* Reuse code that removes non-stackable auras at apply to check before casting the spell to keep reagents/cast item
(cherry picked from commit 43d9ffd1bc)
* Ruthlessness
* Mastery: Main Gauche
* Venomous Wounds
* Symbols of Death
* Backstab
* Premeditation
* Grand Melee
* True Bearing
* Slice and Dice
* Roll the Bones
* Added script for "Summon Battle Pet" spell (118301).
* Set the saved display of the battle pet when summoning it.
* If a summon has SummonPropertiesFlags::SummonFromBattlePetJournal it will remove NpcFlag UNIT_NPC_FLAG_WILD_BATTLE_PET (Wild battle pets).
* When a creature is summoned with SummonTitle::Companion, it will check to see if it has SummonPropertiesFlags::SummonFromBattlePetJournal before updating the battle pet's update fields. (If you have a summoned battle pet and summon a creature with that SummonTitle, it will incorrectly update the battle pet's update fields with the summoned battle pet's data).
* Implemented SummonPropertiesFlags::UseCreatureLevel. If a summon has this flag, it will use the owner's level (If the summon doesn't have SummonProperties it will always use the selected level).
* Core/PathGenerator: Fix path generator returning shortcuts when start and end are on the same polygon
Fix path generator returning shortcuts when start and end are on the same polygon by handling this case as if start and end were on 2 different polygons. This will ensure BuildPointPath() gets called which calls FindSmoothPath(), making sure each step is not longer than SMOOTH_PATH_STEP_SIZE (4 yards)
* Change ingame cast error message to SPELL_FAILED_NOPATH from SPELL_FAILED_OUT_OF_RANGE if the generated path is too long
(cherry picked from commit 29bf280e34)
* Core/MMaps: Fix charge underwater
Fix charge sometimes returning "no path available" when swimming/underwater.
Fix charge selecting a destination point 4 yards above swimming/underwater targets
* Allow falling units to charge targets that are below (lower Z coordinate)
* Disable "raycast" pathfinding as it's not blizzlike.
This might show some strange paths when charging with a target in front.
It also fixes some falling undermap issues.
This Reverts 272009ebee
* Remove Z offset when charging a target as it never made sense
(cherry picked from commit 88a14251e2)
* Core/Spells: don't allow spells with SPELL_EFFECT_CREATE_LOOT to be cast if there isn't enough space in inventory,
* Move GetFreeInventorySpace() to a better place, thanks ccrs!
(cherry picked from commit 218055280a)
* Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura.
* Forgot to change this in last-second rename.
* Apply suggested changes, thanks Shauren!
(cherry picked from commit 8bc5451864)
* Scripts/Misc: Change IsSummonedBy(Unit*) to IsSummonedBy(WorldObject*)
* Scripts/Misc: Fix build
* Core/TempSummons: Rename GetSummoner() to GetSummonerUnit()
* Core/TempSummons: Add support to TempSummons::GetSummoner() to return GameObject too
* Fix build
* Core/TempSummons: Allow GameObject to be owner of TempSummon
* Core/TempSummons: Add support to SAI for GameObject owner of TempSummon
* Scripts/Misc: Fix no-pch build
* Core/TempSummons: Implement PR comments
(cherry picked from commit 797fba98e9)
Rename recent GameObject spell overloads (they used to accept only Unit as parameters) to fix GCC warnings about partial function override.
(cherry picked from commit e3a9a9bfb2)
* Core/Movement:
- Only move to point if there is a path that is not a shortcut (which will make the unit move through terrain)
- Added new function to check if there is a vmap floor without search distance
- Units that can fly, are underground but far above the vmap floor will stay underground (bronze drakes in tanaris)
- Don't remove PATHFIND_SHORTCUT from path type in some cases
* Core/Object: Ignore UpdateAllowedPositionZ for flying units.
- This will make flying units go through mountains instead of going to the top and back to the bottom to reach you.
* Core/Object: Revert some changes and let MovePositionToFirstCollision deal with a position without ground
* Missing groundZ change for objects on transport
* use CanFly instead of IsFlying
(cherry picked from commit 9fcbd8f15d)
* typo and correction
* spell aura no longer shared between targets
_spellAura isolated
* SPELL_AURA_CONTROL_VEHICLE is not strictly single target spell
Steam Tank Control and Wyrmrest Commander
units can reseat themselves again
* Rename 9999_99_99_99_world.sql to 2019_03_08_00_world.sql
(cherry picked from commit ec3cb05d7f)