Commit Graph

591 Commits

Author SHA1 Message Date
Shauren
8ed52e9dc3 Core/Scripts: Fixed ENSURE_AI assertion failures when used in Reset()/InitializeAI() hooks with hotswap
Updates #20727

(cherry picked from commit 2fd9dc2edb)
2018-02-05 23:41:39 +01:00
vincent-michael
7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren
66621a85e9 Core/Quests: Implemented player choice rewards 2017-12-31 23:22:55 +01:00
Traesh
89c91c271b Core/Quests: Implemented player choices
* Implemented SPELL_EFFECT_LAUNCH_QUEST_CHOICE
* Script hook for player choices
2017-12-31 23:22:55 +01:00
Traesh
422ad436c7 Core/Scripts: Added new QuestScript hooks (#20950)
* OnQuestStatusChange and OnQuestObjectiveChange
2017-12-04 17:35:37 +01:00
funjoker
465012978f Core/Scripting: Implemented Conversation scripts (#20758) 2017-11-18 12:40:56 +01:00
Seyden
a9174d5eb7 Core/Scripts: Implement generic script loaders (and script registry macros) to greatly reduce code duplication (#19526) 2017-07-20 00:15:02 +02:00
Shauren
b453e12423 Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
DoctorKraft
96ef820e20 Core/Hotswap: Fix Reload on Linux
* Closes #19465

(cherry picked from commit 04dfd78dac)
2017-05-23 19:09:51 +02:00
Shauren
c5d3dd90be Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Shauren
7e538980a2 Core/Database: Include cleanup 2017-05-12 18:50:27 +02:00
Shauren
3a418a0bbc Core/Common: Include cleanup 2017-05-11 22:29:51 +02:00
Shauren
43510a258c Core/Hotswap: Replace #ifdef conditions with comparisons of values defined in CompilerDefs.h 2017-04-15 17:15:28 +02:00
S.V
886e9e839b Core/ScriptReloadMgr: Fixed scripts hot swapping on OS X (#19365) 2017-04-05 22:02:34 +02:00
Traesh
9cc5273cd2 Core/AreaTriggers: Areatrigger rework script system + fix priest angelic feather
Closes #19171
2017-03-21 18:14:23 +01:00
Krudor
5a36a2eb17 Core/Scripts: Add support for spawn specific C++ scripts
Closes #19247
2017-03-18 11:31:31 +01:00
treeston
ee6e27a1d6 Various: Fix coverity reported issues.
(cherry picked from commit 84cf239fda)

Core/Scripts: kill whitespace
(cherry picked from commit 83771597c1)
2017-03-05 01:19:55 +01:00
treeston
019fc08feb Core/Movement: Fix a DB spline chain overload I missed in 2170541
(cherry picked from commit 3ec1b2f27e)
2017-03-02 20:51:25 +01:00
treeston
205ec4c3bf Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true.
Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected.

(cherry picked from commit 2170541a51)

Code style follow-up, I blame Notepad++.
(cherry picked from commit 7860da0de6)
2017-03-02 20:47:29 +01:00
treeston
59d48ce7e4 Core/Movement: Add new SplineChainMovementGenerator that allows accurate replication of sniffed waypoints in static sequences, along with DB facilities that allow loading of waypoints from DB.
(cherry picked from commit 6d00d3f283)

Merge remote-tracking branch 'Treeston/3.3.5-splinechains' into 3.3.5 (PR #17946)
(cherry picked from commit 20f483967f)

Core/Movement: Add a convenience default ctor to SplineChainResumeInfo, and fix PCH build in some configurations (zzz why do we even keep Appveyor and Travis around).
(cherry picked from commit 4fa646c0b2)

PCH build fix. Again.

(( Alright, you made me waste 20 minutes of my life on a full nonPCH rebuild of the core now. ))
(( I hope you're happy. ))
(cherry picked from commit 4a1a460241)
2017-03-01 22:03:35 +01:00
Rochet2
117b45d768 Core/Scripts: Enhance quest status hook by making it catch more status changes (#17865)
(cherry picked from commit c52566a888)
2017-02-26 15:36:01 +01:00
treeston
e941d7e04b Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. Now also applies to initial spawn. Dynamic spawning prep.
(cherry picked from commit b3d44d6c36)

Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on difficulty > 0.
(cherry picked from commit 91c2b3162d)

Build fix.
(cherry picked from commit a9f1151f2c)

Fine, this time I actually built it. Promise.
(cherry picked from commit 0c2c88ed50)
2017-02-26 15:30:15 +01:00
Traesh
6ab3877c91 Core/Entities: Basic AreaTrigger System (#18035)
* Implemented AreaTrigger Templates
* Implemented AreaTrigger Splines
* Implemented SPELL_AURA_AREA_TRIGGER
* and many more
2017-01-29 00:00:43 +01:00
vincent-michael
86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Traesh
96f7ce4bfa Core/Scripting: Added missing hotswap code for SceneScripts 2017-01-01 03:23:04 +01:00
Krudor
1530c95697 Core/Scripts: Add server-side script support for movie completion (#18308) 2016-12-17 18:27:43 +01:00
Shauren
b6f1f8405f Core/Misc: Added regex compatibility layer to fall back to boost::regex for really old compiler 2016-12-10 19:11:10 +01:00
ariel-
780d1019f2 Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts and hooks
(cherry picked from commit cbb5c073ce)
2016-11-14 05:35:41 -03:00
Traesh
d4887311e3 Core/Scenes: Implemented scene system
Closes #17858
Closes #17976
2016-09-25 16:13:12 +02:00
Naios
0eb573b7bd Core/Scripts: Fix a crash when adding/removing objects from the map while swapping
* Ref #17833

(cherry picked from commit 79adaf4ee0)
2016-09-15 15:15:48 +02:00
Shauren
3607d9eef5 Tools: Added game tables extractor 2016-07-19 19:50:44 +02:00
Shauren
a9a13d10f7 Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion 2016-07-17 17:37:06 +02:00
Shauren
2056ce4d66 Scripts: Build fix 2016-07-17 15:20:56 +02:00
Naios
58dd647a88 Core/Scripting: Fix acquiring of references between script swaps
* Delay unloading of shared libraries to the next update tick
  to prevent crashes in the destructor of the last referenced
  script instance.
* Closes #17557

(cherry picked from commit 445746c402)
2016-07-13 22:01:14 +02:00
Shauren
70137b8f3a Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion 2016-07-06 00:05:13 +02:00
Naios
1a891f3a5e Core/Scripting: Don't force event cancellation when swapping creatures.
* EventProcessor::KillAllEvents(force = false) should only be used
  by the EventProcessor.

(cherry picked from commit d68316fcd2)
2016-07-05 00:19:38 +02:00
Shauren
70102f32fe Core/DataStores: Updated opcodes and db2 to 7.0.3.21414 2016-05-20 23:49:53 +02:00
Naios
8bf3d181b6 Core/Scripting: Kill pending unit events when swapping AI's
(cherry picked from commit 851c73b3e4)
2016-05-01 17:50:34 +02:00
Naios
51ec8d3b8c Core/Scripting: Use the path of the worldserver executable to search for the scripts dir
* Fixes issues when starting the worldserver not in the bin directory
  or the CMAKE_INSTALL_PREFIX directory using the -c option.

(cherry picked from commit 86b0fcf67a)
2016-04-18 23:03:24 +02:00
Naios
2809f11839 Core/Scripting: Use the systems temporary path for caching shared libs
* Disables the shared library caching on platforms completely which
  never block files on usage (like linux).

(cherry picked from commit 081720b5dd)
2016-04-18 22:11:23 +02:00
Naios
d95bc7329d Core/Scripting: Add the info how much time the system took to reload
(cherry picked from commit 11b5de63cb)
2016-04-18 22:11:09 +02:00
Naios
8fa52860ab Core/Scripting: Improve the error message when the script reloader fails to create a cache entry 2016-04-16 22:07:13 +02:00
Vincent-Michael
3cd19d3b30 Core: Removed Whitespaces 2016-04-16 12:19:23 +02:00
Naios
8f78b1ed87 Core/Scripting: Fix a typo in b970a684
(cherry picked from commit ea627589d6)
2016-04-14 22:17:54 +02:00
Naios
19bf0513bc Core/Scripting: Wait until the debugger is detached before rebuilding scripts.
* Thanks Shauren for the IsDebuggerPresent() hint.

(cherry picked from commit b970a68473)
2016-04-14 21:30:52 +02:00
Naios
2038c31100 Core/Scripting: Disallow the build directory to contain spaces
* I wasn't able to work arround a path which contains spaces,
  since it seems like a CMake specific issue.
* Closes #16947

(cherry picked from commit 42eeb28a8b)
2016-04-14 21:30:43 +02:00
Naios
f4a19fe795 Core/Scripting: Fix detection of source changes when using inotify.
* This fixes the source change detection in linux.
* Also simplifies the detection of observed modules
* Fixes the script rebuilding on linux
* Escape windows paths to (maybe) fix paths with spaces (#16947)

(cherry picked from commit 10bc41c91e)
2016-04-13 14:00:07 +02:00
Naios
a3936c143d Core/Scripting: Fix an assertion which was triggered at lazy unloading
* Also fixes 2 warnings

(cherry picked from commit e82a934387)
2016-04-12 16:54:11 +02:00
Naios
89a3fc2167 Core/Scripting: Fix loading of spell/aurascripts
* Broken since 9cc97f226d
* There is still a crash when using lazy unloading which I
  will fix in a later commit (this commit should fix at least
  the static build and normal usage of the dynamic build).
* Closes #16948

(cherry picked from commit 410cf0dd05)
2016-04-12 15:43:27 +02:00
Naios
926dfd1b57 Core/Scripting: Fix another warning when building statically
(cherry picked from commit 498c1e22ca)
2016-04-11 22:37:28 +02:00