Shauren
950db60435
Core/Pets: Updated pet summoning for latest client version (5 Call Pet spells and stable size 200)
2022-02-02 00:08:37 +01:00
Shauren
8349444749
Core/Pets: Save last summoned pet number in characters table
2022-01-31 21:34:48 +01:00
Shauren
ca92686b44
Core/Pets: Pet management refactoring ( #25191 )
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* Core/Pets: Pet management refactoring
* Preload basic pet data on character login with async query
* Load additional pet data (declined names/auras/spells/cooldowns) using async query after we are sure pet loading will succeed
* Remove all select queries related to pet stable/unstable
* Remove all silent pet deletions except explicit UI-triggered abandons
* Fixed displaying stable master content when current pet is not summoned
* Allow to stable/swap unsummoned current pet
Closes #3610
Closes #21266
(cherry picked from commit 5c1fc5e387 )
2022-01-31 00:17:21 +01:00
Shauren
d5dcf02196
Core/DBLayer: Add nicer api for SQLQueryHolders
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(cherry picked from commit 9b806c6b5d )
2022-01-24 21:21:37 +01:00
Shauren
a9b4f9aca0
Core/Mail: Load mails at login instead of on demand when queried by packets (logging in always sends one of the packets that cause mail loading anyway)
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(cherry picked from commit 57eaab80d9 )
2022-01-24 14:45:54 +01:00
Shauren
596bf2b772
Core/Misc: Replace boost::optional with std::optional part 2
2022-01-23 20:31:52 +01:00
Peter Keresztes Schmidt
1e1679a1f7
Core/DataStores: Port refactors from Update DBC field names to generated ones ( #24999 )
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(cherry picked from commit c92950b3e1 )
2022-01-23 00:06:16 +01:00
ModoX
8a61024cfa
Core/Player: Added PlayerCreateMode field to playercreateinfo_cast_spell to only cast spells based on related mode ( #27593 )
2022-01-14 19:52:56 +01:00
Shauren
241193cd02
Core/Items: Implemented many new enchantment flags
2022-01-09 16:31:12 +01:00
HelloKitty
406c7219ad
Further improve ChrRace DBC handling ( #24508 )
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* Core/DBC: Added ChrRacesAllianceType for ChrRaces.dbc
* Core/Character: Check ChrRace DBC playable in HandleCharCreateOpcode
* Core/DBC: Implement ChrRacesFlags removing literals
Cannot take credit for this enum, derived from documentation in
https://wowdev.wiki/DB/ChrRaces
* Core/Character: Check CHRRACES_FLAGS_NOT_PLAYABLE on creation
* Core/DBC: Fix formatting of ChrRaces enums
* Core/DBC: Use ChrRaces CreatureType instead of hardcoded humanoid assumption
* Address enum style code changes
(cherry picked from commit 43b595111d )
2022-01-04 15:33:04 +01:00
ForesterDev
931ca1e546
Core/PacketIO: updated SMSG_FEATURE_SYSTEM_STATUS ( #24403 )
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* Core/Packets: updated SMSG_FEATURE_SYSTEM_STATUS
(cherry picked from commit 231207970b )
* Define complaint status values and replace magic numbers
* Add missing header
Co-authored-by: joschiwald <joschiwald.trinity@gmail.com >
(cherry picked from commit bfd73e7f47 )
2022-01-01 14:43:20 +01:00
jackpoz
68d947d42f
Core/Log: Log all character kicks to "network.kick" category
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(cherry picked from commit 31018c3652 )
2022-01-01 12:56:24 +01:00
Giacomo Pozzoni
a9e325f6b7
Core/Logs: Log full guid instead of just low guid, part 2
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(cherry picked from commit 3def52c1c4 )
2022-01-01 00:51:54 +01:00
Ujp8LfXBJ6wCPR
91a0fbbd71
Use boost::optional and boost::none instead of smelly pointer ( #24134 )
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* Remove bad pointer usage from CharacterCache
Use TrinityCore Option type instead which is intended for this purpose. (Wrapper around boost::option until C++17 bump is finalised)
* Unify codestyle regarding TC optional type
Based upon advice from @Shauren
(cherry picked from commit 76831f1f46 )
2021-12-21 15:21:39 +01:00
ForesterDev
27886c7f5d
Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender ( #23520 )
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* Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender and fix some cases, where we should get player gender, instead of modified by display gender
* fix merge
* Add virtual methods for Unit class
(cherry picked from commit b47bb59e2a )
2021-12-13 00:42:20 +01:00
ccrs
4e6c59dca7
Core/Unit: rename several getters to follow codestyle
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uint8 GetLevel()
uint8 GetLevelForTarget(WorldObject const* /*target*/)
void SetLevel(uint8 lvl)
uint8 GetRace()
uint32 GetRaceMask()
uint8 GetClass()
uint32 GetClassMask()
uint8 GetGender()
(cherry picked from commit 5c09ff51f7 )
2021-12-13 00:42:20 +01:00
Meji
1a84641549
Core/BattlePets: Added default cooldown to revive battle pets ( #27383 )
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* Added SpellHistory function to retrieve remaining category cooldown
* Changed SpellHistory::ModifySpellCooldown to allow adjusting only regular spell cooldown without touching category
2021-12-12 18:35:15 +01:00
Wyrserth
cc141e9bad
Core/Group: implement automatic party/raid leader change when the leader has been offline for two minutes ( #23398 )
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* Core/Group: implement automatic party/raid leader change when the leader has been offline for two minutes.
* Add #23396 to make testing easier.
* Prioritize assistants in raids.
* Fix dumb mistake and apply suggested change, thanks VincentVanclef and jackpoz!
(cherry picked from commit e906a2fe7d )
2021-12-11 13:06:25 +01:00
Shauren
7b11d17f49
Core/Players: Load faction change items from db2 instead of db
2021-11-22 23:54:14 +01:00
Meji
895367e69f
Core/BattlePets: Journal lock improvements ( #27178 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2021-11-19 15:37:21 +01:00
Shauren
3917c2ad01
Core/Misc: Send saved client settings instantly after login, not only after entering world
2021-11-06 18:33:44 +01:00
Shauren
9630c1b1e5
Core/PacketIO: Updated SMSG_FEATURE_SYSTEM_STATUS to 9.1.5
2021-11-02 22:51:38 +01:00
Shauren
edc94e8ae8
Core/GuildFinder: Remove as preparation for 9.1.5
2021-11-02 18:14:49 +01:00
Treeston
fdb3f4159e
Core/Unit: Erm, so it turns out that releasing your spirit actually never set your death state to DEAD. It stayed as CORPSE. That's wrong, of course, but we didn't notice because zombie corpses (see f50a8e5).
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Zombie corpses are gone, so now it caused a bug. That's fixed too. Closes #21873 . (Finally.)
(cherry picked from commit 7bc16e2ee6 )
2021-10-27 00:28:50 +02:00
ModoX
68c2fc8ff5
Core/Characters: Made homebind location a WorldLocation (this implicitly adds orientation) ( #27055 )
2021-10-16 01:17:47 +02:00
ModoX
71eb30f89d
Core/Characters: Added allied race creation data, implemented intro scenes & added config option to disable achievement requirements for allied races ( #26974 )
2021-10-05 18:17:29 +02:00
Keader
962833d86f
Core/Handlers: Fixed Equipament Manager (for real this time)
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(cherry picked from commit 26a444719b )
2021-09-26 15:47:34 +02:00
Keader
d8e57b1ddc
Core/Handlers: Fixed a Equipament Manager typo
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(cherry picked from commit 5a22467912 )
2021-09-26 15:43:00 +02:00
Keader
1fcabb4092
Core/Handlers: Fixed equipament manager with empty slots. Yes kids, dont use drugs !
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Followup: 42be04898c
(cherry picked from commit dec75903cf )
2021-09-26 15:42:24 +02:00
Shauren
52de393f10
Core/Players: Greatly simplifiy fdb2b90685
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(cherry picked from commit 9617778336 )
2021-09-25 15:36:50 +02:00
Shauren
47630708f0
Core/Players: Prevent creating characters with duplicate name by reserving name early in the process
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Closes #21656
Closes #21809
(cherry picked from commit fdb2b90685 )
2021-09-25 15:34:20 +02:00
Meji
0a83f74876
Core/Achievements: Update CriteriaType enum ( #26856 )
2021-09-08 22:07:01 +02:00
Shauren
cd5357dc18
Core/PacketIO: 9.1.0 opcodes and packet structures
2021-08-08 00:18:05 +02:00
ariel-
3bc3b3eeeb
Core/Globals: revert back to unordered_map for templates
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Partial revert of commit b64c504314
See discussion on b64c504314
(cherry picked from commit b75ff7d4bf )
2021-06-16 01:29:25 +02:00
ariel-
21556667c1
Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
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Ref #14274
(cherry picked from commit b64c504314 )
2021-06-16 01:00:11 +02:00
Shauren
d0be92ec0a
Core/Achievements: Defined all modifier tree types and implemented many of them
2021-06-07 15:37:34 +02:00
Shauren
c2751f9195
Core/Players: Add PlayerExtraFlags for tracking race change, level boost, and raf level grant usage
2021-06-06 14:19:28 +02:00
Matan Shukry
a8fa2a03be
Core/Items: Calculating item level + organized iterating over items ( #26276 )
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* Unified iterating player items into a single function
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2021-04-21 10:02:42 +02:00
Treeston
9b141207d1
[3.3.5] CastSpell unclusterfucking (that's a word now) ( #21123 )
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Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.
- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
- It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has
(cherry picked from commit d507a7e338 )
2021-04-16 15:22:42 +02:00
jackpoz
e17e4e6f07
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
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(cherry picked from commit 12701cb0c6 )
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
src/server/game/Battlefield/Battlefield.cpp
src/server/game/Battlefield/Zones/BattlefieldWG.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Calendar/CalendarMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Grids/ObjectGridLoader.cpp
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattlefieldHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/TicketHandler.cpp
src/server/game/Instances/InstanceSaveMgr.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/game/Tickets/TicketMgr.h
src/server/game/World/World.cpp
src/server/scripts/Commands/cs_gobject.cpp
src/server/scripts/Commands/cs_instance.cpp
src/server/scripts/Commands/cs_list.cpp
src/server/scripts/Northrend/zone_wintergrasp.cpp
src/server/scripts/Spells/spell_item.cpp
2021-04-15 05:53:27 +02:00
Shauren
f759809d9d
Core/PacketIO: Use new time utilities in packets instead of plain time_t/uint32
2021-04-06 19:10:28 +02:00
Matan Shukry
1c852af7f2
Core/Spells: Implement SPELL_EFFECT_TELEPORT_TO_RETURN_POINT ( #26217 )
2021-03-28 00:22:34 +01:00
Shauren
9b5a46ca2b
Core/Auras: Defined and implemented many new interrupt flags
2021-03-21 12:05:32 +01:00
Matan Shukry
6dbaba7669
Core/Player: remaining XP logging overflow correction ( #25934 )
2021-01-26 16:48:28 +01:00
Matan Shukry
bb24c6a11b
Core/logs: added xp info on login & logout ( #25867 )
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* Core/logs: added xp info on login & logout
* - Moved getters to header
- Changed %s to %u
2021-01-17 17:08:22 +01:00
Shauren
b100917c68
Core/Players: Fixed barbershop not changing model when changing gender
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Closes #25742
2020-12-18 19:10:45 +01:00
Shauren
9819ee1a6a
Core/PacketIO: Updated ResponseCodes enum for 9.0.2
2020-12-12 11:15:26 +01:00
Shauren
b82a3a557a
Core/DataStores: Updated db2 structures to 9.0.2
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* Includes support for new character customization
2020-12-08 18:16:47 +01:00
Shauren
cab4c87d2d
Core/PacketIO: Updated most packet structures to 9.0.1
2020-12-08 18:16:41 +01:00
Shauren
f922c6e7a4
Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0)
2020-09-19 12:44:42 +02:00