Naios
86b0fcf67a
Core/Scripting: Use the path of the worldserver executable to search for the scripts dir
...
* Fixes issues when starting the worldserver not in the bin directory
or the CMAKE_INSTALL_PREFIX directory using the -c option.
2016-04-18 21:02:01 +02:00
Naios
3123c278b9
Core/Game: Add a dynamic script reloader which reloads scripts modules on changes.
...
* is responsible for registering plain modules.
* requires compilation with the `WITH_DYNAMIC_LINKING` flag.
* requires further support of the ScriptMgr.
(cherry picked from commit bc0f2b6e5a )
2016-04-11 21:42:16 +02:00
DDuarte
9aadd97fba
Core/Config: Error logging for ptree_bad_data
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Ref 6487e2f2d6 (commitcomment-16888976)
(cherry picked from commit 9431b94bff )
2016-03-31 03:31:46 +01:00
DDuarte
980f28d2ce
Core/Network: Change SocketMgr.StartNetwork to take the thread count by arg instead of config
...
AuthSocketMgr doesn't need "Network.Threads" config
Fixes "Missing name Network.Threads in config file authserver.conf"
Ref #16859
2016-03-28 02:02:29 +01:00
Naios
96bc31924a
CMake: Use inherited dependencies in scripts
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* Removes the circular dependency between game <-> scripts
2016-03-18 02:53:00 +01:00
MitchesD
caef32d375
Core/Misc: fix build
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(cherry picked from commit ce5def332f )
2016-03-12 23:52:51 +01:00
Shauren
fd819b0919
Core/Debugging: Make abort() less bad on windows by forcing crash log generation
...
(cherry picked from commit dea7d429ab )
# Conflicts:
# src/server/bnetserver/Main.cpp
2016-03-12 23:52:35 +01:00
Shauren
c71987b1a1
Core/Logging: Force synchronous logging after io_service shutdown - fixes logging on worldserver shutdown
...
(cherry picked from commit a0b2be6c1d )
2016-03-12 23:49:56 +01:00
Naios
cebe6122ad
Core/Worldserver: Move the Realm instance into the game library
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(cherry picked from commit 7c257aab5e )
2016-03-11 20:03:13 +01:00
Naios
3a4ec8bcbe
Core/Database: Move singleton instances into compilation units
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* Fixes issues when building shared libraries
(prevents gcc and clang from providing several instance)
* Also instantiate the database worker pools in DatabaseEnv.cpp now.
(cherry picked from commit a8fe7f6eb7 )
2016-03-11 19:51:07 +01:00
DDuarte
2ea31027e5
Core: Backport 6.x realm changes
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Make acessible all the info about current realm (e.g name) anywhere, not only realm id
Reduce the number of differences between the two branches
Original changes by Shauren
Partial port of bacc90b6ba and 63def8aa32
2016-03-06 19:46:59 +00:00
Naios
7d3cffc297
Core/Database: Close the databases correctly when the DBUpdater fails
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* Also fixes a memory leak spotted by Aokromes
2016-03-03 01:06:13 +01:00
Rushor
923a368ac7
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
Shauren
402a3c45ff
Core/Maps: Moved corpse management to map level
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(cherry picked from commit cd27fd38b9 )
# Conflicts:
# src/server/database/Database/Implementation/CharacterDatabase.cpp
# src/server/database/Database/Implementation/CharacterDatabase.h
# src/server/game/Entities/Corpse/Corpse.cpp
# src/server/game/Entities/Creature/GossipDef.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Globals/ObjectAccessor.cpp
# src/server/game/Globals/ObjectAccessor.h
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Globals/ObjectMgr.h
# src/server/game/Grids/ObjectGridLoader.cpp
# src/server/game/Handlers/AuctionHouseHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/ChatHandler.cpp
# src/server/game/Handlers/QueryHandler.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Server/Packets/CharacterPackets.cpp
# src/server/game/World/World.cpp
# src/server/scripts/Commands/cs_reload.cpp
2015-09-29 18:45:01 +02:00
pete318
dcb7082277
Map local guids 6.x -> 3.3.35:
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Implemented:
ca83e14f8b
ee1c1b97be
18e4ab6911
bf37446b3c
cb854a2b7b
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
2015-09-22 21:33:57 +02:00
StormBytePP
7b245a0b6b
Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick hack to crash the core misusing assert
2015-09-21 15:11:06 +02:00
StormBytePP
0cc3d883e1
Core/Build: Renamed Revision.h to GitRevision.h to avoid compile failure when old revision.h file is present
2015-08-16 23:08:01 +02:00
Shauren
222eaccc51
Build fix for WheatyExceptionReport, c++ exceptions must not be thrown in SEH handlers
2015-08-16 18:08:03 +02:00
StormBytePP
94f69fb1bc
Core/Build: Removed obsolete SystemConfig.h and made genrev be part of shared library, which allows cache hits to happen more likely
2015-08-16 17:15:38 +02:00
Shauren
cdbd563157
Core/Logging: Refactored appender creation to allow using logging without mysql dependency in tools (future task)
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Conflicts:
src/server/bnetserver/Main.cpp
src/server/worldserver/Main.cpp
2015-08-16 00:09:02 +01:00
DDuarte
be32beee57
Core/Executables: Add --version and -v to worldserver and authserver arguments
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Closes #14993
(cherry picked from commit 0f082e8f92 )
Conflicts:
src/server/bnetserver/Main.cpp
2015-07-04 02:54:23 +01:00
Shauren
62a3edb84a
Core/Misc: Warning fixes
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(cherry picked from commit cc4d79495f )
Partial cherry-picked.
Signed-off-by: Naios <naios-dev@live.de >
2015-04-05 01:20:11 +02:00
Naios
2bd1c8541d
Core/Updates: Add an automatic database update system. Automatically detects new and edited sql updates through file lists and hashing. Detects renames, deletes and is able to create and auto import full databases. * cleanups in main.cpp of world & bnetserver * refactoring in DatabaseWorkerPool.h & MySQLConnection.cpp
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Make sure you re-run cmake, because boost::iostreams was added as dependency.
Maybe you need to install libboost-iostreams1.55-dev on unix as well.
Import every update manual until (included) those INSERT IGNORE updates for each database.
Thanks DDuarte and Shauren for your amazing ideas, help and advises.
In hope that nobody gets a "Your database structure is not up to date..." anymore ,-)
(cherry picked from commit 352012e531 )
(cherry picked from commit 1f7f9feafc )
For 3.3.5:
* Synchronized ConfigureBoost.cmake with 6.x, libboost-filesystem1.55-dev also added as dependency!
Signed-off-by: Naios <naios-dev@live.de >
Signed-off-by: Nayd <dnpd.dd@gmail.com >
2015-03-21 20:54:54 +00:00
jackpoz
9948e633ab
Revert "Core/Server: Catch exceptions in int main()"
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This reverts commit 958999ff5c .
Closes #14329
2015-03-11 20:59:21 +01:00
Duarte Duarte
958999ff5c
Core/Server: Catch exceptions in int main()
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The exceptions is rethrown on debug mode.
Ref Coverity CID 1010213, 1022574, 1227501, 1227502,
1227503, 1227504, 1227505, 1254536 and 1254612
(cherry picked from commit e68ca82d4d )
Conflicts:
src/server/bnetserver/Main.cpp
2015-02-22 06:09:01 +00:00
Vincent-Michael
f3e86d3e68
Update copyright note for 2015
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Happy new year
Conflicts:
src/server/bnetserver/Authentication/AuthCodes.h
src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp
src/server/bnetserver/Authentication/BattlenetPacketCrypt.h
src/server/bnetserver/Packets/AchievementPackets.h
src/server/bnetserver/Packets/AuthenticationPackets.cpp
src/server/bnetserver/Packets/AuthenticationPackets.h
src/server/bnetserver/Packets/BitStream.cpp
src/server/bnetserver/Packets/BitStream.h
src/server/bnetserver/Packets/CachePackets.cpp
src/server/bnetserver/Packets/CachePackets.h
src/server/bnetserver/Packets/ChatPackets.h
src/server/bnetserver/Packets/ConnectionPackets.cpp
src/server/bnetserver/Packets/ConnectionPackets.h
src/server/bnetserver/Packets/FriendsPackets.cpp
src/server/bnetserver/Packets/FriendsPackets.h
src/server/bnetserver/Packets/PacketManager.cpp
src/server/bnetserver/Packets/PacketManager.h
src/server/bnetserver/Packets/Packets.h
src/server/bnetserver/Packets/PacketsBase.cpp
src/server/bnetserver/Packets/PacketsBase.h
src/server/bnetserver/Packets/PresencePackets.cpp
src/server/bnetserver/Packets/PresencePackets.h
src/server/bnetserver/Packets/ProfilePackets.h
src/server/bnetserver/Packets/SupportPackets.h
src/server/bnetserver/Packets/WoWRealmPackets.cpp
src/server/bnetserver/Packets/WoWRealmPackets.h
src/server/bnetserver/Realms/RealmList.cpp
src/server/bnetserver/Realms/WorldListener.cpp
src/server/bnetserver/Realms/WorldListener.h
src/server/bnetserver/Server/ComponentManager.cpp
src/server/bnetserver/Server/ComponentManager.h
src/server/bnetserver/Server/ModuleManager.cpp
src/server/bnetserver/Server/ModuleManager.h
src/server/bnetserver/Server/Session.cpp
src/server/bnetserver/Server/Session.h
src/server/bnetserver/Server/SessionManager.cpp
src/server/bnetserver/Server/SessionManager.h
src/server/game/Accounts/BattlenetAccountMgr.cpp
src/server/game/Accounts/BattlenetAccountMgr.h
src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp
src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
src/server/game/Battlegrounds/Zones/BattlegroundTP.h
src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
src/server/game/Entities/AreaTrigger/AreaTrigger.h
src/server/game/Entities/Item/ItemTemplate.cpp
src/server/game/Guilds/GuildFinderMgr.cpp
src/server/game/Guilds/GuildFinderMgr.h
src/server/game/Handlers/GuildFinderHandler.cpp
src/server/game/Handlers/VoidStorageHandler.cpp
src/server/game/Movement/MovementStructures.cpp
src/server/game/Movement/MovementStructures.h
src/server/game/Movement/PathGenerator.cpp
src/server/game/Server/BattlenetServerManager.cpp
src/server/game/Server/BattlenetServerManager.h
src/server/game/Server/Packet.cpp
src/server/game/Server/Packet.h
src/server/game/Server/Packets/AchievementPackets.cpp
src/server/game/Server/Packets/AchievementPackets.h
src/server/game/Server/Packets/AuctionHousePackets.cpp
src/server/game/Server/Packets/AuctionHousePackets.h
src/server/game/Server/Packets/AuthenticationPackets.cpp
src/server/game/Server/Packets/AuthenticationPackets.h
src/server/game/Server/Packets/BattlegroundPackets.cpp
src/server/game/Server/Packets/BattlegroundPackets.h
src/server/game/Server/Packets/ChannelPackets.cpp
src/server/game/Server/Packets/ChannelPackets.h
src/server/game/Server/Packets/CharacterPackets.cpp
src/server/game/Server/Packets/CharacterPackets.h
src/server/game/Server/Packets/ChatPackets.cpp
src/server/game/Server/Packets/ChatPackets.h
src/server/game/Server/Packets/ClientConfigPackets.cpp
src/server/game/Server/Packets/ClientConfigPackets.h
src/server/game/Server/Packets/CombatLogPackets.cpp
src/server/game/Server/Packets/CombatLogPackets.h
src/server/game/Server/Packets/CombatPackets.cpp
src/server/game/Server/Packets/CombatPackets.h
src/server/game/Server/Packets/EquipmentSetPackets.cpp
src/server/game/Server/Packets/EquipmentSetPackets.h
src/server/game/Server/Packets/GameObjectPackets.cpp
src/server/game/Server/Packets/GameObjectPackets.h
src/server/game/Server/Packets/GuildPackets.cpp
src/server/game/Server/Packets/GuildPackets.h
src/server/game/Server/Packets/ItemPackets.cpp
src/server/game/Server/Packets/ItemPackets.h
src/server/game/Server/Packets/LootPackets.h
src/server/game/Server/Packets/MiscPackets.cpp
src/server/game/Server/Packets/MiscPackets.h
src/server/game/Server/Packets/MovementPackets.cpp
src/server/game/Server/Packets/MovementPackets.h
src/server/game/Server/Packets/NPCPackets.cpp
src/server/game/Server/Packets/NPCPackets.h
src/server/game/Server/Packets/QueryPackets.cpp
src/server/game/Server/Packets/QueryPackets.h
src/server/game/Server/Packets/QuestPackets.cpp
src/server/game/Server/Packets/QuestPackets.h
src/server/game/Server/Packets/ReputationPackets.cpp
src/server/game/Server/Packets/ReputationPackets.h
src/server/game/Server/Packets/SpellPackets.cpp
src/server/game/Server/Packets/SpellPackets.h
src/server/game/Server/Packets/SystemPackets.cpp
src/server/game/Server/Packets/SystemPackets.h
src/server/game/Server/Packets/TalentPackets.cpp
src/server/game/Server/Packets/TalentPackets.h
src/server/game/Server/Packets/TradePackets.h
src/server/game/Server/Packets/WorldStatePackets.cpp
src/server/game/Server/Packets/WorldStatePackets.h
src/server/game/Server/WorldSocket.cpp
src/server/ipc/CMakeLists.txt
src/server/ipc/Commands.cpp
src/server/ipc/Commands.h
src/server/ipc/ZMQTask.cpp
src/server/ipc/ZMQTask.h
src/server/ipc/ZmqContext.cpp
src/server/ipc/ZmqContext.h
src/server/ipc/ZmqListener.cpp
src/server/ipc/ZmqListener.h
src/server/ipc/ZmqMux.cpp
src/server/ipc/ZmqMux.h
src/server/ipc/ZmqWorker.cpp
src/server/ipc/ZmqWorker.h
src/server/scripts/Commands/cs_battlenet_account.cpp
src/server/scripts/Commands/cs_mmaps.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp
src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp
src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
src/server/scripts/EasternKingdoms/zone_ironforge.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
src/server/scripts/Kalimdor/Firelands/firelands.h
src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h
src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_darkshore.cpp
src/server/scripts/Kalimdor/zone_felwood.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp
src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.h
src/server/shared/Cryptography/Authentication/AuthCrypt.h
src/server/shared/Cryptography/Authentication/PacketCrypt.cpp
src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp
src/server/shared/Cryptography/HmacHash.cpp
src/server/shared/Cryptography/SHA256.cpp
src/server/shared/Cryptography/SHA256.h
src/server/shared/Database/Implementation/HotfixDatabase.cpp
src/server/shared/Database/Implementation/HotfixDatabase.h
src/server/shared/Realm/Realm.cpp
src/server/shared/Realm/Realm.h
src/tools/connection_patcher/CMakeLists.txt
src/tools/connection_patcher/Constants/BinaryTypes.hpp
src/tools/connection_patcher/Helper.cpp
src/tools/connection_patcher/Helper.hpp
src/tools/connection_patcher/Patcher.cpp
src/tools/connection_patcher/Patcher.hpp
src/tools/connection_patcher/Patches/Common.hpp
src/tools/connection_patcher/Patches/Mac.hpp
src/tools/connection_patcher/Patches/Windows.hpp
src/tools/connection_patcher/Patterns/Common.hpp
src/tools/connection_patcher/Patterns/Mac.hpp
src/tools/connection_patcher/Patterns/Windows.hpp
src/tools/connection_patcher/Program.cpp
src/tools/map_extractor/loadlib/DBFilesClientList.h
2015-01-01 00:32:50 +01:00
jackpoz
b33695a2ef
Core/Worldserver: Fix worldserver stuck on "Halting process" on shutdown
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Partially revert 4fe45b8c63 to fix worldserver stuck on "Halting process" on shutdown.
Fixes #13201
2014-10-03 21:21:17 +02:00
jackpoz
02d497165a
WorldServer/Misc: Log possible errors on shutdown
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Log possible error on shutdown happening when trying to cancel any I/O sync operation in CliThread, refers to #13201
2014-09-28 13:49:44 +02:00
DDuarte
cefcde9ba9
Core/Misc: Multiple static analysis issues fixed (small optimizations and clear code)
2014-09-19 03:30:02 +01:00
Shauren
e0ce4528c5
Core/NetworkIO: Use reactor style sending on linux to reduce locking overhead
2014-09-09 19:19:25 +02:00
leak
1a27ce1267
Core/NetworkIO: Restore networking related scripting hooks
...
Closes #12607
2014-08-11 17:40:43 +02:00
leak
14cb6e4235
Resolve shutdown crash/leak if MySQL server is not running
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Fixes #12734
2014-08-10 22:43:48 +02:00
Shauren
4fe45b8c63
Core/Worldserver: Replaced old hack sending key events to unblock console thread
2014-08-10 11:50:19 +02:00
DDuarte
0e52b111f3
Core/Config: User-friendlyfy configuration parsing errors
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It will now print useful error messages that pinpoint the issue
with the config file (missing file, bad syntax, etc)
In memory of MitchesD that lost 18 hours finding a problem with
his config because of a duplicated line.
2014-07-29 01:47:00 +01:00
Shauren
86f3ee9949
Core/Instances: Explicitly unload InstanceSaveMgr before MapManager, fixes invalid memory access at shutdown
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Closes #12635
2014-07-28 23:32:53 +02:00
Jared P. Jones
11ecd851a1
Core/Misc: Silenced 500 OS X Warnings and removed deprecated finite() method.
...
*Mac OS X fires off over 200 warnings related to gsoap about the deprecated register method. CMake has been patched to remove this warning.
*Updated all occurences of finite() to std::isfinite. The method finite() is not standardized by anyone aside from BSD. std::isfinite() however is standarized by C++
*Removed -ncurses and -pthread from OS X compilation. Now that we use Boost and C++11 there is no longer a need for pthread in OS X. All it does is throw a warning. However, ncurses isn't needed either as it's built into the OS X SDK and linked by default.
Note: There are only 5 remaining warnings left when compiling on OS X. I did not attempt to fix these as they were related to 3rd party libraries statically linked into the code. The 5 warnings left are all related to unused variables.
2014-07-23 17:30:45 -05:00
Shauren
42eeec12bf
Core/Mains: Handle SIGBREAK to achieve clean shutdown when users click X button on windows
2014-07-23 19:04:07 +02:00
jackpoz
fe1289ed1a
Core/Misc: Fix abort() on shutdown on *nix
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Wait for cliThead to exit before deleting it to about std::abort() triggered on *nix systems.
2014-07-17 20:54:32 +02:00
leak
8c10ffa62d
GCC compile fixes
2014-07-16 19:27:15 +02:00
Chaplain
68398a559e
[Auth\Worldserver] Use boost to load console arguments. (Added a few style changes and cmake fix)
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Conflicts:
src/server/worldserver/Main.cpp
2014-07-15 18:15:55 +02:00
Subv
a4f7211aed
Fixed the worldserver not using the path to the config file as defined in cmake
2014-07-13 15:55:46 -05:00
Subv
375363ed08
Fixed the first world connection being slow
2014-07-09 16:53:15 -05:00
leak
2f28f4ce75
Fixed FreezeDetectorHandler trigger time
2014-07-08 21:17:24 +02:00
leak
d1594998f8
Replaced the LogWorker thread with Boost ASIO
2014-07-08 20:55:25 +02:00
leak
a738cd96dc
Renamed WorldTcpSession back to WorldSocket
2014-07-07 22:03:41 +02:00
leak
c7d5660e99
Readd support for TCP_NODELAY socket option
2014-07-07 21:37:55 +02:00
Subv
eeb2720401
Removed some dead code
2014-07-06 19:05:13 -05:00
leak
59c8ffe4b3
Change the freeze detector thread to be a periodic callback running on the thread pool
2014-07-06 23:04:38 +02:00
leak
7befb26625
Some groundwork for replacing the ACE based WorldSocket handling
2014-07-06 01:26:29 +02:00
leak
021e18d152
Refactored both world and auth main
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- Master/Worldrunable removed
- World Update loop now running on main (which was doing nothing before)
- Processpriority moved to shared
- Added a preliminary thread pool for boost::asio::io_service
2014-07-04 15:22:06 +02:00