Commit Graph

23876 Commits

Author SHA1 Message Date
mik1893
90fcfb3f2d Merge pull request #14974 from pete318/stealth_work
Stealth changes (Player stealthed vs NPCs) - 3.3.5
2015-07-15 18:43:19 +02:00
mik1893
35f0d8e9c1 Merge pull request #14883 from tkrokli/omen_of_clarity
[3.3.5] Core/Spells: Avoid losing spell mod auras when check on spellcast fails
2015-07-15 18:21:43 +02:00
Rushor
d81f15759b DB/Pathing: Drgaonblight - Woods of Lothalor + Indu'le Village + Moonrest Gardens 2015-07-15 16:10:27 +02:00
Rushor
ab0c0b7cb8 Merge pull request #15092 from robinsch/shamanT10enhancement
Core/Spells:  Enhancement Shaman T10 4P bonus set 
closes #15090
2015-07-15 14:21:43 +02:00
Rushor
54ab513887 DB/Pathing: Dragonblight Pathing - Moa'ki Harbor + Azure Dragonshrine 2015-07-15 14:13:59 +02:00
robinsch
230df99434 Core/Spells: Enhancement Shaman T10 4P bonus set #15090 2015-07-15 12:04:22 +02:00
Rushor
8d6839e468 DB/Pathing: Dragonblight - New Hearthglen + Dragon Wastes 2015-07-15 00:15:49 +02:00
Rushor
9578d91d27 DB/SAI: Bloodpaw Warrior + Bloodpaw Marauder 2015-07-14 21:54:54 +02:00
Rushor
97fa38fcdc DB/SAI: Deathless Watcher - Add 'Submerged' Emote 2015-07-14 19:39:23 +02:00
Rushor
dc1a015d0b DB/Spell: Invisibility - Reducing threat
closes #15044 - by @robinsch
2015-07-14 17:55:54 +02:00
mik1893
2295dc75e5 Merge pull request #14986 from robinsch/chimeraShot
Scripts/Spells: Hunter's Chimera Shot - Serpent damage
2015-07-14 16:47:24 +02:00
mik1893
ef4918d939 Merge pull request #14987 from robinsch/fixupSpellModDOT
Core/Spells: Revert changes to Unit.cpp done in 198ffba
2015-07-14 16:46:55 +02:00
Rushor
60a18c7f6f DB/Pathing: Howling Fjord - Gjalerbron
* this completes the movement for the Fjord
2015-07-14 12:21:31 +02:00
duhow
cec97f168c Scripts/Commands: Allow .maxskill to be used with self or selected player
Closes #15064
2015-07-14 02:27:56 +01:00
Aokromes
73a1abf16b DB/Quest: Well Watcher Solanian
Fix quest givers and locales as for wow 3.3.5a.
By Killyana, closes #15069
2015-07-14 03:13:26 +02:00
DDuarte
a9d00b9c96 TDB 335.59 - 2015/07/14 TDB335.59 2015-07-14 01:24:35 +01:00
Rushor
601c46f63d DB/Pathing: Howling Ford - Baleheim 2015-07-13 21:05:41 +02:00
Rushor
a6c7f7889e DB/Pathing: Howling Fjord - Wyrmskol 2015-07-13 18:23:22 +02:00
Aokromes
af8e973803 DB/Misc: Fix startup error
By Killyana, updates #14730
2015-07-12 17:39:39 +02:00
Aokromes
9154dd667c Update 2015_07_12_02_world.sql 2015-07-12 17:32:23 +02:00
Aokromes
a0c43da188 DB/Creature: Fixing some spawns on The Frozen Halls entrance
By Killyana, closes #15014
2015-07-12 17:27:08 +02:00
Aokromes
1ecb8695d8 DB/Creature: Senani Thunderheart gossip
By tkrokli, closes #14861
2015-07-12 17:24:44 +02:00
Aokromes
627c10da50 DB/Misc: The Grim Guzzler fight
By Killyana, closes #14631
2015-07-12 17:21:38 +02:00
Aokromes
7b7c4b91d9 DB/Quest: The Challenge
By Killyana, closes #4802
2015-07-12 17:20:03 +02:00
Aokromes
312b3a56d9 DB/Quest: Slaves to Saronite
By Killyana, closes #7318
2015-07-12 17:18:03 +02:00
Aokromes
831199b6f7 DB/Gameobject: Dark Keeper Nameplate
By Killyana, closes #6915
2015-07-12 17:15:39 +02:00
Aokromes
80f73fafb4 DB/Quest Hellfire Fortifications
By Killyana, closes #15051
2015-07-12 17:13:52 +02:00
Aokromes
0348c1cae8 DB/Misc: Fix a runtime error
By Killyana, updates #14730
2015-07-12 17:12:19 +02:00
joschiwald
7b1fee6c78 Scripts/FoS/Bronjahm: fixed corrupted soul fragment
Closes #5215
2015-07-12 14:37:46 +02:00
sirikfoll
5bbd7cff4c Spell Script for quests Among the Champions and The Grand Melee
Solves issues with the credit spells hitting the mount instead of the player itself.
2015-07-11 00:30:08 +02:00
DDuarte
5b078786a2 Update .gitattributes to prevent CRLF issues 2015-07-10 20:32:59 +01:00
DDuarte
57091cc5f1 CRLF to LF
Seriously....
2015-07-10 20:16:55 +01:00
Carbenium
a6f7bb029c Merge pull request #15023 from robinsch/combatMovement
SmartAI: Incorrect removal of movement at SetCombatMove
2015-07-10 00:38:01 +02:00
jackpoz
fae8269589 Core/Instances: Fix some Instance Lock chat messages
Always send a Welcome type Instance Lock chat message when entering an instance instead of changing type based on remaining time.
Fix scheduled warning message to always send "Your instance lock for ... will expire in 0 minutes." even if there are hours left, issue added in 4193806dba , closes #11519 .
Update warning messages based on remaining time so that the most meaning is always used (6 hours left, 59 minutes left, etc).
2015-07-08 23:32:04 +02:00
robinsch
2b3ea2e181 SmartAI: Fixed a bug where creatures would clear movement flags when they shouldn't at SetCombatMove. 2015-07-07 10:32:49 +02:00
Shauren
23e4472d14 Core/PacketIO: Removed timezone adjustments from ReadPackedTime - player's session timezone offset should be used there, not server offset
(cherry picked from commit aa3b05c312)
2015-07-06 22:25:34 +01:00
Nyeriah
b4a293fd34 SQL: Quickfix a typo 2015-07-06 07:44:44 -03:00
Nyeriah
fd299c53dc DB/Misc: Spawn several missing gameobjects and creatures in The Eye
- Several pack of mobs and triggers spawned
- Spawned doors at Kael's room
- Corrected spawn coords for Kael'thas and his advisors from sniffs
- Removed improper spawns of Ember of Alar
2015-07-06 07:42:16 -03:00
jackpoz
b574c99549 Scripts/Ulduar: Fix Flame Leviathan instance lock
Fix Flame Leviathan instance lock not being granted to players because they were ejected from the vehicles as soon as boss died.
Players are now ejected some seconds later.
Close https://github.com/TrinityCore/TrinityCore/issues/15005
2015-07-05 17:16:35 +02:00
jackpoz
e5258f92c8 Core/Spells: Normalize Z for last point in a charge path
Normalize the new point that 124398feef adds to a charge path.
2015-07-05 11:49:05 +02:00
jackpoz
6681b3600c Core/Misc: Fix build warnings
Fix build warning reported by clang 3.6
2015-07-04 19:28:11 +02:00
MitchesD
fec6523ab2 Merge pull request #15006 from Kaev/3.3.5
Updated BattlegroundWS.cpp 15. minute timer check
2015-07-04 12:33:50 +02:00
Kaev
f3246f65d1 Update BattlegroundWS.cpp
Changed timer check from 900000 to 15*MINUTE*IN_MILLISECONDS for better readability.
2015-07-04 09:53:49 +02:00
DDuarte
be32beee57 Core/Executables: Add --version and -v to worldserver and authserver arguments
Closes #14993

(cherry picked from commit 0f082e8f92)

Conflicts:
	src/server/bnetserver/Main.cpp
2015-07-04 02:54:23 +01:00
DDuarte
5e9a21291c Buildsystem: Fixed disabling compiler warnings in dep for clang/icc
(cherry picked from commit c24787f666)

(reverts 77f7f56268)

Conflicts:
	dep/CascLib/CMakeLists.txt
	dep/zmqpp/CMakeLists.txt
2015-07-04 01:56:10 +01:00
DDuarte
dfc71765f8 Core/ObjectMgr: Fix 3 -Wunused-private-field warnings in TempSummonGroupKey
Replace a memcmp by a lexicographical comparison with std::tie

(cherry picked from commit 1df20a2134dbb84d1eb30024171ccd7e8b103e47)
2015-07-04 01:50:35 +01:00
jackpoz
37b157746e Scripts/Commands: ".mmap path line" now uses raycast pathfinding
Add "line" optional parameter to ".mmap path" command to use raycast implementation of recast, useful to simulate charge paths.
2015-07-03 23:21:09 +02:00
jackpoz
a328a11978 Core/Spells: Fix Charge "no path" error with huge targets
Fix Charge returning "no path found" error when targeting targets with Object Size of 8 like Festergut by changing how the target Z coordinate is set, using only half object size.
It is unclear why the CalculatePath() call in Charge handler is using target object size, maybe for corner cases where the target is slightly below the ground.
2015-07-03 23:16:34 +02:00
joschiwald
6680a7c331 Scripts/EoE: fixed crash
- removed some useless code (and some other random changes)
2015-07-03 21:01:29 +02:00
pete318
1e0213bc57 The following stealth changes are implemented.
- Combat no longer removes stealth, only damage does
 - Creatures will pursue a stealthed unit they cannot see if they're already in combat with them
 - When a player is ~~3 yards~~ 8% + 1.5 yards away from the usual stealth detection distance, the creature will perform the "alerted" effect.
 - When sitting/sleeping creatures are distracted or alerted, they will stand up
 - Idle movement creatures will return to their original (spawn) orientation after distract/alert
 - When entering combat with a distracted/alerted creature, distract state is removed
 - NPC no longer have a limit to stealth visibility (granted by stealth modifier spells/buffs)
 - If alert visibility is greater than aggro range, no alert sent
2015-07-02 23:11:20 +00:00