* Immediate deletion caused issues with the SpellEvent,
so we delete it at one of the next update ticks now.
* Only affects the unforced cancellation of events.
* Ref #16675
* This fixes the source change detection in linux.
* Also simplifies the detection of observed modules
* Fixes the script rebuilding on linux
* Escape windows paths to (maybe) fix paths with spaces (#16947)
* Broken since 9cc97f226d
* There is still a crash when using lazy unloading which I
will fix in a later commit (this commit should fix at least
the static build and normal usage of the dynamic build).
* Closes#16948
* Finally this commit enables dynamic script hotswapping
and finished the PR #15671.
* Split the storage layout to use optimized storages
for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
-> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
* is responsible for registering plain modules.
* requires compilation with the `WITH_DYNAMIC_LINKING` flag.
* requires further support of the ScriptMgr.
* Uses system API's which reduces the overhead
instead of checking periodically for changes.
* Will be used in the hotswap system to reload
shared libraries on changes.
- New error message if a shutdown is delayed due to force threshold.
- New status message indicating that a server shutdown was successfully cancelled.
- NULL -> nullptr
- Rename "AssistPlayerInCombat(who)" to "AssistPlayerInCombatAgainst(who)" to reflect what the method actually does
- Code style
No functionality was changed.
The goal of this PR is to restore the correct AP values for a BM hunter:
Animal Handler, Rank 1
- Increases your pet's attack power by 5% and increases the duration of your Master's Call effect by 3 sec.
Animal Handler, Rank 2
- Increases your pet's attack power by 10%, and increases the duration of your Master's Call effect by 6 sec.
Viewed in talent calculator: http://wotlk.openwow.com/talent#cVbhzTGRb
by Rushor, closes #15361
- Add a workaround in BattleGround correcting for bad rotations in BG scripts
- Calculate rotation from rotation in Wintergrasp, this function hasn't a rotation parameter and should be added in the future.
- Also removed an ugly hardcode in Battlefield::SpawnGameObject
Closes#17711