Shauren
74e2d981ac
Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair
2011-07-22 21:22:05 +02:00
click
c77aa6e846
Core: And some more cleanups...
2011-06-12 02:00:43 +02:00
click
158966dc79
Core: Codestyle cleanup
2011-06-11 22:35:29 +02:00
tobmaps
42fc72447b
Core/Dungeon Finder: Fix instances unlock after level change
2011-05-29 22:49:05 +07:00
Shauren
7905200eba
Core: Warning fixes
2011-05-07 19:08:50 +02:00
leak
a82654debd
Core/ObjectMgr: Refactor sItemStorage
2011-04-28 22:42:33 +02:00
zergtmn
1551b8a011
Core/Misc: move scheduled scripts counter to ScriptMgr (which is more logical, isn't it?)
2011-04-13 12:07:20 +06:00
Supabad
a5a545a403
Core/GameObjects: add script hook when destructable building is damaged.
2011-04-09 19:28:36 +02:00
Shauren
7b35d73317
Revert part of "Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)", this part wasnt intended
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This reverts commit partly e1bacef346 .
2011-04-01 23:14:31 +02:00
Shauren
e1bacef346
Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)
2011-04-01 20:31:15 +02:00
Shauren
18995661a7
Core/Scripts: Reverted part of 00f343af52, that is not a typo and fixed the hook properly
2011-03-26 09:19:54 +01:00
gwrde & alexbolotsin
00f343af52
Core/Cleanup: More typo fixes.
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Closes #730 , #667
2011-03-26 05:33:46 +02:00
Machiavelli
31a2c9b82b
Core: Fix crash in ~ScriptMgr
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Fixes : #854
Fixes : #918
Fixes : #917
2011-03-14 09:44:02 +01:00
Machiavelli
df97ce7625
Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already removed on Unit::RemoveAllAurasOnDeath.
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Addresses ticket:869 - please reconfirm
2011-03-06 10:31:25 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
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--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Spp
0c8b07d3e5
Core/ScriptMgr: Add OnBindToInstance Player hook
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--HG--
branch : trunk
2010-12-23 06:06:21 +01:00
Shauren
0f3b9019a8
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
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--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
click
2642894342
Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
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(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.
--HG--
branch : trunk
2010-12-13 22:37:56 +01:00
azazel
3cb4a52d59
Core/Misc: fix some warnings. As a result removed one redundant hook from FormulaScript.
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--HG--
branch : trunk
2010-11-29 15:50:38 +06:00
Spp
d3c9478153
Core/Groups: Add kicker and kick reason to RemoveMember
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--HG--
branch : trunk
2010-11-23 20:49:36 +01:00
azazel
4fb572015a
Core/Scripts: pass message parameter by reference in OnChat methods to make it possible to be modified inside the script.
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--HG--
branch : trunk
2010-11-17 18:14:35 +06:00
Shocker
48d90fab32
Misc: Some engrish fixes, thanks to ZxBiohazardZx, closes issue 4740
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--HG--
branch : trunk
2010-11-14 23:46:34 +02:00
Shauren
f2fdcdf8f3
Core/Scripts: Added enum for generic script texts, fixed one broken text
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Scripts/Icecrown Citadel: Blood-Queen Lana'Thel will no longer spawn for Blood Princes intro if they were already killed
--HG--
branch : trunk
2010-11-03 16:44:34 +01:00
Rat
51f17678de
Typo O.o
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--HG--
branch : trunk
2010-11-02 17:47:47 +01:00
Rat
f27b6f6097
Core/SmartAI: do not report not used smart scripts as error
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--HG--
branch : trunk
2010-11-02 17:29:36 +01:00
azazel
c0faed2251
Core/Guilds: guild code was completely refactored and rewritten.
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* OOP desing and implementation;
* all the queries are moved to prepared statements;
* guild loading is optimized;
* all the possible interaction with guild's data is done inside the guild class;
* added more hooks to GuildScript class;
WARNING: Make sure you backup your characters database before applying this change (just in case).
Known problems with guilds:
* when new member is added to the guild, MOTD is not displayed for him in guild tab of social window;
* if you add item with random property to guild bank visual representation of item below it becomes wrong (it displays wrong stack number);
* packets order differs from official: currently guild bank packet traffic is twice as more than on offy.
--HG--
branch : trunk
2010-10-17 19:54:13 +06:00
click
613b81f36f
REALLY fix the CRLF-crap...
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--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
8ea4b32fab
Update copyright headers (following the same standard in all files = good)
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--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
click
461590832a
Core: Generic cleanup (tab2spaces/whitespace removal)
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--HG--
branch : trunk
2010-09-25 22:03:57 +02:00
Rat
d2af10618f
Core/ConditionMgr: added placeholder for CONDITION_GUID
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renamed targetOverride to invoker
removed targetOverride code (had no use)
--HG--
branch : trunk
2010-09-24 18:16:29 +02:00
Spp
cc3d4cc823
Core/Scripts: Add OnPlayerLogin, OnPlayerLogout, OnPlayerCreate and OnPlayerDelete
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--HG--
branch : trunk
2010-09-15 13:23:07 +02:00
Spp
80051c6d3c
Core/Scripts: Add GroupScript class
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--HG--
branch : trunk
2010-09-14 16:37:54 +02:00
Spp
8c74993a43
Core: Fix includes in ScriptMgr files
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--HG--
branch : trunk
2010-09-14 16:37:40 +02:00
Shocker
4908187578
Core/ScriptMgr: Add hooks for duel phases: OnDuelRequest, OnDuelStart, OnDuelEnd
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--HG--
branch : trunk
2010-09-13 01:42:14 +03:00
click
5f6b73fcec
Core/ScriptMgr: Remove incorrect assertion in OnGameObjectDestroyed, and clean up code style (fix by Zor)
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--HG--
branch : trunk
2010-09-11 16:11:07 +02:00
Spp
cdef980af4
Core: Fix some warnings
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--HG--
branch : trunk
2010-09-06 15:23:08 +02:00
silinoron
2dae023649
Core/[Mail, WorldPacket]: Pull mail packet handlers out of Mail.cpp into MailHandler.cpp
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Core/ScriptSystem: Remove unneeded TODO.
--HG--
branch : trunk
2010-09-04 13:46:01 -07:00
silinoron
0f997162ee
Core/ScriptSystem: Refactor ScriptMgr::OnPlayerChat to no longer accept a C-style parameter of type void*.
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Instead, use overloaded methods for the different types.
--HG--
branch : trunk
2010-09-04 12:49:39 -07:00
Shauren
0f9fe8dbeb
Core/Players: Don't set instanceId to 0 when player is on transport during loading, there CAN be transports inside instances
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Core/Scripts: Added waypoint id to OnRelocate transport hook
Core/Scripts: Make use of ZoneScript::GetGameObjectEntry at gameobject creation (makes it possible to override gameobject entries in instances)
Core/Transports: Call InstanceScript::EventInform for transport events
Core/Transports: Use guid from db for transports, not just its entry - adds partial support for instancing them (still cannot use transports table for it, but can spawn manually now)
Scripts/Icecrown Citadel: Fixed crash in Deathbringer Saurfang when event is started by more than one person (can't do this anymore)
Closes isssue #3749 .
--HG--
branch : trunk
2010-09-02 10:40:32 +02:00
silinoron
d2c259fe76
Core/ScriptSystem: Add a PlayerScript::OnSpellCast(Player *player, Spell *spell, bool skipCheck) function.
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Requested by Zor.
--HG--
branch : trunk
2010-09-03 19:58:16 -07:00
silinoron
34384a3832
Spell 62124 should allow critical hits.
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Based on patch by Toni.Shocker (yes, again).
Fixes issue #3554
Also get rid of GuildScript in TODO, as it already exists.
--HG--
branch : trunk
2010-08-23 15:51:34 -07:00
QAston
07a3a1254b
*Add AuraScript class for scripting aura objects - scripts are registered same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h
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*Rename SpellHandlerScript to SpellScriptLoader, EffectHandlerFn to SpellEffectFn, HitHandlerFn to SpellHitFn, SpellScript::EffectHandlers to SpellScript::OnEffect, these changes were neccesary to prevent namespace collisions, happily you can solve these by simple find and replace
*Make spells 66244 and 5581 example scripts.
--HG--
branch : trunk
2010-08-24 00:10:49 +02:00
Spp
572f7bbd1d
Core: Remove "may be used uninitialized in this function", "unused parameter ‘xxx’" and "'xxx' defined but not used" warnings
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--HG--
branch : trunk
2010-08-21 23:08:54 +02:00
Spp
c3343638cb
Core: Remove lots warnings:
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- All "'xxx' will be initialized after 'yyy' when initialized here"
- Some "unused variable"
- Some "enumeration value 'xxx' not handled in switch"
--HG--
branch : trunk
2010-08-21 20:08:47 +02:00
Machiavelli
96144752be
Return proper default quest status from ScriptMgr::GetDialogStatus if a creature/gameobject script was present but GetDialogStatus was not overridden.
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This should fix problems with creature/gameobject quest givers not giving appropriate quest (update)s
--HG--
branch : trunk
2010-08-15 14:00:51 +02:00
silinoron
8d0a058411
Add a GuildScript class with a handful of hooks.
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--HG--
branch : trunk
2010-08-14 12:17:05 -07:00
Machiavelli
d201cdd72c
Fix ConditionScript, AreatriggerScript and AuctionHouseScript hook functions.
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--HG--
branch : trunk
2010-08-14 11:00:13 +02:00
azazel
ed08bedc6e
* Modify PlayerScript::OnChat hook. Now it takes one optional parameter of type void *. Value of this parameter depends on chat type.
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* Modify chat and emote hook in PlayerScript to take Player parameter insted on WorldSession (this is player script, isn't it?)
* Move calls of OnChat hooks after validation of parameters and before actual call to chat methods. It's more logical because otherwise it will be necessary to repeat validation inside hooks.
* Make use of new PlayeScript hooks. Move chat logging logic into separate script.
* Add one path to scripts CMakeLists to make ChatLogScript happy.
--HG--
branch : trunk
2010-08-12 22:33:45 +06:00
silinoron
c7b48c1ca9
Add PlayerScript hooks:
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* OnMoneyChanged
* OnGiveXP
* OnReputationChange
* OnChat
* OnEmote
* OnTextEmote
--HG--
branch : trunk
2010-08-11 22:53:31 -07:00