Ovahlord
6c74be5dfa
Core/Spells: added another summon number restriction based on spell attribute research
2020-02-02 15:45:12 +01:00
Ovahlord
5b8e441b40
Core/Spells: f04a20d717 followup
2020-02-02 12:38:15 +01:00
Ovahlord
f04a20d717
Core/Spells: set ownerGUID only under certain circumstances instead of setting it always
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* The number of summons is now entirely determined by the effect value of the summon spell and only skipped for totems
2020-02-02 12:23:59 +01:00
Ovahlord
638d368130
Core/Creatures: re-organized default summoning behaivior to make sure that all fields are set before the summon gets sent out to clients
2020-01-31 11:29:58 +01:00
Ovahlord
86d479a087
Core/Spells: expand personal spawn handling for summons to all kind of summons
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* personal summon target checks for spells will now always happen instead of only if a player is the caster
2020-01-31 07:46:43 +01:00
Ovahlord
eaa635ab32
Core/Movement: backported cleanup for determining follow movement on appearing instead of calling evade modes right away
2020-01-31 07:34:11 +01:00
Ovahlord
fcb79fee07
Core/Datastores: updated DBC structure names to generated member format
2020-01-25 12:36:32 +01:00
Aokromes
d6d3f06f06
New year
2020-01-04 18:32:38 +01:00
Warpten
c69627f4b4
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. ( #23 )
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Original research by @xvwyh.
2020-01-04 15:05:22 +01:00
funjoker
6c56916b29
Misc: Update copyright information
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Happy new year
2020-01-01 18:47:28 +01:00
Ovahlord
0dd5fdafbd
Core/Spells:
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* corrected crit chance bonus for Last Word Talent
* fixed Improved Searing Pain talent
* removed hackfix for Improved Mind Blast
* moved Incerate damage bonus hack into proper spell script
* updated and fixed Afterpath proc
* fixed Shadow and Fame proc
* updated Backdraft proc
* fixed Burning Embers talent
* fixed Empowered Imp talent
* fixed Fire and Brimstone damage bonus for Incenerate and Chaos Bolt
* updated several spell scripts to new model
2019-12-08 20:23:51 +01:00
Ovahlord
c66e194f23
Core/Spells: updated skinning required level values to Cataclysm
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* hi @warpten
2019-12-03 21:26:15 +01:00
Ovahlord
b8ffc464d6
Core/Spells: hardcoded weapon damage percent bonuses will no longer get applied twice
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* use correct combo point spell for Mangle
2019-12-03 15:09:53 +01:00
Ovahlord
386160d359
Core/Spells: define and implement PROC_FLAG_JUMP
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* added forward leap exception for Thermal Jump
2019-11-30 01:07:38 +01:00
Ovahlord
c949e12f80
Core/Spells: unclusterfuck weapon damage spell effect handler
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* weapon effect values can now be manipulated via spell scripts
* moved Kill Shot attack power bonus to spell_bonus_data
* converted Warrior's Devastate effect handler hack to spell script
2019-11-08 03:38:11 +01:00
Ovahlord
15f09fb82b
Core/Misc: fixed warnings and building connection patcher with boost versions below 1.61
2019-11-06 00:51:04 +01:00
Ovahlord
0a71e7c2c2
Core/Spells: Nature's Blessing will now correctly grant its bonus only for eligible direct healing spells
2019-10-14 00:56:47 +02:00
Ovahlord
bd43c1d4d1
Core/Spells: fixed a logic mistake in calculating spell bonus values with multiple stacks which was causing the stack bonus getting applied twice
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* corrected a damage bonus calculation for Mirror Image
2019-08-23 23:32:41 +02:00
Keader
e8ab568e82
Core/Spells: Fixed SPELL_EFFECT_DISPEL when target has 2 spells with same ID
2019-08-13 09:02:44 -03:00
Ovahlord
2db7d810e3
Core/Spells: allow PROC_HIT_INTERRUPT also getting triggered by melee spells
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*fixed Rude Interruption talent (fix by @Keader)
2019-07-30 17:43:47 +02:00
Ovahlord
3de0a47105
Core/Spells: removed unneeded spell script for Devastate and updated existing bonus handling in weapon damage effect handler
2019-07-26 11:11:22 +02:00
Ovahlord
005336829a
Core/Spells: allow energize spell effects with alternate power types to have negative amounts as well
2019-07-15 16:27:18 +02:00
Wyrserth
6a7399b305
Spell/Fishing: ensure that the fishing bobber expires when the Fishing channeling ends, and don't allow fish to be hooked in the instant the spell is cast. ( #23448 )
2019-07-06 14:07:01 +02:00
Ovahlord
d65c9843ee
Core/Groups: fixed a crash that was caused by raid marker pointer
2019-06-03 23:08:19 +02:00
Ovahlord
1659a4ee15
Core/Spells Rocket Jump will now leap forward instead of backwards
2019-06-01 21:13:40 +02:00
Ovahlord
6c4d1486c3
Core/Spells: use CalculateJumpSpeeds for pull effects as well
2019-05-16 23:20:36 +02:00
Ovahlord
4a3ef30d91
Core/Spells:
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* fixed Revealing Strike damage bonus
* convert Envenom to spellscript
2019-05-04 23:14:48 +02:00
Ovahlord
1ed5a11b79
Core/Spells:
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* updated Concussion Blow spellscript and use proper calculation for damage values
* fixed Eviscerate and Ferocious Bite damage bonus calculation
* converted Warrior's Shockwave and Victory Rush damage bonus to spellscript and calculate values properly
* fixed Death and Decay threat generation amount
2019-05-02 03:26:31 +02:00
Ovahlord
9c1b87c32f
Core/Spells: removed attack power bonus from hunter pet's Growl ability
2019-05-01 22:41:14 +02:00
Ovahlord
fda1f556af
Core/DataStores: use generated member names for AreaTable.dbc
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*load all fields of AreaTable.dbc
2019-02-24 00:51:54 +01:00
Ovahlord
911f8636c9
Core/Objects: fixed remaining differences for collision height code and fixed an issue that was causing units getting summoned in the air
2019-02-19 17:56:35 +01:00
Ovahlord
e8b5543ed7
Core/Spells:
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* Bloodshield Mastery will now stack with already existing Blood Shields up to 100% of the caster's maximum health
* updated Will of the Necropolis to 4.3.4
* update Crimson Scourge proc check
* silence proc console spam when using Improved Blood Presence
2019-02-15 21:37:31 +01:00
Ovahlord
adf168e01b
Core/Player: use proper opcode to activate runes
2019-02-14 12:35:03 +01:00
Ovahlord
108dea25a0
Core/Pets: summoned Death Knight ghouls will now cast their initial spells to make them stay on their place before starting to do things
2019-02-11 02:45:47 +01:00
Ovahlord
289855dbab
Core/Spells:
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* updated Ferocious Bite formular to Cataclysm and moved damage bonus handling to SpellScript
* moved Eviscerate damage bonus handling to SpellScript
2019-02-10 02:59:33 +01:00
Ovahlord
716ab87a61
Core/Spells: fixed calculating jump speeds
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Thanks to the information provided in https://github.com/TrinityCore/TrinityCore/issues/22547
2019-02-08 17:40:56 +01:00
Ovahlord
06ec5b7a5d
Core/Spells: SPELL_EFFECT_LEAP_BACK will now always make targets jump backwards
2019-01-18 11:55:20 +01:00
Ovahlord
d6fafae9ba
Core/Guilds: merged and ported more guild achievement implementations
2018-12-15 22:47:05 +01:00
Ovahlord
5229a734dd
Core/Transports: ported transport refactoring
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* this implements full support for stoppable transports as well as serverside transport position tracking
* fixed several vehicle related issues
* fixed gameobject passengers not being displayed as transport passengers
* pets, dynamic objects and other summons are not added as transport passengers and will now properly be displayed
Todo:
- Deeprun Tram visual issues needs to be resolved
- Lady Deathwhisper's elevator needs some additional research
2018-11-21 12:04:26 +01:00
Ovahlord
138ce480a0
Core/Pets: set Guardian's mana and health to full when initialized their stats
2018-11-06 21:25:09 +01:00
Ovahlord
1ef2f9a0f3
Core/Spells: Hemorrhage should deal 45% bonus damage instead of 50% when having a dagger equipped
2018-10-31 23:23:07 +01:00
Ovahlord
9a5c3aff9d
Core/Pets: fixed setting stats for non-scaling minions and guardians
2018-10-06 22:06:19 +02:00
Ovahlord
b761e2c3f2
Core/Pets: Pet scalings updated to Cataclysm
2018-10-06 13:00:12 +02:00
Ovahlord
1fb1f77ccf
Scripts/MH:
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* fixed quest "Flamebreaker"
* added remaining sparring data for Hyjal Warden
* added new sparring data for Twilight Vanquisher, Twilight Flamecaller, Blazebound Elemental, Ironbark Ancient and Twilight Overseer and Nordrassil Druid
* Elemental Goo and Overseer's Key will now require their corresponding quest to be active
* fixed some quest chaining for the Verdant Thicked area
* fixed Nordrassil Druids casting their green beams on Ysera at Nordrassil
* corrected damage and money loot values for Twilight Vanquisher, Twilight Flamecaller, and Twilight Overseer
2018-09-11 14:43:29 +02:00
Ovahlord
f8eff381ad
Core/Spells: merged damage calculation spell mod order fix for weapon damage
2018-08-29 22:57:13 +02:00
Ovahlord
0d7d3e5584
Core/Archaeology: use frand for artifact locations and improved checks for spawning survey objects
2018-08-26 05:45:14 +02:00
Ovahlord
fbf6c16a0c
Core/Spells: make sure that we pick the highest misc value to calculate our jump height
2018-08-21 23:39:06 +02:00
Ovahlord
f2bdeb7e59
Core/Spells: use speed value from dbc if available for jump speed calculations
2018-08-21 04:02:46 +02:00
Ovahlord
a0e288e761
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
2018-07-23 15:57:10 +02:00
Aokromes
46be63ba71
Core/Spells: Fixed Righteous Defense crash caused by modifying target list inside effect handler
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* Already handled in a script
2018-07-23 14:41:05 +02:00