Subv
eeb2720401
Removed some dead code
2014-07-06 19:05:13 -05:00
Subv
77caf33deb
Removed some unneeded boost dependencies.
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Ensure that the correct packet sizes are read in the authserver.
Added some try catch to the authserver to deal with boost exceptions (this part is not finished)
2014-07-06 17:04:42 -05:00
leak
59c8ffe4b3
Change the freeze detector thread to be a periodic callback running on the thread pool
2014-07-06 23:04:38 +02:00
Subv
32f5286d05
Fixed compile
2014-07-06 13:46:17 -05:00
leak
013e3f4c0c
Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost
2014-07-06 20:07:52 +02:00
Subv
80a8ed23b7
Fixed player saving
2014-07-06 13:02:46 -05:00
leak
0dcb0d6490
Restore CMSG_PING handling
2014-07-06 19:46:56 +02:00
Subv
ee3bb46feb
Fixed login, we're in world guys!
2014-07-06 12:17:27 -05:00
jackpoz
a6494375f9
Core/Wintergrasp: Spawn npcs only after initial map configs have been set
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Spawn BATTLEFIELD_WG_NPC_STALKER only after the MapID has been set otherwise it will try to spawn it on map 0
2014-07-06 18:32:27 +02:00
jackpoz
0f8c1d4a47
Core/Maps: Don't load vmaps/mmaps if disabled in configs
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Don't try to load vmaps/mmaps if they are disabled in the configs.
Fixes #12392
2014-07-06 18:27:32 +02:00
leak
5dc47243fc
Fixed packet header decryption and zero size packet handling
2014-07-06 15:17:59 +02:00
Subv
916800eb35
Corrected a mistake in the client packet size
2014-07-06 00:35:51 -05:00
Subv
b5d5768d44
Fixed the crashes
2014-07-05 21:38:29 -05:00
Subv
42b2041aeb
Fixed PCH build, some leaks and tidied the code up a bit
2014-07-05 19:41:18 -05:00
leak
da3f6e923a
Completely remove ACE as dependency for TC - kkthxbye
2014-07-06 01:42:35 +02:00
leak
7befb26625
Some groundwork for replacing the ACE based WorldSocket handling
2014-07-06 01:26:29 +02:00
Shauren
408b490851
Scripts/Magister's Terrace: Fixed typo in SetEncounterState
2014-07-06 00:01:24 +02:00
Trisjdc
dad9b01b26
Core/Spells: Fix Blink/_DEST spell effects when cast inside/near water
2014-07-05 15:35:21 +01:00
Vincent-Michael
a1fb24f5ed
Core: Remove again whitespace
2014-07-05 16:05:59 +02:00
Trisjdc
124398feef
Core/Spells: Improve charge path logic, get a point to the target and then reduce it by the necessary distance
2014-07-04 22:22:28 +01:00
jackpoz
4302226a85
Core/Spells: Fix Charge pathing
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Fallback to "straight path" pathing when raycast doesn't find a valid path.
Fixes #7931
2014-07-04 22:00:46 +02:00
Shauren
d28b66bca8
Core/Skills: Fixed players getting all ranged skills when learning one of bows/crossbows/guns
2014-07-04 17:27:22 +02:00
leak
021e18d152
Refactored both world and auth main
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- Master/Worldrunable removed
- World Update loop now running on main (which was doing nothing before)
- Processpriority moved to shared
- Added a preliminary thread pool for boost::asio::io_service
2014-07-04 15:22:06 +02:00
leak
4f2f9e08f8
Fixed compilation and some copy paste error
2014-07-04 15:20:23 +02:00
Subv
151785b9ce
Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost
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Conflicts:
src/server/game/World/World.cpp
2014-07-03 15:57:47 -05:00
jackpoz
519d76c194
Core/VMAPs: Fix object orientation
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Merge 2f8b8e55d9
Quoting original commit log:
This patch fixes 2 issues with the vmap extractor. 1) Incorrectly converts vertex coordinates. 2) Forgets to convert coordinates on triangle indices.
The effects of [1] causes models to be flipped. This isn't very noticeable on most trees as flipping a cylinder results in the same cylinder, but it's very noticeable on any non-symmetrical geometry (which, even includes trees, it's just harder to notice). [2] Didn't seem to be a problem when the coordinates were incorrectly converted, but when applying the correct conversion caused some triangles to be flipped (i.e. facing inwards).
You will need to re-extract vmaps and re-generate mmaps for these changes to take effect.
Fixes #417
2014-07-03 22:52:36 +02:00
joschiwald
7b74a725c8
Core/Spells: fixed Deep Freeze after 2a3546ca36
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Closes #12424
2014-07-03 22:32:41 +02:00
Subv
0a07fd5fc3
Some changes here and there in shared
2014-07-03 15:08:35 -05:00
leak
25debd7577
Fix non-PCH compile
2014-07-03 19:05:42 +02:00
Subv
87b72f41ca
Fixed login and some errors
2014-07-02 21:56:40 -05:00
Subv
b516926da8
Enabled RA and removed all ACE from it
2014-07-02 18:58:48 -05:00
Trisjdc
531de49fe7
Core/Spells: Spells which do not apply auras should not apply DR
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- Solves issue where Intimidating Shout applied DR twice on the main target
2014-07-03 00:42:55 +01:00
Subv
15352a9302
Fixed an uninitialized value that made the MapUpdater worker threads exit on launch
2014-07-02 18:38:22 -05:00
Subv
bdc42f663e
Cleaned up worldserver includes a bit
2014-07-02 12:06:25 -05:00
Subv
2874014443
Cleaned up the authserver includes a bit.
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Fixed authserver pch build
2014-07-02 11:50:03 -05:00
leak
8df9e98ba5
Remove unused RARunnable files
2014-07-02 18:21:18 +02:00
leak
c31c6f3ba3
Backported AsyncAcceptor generalization to authserver
2014-07-02 18:05:30 +02:00
leak
310f5e6846
Some ground work for ASIO based RemoteAccess handling
2014-07-02 17:38:44 +02:00
Subv
c8fe4b8d50
Corrected some things from the previous commit
2014-07-01 23:05:06 -05:00
Subv
9817f5e23e
Removed ACE from TCSoap
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Untested.
Note: That was some rather awful use of a semaphore
2014-07-01 22:01:10 -05:00
Subv
b2657a809d
Fixed the authserver compile
2014-07-01 20:40:56 -05:00
joschiwald
22113d1626
Core/Spells: restore some special aura proc handling
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Note: can cause some unexpected behavior
Closes : #12413
2014-07-02 03:11:47 +02:00
leak
433f0b25ca
Forgotten change
2014-07-02 02:21:36 +02:00
leak
e0aed65c8c
ACE cleanup on game, now the major issue remains WorldSocket
2014-07-02 02:20:53 +02:00
karn
6c895ad692
Core/Scripts: Remove script from old boss
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http://www.wowwiki.com/Highlord_Kruul
This creature was part of a bc event. he is no longer part of the game
2014-07-02 00:55:40 +02:00
leak
66c94ce965
Delinking ACE from Shared and authserver
2014-07-02 00:43:47 +02:00
leak
25e633aa34
Replaced ACE_Method_Request based DelayExecutor by PCQ impl
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Untested due to worldserver still breaking because of ACE threading fails
2014-07-02 00:41:30 +02:00
Shauren
2a3546ca36
Core/Skills: Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table playercreateinfo_skills
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* Removed DK start skill hacks
* Resolved missing skills in character skill tab
Closes #12311
2014-07-01 17:20:48 +02:00
leak
f8e829da65
Removed useless SignalHandler class
2014-07-01 00:57:29 +02:00
leak
029bad6698
Replaced all remaining ACE based Singletons
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Replaced ACE base AutoPtr class with shared_ptr
Note: worldserver currently broken due to MapUpdater threading failure (ACE ofc, what else could it be)
2014-07-01 00:54:09 +02:00