Machiavelli
8befbdcc56
Core/LFG: Fix a crash
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Fix a crash in case a player is recognized as in a LFG dungeon, but without a valid group
2013-02-14 15:01:33 +01:00
Machiavelli
203cf7cbf0
Core/RA: Addition to previous crashfix
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To make sure it also works for sessions that use more than 1 command
before closing.
2013-02-14 13:30:51 +01:00
Machiavelli
b4be224004
Core/RA: Fix a possible crash
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Caused when RASocket::handle_close (event-driven) would delete the underlying object before RASocket::commandFinished callback was executed for that object. Dereferencing freed pointers is bad.
2013-02-14 11:57:43 +01:00
Shauren
944d7290ad
Core/Loot: Minor change to previous commit, thanks Vincent_Michael for reminding me about this method in Map class
2013-02-14 11:41:20 +01:00
Shauren
ca280dbe05
Core/Loot: Only 3 items of the same entry can drop on 25 man raid difficulties and 1 everywhere else (non-raid or 10 man)
2013-02-13 20:24:23 +01:00
Shauren
d926ad63c0
Core/Spells: Fixed charge effects with non-explicit targets
2013-02-13 20:21:26 +01:00
Shauren
20cd6cfc61
Scripts/Icecrown Citadel: Fixed possible crash for Necrotic Plague (if cast outside of ICC)
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Closes #9188
2013-02-12 12:39:48 +01:00
Shauren
1ff184dbab
Buildsystem: Do not print warning that user needs to do a git pull with tags if configured to not use git at all
2013-02-12 12:21:24 +01:00
click
dfa56a33e0
Buildsystem/CMake: Correct a few mistakes regarding WITHOUT_GIT, and add a better warning during configure-phase.
2013-02-11 23:27:20 +01:00
click
3178fc4d96
Buildsystem/CMake: Forgot to change variable in main CMakeLists.txt
2013-02-11 20:11:15 +01:00
click
9bd8baf1ab
Buildsystem/CMake: Fix an issue with MSVC not finding git-binary when updating the revisionhash/revisiondate + rename DISABLEGITCHECK parameter to WITHOUT_GIT (to adhere to our standard)
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Also cleaned up the checks slightly + moved git-specific testing to its own macro (minor changes to shaurens original patch applied)
2013-02-11 20:04:27 +01:00
click
620a43b4ef
Buildsystem/CMake: Allow building the core without the gitchecks, this is done in the GUI, or through the DISABLEGITCHECK parameter on *nix-platforms.
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DO NOTE THAT WE WILL NOT GIVE SUPPORT ON ANY CORE-VERSION COMPILED WITH THIS FLAG, AS WE CAN NOT EFFECTIVELY FIND OUT WHAT REVISION YOU ARE ON
2013-02-11 14:51:26 +01:00
Nay
db0b81e8e7
Core/RealmSocket: Remove a not required #ifndef MSG_NOSIGNAL / #define MSG_NOSIGNAL 0
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Somewhere in ACE overloads of send(), flags are default'ed to 0 if not provided
2013-02-11 03:33:02 +00:00
Nay
12359b993d
DB/NPCs: Set trigger flags_extra to a bunch of quest credit markers
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God damn Aokromes, always making me do work and stuff...
2013-02-11 03:10:02 +00:00
Nay
42e660e2a2
Core/Sockets: Always try to send MSG_NOSIGNAL in peer().send()
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Fixes RASocket::authenticate crash
"MSG_NOSIGNAL:
If you send() to a remote host which is no longer recv()ing, you'll typically get the signal SIGPIPE. Adding this flag prevents that signal from being raised."
Closes #5040
Thanks to @derex for the hint
2013-02-11 02:59:37 +00:00
click
2cf8cdaa80
Buildsystem/CMake: Drop a FATAL_ERROR-message if the git binary is not found or outdated.
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Allow for it to be pointed to through the ADVANCED settings in the CMake GUI if the above is true.
2013-02-11 01:56:25 +01:00
Kinzcool
1b4a610976
DB/Triggers: Added anti-exploration in Hellfire Ramparts
2013-02-10 13:05:53 -05:00
Vincent_Michael
92573c4fb5
DB/Factionchange: Add a missing spell (Teleport: Darnassus / Teleport: Thunder Bluff) at player_factionchange_spells
2013-02-10 04:53:48 +01:00
Kinzcool
8e58779d91
DB/Triggers: Fixed access to Duskwither Spire
2013-02-09 19:36:29 -05:00
Vincent_Michael
caf70ee40d
DB/Creature: Fix Onyxian Lair Guard equipment
2013-02-10 00:00:53 +01:00
Shauren
38eb090e9a
Core/Objects: Rewritten UpdateMask class to perform bit operations faster at the cost of higher memory use and moved building the mask for packet to a separate method.
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Closes #9127
2013-02-09 23:59:09 +01:00
zwerg
e5e970baec
Core/Spells: Fix cooldown problems for Val'anyr, Hammer of Ancient Kings
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Closes #9162
2013-02-09 23:19:18 +01:00
Shauren
985de41421
Core/SAI: Rewrite SmartAI::RemoveAuras in a safer way
2013-02-09 17:57:27 +01:00
Gacko
a7eef6a598
Script/Quest: Kodo Roundup
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Closes #943
2013-02-09 16:24:31 +01:00
Nay
e33f70c002
DB/Quests: Fix quest The Collapse and Deploy the Shake-n-Quake
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Ref #1005
Ref #2034
Ref ae30704847
Closes #3595
2013-02-09 15:13:49 +00:00
Nay
f902362ad1
Core/DBLayer: Avoid a crash when calling mysql_get_server_version if connection was not open
2013-02-08 23:06:25 +00:00
Kinzcool
8066e43dd8
DB/Triggers: Added areatriggers in Shadowfang - when you'll try to jump out of the dungeon walls, you will be teleported
2013-02-08 17:51:55 -05:00
Nay
c4d285828a
Merge pull request #9166 from thomas33/typo
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Core/Scripts: Coding style
2013-02-08 10:07:05 -08:00
Shauren
97e876209e
Core/Players: Fixed crash when mute expired while player was ingame
2013-02-08 18:18:26 +01:00
Shauren
d6c0afa71c
Core/AI: Fixed merge error
2013-02-08 14:15:24 +01:00
Shauren
b6e56e42ea
Core/Auth: Reverted part of fb43a92cc2 - session key is still needed after logging in to be able to switch realms
2013-02-08 01:03:56 +01:00
Shauren
fb43a92cc2
Core/Accounts: sessionkey field in account table is only a temporary storage to pass data from authserver to worldserver and should only be used as such. Clearing sessionkey from database after a successful login to prevent possible exploits.
2013-02-07 16:15:23 +01:00
thomas33
82c31e50bb
typo
2013-02-07 16:10:10 +01:00
Vincent_Michael
5b45a87da5
Core: More clean up whitespace
2013-02-07 00:24:00 +01:00
click
75994b3dd3
Core: Clean up whitespace, and remove a silly warning in boss_lurker_below.cpp
2013-02-07 00:19:19 +01:00
Shauren
fdffb3ebd0
Core: Fixed some compile warnings
2013-02-06 22:18:41 +01:00
w1sht0l1v3
f27a83e98f
Fix up previous commit.
2013-02-06 18:39:09 +02:00
w1sht0l1v3
d42dac4cee
DB/Misc: Fixup quest Hot On The Trail (A:24849 H:24851)
2013-02-06 18:32:28 +02:00
Nay
0b3170c228
Core/Player: Fix a query that was wrongly deleting items
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CHAR_DEL_ITEM_INSTANCE deletes by item guid but in Player::DeleteFromDB the guid being used was player's guid.
That means that if player with guid 100 was deleted, the item with guid 100 would also be deleted. This item could or could not belong to the player.
Closes #8883
Closes #9136
Thanks to @vlad852 for finding the issue
2013-02-06 13:17:21 +00:00
Gacko
32546a64c9
Add comment to f205613eb5
2013-02-06 09:08:56 +01:00
Kinzcool
2fa8d06b25
DB/Items: Added Heart-Shaped Box, missing for Love in the Air event
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Closes : #9130
2013-02-05 22:30:34 -05:00
click
00d299f12f
Core/SQL: Explicitly set the auth.account-table to use the INNODB-engine (to allow foreign keys and transactions)
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If you have an OLD database (auth), and RBAC SQL-alterations, make SURE that it's InnoDB, otherwise run this (it can be run multiple times anyway)
(The only change added is to alter the table to explicitly be an InnoDB-table)
2013-02-05 22:20:55 +01:00
Gacko
f205613eb5
DB/Disable: Ignore LOS for Krakles Thermometer
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Closes #5560
2013-02-05 19:40:20 +01:00
Gacko
745eb9732e
Core/Spell: Consider disables for LOS check
2013-02-05 19:39:51 +01:00
click
ede65fb60c
Core/Remote: Adjust logentries to accomodate separation of info- vs debug-output, using Info-level as default unless it's REAL debugoutput
2013-02-05 15:45:18 +01:00
Spp
dd0658e675
Warning fix
2013-02-05 11:12:00 +01:00
Spp
fedc26a115
Typo fix
2013-02-05 09:26:52 +01:00
Spp
f210ab0d47
Core/RBAC: Allow custom security levels for commands. (Before this change any command with seclevel > 3 had the same permissions than player commands)
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Note: This is still a workaround till command system is moved to RBAC
2013-02-05 09:11:56 +01:00
Kinzcool
630ad4b0b5
DB/Creature: Updated Unseen template
2013-02-04 20:03:04 -05:00
m7nu3l
f9654d52e0
Core/AI: Removed Scripted_NoMovementAI which has become obsolete. Use ScriptedAI::SetCombatMovement(false); to get the same functionality.
2013-02-04 19:18:48 -03:00