megamage
2780893030
*Fix a bug that player can change to an occupied seat on vehicle.
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*Load full creature data for vehicles.
--HG--
branch : trunk
2009-05-23 20:40:14 -05:00
megamage
67c84b1f3d
Mobs fleeing and getting assistance feature implementaion. Author: Neo2003
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--HG--
branch : trunk
2009-05-21 10:48:00 -05:00
megamage
b7053ecc0d
[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call for help in some script cases. Author: VladimirMangos
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--HG--
branch : trunk
2009-05-21 10:15:09 -05:00
megamage
ff7f023ff1
*Merge.
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--HG--
branch : trunk
2009-05-15 13:57:10 -05:00
megamage
047cc95388
*Add some distance check functions. By VladimirMangos.
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--HG--
branch : trunk
2009-05-14 16:50:47 -05:00
megamage
4cf3ca42f0
*Process events for dead creatures. This allows delayed spells to work after caster is dead.
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--HG--
branch : trunk
2009-05-13 10:53:31 -05:00
Muhaha
62c5720227
* avoid loot/exp when the mobs are killed by npc. Authore: KAPATEJIb @ getmangos.org
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--HG--
branch : trunk
2009-05-13 10:34:55 +02:00
megamage
8fc07d443a
*Change waypoint data structure. Use creature db guid as path id. If a creature uses waypoint movement as default movement type, the path id should be DBGUID*10. For paths of script use, the path id should be DBGUID*10+1 ~ DBGUID*10+9.
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*Two sql queries are included. Converter is used to convert the existing path id to new path id. "...creature_add..." is used to change table structure. You can first run the converter, then run the other one. Or run the other one directly and get the new data from the db team. Because it may take hours to run the converter.
*If you have custom data, you may need to run the converter. We suggest you use console to run it It is extremely slow to run the query. If you have multiple paths for a creature in your db, you need to do more work to convert it. However, if you know how to use multiple paths, you should already have more db knowledge than I do and you should know how to convert it.
*There may be a faster query to convert the db. If you know, please tell us. I am no sql expert.
*Backup your db first!
*Thanks to X-Savior and subhuman_bob.
--HG--
branch : trunk
2009-05-11 13:27:10 -05:00
megamage
883c2ef77d
*Do not allow persistant auras from the same caster stack on target.
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--HG--
branch : trunk
2009-05-09 22:31:53 -05:00
megamage
1b460da5cb
*Fix broken instance scripts.
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--HG--
branch : trunk
2009-05-06 17:52:45 -05:00
megamage
3f6f15e34b
*Update instance script functions.
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--HG--
branch : trunk
2009-05-06 00:06:38 -05:00
megamage
2a725194b6
*Merge.
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--HG--
branch : trunk
2009-05-03 10:48:28 -05:00
megamage
558a5707ff
*Only update object which are in world.
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--HG--
branch : trunk
2009-05-03 10:34:02 -05:00
megamage
db817d668a
*Merge.
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--HG--
branch : trunk
2009-05-01 18:37:32 -05:00
megamage
c9cd3b07f9
*Add some InstanceData functions to better handle instance doors.
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--HG--
branch : trunk
2009-05-01 18:24:12 -05:00
megamage
de11b9e901
[7730] Some optimizantion and code style. Author: zhenya
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--HG--
branch : trunk
2009-04-29 00:26:07 -05:00
megamage
94e25701ad
*Fix the bug that neutural npc aggro players.
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*Fix build.
--HG--
branch : trunk
2009-04-25 18:46:07 -05:00
megamage
8644c48db8
*Add new eventAI action 105 call assistance. Param1 = radius.
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--HG--
branch : trunk
2009-04-25 09:15:40 -05:00
megamage
bd56af1294
*Merge.
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--HG--
branch : trunk
2009-04-23 21:44:48 -05:00
megamage
e97ddc5872
*Do not let civilian aggro players.
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--HG--
branch : trunk
2009-04-23 21:38:50 -05:00
QAston
cc5414f925
*Correct check range for totem area auras.
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--HG--
branch : trunk
2009-04-20 16:48:35 +02:00
Machiavelli
99fc17d44f
* Tabs to spaces cleanup
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--HG--
branch : trunk
2009-04-19 18:48:20 +02:00
megamage
f0cbed1ad8
*Merge.
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--HG--
branch : trunk
2009-04-17 15:29:55 -05:00
Anubisss
96ffb827ae
*Better names for var Modelid.
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--HG--
branch : trunk
2009-04-16 00:11:48 +02:00
megamage
905833f84e
*Merge.
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--HG--
branch : trunk
2009-04-15 17:06:38 -05:00
megamage
8e910aca6b
*Merge.
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--HG--
branch : trunk
2009-04-15 12:05:59 -05:00
raczman
4fb720c7d1
Update to creature formations.
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This is a big merge, it may cause problems. Use with caution, report bugs.
--HG--
branch : trunk
2009-04-15 15:46:02 +02:00
megamage
4f4c6aeaf5
[7666] For heroic mode creature use AIName from normal mode version in same way as done for ScriptName. Author: VladimirMangos
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Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions.
--HG--
branch : trunk
2009-04-14 18:31:31 -05:00
raczman
f428765065
Fix build on windows.
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--HG--
branch : trunk
2009-04-14 15:41:59 +02:00
raczman
def6071b8f
Small update to creature respawn - by Iskander
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--HG--
branch : trunk
2009-04-14 14:43:28 +02:00
raczman
a712170758
Creature respawn linking, idea by Rat, wrote by Iskander, blessed by raczman.
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--HG--
branch : trunk
2009-04-14 14:33:48 +02:00
megamage
6b11f9a511
*Call new function InitializeAI() instead of Reset() to do one-time work.
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--HG--
branch : trunk
2009-04-13 17:53:09 -05:00
megamage
53d37935a9
[7658] Drop dead code. Author: VladimirMangos
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--HG--
branch : trunk
2009-04-13 17:21:17 -05:00
megamage
d697fbd158
*Merge.
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--HG--
branch : trunk
2009-04-11 15:03:34 -05:00
megamage
9378a9cf21
*Add function GetPlayer and GetCreature for scripts. Please try to not use GetUnit in the future.
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--HG--
branch : trunk
2009-04-11 13:42:34 -05:00
megamage
d1c2d98015
*Merge.
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--HG--
branch : trunk
2009-04-10 18:01:15 -05:00
Rat
1e61dffc89
*added creature extra flag No Crit (CREATURE_FLAG_EXTRA_NO_CRIT)
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*added function to disable reputation gained from monsters
*tabs2spaces in affected files
--HG--
branch : trunk
2009-04-10 18:11:09 +02:00
XTZGZoReX
2fe9fed7c7
* Tabs to spaces -- using: perl -p -i -e "s/\t/ /g" *
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--HG--
branch : trunk
2009-04-07 10:51:45 +02:00
megamage
ac4edf0e09
*Update creature formation code.
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--HG--
branch : trunk
2009-04-06 20:33:52 -05:00
megamage
e8866340ce
*CreatureGroups fixed and improoved. By TrullyONE
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- Multimap support for instances added.
- Removed redundant group checks.
- New movement rules (bool group formed/dismissed added).
- uint32 Creature::GroupID replaced with CreatureGroup pointer.
--HG--
branch : trunk
2009-04-06 13:27:42 -05:00
QAston
20c02ef760
*Update of aura system.
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--HG--
branch : trunk
2009-04-06 13:31:14 +02:00
megamage
f744c09075
*Merge.
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--HG--
branch : trunk
2009-04-04 15:12:36 -06:00
megamage
86bd3bfb42
*Do not check formation for pet and summoned creatures.
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--HG--
branch : trunk
2009-04-04 15:04:24 -06:00
megamage
8408fb7cd3
*Merge.
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--HG--
branch : trunk
2009-03-31 18:21:45 -06:00
megamage
7f209249a2
*Do not call reset in construct funciton of script.
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*Add function doaction to safely pass parameters between scripts.
--HG--
branch : trunk
2009-03-31 18:12:49 -06:00
megamage
031df598ab
*Try to fix crash.
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--HG--
branch : trunk
2009-03-31 09:18:39 -06:00
megamage
783e4fd3ff
*Add new creature_template column VehicleId
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*Allow spawn vehicles
*Make vehicles grid objects.
--HG--
branch : trunk
2009-03-28 22:44:09 -06:00
megamage
eb894f39e8
*First remove object from world then unregister it. This may fix some crashes.
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--HG--
branch : trunk
2009-03-28 16:04:37 -06:00
megamage
312b8e5b73
*Merge.
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--HG--
branch : trunk
2009-03-25 16:00:38 -06:00
megamage
581ae2719d
*Do not allow to add/remove obj to/from world more than once.
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--HG--
branch : trunk
2009-03-25 15:54:23 -06:00