Re-script Alexstrasza the Life-Binder at the Wrathgate to implement a missing event as well to play the wrathgate video which was already scripted,
This only deals with phasing at Angrathar the Wrathgate and The Court of Skulls, it does not touch the Kor'kron vanguard or Fourdragon Hold as even though have in sniff that I gain aura http://www.wowhead.com/spell=58918 in sniff in those zones and the have the ids for the fleeing horde and alliance soldiers on retail these are screaming but cant find any auras or even sound ids relating to that in sniff
Closes#10750
* Remove script for The Flesh Giant Champion
* Remove script from for Vereth the Cunning as even though I scripted new recruit using the correct npc (Geist Return Bunny) today discovered this npc had script for it even though never worked as before I scripted the lithe stalkers did not move when subdued.
Really script this quest so it worked, previously Margrave Dhakar, Morbidus and Ebon Blade Veteran where all missing, Margrave Dhakar was missing gossip, if npcs where spawned then event would start but Morbidus would never attack back or reset even though would give credit when killed,
Also the lick king was using wrong teleport visual spell in cpp was using simple teleport when sniff said he casted ethereal teleport.
Will proceed to tidy cpp shortly,
CPP > SAI conversion of script for "Stinky" Ignatz
* Now despawns the Bogbean Plant (GO) when says emote to says picks it
* Adds all texts as even though cpp had script to talk there where no texts for this npc in db.
Fix script on ancient orc ancestor previous script was taking scenic route to script this quest ie running script on spellhit which killed self and then had event to spawn the darkened spirit on death (I have redudced 7 lines of sai to 3 and lost nothing in process)
Also ninja fix the mammoth issue
Closes#13656Closes#13655
* Prerequisites for Judgment at the Eye of Eternity and Heroic: Judgment at the Eye of Eternity,
* Prevent image of loken and Warlord Jin'arrak from aggroing on player when summoned for scripted events.
Update after 84fdc55db8 as this was failing to give quest credit
* Fix quest credit for this quest was failing due to using target 7, works with 23
* The Erratic sentrys will now despawn when hit by spell rather than letting player summon 5 erratic sentrys from one mob
Fixes wrong data being inserted into the database (i.e explored zones).
More info in #13493Fixes#13493
Thanks to @jackpoz for finding the code issue and @Vavehl for an expectional bug report.
Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_modify.cpp
1) Nerub'Ar Victim by DDuarte closes#13621
2) Search for Incendicite by Exodius closes#13309
3) Feeding Arngrim closes#12826
4 ) CPP > DB Conversions (What's Haunting Witch Hill and of Keys and Cages closes#12645
Yes of Keys and Cages again, the previous commit was not most recent version of script
Believe original author of this fix may be @VincentMichael its tested anyway and fixes https://github.com/TrinityCore/TrinityCore/issues/11258
Fixes it so you dont get the full achievement by sitting in any char regardless of whether wearing pilgrims robe, dress or attire or not and without having to sit in any other city.