016-12-02 02:23:02 +01:00
ariel-
cbb5c073ce
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts and hooks
2016-11-14 02:05:51 -03:00
treeston
84cf239fda
Various: Fix coverity reported issues.
2016-10-04 13:49:05 +02:00
treeston
3ec1b2f27e
Core/Movement: Fix a DB spline chain overload I missed in 2170541
2016-09-21 01:29:48 +02:00
treeston
2170541a51
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true.
...
Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected.
2016-09-20 20:19:15 +02:00
treeston
4a1a460241
PCH build fix. Again.
...
(( Alright, you made me waste 20 minutes of my life on a full nonPCH rebuild of the core now. ))
(( I hope you're happy. ))
2016-09-20 13:23:21 +02:00
treeston
4fa646c0b2
Core/Movement: Add a convenience default ctor to SplineChainResumeInfo, and fix PCH build in some configurations (zzz why do we even keep Appveyor and Travis around).
2016-09-20 12:45:11 +02:00
treeston
6d00d3f283
Core/Movement: Add new SplineChainMovementGenerator that allows accurate replication of sniffed waypoints in static sequences, along with DB facilities that allow loading of waypoints from DB.
2016-09-20 00:37:36 +02:00
Naios
79adaf4ee0
Core/Scripts: Fix a crash when adding/removing objects from the map while swapping
...
* Ref #17833
2016-09-15 15:13:57 +02:00
Rochet2
c52566a888
Core/Scripts: Enhance quest status hook by making it catch more status changes ( #17865 )
2016-09-09 21:11:36 +02:00
treeston
0c2c88ed50
Fine, this time I actually built it. Promise.
2016-09-09 19:48:31 +02:00
treeston
a9f1151f2c
Build fix.
2016-09-09 19:43:29 +02:00
treeston
91c2b3162d
Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on difficulty > 0.
2016-09-09 19:37:04 +02:00
treeston
3c32086b81
Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.
...
Also tighten const-ness on CanSpawn method of CreatureScript.
2016-09-09 18:08:43 +02:00
treeston
b3d44d6c36
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. Now also applies to initial spawn. Dynamic spawning prep.
2016-09-09 16:21:27 +02:00
Naios
445746c402
Core/Scripting: Fix acquiring of references between script swaps
...
* Delay unloading of shared libraries to the next update tick
to prevent crashes in the destructor of the last referenced
script instance.
* Closes #17557
2016-07-13 21:58:50 +02:00
Naios
d68316fcd2
Core/Scripting: Don't force event cancellation when swapping creatures.
...
* EventProcessor::KillAllEvents(force = false) should only be used
by the EventProcessor.
2016-07-03 00:14:22 +02:00
Naios
851c73b3e4
Core/Scripting: Kill pending unit events when swapping AI's
2016-05-01 17:49:37 +02:00
Naios
86b0fcf67a
Core/Scripting: Use the path of the worldserver executable to search for the scripts dir
...
* Fixes issues when starting the worldserver not in the bin directory
or the CMAKE_INSTALL_PREFIX directory using the -c option.
2016-04-18 21:02:01 +02:00
Naios
081720b5dd
Core/Scripting: Use the systems temporary path for caching shared libs
...
* Disables the shared library caching on platforms completely which
never block files on usage (like linux).
2016-04-18 21:02:00 +02:00
Naios
11b5de63cb
Core/Scripting: Add the info how much time the system took to reload
2016-04-17 18:11:05 +02:00
Naios
1e0a93d3d8
Core/Scripting: Improve the error message when the script reloader fails to create a cache entry
...
(cherry picked from commit 8fa52860ab )
2016-04-16 22:09:25 +02:00
Vincent-Michael
fe90fdcba1
Core: Removed Whitespaces
...
(cherry picked from commit 3cd19d3b30 )
# Conflicts:
# src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
# src/server/game/Handlers/NPCHandler.cpp
# src/server/game/Server/Packets/ChatPackets.cpp
# src/server/game/Server/Packets/NPCPackets.h
# src/server/game/Server/Packets/PartyPackets.h
# src/server/game/Server/Packets/PetPackets.cpp
# src/server/game/Server/Packets/PetPackets.h
# src/server/game/Server/Packets/TicketPackets.h
# src/server/game/Server/Packets/VoicePackets.h
# src/server/game/Server/Packets/WardenPackets.h
# src/server/scripts/Commands/cs_cheat.cpp
2016-04-16 16:52:23 +01:00
Naios
ea627589d6
Core/Scripting: Fix a typo in b970a684
2016-04-14 22:14:06 +02:00
Naios
b970a68473
Core/Scripting: Wait until the debugger is detached before rebuilding scripts.
...
* Thanks Shauren for the IsDebuggerPresent() hint.
2016-04-14 21:27:39 +02:00