Shauren
585e170ad6
Core/Network: Refactor AsyncAcceptor to use async_accept overload producing sockets through argument instead of having to preallocate it
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* Also improve main() cleanup to fully process all queued async operations (including their cancellations)
2026-01-12 20:59:19 +01:00
Shauren
b69a1a71c6
Core/Network: Fix invalid NetworkThread array access for derived classes that have additional data members (only HttpService threads were affected)
2025-12-22 13:06:28 +01:00
Shauren
e8b2be3527
Core/Network: Socket refactors
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* Devirtualize calls to Read and Update by marking concrete implementations as final
* Removed derived class template argument
* Specialize boost::asio::basic_stream_socket for boost::asio::io_context instead of type-erased any_io_executor
* Make socket initialization easier composable (before entering Read loop)
* Remove use of deprecated boost::asio::null_buffers and boost::beast::ssl_stream
2025-04-08 19:15:16 +02:00
Shauren
039acb20e4
Core/Network: Simplify worldserver port configuration: removed InstanceServerPort
2025-01-07 13:41:09 +01:00
Shauren
78bcc3f52a
Core/Misc: Minor code modernization - kill std::bind
2023-12-08 20:27:41 +01:00
Shauren
cdfaecda52
Core/Network: Cleanup asio using directives
2023-07-15 00:43:19 +02:00
Treeston
e0e3bae82c
Core/Authserver: Removal of sha_pass_hash, compatibility fields, and everything that uses them (PR #25156 )
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(cherry picked from commit bcdbdd6f23 )
2022-02-05 13:29:21 +01:00
Treeston
7603dacc64
Core/Authserver: Deprecation of sha_pass_hash (PR #25138 )
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see also #25157
(cherry picked from commit 44a3aad0af )
2022-01-26 16:21:43 +01:00
Treeston
73922d2a85
Core/Authserver: Re-organize the accounts table (PR #25135 )
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- no longer use sha_pass_hash for anything else core-side (.account, SOAP, RA)
- salt/verifier/session_key are now binary
- old s/v/sha_pass_hash fields kept around for backwards compatibility
- sha_pass_hash is still updated (for now), s/v are not
- sha_pass_hash is only read if s/v have been manually changed
- SRP6 b now uses the full 32 bytes of randomness (instead of randomly only using 19)
(cherry picked from commit 3164b58c7d )
2020-08-03 22:37:47 +02:00
Aokromes
b0bf1275ee
New Year
2020-01-02 06:44:10 +01:00
vincent-michael
5620eb9463
Update copyright note for 2019
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auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shauren
dfd2660a85
Core/Misc: Added compatibility layer for boost 1.66 and future std:: networking stuff
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* Based on work done by @dimiandre in PR #21173
Closes #21171
Closes #21173
2018-01-06 01:21:59 +01:00
vincent-michael
7d00ae4045
Update copyright note for 2018
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auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
vincent-michael
86b98686a9
Update copyright note for 2017
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Happy new year
2017-01-01 16:23:13 +01:00
Shauren
dde620c402
Core: Updated to 6.2.4
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* Rewrite bnetserver for new authentication protocol
2016-03-28 17:12:57 +02:00
DDuarte
b372935ce3
Typo fix 423bded9a6
2016-03-28 03:17:51 +01:00
DDuarte
423bded9a6
Core/Network: Change SocketMgr.StartNetwork to take the thread count by arg instead of config
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AuthSocketMgr doesn't need "Network.Threads" config
Fixes "Missing name Network.Threads in config file authserver.conf"
Ref #16859
(cherry picked from commit 980f28d2ce )
# Conflicts:
# src/server/authserver/Server/AuthSocketMgr.h
# src/server/game/Server/WorldSocketMgr.cpp
2016-03-28 02:36:58 +01:00
Shauren
97a79af470
Core/Networking: Rewrite networking threading model
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Each network thread has its own io_service - this means that all operations on a given socket except queueing packets run from a single thread, removing the need for locking
Sending packets now writes to a lockfree intermediate queue directly, encryption is applied in network thread if it was required at the time of sending the packet
2016-02-19 19:23:04 +01:00
Vincent-Michael
478cc756eb
Update copyright note for 2016
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Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Shauren
685a310103
Core/Battle.net: Query optimizations part1 - reduced the amount of queries during authentication
2015-04-11 16:25:21 +02:00
Vincent-Michael
ab90f74486
Update copyright note for 2015
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Happy new year
2015-01-01 00:28:09 +01:00
Shauren
911d0cf400
Core/Battle.net: Fixed client crashes happening when reconnecting too soon after being kicked
2014-12-24 13:48:52 +01:00
Shauren
f773a9e053
Core: Implemented IPC (Inter-process communication) between worldserver and bnetserver using ZeroMQ library.
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* Implemented ToonReady and ToonLoggedOut battle.net packets
2014-10-17 22:48:06 +02:00
Shauren
1ef31ba752
Battle.net: Implemented cache stream items
2014-10-13 17:22:24 +02:00
Shauren
56cf7ff2a8
Core/Battle.net: Implemented updating realm list after initial login
2014-10-11 15:13:30 +02:00
Shauren
a04393f554
Core/Auth: Moved battle.net handling to separate project
2014-10-10 23:19:40 +02:00