Commit Graph

19310 Commits

Author SHA1 Message Date
MitchesD
d7b0ee7c03 Merge pull request #12927 from MitchesD/misc_3
Scripts/CoS: implemented Infinite Corruptor, improvements in instance sc...
2014-09-12 15:25:07 +02:00
Dr-J
4e25304a66 Remove mount vendor cpp script 2014-09-12 13:48:51 +01:00
MitchesD
cc00d2f181 Scripts/CoS: implemented Infinite Corruptor, improvements in instance script and Meathook converted to BossAI
Guardian of Time should have some text, but I have not found anything in sniff. Also the whole event needs to be rewritten and improved.
2014-09-12 14:46:41 +02:00
DDuarte
b3166030a0 Core/Group: Update enum GroupType 2014-09-12 02:15:14 +01:00
w1sht0l1v3
c4ce889344 Core/Misc: Kill few more warnings. 2014-09-12 00:16:04 +03:00
w1sht0l1v3
0392bf9bdf Core/Misc: Get rid of some warnings. 2014-09-11 23:08:02 +03:00
Vincent-Michael
dd687592ca Core: Fix typo in cec2cc806b 2014-09-11 21:54:10 +02:00
Dr-J
cec2cc806b a correction 2014-09-11 20:50:37 +01:00
Dr-J
4331c714d7 Remove a Gossip Script which is already in DB
Remove script for Khadgar all of the gossip menus and options are already in db and this is only a gossip script, will deal with db stuff in next commit
2014-09-11 20:46:00 +01:00
MitchesD
1e3aa97098 Scripts/Misc: some small changes after recent commits 2014-09-11 15:22:30 +02:00
mik1893
6153aa7b74 Core/Unit: Fix some movement issues when multiple controls are applied 2014-09-11 10:27:33 +02:00
Nyeriah
b35edcabb6 Scripts/AV: Drekthar updated to EventMaps 2014-09-11 03:25:15 -03:00
Nyeriah
ce97e9194c Scripts/Gundrak: Eck the Ferocious updated to EventMap/BossAI
- Moved his spawn handling to instance script
2014-09-11 02:39:57 -03:00
jackpoz
8bb4f33852 Core/DB: Fix crash on shutdown
Fix race condition crash on shutdown, closing MySQL connections with queries still being executed
2014-09-10 22:39:03 +02:00
Shauren
5f62f1b6d2 Core/Misc: Fixed build with intel compiler 2014-09-10 21:18:28 +02:00
Shauren
946e2d0ca6 Core/Authserver: Added missing auth socket manager
Closes #13085
2014-09-10 21:17:55 +02:00
Nyeriah
561cc47a00 Scripts/AV: Captain Galvangar updated to EventMaps 2014-09-10 03:45:44 -03:00
Duarte Duarte
9b2737c068 Core/Loot: Fix a possible unintialized slot_type in LootMgr
Noticed by @joschiwald
2014-09-09 23:40:35 +01:00
DDuarte
2bba219106 Core/Loot: Fix some issues with master loot
Thanks to @PortgasDAce for the initial patch

Closes #12732
2014-09-09 23:11:37 +01:00
Duarte Duarte
04415f33a7 Merge pull request #13077 from mik1893/fear_vs_possess
Core/Unit: Do not give client control back to player after fear/confuse if player is under player charm (UNIT_STATE_POSSESSED)
2014-09-09 23:07:18 +01:00
dkmbasura
08b2cf6cba Scripts/The Barrens: Make BIG WILL attackable in quest id 1719 (the affray)
Closes #13072
Ref #4764
2014-09-09 22:57:57 +01:00
Duarte Duarte
2697b18cf2 Core/Net: Fix GCC build 2014-09-09 22:32:27 +01:00
mik1893
fef376c73c Core/Unit: Do not give client control back to player after fear
if player is under player charm (UNIT_STATE_POSSESSED)
2014-09-09 23:27:33 +02:00
Dr-J
29951ba394 Remove CPP script for Jenny/Jezzix Geartwist 2014-09-09 21:38:05 +01:00
Dr-J
02a1c92ea7 Remove seaforium depth charge
Remove cpp script for seaforium depth charge ((Bury those cockroaches)).
2014-09-09 20:35:23 +01:00
Shauren
0c40ca8574 Build fix 2014-09-09 21:32:21 +02:00
Shauren
e0ce4528c5 Core/NetworkIO: Use reactor style sending on linux to reduce locking overhead 2014-09-09 19:19:25 +02:00
Vincent-Michael
a2ba49afa4 Core/Creature: Implement CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING 2014-09-09 19:17:19 +02:00
Nyeriah
8907904757 Scripts/Onyxia Lair: Slight change so we don't call Reset() in the 'ctor 2014-09-08 18:02:06 -03:00
Nyeriah
e181af1b1c Scripts/Onyxia Lair: Some small improvements to GUID storage as it's only used locally 2014-09-08 17:10:46 -03:00
Odyssey
54e201b8b9 Scripts/Commands: Allow to set a custom duration to the Freeze command applied Aura
- Allow to set a default duration for the Freeze Aura in worldserver.conf
- Handle the .freeze and .unfreeze command custom effects through the Freeze AuraScript
- Make players able to eventually unfreeze by themselves since the aura will expire without someone having to use .unfreeze
- Make .freeze command usable with the following syntax:

      * .freeze (with a targeted player)
      * .freeze duration_in_seconds (with a targeted player)
      * .freeze playername duration (if duration is an invalid value it will be defaulted to the config one)
      * .freeze playername (in this case, duration will be defaulted to the config value)

- Make .listfreeze command able to show the remaining freeze duration on all affected players

Closes #12972
2014-09-08 15:56:32 +01:00
Duarte Duarte
5e745f3fbb Merge pull request #13007 from mik1893/Stormstrike
Core/Spells: Stormstrike should stack for different casters
2014-09-08 14:17:13 +01:00
joschiwald
3930606032 Core/Scripts: made BossAI::CheckInRoom virtual 2014-09-08 05:02:03 +02:00
Shauren
d5e945eec8 Core/Misc: Named an unknown creature type flag 2014-09-08 00:19:02 +02:00
Vincent-Michael
f2655b2d2d Core: Remove whitespace (again, again, ...) 2014-09-07 22:22:16 +02:00
blub
d1183e55b5 Merge pull request #13060 from LogvinovLeon/master
Removed redundant cast to c_str() in ConfigMgr::Reload function.
2014-09-07 21:52:29 +02:00
Leonid Logvinov
1e34aa9dcf Removed redundant cast to c_str() in ConfigMgr::Reload function.
cppcheck performance warning:
[src/server/shared/Configuration/Config.cpp:62]: (performance) Passing the
result of c_str() to a function that takes std::string as argument no. 1 is
slow and redundant.
2014-09-07 21:35:37 +02:00
joschiwald
cfc0c50b5e Core/Misc: dropped obsolete GameObject::GetGameObject method 2014-09-07 21:03:25 +02:00
jackpoz
df7f188cfe Core/Misc: Refactor scripts to fix static analysis warnings
Fourth batch of fixes targeting 100 issues reported by Coverity
2014-09-07 20:12:54 +02:00
Nyeriah
62cfca23ce Core/Misc: Meh some white lines, an addition to last sql's comment and a spotted typo 2014-09-07 14:29:04 -03:00
Nyeriah
93a01b6d50 Scripts/AV: Balinda Stonehearth
- Updated to EventMaps
- Removed manual spawning of Water Elemental by using proper spell
* The Water Elemental has a duration, it'll despawn once it's over. She'll resummon it during the encounter if it dies or disappears.
* Fixes it's level scalling with owner.
- Moved Water Elemental AI to database.
- Script update
** Patch 3.1.0 (14-Apr-2009): Now casts Ice Block.
2014-09-07 14:20:26 -03:00
MitchesD
17be840d4d Scripts/ScarletMonastery: fix typo caused by copy-paste 2014-09-07 18:47:25 +02:00
MitchesD
46930876e2 Scripts/ScarletMonastery: Interrogator Vishas updated to BossAI and EventMap 2014-09-07 18:43:58 +02:00
Nyeriah
2dc45fafe6 Scripts/Stratholme: Move Freed Soul AI to database and a small addition
- They should follow players until they despawn
2014-09-07 01:08:42 -03:00
Dr-J
9e816c8701 Remove CPP script for Ethereal Teleport Pad
Remove CPP script which was not using proper mechanism for activating (ie gossip)
2014-09-07 03:45:50 +01:00
Vincent-Michael
c7e1eae2ce Core: Remove again whitespace (meh :/) 2014-09-07 04:06:50 +02:00
Nyeriah
c585ce5b3c Core/Misc: Clear some outdated SD2 notes from recently modified scripts 2014-09-06 22:51:59 -03:00
Nyeriah
8379f0f470 Scripts/Scholomance: Kormok
- Updated to EventMaps
- Replaced some hacks to summon adds with proper spells, but there might be still missing stuff
2014-09-06 22:45:36 -03:00
joschiwald
ef9b4aea5e Core/InstanceScript: refactored load and save methods 2014-09-07 00:42:14 +02:00
Shauren
9ab74b3910 Core/DBLayer: Fixed GetUInt32,GetInt64 and GetUInt64 on windows when value stored in db was greater than 2147483647 2014-09-06 22:58:29 +02:00