*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.
--HG--
branch : trunk
Note: for avoid double counting must be removed C++ scripts and EventAI scripts that do same thing in old way.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also implement KillCreditN field check at loading.
--HG--
branch : trunk
*Update proc entry for Chill of the Grave, Wandering Plague, Endless Winter, Glyph of Chains of Ice - by Destalker
*Add missing script call for EffectDummyCreature_npc_nestlewood_owlkin.
--HG--
branch : trunk
r1086 Add long time needed grid search functions for closest creature and gameobject - skip, we have better function in core
r1087 Remove no longer needed grid search code and use functions instead.
--HG--
branch : trunk
r1081 Fix spell/timers for dathrohan/balnazzar
r1082 Correct summon timer for jan'alai hatcher and summon different as spells suggest.
Redesign waypoint for hatchers and set expected run movement.
Adjust distance check function. - skip
r1083 Correct order of events for jan'alai 'bombing phase'. Remove not needed summons and summon only expected amount.
Replace teleport code with spells - skip
r1084 Correct spell/timers for two SM bosses.
r1085 Provide updated .patch file (made for Mangos 7842+) - skip
--HG--
branch : trunk
* Akama is summoned after the illidari council has been deafeated. (remove your akama spawn from creature db)
* Dampen Magic timer
* Merging mother from TC2
--HG--
branch : trunk
r1066 Added a few more encounters to SetData ZA instance - Skip
r1067 Added end boss' in ZA adds with random selection and their abilities. - Skip
r1068 Added support for quest 10994 (basic parts)
r1069 Added instance script for BFD
r1070 Remove enum type not related to boss/encounter.
r1071 Fix misunderstanding committed in 1067. Spawn 1 of 2 possible adds, each from 4 different groups instead of 4 random of 8 possible. - Skip
r1072 Save instance data for TYPE_EVENT_RUN in ZA when expected and not allow it to reset on Load(). Remove useless code for goFlags. - Skip
r1073 Added struct and enum for misc npc/go entries used in naxx instance - Skip
r1074 Restore Windows build after changes in Mangos rev 7810 - Skip
r1075 Added 6 new taxi paths (wyrmrest temple) - Skip, already implemented
r1076 Correcting berserk spell for najentus, also make sure spell are actually casted.
r1077 Update sources and use enum GossipOptionIcon instead of magic number.
r1078 Provide new .diff file to use with Mangos 7812+ - Skip
r1079 Update one old boss script, clean code.
--HG--
branch : trunk
r1056 Added some texts for future use + added one additional waypoint for npc 24358
r1057 Add spell and correct gossip text for npc 24358. Move open door code to instance script
r1058 Simplify scripts using manual call ActivateTaxiPathTo().
Added ScriptName for npc 22112, also cleanup code.
r1059 Remove redundant call to activateTaxiPathTo(), taxi already implemented for related spell. Some code cleanup
r1060 Update scripts with SD2 code style for a few commonly used pointers passed in functions (Player* pPlayer, Creature* pCreature, etc)
Remove some useless whitespace - Skip
r1061 Trim trailing whitespace in source files. - Skip
r1062 Added script to control misc alarm/rooftop bots, summoning guards when hostile players comes in range and trigger AttackStart based on aura.
r1063 Fixed missing call to AI constructor for npc 18585. Code cleanup.
r1064 Correcting a few wrong gossip icons. Code cleanup.
r1065 Fixed two more lost calls to ai constructors.
Add one missing scriptname to *full.sql added in rev 982
--HG--
branch : trunk
r1051 Fixed loot state for delrissa. Move open door to instance script and remove redundant lackey killed code. Correcting set enounter state == DONE. Some code cleanup/rename to clarify intent of use.
r1052 Respawn delrissa in case dead but party wipe after this point.
Correcting a few Aggro() -calls/events and also use similar code for lackeys as in boss to put all in combat.
Avoid initialize lackeys in case boss already dead.
r1053 Cleanup and apply sd2 code style in some parts of delrissa. Also remove most old commented code.
r1054 Simplify health check code for vexallus and move open door code to instance script.
r1055 Reactivate commented code about taxi path, related to quest 10870
--HG--
branch : trunk