Ovahlord
803a7e8f90
Core/Spells:
...
* use a proper method for handling SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
* updated Lava Lash damage bonus formular to work with new weapon effect handling
2019-11-12 15:55:56 +01:00
Ovahlord
acd4639709
Scripts/BWD: more work on Nefarian's End encounter
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* Nefarian will now enter phase three when the first Chromatic Prototype has died
* Onyxia can no longer die before Nefarian has landed in phase one
* inital work on the Shadowblaze Flame spreading
* implement achievement 'Keeping it in the Family
2019-11-12 01:58:12 +01:00
Ovahlord
eff2527604
Core/Spells:
...
* corrected Bloodthirst formular and handling so it will no longer ignore armor values and use correct amounts
* removed hacks from Charge spell script and handle talents properly
2019-11-10 21:15:17 +01:00
Ovahlord
f0a5b4f400
Scripts/VP: fixed achievement 'Extra Credit Bonus Stage!'
2019-11-10 14:33:56 +01:00
Ovahlord
53d2ecf123
Core/Auras: removed obsolete crit chance member
2019-11-09 01:11:46 +01:00
Ovahlord
cc778981fa
Core/Spells: fixed Feral Swiftnes proc
2019-11-09 00:19:00 +01:00
Ovahlord
5b928c5802
Core/Spells: removed hackfix for Pulverize damage bonus and fixed it properly
2019-11-08 03:52:26 +01:00
Ovahlord
c949e12f80
Core/Spells: unclusterfuck weapon damage spell effect handler
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* weapon effect values can now be manipulated via spell scripts
* moved Kill Shot attack power bonus to spell_bonus_data
* converted Warrior's Devastate effect handler hack to spell script
2019-11-08 03:38:11 +01:00
Ovahlord
4215720f8d
Core/Spells: corrected formulars for Judgement and Exorcism and converted Judgement's spell script to new model
2019-11-07 20:58:37 +01:00
Ovahlord
15f09fb82b
Core/Misc: fixed warnings and building connection patcher with boost versions below 1.61
2019-11-06 00:51:04 +01:00
Ovahlord
9b68e2a93a
Core/Spells:
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* Festering Strike will now increase the duration of Frost Fever and Blood Plague up to 6 seconds
* Diseases will now properly benefit from their mastery bonus
2019-11-04 02:59:42 +01:00
Ovahlord
7371f305ae
Core/Spells: added missing handling for Seed of Corruption detonation when surpassing the needed damage threshold to explode
2019-11-04 01:00:17 +01:00
Ovahlord
7306afc43a
Scripts/BoT: improved reset mechanic for Ascendant Council encounter
2019-11-02 22:19:45 +01:00
Ovahlord
3dd63ff980
Scripts/BWD: initial work on phase three mechanics for Nefarian's End encounter
2019-11-01 23:36:12 +01:00
Ovahlord
72b10106f6
Scripts/BWD: implement normal difficulty mechanics for phase two and scripted intro for phase three and add timers for phase three tail lash and shadowflame breath
2019-10-31 00:48:56 +01:00
Ovahlord
8bbc3d35af
Scripts/HoO: removed a debug change from Lift of the Maker handling
2019-10-30 16:39:27 +01:00
Ovahlord
7f1b3cf52c
Core/Transports: use additional anim node data for GO_STATE_TRANSPORT_ACTIVE to handle serverside position updates properly
2019-10-30 16:36:33 +01:00
Ovahlord
55d4990949
Scripts/BWD: finish base work on phase one of Nefarian's End encounter
2019-10-29 00:17:11 +01:00
Ovahlord
fc623b5ab5
Scripts/BWD: remove vehicle aura from players and defeating or losing to Atramedes on heroic difficulty
2019-10-25 13:47:07 +02:00
Ovahlord
76ad4b1080
Scripts/GB: use the correct randomizer method to select Throngus' next weapon to fix an issue that was preventing him from picking his swords
2019-10-17 15:46:41 +02:00
Artamedes
57992c4f0d
Core/PacketIO: Update UpdateFlags for SMSG_UPDATE_OBJECT movement update ( #9 )
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* Core/PacketIO: Update UpdateFlags for SMSG_UPDATE_OBJECT movement update
* 1
* Core/NetworkOI: corrected connection type for SMSG_MOVE_UPDATE
* suggestions
2019-10-15 19:11:15 +02:00
Ovahlord
91d020d99d
Scripts/Deadmines: removed a unneeded spell cast from Helix' face ride timer aurascript
2019-10-14 19:21:39 +02:00
Ovahlord
6c97d6a49e
Scripts/Deadmines: players will no longer become clickable vehicles when Helix dismounts from a player face
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* Helix will no longer attack immediately when Lumbering Oaf has died
2019-10-14 19:20:18 +02:00
Ovahlord
52afc1e171
Scripts/Deadmines: fixed a typo that was causing the Defias Harvester Golems to energize the Foe Reaper 5000 multiple times
2019-10-14 00:56:47 +02:00
Ovahlord
8980150a82
Scripts/Deadmines: the faction related spawns should only spawn on normal difficulty
2019-10-14 00:56:46 +02:00
Ovahlord
11da06cb0b
Scripts/Deadmines: cleaned up script for Defias Reaper to match retail behaivior
2019-10-10 15:32:21 +02:00
Ovahlord
ba85a5ec9f
Core/Spells: corrected a typo that was causing Earth Shield to gain additional spell power benefits from the heal target's spellpower
2019-10-09 13:59:25 +02:00
Shauren
e596504d93
* Auth/Battle.net Added missing build check to JoinRequest handler
...
* Core/Commands: Battle.net account command changesisting accounts
(6584995c11 )
(0c27ffaa49 )
2019-10-08 15:26:06 +02:00
Ovahlord
6722e83123
Scripts/Deadmines: scripted goblin event sequence when opening the door to the Goblin Foundry
2019-10-08 15:09:12 +02:00
Ovahlord
143ece1702
Scripts/Deadmines: Helix Gearbreaker will summon his 2nd crew only on heroic difficulty
2019-10-08 14:31:41 +02:00
Ovahlord
777da7ba44
Scripts/Deadmines: reworked Helix Gearbreaker encounter
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* updated script to new model
* use Helix as spawning handler instead of the Lumbering Oaf
* added missing visuals when throwing Helix
* corrected several timers and get rid of some jerky code
* added missing spawn event for Helix' 2nd crew when Lumbering Oaf dies
* increased Helix melee damage to get closer to sniff values
2019-10-07 10:57:54 +02:00
Ovahlord
a1f4caff8e
Scripts/Deadmines: reverted unintended changes of a upcoming rewrite for Helix Gearbreaker
2019-10-06 06:33:55 +02:00
ccrs
94980ab362
Core/Movement: move MoveSplineInit ( #21857 )
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The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.
Core/Movement: use helpers for validation
Core/Movement: crashfix workaround
2019-10-06 04:55:46 +02:00
Ovahlord
b1eb4e58fd
Scripts/BWD: make Magmaw's Lava Parasites fall on spawn since they wont fall by default
2019-10-05 23:10:51 +02:00
Ovahlord
6166054be7
Scripts/Deadmines: fixed spell rotation for Glubtok's blossom summoning and his elemental fist attacks
2019-10-05 16:07:30 +02:00
Ovahlord
bcba6a82fa
Scripts/Deadmines: reworked Glubtok encounter
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* update script to new model
* use sniffed spline points and velocity for Glubtok's firewall platter
* corrected several timers
* re-order death sequence to reflect sniff data perfectly
* optimized several condition handlings
* increased Glubtok's melee damage
* added missing instance bind flag to Glubtok
2019-10-05 09:12:08 +02:00
Ovahlord
393664186a
Scripts/Deadmines: moved faction related entrance spawns to spawn groups
2019-10-05 05:56:53 +02:00
Ovahlord
5a02e15e86
Scripts: fixed more warnings
2019-10-04 15:58:38 +02:00
Ovahlord
1ea13572cf
Core: fixed several warnings accross the board
2019-10-04 03:40:43 +02:00
Ovahlord
8bec6af24a
Core/NetworkIO: implement 2nd connection
2019-10-03 22:32:24 +02:00
Ovahlord
0299e10945
Core/Servers: nuke authserver
2019-09-30 07:26:54 +02:00
Ovahlord
19c52b7b09
Scripts/TSC: improved Ozruk's enrage handling
2019-09-28 20:33:21 +02:00
Ovahlord
351f26721d
Core/Spells: updated Vengeance handling to 4.3
2019-09-27 03:23:59 +02:00
Ovahlord
e696acae1c
Core/Spells: fixed Cobra Shot generating less focus than intended
2019-09-25 17:09:03 +02:00
Ovahlord
b3d81e08c1
Core/Spells: allow fire mages to stack Ignite damage numbers when Ignite did not tick for the first time
2019-09-22 15:31:54 +02:00
Ovahlord
c94d98f5eb
Scripts/HillsbradFoothills: refactored script internals for the Plants vs. Zombies questline to offer more flexibility for future implementations
...
* updated scripts to new scripting model
2019-09-19 15:10:40 +02:00
Ovahlord
6aac908192
Scripts/BWD: initial work on Nefarian's End encounter
2019-09-19 02:06:27 +02:00
Ovahlord
4bad4757f1
Core/Spells: Ignite will no longer proc from Frostfire Orb and Flame Orb
2019-09-15 19:47:29 +02:00
Ovahlord
33d2276c3d
Core/Spells: improved spell script for Glyph of Kill Shot in order to fix an issue that was not resetting the cooldown when the target of Kill Shot was not killed
2019-09-08 18:45:18 +02:00
Ovahlord
ac85198ace
Scripts/BoT: corrected Worshipping aurascript to match sniff behaivior
2019-09-07 04:55:10 +02:00