Commit Graph

33790 Commits

Author SHA1 Message Date
offl
6ea2fe8a23 DB/Creature: Get rid of flight state CanFly part 5
Updates #6148 Closes #26013
2021-02-02 19:11:29 +02:00
offl
35fee964b9 DB/Creature: Remove UNIT_FLAG_STUNNED & UNIT_FLAG_UNK_29 in more cases
Ref #25764
2021-02-02 19:11:05 +02:00
offl
92c8ffc047 DB/GameObject: Matrix Punchograph (fix spell cast) 2021-02-01 22:04:03 +02:00
offl
e5518b53fa DB/GameObject: Matrix Punchograph
Closes #25881
2021-02-01 16:15:44 +02:00
offl
77e458caef DB/Creature: Remove Duke Ragereaver, spawned in Cata
Closes #26003
2021-02-01 16:13:49 +02:00
jackpoz
0dee695f3b CI/CircleCI: Show at the end of the build ccache stats of current build 2021-01-31 20:20:31 +01:00
offl
a9c83d5566 DB/Creature: Remove UNIT_FLAG_PACIFIED
Ref #25764
2021-01-31 18:39:25 +02:00
Matan Shukry
dd27485a64 Core/Player: remaining XP logging overflow correction (#25934)
(cherry picked from commit 6dbaba7669)

# Conflicts:
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Server/WorldSession.cpp
2021-01-31 16:02:39 +01:00
offl
7cf9a2a028 DB/Creature: Make spirit healers in Scarlet Enclave visible in all phases
Ref #25230
2021-01-31 11:22:56 +02:00
Cerveciento
113dbe3602 DB/Locales: Add missing esES & esMX quest locales (Part 104)
Closes #25992
2021-01-31 11:22:40 +02:00
dr-j
6dce8c8d9b DB/Quest: Update 'X Marks... Your Doom!' (11166)
Closes #25987
2021-01-31 11:22:24 +02:00
Keader
d1a29b8da7 DB/Creature: Add missing model info to Putricide transform creature
Closes #25993
2021-01-31 11:22:07 +02:00
offl
468d47f53e DB/Item: Script option to restore Lunar Festival Invitation
Closes #25995
2021-01-31 11:21:50 +02:00
jackpoz
dc21ac342e Scripts/EoE: Attempt to fix players getting stuck after dying
Attempt to fix players getting stuck after dying caused by a hack that calls SetControlled(true, UNIT_STATE_ROOT) by calling the opposite when a dead player leaves the instance, i.e. on releasing.
Close #24458
2021-01-30 20:48:18 +01:00
Giacomo Pozzoni
d5fc86af8b Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseDelay() (#25989)
Add a second parameter to SetCorpseDelay() that specifies if Rate.Corpse.Decay.Looted setting should be ignored, false by default (aka don't ignore by default).
Add a second parameter to SMART_ACTION_SET_CORPSE_DELAY to specify if Rate.Corpse.Decay.Looted should be included, false by default (aka ignore by default).
2021-01-30 19:13:10 +01:00
Giacomo Pozzoni
3e6b3f88b0 Core/Warden: Send Lua checks only when ingame (#25977) 2021-01-30 18:53:59 +01:00
dr-j
0a10573fef DB/Quest: Update 'Uncovering the Tunnels' (12003)
Ref #25985
2021-01-29 20:13:59 +02:00
dr-j
fc856077b5 DB/Quest: Update 'That's What Friends Are For...' (12903)
Closes #25985
2021-01-29 19:48:52 +02:00
offl
69e8e94880 DB/Creature: Change flight state CanFly to DisableGravity part 4
Updates #6148
2021-01-29 19:48:36 +02:00
mdX7
acb3999bb8 DB/Creature: Add missing spirit healer
Closes #25955
2021-01-29 18:11:00 +02:00
Cerveciento
a8ee131390 DB/Locales: Add missing esES & esMX quest locales (Part 103)
Closes #25981
2021-01-29 14:10:25 +02:00
Cerveciento
f15a7eedfe DB/Locales: Add missing esES & esMX quest locales (Part 102)
Closes #25973
2021-01-29 14:10:09 +02:00
offl
34e8988e20 DB/Creature: Update Arcatraz Sentinel 2021-01-29 14:09:53 +02:00
offl
3041c3ae36 DB/SAI: Update remaining scripts to new model using SMARTCAST_COMBAT_MOVE
Closes #9512

Some were skipped because they requires full rewrite
2021-01-29 14:09:35 +02:00
Matan Shukry
d2be584f99 Core/Commands: Implemented command to teleport character to npc
Closes #25870
2021-01-28 21:32:36 +01:00
illfated
1ff4a7e75b DB/Quest: Fix CompletionText of 'The Balance of Nature'
Ref #25950
2021-01-27 02:04:30 +02:00
Cerveciento
f899818006 DB/Locales: Add missing esES & esMX quest locales (Part 101)
Closes #25958
2021-01-27 02:04:00 +02:00
Cerveciento
494b798098 DB/Locales: Add missing esES & esMX quest locales (Part 100)
Closes #25957
2021-01-27 02:03:45 +02:00
offl
1ed79d7a2e Core/Scripts: Verify & migrate spell school immunities to DB
Some already are stored in DB. Looks like they all are still valid for master
2021-01-26 23:43:50 +02:00
offl
41bdec2209 DB/Creature: Apply more spell school immunities
Closes #25942

Credit goes to vmangos and @T1ti for additional checks
2021-01-26 20:43:27 +02:00
offl
f474418651 DB/Quest: Fix 'Garments of ...' chains and conditions
Closes #25940

Quests are available only by corresponding to quest location races
2021-01-26 03:00:35 +02:00
Giacomo Pozzoni
7d6f7e4d19 Core/SAI: Add new action SMART_ACTION_SET_HEALTH_PCT (#25932)
* Core/SAI: Add new action SMART_ACTION_SET_HEALTH_PCT

Add new action SMART_ACTION_SET_HEALTH_PCT (142) with one single parameter "percent" to set the Unit health.
Close #25317

* Do not allow 0%
2021-01-25 21:27:57 +01:00
Meji
28353e920b Core/Spells: Fixed spell effect 43 (SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER) (#25945) 2021-01-25 18:40:34 +01:00
offl
075d46a46b DB/Creature: Fix scale of penguins 2021-01-25 02:22:22 +02:00
Giacomo Pozzoni
661f554b9e Core/Misc: Fix static analysis issues (#25924)
* Core/Misc: Fix static analysis issues

* Fix infinite loop in ".debug send opcode"
Fix using uninitialized memory in ".debug send opcode"
2021-01-24 16:04:47 +01:00
offl
62320b1efa DB/Creature: Add CREATURE_FLAG_EXTRA_NO_COMBAT to Gunship Hull
Closes #25921
2021-01-24 15:10:40 +02:00
illfated
23cd884f3b DB/Item: Remove Plans: Goblin Rocket Boots (7192) from loot & exclude from being sold by AHbot
Closes #25930
2021-01-24 15:10:04 +02:00
offl
a06a755f4c DB/Creature: Remove UNIT_FLAG_NON_ATTACKABLE in few cases
Ref #25764
2021-01-23 23:48:28 +02:00
offl
10d08d56b3 DB/Creature: Remove UNIT_FLAG_UNK_29 part 4
Ref #25764
2021-01-23 23:48:14 +02:00
jackpoz
d0231c5a8f Scripts/Commands: Improve ".debug objectcount"
Include the number of SetActive objects in ".debug objectcount" command
2021-01-23 15:54:25 +01:00
offl
5d17697687 DB/Creature: Remove UNIT_DYNFLAG_TAPPED_BY_PLAYER
Ref #25764
2021-01-23 02:35:56 +02:00
offl
73d3431bfd DB/Creature: Remove UNIT_FLAG_UNK_29 part 3
Ref #25764
2021-01-23 02:35:40 +02:00
offl
e78465ccb4 DB/Creature: Add InteractionPauseTimer to two creatures
Closes #23503

Closes #25647
2021-01-23 00:32:25 +02:00
Giacomo Pozzoni
0ade5e6b43 DB/World: Rename sql script 2021-01-22 19:52:19 +01:00
Giacomo Pozzoni
a22bc236eb Core/Creature: Add new db field InteractionPauseTimer (#25880)
* Core/Creature: Add new db field InteractionPauseTimer

Add new db field InteractionPauseTimer to allow to define different interaction pause timers for each creature (the previous system was a global setting in worldserver.conf Creature.MovingStopTimeForPlayer)

* Set all columns in creature_template_movement as optional (can be NULL, default NULL). Fill only the columns that should override the default C++ value

* Use the InteractionPauseTimer value throughout the code instead of Creature.MovingStopTimeForPlayer

* Handle InteractionPauseTimer set to 0 as "don't stop at all"

* Implement InteractionPauseTimer in creature_movement_override

creature_movement_override allows NULL values, in which case the values from creature_template_movement will be used for those columns that are NULL, falling back to default C++ values if creature_template_movement has NULL values too (or no rows for the creature)

* Read default InteractionPauseTimer from worldserver.conf

* Rename 2021_99_99_99_world.sql to 2021_01_22_00_world.sql
2021-01-22 19:48:50 +01:00
malcrom
bbbf607fe7 DB/Creature: Clean up creature addon data
Closes #25907
2021-01-22 01:02:27 +02:00
Cerveciento
9ee878b7ef DB/Locales: Add missing esES & esMX quest locales (Part 99)
Closes #25896
2021-01-21 00:20:22 +02:00
Cerveciento
935792b85c DB/Locales: Add missing esES & esMX quest locales (Part 98)
Closes #25895
2021-01-21 00:20:05 +02:00
Cerveciento
e0505729f7 DB/Locales: Add missing esES & esMX quest locales (Part 97)
Closes #25890
2021-01-21 00:19:50 +02:00
Cerveciento
bd243c2451 DB/Locales: Add missing esES & esMX quest locales (Part 96)
Closes #25889
2021-01-21 00:19:33 +02:00