Commit Graph

19310 Commits

Author SHA1 Message Date
Subv
eeb2720401 Removed some dead code 2014-07-06 19:05:13 -05:00
Subv
77caf33deb Removed some unneeded boost dependencies.
Ensure that the correct packet sizes are read in the authserver.
Added some try catch to the authserver to deal with boost exceptions (this part is not finished)
2014-07-06 17:04:42 -05:00
leak
59c8ffe4b3 Change the freeze detector thread to be a periodic callback running on the thread pool 2014-07-06 23:04:38 +02:00
Subv
32f5286d05 Fixed compile 2014-07-06 13:46:17 -05:00
leak
013e3f4c0c Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost 2014-07-06 20:07:52 +02:00
Subv
80a8ed23b7 Fixed player saving 2014-07-06 13:02:46 -05:00
leak
0dcb0d6490 Restore CMSG_PING handling 2014-07-06 19:46:56 +02:00
Subv
ee3bb46feb Fixed login, we're in world guys! 2014-07-06 12:17:27 -05:00
jackpoz
a6494375f9 Core/Wintergrasp: Spawn npcs only after initial map configs have been set
Spawn BATTLEFIELD_WG_NPC_STALKER only after the MapID has been set otherwise it will try to spawn it on map 0
2014-07-06 18:32:27 +02:00
jackpoz
0f8c1d4a47 Core/Maps: Don't load vmaps/mmaps if disabled in configs
Don't try to load vmaps/mmaps if they are disabled in the configs.
Fixes #12392
2014-07-06 18:27:32 +02:00
leak
5dc47243fc Fixed packet header decryption and zero size packet handling 2014-07-06 15:17:59 +02:00
Subv
916800eb35 Corrected a mistake in the client packet size 2014-07-06 00:35:51 -05:00
Subv
b5d5768d44 Fixed the crashes 2014-07-05 21:38:29 -05:00
Subv
42b2041aeb Fixed PCH build, some leaks and tidied the code up a bit 2014-07-05 19:41:18 -05:00
leak
da3f6e923a Completely remove ACE as dependency for TC - kkthxbye 2014-07-06 01:42:35 +02:00
leak
7befb26625 Some groundwork for replacing the ACE based WorldSocket handling 2014-07-06 01:26:29 +02:00
Shauren
408b490851 Scripts/Magister's Terrace: Fixed typo in SetEncounterState 2014-07-06 00:01:24 +02:00
Trisjdc
dad9b01b26 Core/Spells: Fix Blink/_DEST spell effects when cast inside/near water 2014-07-05 15:35:21 +01:00
Vincent-Michael
a1fb24f5ed Core: Remove again whitespace 2014-07-05 16:05:59 +02:00
Trisjdc
124398feef Core/Spells: Improve charge path logic, get a point to the target and then reduce it by the necessary distance 2014-07-04 22:22:28 +01:00
jackpoz
4302226a85 Core/Spells: Fix Charge pathing
Fallback to "straight path" pathing when raycast doesn't find a valid path.
Fixes #7931
2014-07-04 22:00:46 +02:00
Shauren
d28b66bca8 Core/Skills: Fixed players getting all ranged skills when learning one of bows/crossbows/guns 2014-07-04 17:27:22 +02:00
leak
021e18d152 Refactored both world and auth main
- Master/Worldrunable removed
- World Update loop now running on main (which was doing nothing before)
- Processpriority moved to shared
- Added a preliminary thread pool for boost::asio::io_service
2014-07-04 15:22:06 +02:00
leak
4f2f9e08f8 Fixed compilation and some copy paste error 2014-07-04 15:20:23 +02:00
Subv
151785b9ce Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost
Conflicts:
	src/server/game/World/World.cpp
2014-07-03 15:57:47 -05:00
jackpoz
519d76c194 Core/VMAPs: Fix object orientation
Merge 2f8b8e55d9
Quoting original commit log:
This patch fixes 2 issues with the vmap extractor. 1) Incorrectly converts vertex coordinates. 2) Forgets to convert coordinates on triangle indices.

The effects of [1] causes models to be flipped. This isn't very noticeable on most trees as flipping a cylinder results in the same cylinder, but it's very noticeable on any non-symmetrical geometry (which, even includes trees, it's just harder to notice). [2] Didn't seem to be a problem when the coordinates were incorrectly converted, but when applying the correct conversion caused some triangles to be flipped (i.e. facing inwards).

You will need to re-extract vmaps and re-generate mmaps for these changes to take effect.

Fixes #417
2014-07-03 22:52:36 +02:00
joschiwald
7b74a725c8 Core/Spells: fixed Deep Freeze after 2a3546ca36
Closes #12424
2014-07-03 22:32:41 +02:00
Subv
0a07fd5fc3 Some changes here and there in shared 2014-07-03 15:08:35 -05:00
leak
25debd7577 Fix non-PCH compile 2014-07-03 19:05:42 +02:00
Subv
87b72f41ca Fixed login and some errors 2014-07-02 21:56:40 -05:00
Subv
b516926da8 Enabled RA and removed all ACE from it 2014-07-02 18:58:48 -05:00
Trisjdc
531de49fe7 Core/Spells: Spells which do not apply auras should not apply DR
- Solves issue where Intimidating Shout applied DR twice on the main target
2014-07-03 00:42:55 +01:00
Subv
15352a9302 Fixed an uninitialized value that made the MapUpdater worker threads exit on launch 2014-07-02 18:38:22 -05:00
Subv
bdc42f663e Cleaned up worldserver includes a bit 2014-07-02 12:06:25 -05:00
Subv
2874014443 Cleaned up the authserver includes a bit.
Fixed authserver pch build
2014-07-02 11:50:03 -05:00
leak
8df9e98ba5 Remove unused RARunnable files 2014-07-02 18:21:18 +02:00
leak
c31c6f3ba3 Backported AsyncAcceptor generalization to authserver 2014-07-02 18:05:30 +02:00
leak
310f5e6846 Some ground work for ASIO based RemoteAccess handling 2014-07-02 17:38:44 +02:00
Subv
c8fe4b8d50 Corrected some things from the previous commit 2014-07-01 23:05:06 -05:00
Subv
9817f5e23e Removed ACE from TCSoap
Untested.

Note: That was some rather awful use of a semaphore
2014-07-01 22:01:10 -05:00
Subv
b2657a809d Fixed the authserver compile 2014-07-01 20:40:56 -05:00
joschiwald
22113d1626 Core/Spells: restore some special aura proc handling
Note: can cause some unexpected behavior

Closes: #12413
2014-07-02 03:11:47 +02:00
leak
433f0b25ca Forgotten change 2014-07-02 02:21:36 +02:00
leak
e0aed65c8c ACE cleanup on game, now the major issue remains WorldSocket 2014-07-02 02:20:53 +02:00
karn
6c895ad692 Core/Scripts: Remove script from old boss
http://www.wowwiki.com/Highlord_Kruul
This creature was part of a bc event. he is no longer part of the game
2014-07-02 00:55:40 +02:00
leak
66c94ce965 Delinking ACE from Shared and authserver 2014-07-02 00:43:47 +02:00
leak
25e633aa34 Replaced ACE_Method_Request based DelayExecutor by PCQ impl
Untested due to worldserver still breaking because of ACE threading fails
2014-07-02 00:41:30 +02:00
Shauren
2a3546ca36 Core/Skills: Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table playercreateinfo_skills
* Removed DK start skill hacks
* Resolved missing skills in character skill tab

Closes #12311
2014-07-01 17:20:48 +02:00
leak
f8e829da65 Removed useless SignalHandler class 2014-07-01 00:57:29 +02:00
leak
029bad6698 Replaced all remaining ACE based Singletons
Replaced ACE base AutoPtr class with shared_ptr
Note: worldserver currently broken due to MapUpdater threading failure (ACE ofc, what else could it be)
2014-07-01 00:54:09 +02:00