ariel-
85c9907b07
Core/Spell: fix some spells that shouldn't allow stealth or invisibility
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- Touch of Zanzil
- Glowing Blood
- Lambent Blood
- Vibrant Blood
- Black Blood
- Perpetual Instability
2017-06-11 17:50:32 +02:00
ariel-
206c82ead4
Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGE
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- Use instead of Update + event_phase_mask when action needs to be synchronized
2017-06-11 17:50:24 +02:00
ariel-
e05083ad4b
Core/Scripts: remove non-player objects (ie corpses) from Sindragosa's Fury targetlist
2017-06-11 17:50:11 +02:00
treeston
e20bc3d4bf
Added new BoundaryUnionBoundary subclass of AreaBoundary, which does what it says on the tin. Hi, sirikfoll.
2017-06-11 17:49:35 +02:00
Stanislaus Teals
53ef52a638
Fix build on GCC 7.1 ( #19869 )
2017-06-11 17:49:27 +02:00
Aokromes
543a25d367
typo fix
2017-06-09 14:26:49 +02:00
Aokromes
ec49af7b59
Build fix
2017-06-09 14:11:36 +02:00
Aokromes
fd1c07b863
rename files
2017-06-09 13:32:09 +02:00
treeston
a17af751bc
Reserve RBAC permission entries 856-860 for dynamic_spawning branch to minimize future conflicts.
2017-06-09 13:30:15 +02:00
ariel-
987f0bda82
Core/Vmaps: build fix mk II
2017-06-09 13:30:07 +02:00
ariel-
3914ace3ba
Core/Vmaps: build fix
2017-06-09 13:30:01 +02:00
Killyana
f0294c86bb
DB: Add some missing spawns to Borean Tundra
2017-06-09 13:29:51 +02:00
Shauren
39356deeb9
Core/Vmaps: Fixed getting map height near large gameobjects like LK platform
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Updates #19865
2017-06-09 13:29:41 +02:00
Aokromes
572021e0b3
Core/Maps: Corrected GetWaterOrGroundLevel
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* When a gameobject was above water like in ToC. It would return water level
2017-06-09 13:29:18 +02:00
jackpoz
2102bd28a3
Core/Scripts: Simplify code
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Partially revert 753e7074d8 and 12c680f9b1 to simplify the code and to only remove GMs from the target list.
2017-06-09 13:25:59 +02:00
Aokromes
be80e08ac6
Core/Misc: Fix typo in UNDERWARER_INDARKWATER
2017-06-09 13:25:35 +02:00
ariel-
307cc1e36f
Core/Scripts: filter out corpses from Sindragosa's Fury targetlist
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- This would incur in a crash after attempting to convert the Corpse object into Player
Closes #19227
Closes #19862
2017-06-09 13:22:40 +02:00
treeston
4b073c7354
Fixed a potential crash when resuming a SplineChainMovementGenerator.
2017-06-09 13:22:32 +02:00
Killyana
e9a454516f
DB/Gossip: Gorbold Steelhand
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Correct the correct text before Cataclysme
3.3.5 only
2017-06-09 13:22:24 +02:00
Aokromes
f8d9d954d1
Get zone/area IDs from vmap data in the liquid update
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* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.
2017-06-09 13:20:37 +02:00
Aokromes
c700779949
Fix minimum requirements on readme.
2017-06-08 09:44:09 +02:00
Aokromes
ac3dbcb880
Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer restricted to a list
2017-06-07 09:53:04 +02:00
Shauren
38d1fc9ab3
Core/Utils: Changed all Trinity::Containers utilities to work on all container types (including arrays where it makes sense)
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* Added MapGetValuePtr to allow writing `if (Val* v = MapGetValuePtr(map, key))`
* Added utility IteratorPair class with begin/end methods and MapEqualRange for use in range for syntax with multimaps
(cherry picked from commit a1e3b54e07 )
2017-06-07 09:14:37 +02:00
Aokromes
0bb27ecd4b
Pet/Guardian AI hook re-organizing ( #19824 )
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* Pet/Guardian AI hook re-organizing:
- Adjust OwnerAttacked/OwnerAttackedBy hooks on CreatureAI to fire for all owned units, not just player pets. This should allow guardians to more reliably recognize valid targets.
- Kill off the AttackedBy hook. While it was defined in CreatureAI.h as virtual, it was only ever invoked for player pets in specific situations. This makes it classic developer bait.
- Adjust PetAI to use DamageTaken instead of AttackedBy.
- Adjust behavior of AttackStart on PetAI to compensate.
2017-06-07 02:50:14 +02:00
treeston
2b721ca16c
SAI fixes follow-up: I missed one.
2017-06-06 22:22:01 +02:00
treeston
3cc2419c2f
Fix a whole set of possible infinite loop crashes in SAI (events triggering themselves even with cooldown set).
2017-06-06 22:14:22 +02:00
treeston
24c89fba76
Re-check target evade state on projectile impact and adjust accordingly. This fixes the incorrect message ("Absorb" instead of "Evade"), and also removes the root cause of the original evade follow bug (that was prevented in 1945874).
2017-06-06 19:32:18 +02:00
Aokromes
71fe37a55b
build fix
2017-06-06 11:29:00 +02:00
Aokromes
b504b71f49
rename files
2017-06-06 08:49:05 +02:00
Golrag
3afbcbc0e4
Core/VMaps: Fix LoS in Strand of the Ancients ( #19847 )
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Core/Collision: Fixed MOPY chunk flags enum.
Also avoid loading destructible WMOs into vmaps.
VMap re-extraction is required.
Closes #15798 .
2017-06-06 08:44:49 +02:00
ariel-
c7e617b689
DB/Spell: prevent Vile Gas (H Rotface version) from hitting non-players
2017-06-06 08:42:48 +02:00
Killyana
1d24896182
DB/Creature: Add some missing Beryl Mage Hunter
2017-06-06 08:42:28 +02:00
Shauren
900a2da03d
Core/Instances: Fixed and optimized instance id reuse
2017-06-06 08:00:10 +02:00
Keader
bc1887c5df
Core/Spells: Allows Dispersion under Freeze (stun by hunter trap)
2017-06-06 07:55:49 +02:00
TecDian
25ba21f85e
Core/Scripts: simplify speech for DK races quests
2017-06-06 07:55:36 +02:00
Killyana
df98cc7e8d
DB/Creature: Add some missing spawns in Borean Tundra
2017-06-06 07:54:51 +02:00
Keader
c496224e18
DB/Spells: Fixed Focused Attacks proc with Mutilate
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close #19845
2017-06-06 07:53:54 +02:00
Keader
1051412e50
Core/Spells: Allows Dispersion and Barkskin to be used under death coil
2017-06-06 07:53:19 +02:00
Killyana
2f39f51826
DB/Creature: Fix some spawns on Borean Tundra
2017-06-06 07:49:51 +02:00
treeston
a6b393c2af
clang is dumb
2017-06-06 07:49:31 +02:00
treeston
68c500f020
Some improvements to .debug raidreset command. Now supports heroic difficulty 5-man dungeons and outputs sensible text, as opposed to silently doing (or not doing) stuff.
2017-06-06 07:49:02 +02:00
Aokromes
80c0d0ce8a
Merge branch 'broadcast_text_fix' into '4.3.4'
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Use sound id from BroadcastText template if one is specified in creature_text
See merge request !46
2017-06-04 22:32:33 +00:00
Krudor
206af48400
Use BroadcastText sound id if one was found
2017-06-04 20:50:07 +02:00
Aokromes
c8319bd951
DB/Misc: Misc fixes
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By Malcrom
2017-06-03 00:47:11 +02:00
Aokromes
74bdf621eb
more travis fix
2017-06-02 21:57:53 +02:00
Aokromes
98adfe93c1
make travis happy
2017-06-02 21:48:10 +02:00
Aokromes
a68dd40235
tabs
2017-06-02 17:28:38 +02:00
Aokromes
beeb87448b
more typo fix
2017-06-02 16:39:49 +02:00
Aokromes
e233b0f844
fix another typo
2017-06-02 16:30:24 +02:00
Aokromes
4b4c461b5a
typo fix
2017-06-02 16:23:48 +02:00