Commit Graph

53 Commits

Author SHA1 Message Date
n0n4m3
89656d5749 Restore some commits from trinitycore2 3.1.3
--HG--
branch : trunk
2009-12-17 13:07:38 +01:00
n0n4m3
5697ea9c94 Update BattleGround System for 322a
--HG--
branch : trunk
2009-12-17 10:43:12 +01:00
spp
51a1a0aca9 Wintergrasp: Normalization of names to fit OutdoorPvP system
--HG--
branch : trunk
2009-12-14 03:53:38 +01:00
tartalo
b90f307f3e *Wintergrasp: Implementation of spirit guides (Part 1), by Spp
*Wintergrasp: minor code optimizations, by Spp
*Wintergrasp: Fortress workshop are not capturable, by Spp

--HG--
branch : trunk
2009-10-22 17:58:25 +02:00
maximius
3f338cc1c3 *Massive cleanup redux.
--HG--
branch : trunk
2009-10-17 16:20:24 -07:00
maximius
e585187b24 *Backed out changeset 3be01fb200a5
--HG--
branch : trunk
2009-10-17 15:51:44 -07:00
maximius
26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
Machiavelli
91c0303341 * Correctly show skirmish or rated icon when a player has entered arena queue.
--HG--
branch : trunk
2009-08-28 05:01:53 +02:00
megamage
edc05f2c19 [8382] Implement ByteArray functions for skip read of fields not needed for server in received packets. Author: VladimirMangos
* Use this fucntions in some case.
    * Change some packets to form: read fields first check later for better control recieved packets structure.
    * Fix CMSG_STAND_STATE_CHANGE packet structure to more correct.

--HG--
branch : trunk
2009-08-19 16:54:52 -05:00
megamage
e954904e6d [8378] Use exceptions instead of explicit size checking for each packet Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
    could crash due to the asserts in ByteBuffer.h. That was exploitable by
    malicious players.
    Furthermore, there were duplicate checks: Additionally to
    CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
    on not exceeding the packet boundaries - just to crash the server for
    sure in such a case.
    To prevent memory leaks or other undesirable states, please read in
    every handler all variables _before_ doing any concrete handling.

--HG--
branch : trunk
2009-08-19 16:26:22 -05:00
megamage
4f4775a31b [8339] Improved storing/restoring BG entry point
* Introduced new table character_battleground_data
    * Entry point is now stored on BG enter event not join event
    * Entry point for dungeons is now correctly set to nearest graveyard
      (this prevent well known assert in GetInstance because of porting to already destroyed instance)
    * Teleporting from BG correctly restore mount state
    * Teleporting from BG correctly restore taxi flight
      (in multipath flight you will end up in nearest transition point on the route)

    Signed-off-by: ApoC <apoc@nymfe.net>

--HG--
branch : trunk
2009-08-12 20:27:00 -05:00
QAston
fd86e6a369 *Fix possible exploits with flying paths.
--HG--
branch : trunk
2009-07-01 16:18:37 +02:00
megamage
fd73be2f1e [8044] Fixed: group members teleported on BG ending to locations they were before BG start. Author: KAPATEJIb
--HG--
branch : trunk
2009-06-18 17:08:30 -05:00
megamage
9d670fe6f5 *Switch to support client version 3.1.3
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.

Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)

--HG--
branch : trunk
2009-06-11 00:45:59 -05:00
panaut0lordv
f6447e8f34 *Including style fixing - part 1
--HG--
branch : trunk
2009-06-04 21:41:07 +02:00
megamage
f92e8315cf [7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
      I64FMTD renamed to UI64FMTD for more clear name.
    * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
      Please always use UI64LIT(0x00001) instead less portable 0x00001LL

--HG--
branch : trunk
2009-05-31 16:15:12 -05:00
megamage
5ed5513ca8 Mangos [7911]. Author: tomrus88
Very big patch. May cause bugs.

--HG--
branch : trunk
2009-05-31 15:56:51 -05:00
megamage
00f50798d3 *Merge.
--HG--
branch : trunk
2009-05-25 12:51:14 -05:00
tvaroh
2f27bde026 Clear afk before joining bg
--HG--
branch : trunk
2009-05-18 00:11:39 +02:00
megamage
295b634ca6 [7731] Some code cleanups, warrning fixes. Author: VladimirMangos
--HG--
branch : trunk
2009-04-29 00:31:03 -05:00
megamage
de11b9e901 [7730] Some optimizantion and code style. Author: zhenya
--HG--
branch : trunk
2009-04-29 00:26:07 -05:00
megamage
09af28301e [7716] Fixed some typos and possible crashes. Author: AlexDereka
--HG--
branch : trunk
2009-04-27 18:42:35 -05:00
megamage
fc7e1db9fb [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos
* This let get objects at map without reference to player or another object.
    * Simplify future implementation for per-map storage for like objects

--HG--
branch : trunk
2009-04-20 20:28:19 -05:00
megamage
1294bbac41 [7632] more "if"-condition related codestyle in battlegroundfiles Author: balrok,Triply
this time with this regex:
    sed -i 's/if *( *\(.*\) *)$/if (\1)/' BattleGround*

--HG--
branch : trunk
2009-04-08 16:33:46 -05:00
megamage
f48b123ebe [7630] Implement MSG_BATTLEGROUND_PLAYER_POSITIONS sending for AB and AV battleground. Author: Triply
--HG--
branch : trunk
2009-04-08 16:28:58 -05:00
megamage
9041286aa2 [7455] Implemented condition that player can be in 2 groups in 1 time - BG raid and normal group / raid. Author: Triply
Patch is tested, but can cause problems / unexpected behaviour.
    TODO: set raid leader of battleground raid to raid leader who entered BG
    TODO: when player leaves group, he is removed from GroupQueueInfo, and for him is created new GroupQueueInfo in normal queue.

    Signed-off-by: Triply <triply@getmangos.com>

--HG--
branch : trunk
2009-03-14 20:00:02 -06:00
megamage
c823272e34 [7449] Fixed BG queue invitation status showed on client. Fixed BG starting timer and BG ending timer. Author: Triply
TODO: make bg queue update player's status each minute.

--HG--
branch : trunk
2009-03-13 18:06:36 -06:00
megamage
2ecad77a76 *Battleground fix. Author: Triply
--HG--
branch : trunk
2009-03-12 14:50:59 -06:00
megamage
a0fede4fc2 [7437] Fixed client visible instance ids for battlegrounds. Author: balrok
--HG--
branch : trunk
2009-03-10 15:30:44 -06:00
megamage
1c151b7244 [7436] Fixed Average Wait time for all BG/arena queue types. By Balrok and Triply.
--HG--
branch : trunk
2009-03-10 15:29:50 -06:00
megamage
f014ccd3bd [7416] Fixed minimap icon for battlegrounds and arenas. Author: balrok
--HG--
branch : trunk
2009-03-09 17:08:07 -06:00
megamage
c9796bab32 [7412] Do not allow player with deserter debuff to be teleported to battleground Author: Triply
--HG--
branch : trunk
2009-03-09 17:01:18 -06:00
megamage
328345ac1a [7403] much more unneeded includes removed Author: balrok
--HG--
branch : trunk
2009-03-08 13:05:56 -06:00
megamage
80cd305082 [7383] Changed some comments in config file, changed default MaxRatingDifference from 100 to 150 in default config.
[7384] Removed some comments.
    Fixed problem that queues doesn't invite new players to already running battlegrounds.
    Some other fixes for announce system will be soon.

Author: Triply

--HG--
branch : trunk
2009-03-05 19:02:08 -06:00
megamage
361f4b2e3c [7353] Fixed problem with joining rated arena matches. Thanks to balrok for help. Author: Triply
--HG--
branch : trunk
2009-02-27 12:57:33 -06:00
megamage
472f897b0a [7336] Implemented new BattleGroundQueue invitation system. Now it supports premade group versus premade group matches.
Added 2 new config options - InvitationType and PremadeGroupWaitForMatch - you can find more info in default config file.
    This patch can cause crashes.

Author: Triply

[7338] Little cleanup in battleground queues code. Author: ApoC

--HG--
branch : trunk
2009-02-27 12:13:59 -06:00
megamage
31637d4aac *Merge.
--HG--
branch : trunk
2009-02-18 11:36:19 -06:00
KingPin
14234c86fa Newline added to bottom of all files.
--HG--
branch : trunk
2009-02-17 20:07:49 -06:00
megamage
096030e625 [7275] getbattlegroundqueueidfromlevel returns now bg-specific queueids
before this commit, queueids were staticaly given for
    9-19,20-29,30-39... but for instance alterac valley needs
    51-60,61-70,71-80.. this patch allows this,
    if you change the minlevel in battleground_template you also could make
    23-32,33-42.. levelranges
    not that we always use 10lvl-steps.. this is actually hardcoded..

Author: balrok

--HG--
branch : trunk
2009-02-13 20:07:49 -06:00
megamage
8eb1f455a1 [7269] Use enum type for battleground queue type ids, and related cleanups.
* renamed a variable to make the content of it more clear: type->arenaslot
    * renamed BattleGroundQueueTypeId-variables to bgQueueTypeId
      just to make it easier reading the code (cause there existed
      3 different names for this..)
    * renamed GetBattleGroundQueueId to GetBattleGroundQueueTypeId
      again this is just for better understanding
    * Renamed [GS]etQueueType and m_Queue_type
    * Renamed to [GS]etQueueId and m_QueueId

Author: balrok

--HG--
branch : trunk
2009-02-13 19:56:22 -06:00
megamage
58374f87b4 [7254] Cleanups and batter checking in homebind/bgEntryPoint code.
* Load homebind data early in Player::LoadFromDB and use instead initital race points
      in cases need some safe point if current coordinate broken by some reason.
    * Store BG entry point in to WorldLocation and simplify calls.
    * Set bg entry point at GM teleports to battleground for correct
      auto-recall position at battleground end.

Author: VladimirMangos

--HG--
branch : trunk
2009-02-10 01:06:39 -06:00
megamage
d696381f32 [7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing.
* Replace max bg type checks by DBC valid index check
    * Use in functions and fields BattlegroundTypeId type instead uint32
    * Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls.
      Many bg have same raw values for type id and queue id but some can be affected by this bug:
      BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions)
    * Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr.
    * Remobe redundent for header itself includes for BG headers.
    * Use Auction location enum instead raw valus.
Author: VladimirMangos

--HG--
branch : trunk
2009-02-09 22:08:06 -06:00
Drahy
5dab980495 * Updated copyright notice for new year (2009) part 2
* Changed mangos website

--HG--
branch : trunk
2009-02-04 12:42:26 +01:00
Drahy
7c19c420c6 * Updated copyright notice for new year (2009) part 1 - Mercurial cant convert all files at once
--HG--
branch : trunk
2009-02-04 12:04:12 +01:00
megamage
40e7dcb599 *Update to Mangos 7111.
--HG--
branch : trunk
2009-01-18 19:01:41 -06:00
megamage
8b209a441d *Update to Mangos 6949.
--HG--
branch : trunk
2008-12-26 17:08:59 -06:00
megamage
400f7b8596 *Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.
--HG--
branch : trunk
2008-12-19 16:05:13 -06:00
w12x
b8362cd7f1 [svn] Fixed copyright notices to comply with GPL.
--HG--
branch : trunk
2008-10-23 03:29:52 -05:00
Seline
2265aef916 [svn] * Merge Temp dev SVN with Assembla.
* Changes include:
   - Implementation of w12x's Outdoor PvP and Game Event Systems.
   - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
   - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
   - Improved Config cleanup.
   - And many more changes.

--HG--
branch : trunk
2008-10-14 11:57:03 -05:00
Neo2003
95b91afbab [svn] * svn:eol-style native set on all files that need it
--HG--
branch : trunk
2008-10-11 14:16:25 -05:00